/**************************************************************************/ /* audio_stream_synchronized.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef AUDIO_STREAM_SYNCHRONIZED_H #define AUDIO_STREAM_SYNCHRONIZED_H #include "servers/audio/audio_stream.h" class AudioStreamPlaybackSynchronized; class AudioStreamSynchronized : public AudioStream { GDCLASS(AudioStreamSynchronized, AudioStream) OBJ_SAVE_TYPE(AudioStream) private: friend class AudioStreamPlaybackSynchronized; enum { MAX_STREAMS = 32 }; int stream_count = 0; Ref audio_streams[MAX_STREAMS]; float audio_stream_volume_db[MAX_STREAMS] = {}; HashSet playbacks; public: virtual double get_bpm() const override; virtual int get_beat_count() const override; virtual bool has_loop() const override; void set_stream_count(int p_count); int get_stream_count() const; void set_sync_stream(int p_stream_index, Ref p_stream); Ref get_sync_stream(int p_stream_index) const; void set_sync_stream_volume(int p_stream_index, float p_db); float get_sync_stream_volume(int p_stream_index) const; virtual Ref instantiate_playback() override; virtual String get_stream_name() const override; virtual double get_length() const override; AudioStreamSynchronized(); protected: static void _bind_methods(); void _validate_property(PropertyInfo &property) const; }; /////////////////////////////////////// class AudioStreamPlaybackSynchronized : public AudioStreamPlayback { GDCLASS(AudioStreamPlaybackSynchronized, AudioStreamPlayback) friend class AudioStreamSynchronized; private: enum { MIX_BUFFER_SIZE = 128 }; AudioFrame mix_buffer[MIX_BUFFER_SIZE]; Ref stream; Ref playback[AudioStreamSynchronized::MAX_STREAMS]; int play_order[AudioStreamSynchronized::MAX_STREAMS]; double stream_todo = 0.0; int fade_index = -1; double fade_volume = 1.0; int play_index = 0; double offset = 0.0; int loop_count = 0; bool active = false; void _update_playback_instances(); public: virtual void start(double p_from_pos = 0.0) override; virtual void stop() override; virtual bool is_playing() const override; virtual int get_loop_count() const override; // times it looped virtual double get_playback_position() const override; virtual void seek(double p_time) override; virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override; virtual void tag_used_streams() override; AudioStreamPlaybackSynchronized(); ~AudioStreamPlaybackSynchronized(); }; #endif // AUDIO_STREAM_SYNCHRONIZED_H