/**************************************************************************/ /* editor_asset_installer.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef EDITOR_ASSET_INSTALLER_H #define EDITOR_ASSET_INSTALLER_H #include "scene/gui/dialogs.h" #include "scene/gui/tree.h" class CheckBox; class EditorFileDialog; class Label; class LinkButton; class EditorAssetInstaller : public ConfirmationDialog { GDCLASS(EditorAssetInstaller, ConfirmationDialog); VBoxContainer *source_tree_vb = nullptr; Tree *source_tree = nullptr; Tree *destination_tree = nullptr; Label *asset_title_label = nullptr; Label *asset_conflicts_label = nullptr; LinkButton *asset_conflicts_link = nullptr; Button *show_source_files_button = nullptr; CheckBox *skip_toplevel_check = nullptr; EditorFileDialog *target_dir_dialog = nullptr; String package_path; String asset_name; HashSet asset_files; HashMap mapped_files; HashMap file_item_map; TreeItem *first_file_conflict = nullptr; Ref generic_extension_icon; HashMap> extension_icon_map; bool updating_source = false; String toplevel_prefix; bool skip_toplevel = false; String target_dir_path = "res://"; void _check_has_toplevel(); void _set_skip_toplevel(bool p_checked); void _open_target_dir_dialog(); void _target_dir_selected(const String &p_target_path); void _update_file_mappings(); void _rebuild_source_tree(); void _update_source_tree(); bool _update_source_item_status(TreeItem *p_item, const String &p_path); void _rebuild_destination_tree(); TreeItem *_create_dir_item(Tree *p_tree, TreeItem *p_parent, const String &p_path, HashMap &p_item_map); TreeItem *_create_file_item(Tree *p_tree, TreeItem *p_parent, const String &p_path, int *r_conflicts); void _update_conflict_status(int p_conflicts); void _update_confirm_button(); void _toggle_source_tree(bool p_visible, bool p_scroll_to_error = false); void _item_checked_cbk(); void _check_propagated_to_item(Object *p_obj, int p_column); bool _is_item_checked(const String &p_source_path) const; void _install_asset(); virtual void ok_pressed() override; protected: void _notification(int p_what); static void _bind_methods(); public: void open_asset(const String &p_path, bool p_autoskip_toplevel = false); void set_asset_name(const String &p_asset_name); String get_asset_name() const; EditorAssetInstaller(); }; #endif // EDITOR_ASSET_INSTALLER_H