/**************************************************************************/ /* joypad_macos.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "core/input/input.h" #define Key _QKey #import #import #undef Key @interface JoypadMacOSObserver : NSObject - (void)startObserving; - (void)startProcessing; - (void)finishObserving; @end API_AVAILABLE(macosx(11)) @interface RumbleMotor : NSObject @property(strong, nonatomic) CHHapticEngine *engine; @property(strong, nonatomic) id player; @end API_AVAILABLE(macosx(11)) @interface RumbleContext : NSObject // High frequency motor, it's usually the right engine. @property(strong, nonatomic) RumbleMotor *weak_motor; // Low frequency motor, it's usually the left engine. @property(strong, nonatomic) RumbleMotor *strong_motor; @end // Controller support for macOS begins with macOS 10.9+, // however haptics (vibrations) are only supported in macOS 11+. @interface Joypad : NSObject @property(assign, nonatomic) BOOL force_feedback; @property(assign, nonatomic) NSInteger ff_effect_timestamp; @property(strong, nonatomic) GCController *controller; @property(strong, nonatomic) RumbleContext *rumble_context API_AVAILABLE(macosx(11)); - (instancetype)init; - (instancetype)init:(GCController *)controller; @end class JoypadMacOS { private: JoypadMacOSObserver *observer; public: JoypadMacOS(); ~JoypadMacOS(); API_AVAILABLE(macosx(11)) void joypad_vibration_start(Joypad *p_joypad, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp); API_AVAILABLE(macosx(11)) void joypad_vibration_stop(Joypad *p_joypad, uint64_t p_timestamp); void start_processing(); void process_joypads(); };