/**************************************************************************/ /* resource.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "resource.h" #include "core/io/file_access.h" #include "core/io/resource_loader.h" #include "core/math/math_funcs.h" #include "core/object/script_language.h" #include "core/os/os.h" #include "scene/main/node.h" //only so casting works #include void Resource::emit_changed() { emit_signal(CoreStringName(changed)); } void Resource::_resource_path_changed() { } void Resource::set_path(const String &p_path, bool p_take_over) { if (path_cache == p_path) { return; } if (p_path.is_empty()) { p_take_over = false; // Can't take over an empty path } ResourceCache::lock.lock(); if (!path_cache.is_empty()) { ResourceCache::resources.erase(path_cache); } path_cache = ""; Ref existing = ResourceCache::get_ref(p_path); if (existing.is_valid()) { if (p_take_over) { existing->path_cache = String(); ResourceCache::resources.erase(p_path); } else { ResourceCache::lock.unlock(); ERR_FAIL_MSG("Another resource is loaded from path '" + p_path + "' (possible cyclic resource inclusion)."); } } path_cache = p_path; if (!path_cache.is_empty()) { ResourceCache::resources[path_cache] = this; } ResourceCache::lock.unlock(); _resource_path_changed(); } String Resource::get_path() const { return path_cache; } void Resource::set_path_cache(const String &p_path) { path_cache = p_path; } String Resource::generate_scene_unique_id() { // Generate a unique enough hash, but still user-readable. // If it's not unique it does not matter because the saver will try again. OS::DateTime dt = OS::get_singleton()->get_datetime(); uint32_t hash = hash_murmur3_one_32(OS::get_singleton()->get_ticks_usec()); hash = hash_murmur3_one_32(dt.year, hash); hash = hash_murmur3_one_32(dt.month, hash); hash = hash_murmur3_one_32(dt.day, hash); hash = hash_murmur3_one_32(dt.hour, hash); hash = hash_murmur3_one_32(dt.minute, hash); hash = hash_murmur3_one_32(dt.second, hash); hash = hash_murmur3_one_32(Math::rand(), hash); static constexpr uint32_t characters = 5; static constexpr uint32_t char_count = ('z' - 'a'); static constexpr uint32_t base = char_count + ('9' - '0'); String id; for (uint32_t i = 0; i < characters; i++) { uint32_t c = hash % base; if (c < char_count) { id += String::chr('a' + c); } else { id += String::chr('0' + (c - char_count)); } hash /= base; } return id; } void Resource::set_scene_unique_id(const String &p_id) { bool is_valid = true; for (int i = 0; i < p_id.length(); i++) { if (!is_ascii_identifier_char(p_id[i])) { is_valid = false; scene_unique_id = Resource::generate_scene_unique_id(); break; } } ERR_FAIL_COND_MSG(!is_valid, "The scene unique ID must contain only letters, numbers, and underscores."); scene_unique_id = p_id; } String Resource::get_scene_unique_id() const { return scene_unique_id; } void Resource::set_name(const String &p_name) { name = p_name; emit_changed(); } String Resource::get_name() const { return name; } void Resource::update_configuration_warning() { if (_update_configuration_warning) { _update_configuration_warning(); } } bool Resource::editor_can_reload_from_file() { return true; //by default yes } void Resource::connect_changed(const Callable &p_callable, uint32_t p_flags) { if (!is_connected(CoreStringName(changed), p_callable) || p_flags & CONNECT_REFERENCE_COUNTED) { connect(CoreStringName(changed), p_callable, p_flags); } } void Resource::disconnect_changed(const Callable &p_callable) { if (is_connected(CoreStringName(changed), p_callable)) { disconnect(CoreStringName(changed), p_callable); } } void Resource::reset_state() { } Error Resource::copy_from(const Ref &p_resource) { ERR_FAIL_COND_V(p_resource.is_null(), ERR_INVALID_PARAMETER); if (get_class() != p_resource->get_class()) { return ERR_INVALID_PARAMETER; } reset_state(); // May want to reset state. List pi; p_resource->get_property_list(&pi); for (const PropertyInfo &E : pi) { if (!(E.usage & PROPERTY_USAGE_STORAGE)) { continue; } if (E.name == "resource_path") { continue; //do not change path } set(E.name, p_resource->get(E.name)); } return OK; } void Resource::reload_from_file() { String path = get_path(); if (!path.is_resource_file()) { return; } Ref s = ResourceLoader::load(ResourceLoader::path_remap(path), get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE); if (!s.is_valid()) { return; } copy_from(s); } void Resource::_dupe_sub_resources(Variant &r_variant, Node *p_for_scene, HashMap, Ref> &p_remap_cache) { switch (r_variant.get_type()) { case Variant::ARRAY: { Array a = r_variant; for (int i = 0; i < a.size(); i++) { _dupe_sub_resources(a[i], p_for_scene, p_remap_cache); } } break; case Variant::DICTIONARY: { Dictionary d = r_variant; List keys; d.get_key_list(&keys); for (Variant &k : keys) { if (k.get_type() == Variant::OBJECT) { // Replace in dictionary key. Ref sr = k; if (sr.is_valid() && sr->is_local_to_scene()) { if (p_remap_cache.has(sr)) { d[p_remap_cache[sr]] = d[k]; d.erase(k); } else { Ref dupe = sr->duplicate_for_local_scene(p_for_scene, p_remap_cache); d[dupe] = d[k]; d.erase(k); p_remap_cache[sr] = dupe; } } } else { _dupe_sub_resources(k, p_for_scene, p_remap_cache); } _dupe_sub_resources(d[k], p_for_scene, p_remap_cache); } } break; case Variant::OBJECT: { Ref sr = r_variant; if (sr.is_valid() && sr->is_local_to_scene()) { if (p_remap_cache.has(sr)) { r_variant = p_remap_cache[sr]; } else { Ref dupe = sr->duplicate_for_local_scene(p_for_scene, p_remap_cache); r_variant = dupe; p_remap_cache[sr] = dupe; } } } break; default: { } } } Ref Resource::duplicate_for_local_scene(Node *p_for_scene, HashMap, Ref> &p_remap_cache) { List plist; get_property_list(&plist); Ref r = Object::cast_to(ClassDB::instantiate(get_class())); ERR_FAIL_COND_V(r.is_null(), Ref()); r->local_scene = p_for_scene; for (const PropertyInfo &E : plist) { if (!(E.usage & PROPERTY_USAGE_STORAGE)) { continue; } Variant p = get(E.name).duplicate(true); _dupe_sub_resources(p, p_for_scene, p_remap_cache); r->set(E.name, p); } return r; } void Resource::_find_sub_resources(const Variant &p_variant, HashSet> &p_resources_found) { switch (p_variant.get_type()) { case Variant::ARRAY: { Array a = p_variant; for (int i = 0; i < a.size(); i++) { _find_sub_resources(a[i], p_resources_found); } } break; case Variant::DICTIONARY: { Dictionary d = p_variant; List keys; d.get_key_list(&keys); for (const Variant &k : keys) { _find_sub_resources(k, p_resources_found); _find_sub_resources(d[k], p_resources_found); } } break; case Variant::OBJECT: { Ref r = p_variant; if (r.is_valid()) { p_resources_found.insert(r); } } break; default: { } } } void Resource::configure_for_local_scene(Node *p_for_scene, HashMap, Ref> &p_remap_cache) { List plist; get_property_list(&plist); reset_local_to_scene(); local_scene = p_for_scene; for (const PropertyInfo &E : plist) { if (!(E.usage & PROPERTY_USAGE_STORAGE)) { continue; } Variant p = get(E.name); HashSet> sub_resources; _find_sub_resources(p, sub_resources); for (Ref sr : sub_resources) { if (sr->is_local_to_scene()) { if (!p_remap_cache.has(sr)) { sr->configure_for_local_scene(p_for_scene, p_remap_cache); p_remap_cache[sr] = sr; } } } } } Ref Resource::duplicate(bool p_subresources) const { List plist; get_property_list(&plist); Ref r = static_cast(ClassDB::instantiate(get_class())); ERR_FAIL_COND_V(r.is_null(), Ref()); for (const PropertyInfo &E : plist) { if (!(E.usage & PROPERTY_USAGE_STORAGE)) { continue; } Variant p = get(E.name); switch (p.get_type()) { case Variant::Type::DICTIONARY: case Variant::Type::ARRAY: case Variant::Type::PACKED_BYTE_ARRAY: case Variant::Type::PACKED_COLOR_ARRAY: case Variant::Type::PACKED_INT32_ARRAY: case Variant::Type::PACKED_INT64_ARRAY: case Variant::Type::PACKED_FLOAT32_ARRAY: case Variant::Type::PACKED_FLOAT64_ARRAY: case Variant::Type::PACKED_STRING_ARRAY: case Variant::Type::PACKED_VECTOR2_ARRAY: case Variant::Type::PACKED_VECTOR3_ARRAY: case Variant::Type::PACKED_VECTOR4_ARRAY: { r->set(E.name, p.duplicate(p_subresources)); } break; case Variant::Type::OBJECT: { if (!(E.usage & PROPERTY_USAGE_NEVER_DUPLICATE) && (p_subresources || (E.usage & PROPERTY_USAGE_ALWAYS_DUPLICATE))) { Ref sr = p; if (sr.is_valid()) { r->set(E.name, sr->duplicate(p_subresources)); } } else { r->set(E.name, p); } } break; default: { r->set(E.name, p); } } } return r; } void Resource::_set_path(const String &p_path) { set_path(p_path, false); } void Resource::_take_over_path(const String &p_path) { set_path(p_path, true); } RID Resource::get_rid() const { if (get_script_instance()) { Callable::CallError ce; RID ret = get_script_instance()->callp(SNAME("_get_rid"), nullptr, 0, ce); if (ce.error == Callable::CallError::CALL_OK && ret.is_valid()) { return ret; } } if (_get_extension() && _get_extension()->get_rid) { RID ret = RID::from_uint64(_get_extension()->get_rid(_get_extension_instance())); if (ret.is_valid()) { return ret; } } return RID(); } #ifdef TOOLS_ENABLED uint32_t Resource::hash_edited_version_for_preview() const { uint32_t hash = hash_murmur3_one_32(get_edited_version()); List plist; get_property_list(&plist); for (const PropertyInfo &E : plist) { if (E.usage & PROPERTY_USAGE_STORAGE && E.type == Variant::OBJECT && E.hint == PROPERTY_HINT_RESOURCE_TYPE) { Ref res = get(E.name); if (res.is_valid()) { hash = hash_murmur3_one_32(res->hash_edited_version_for_preview(), hash); } } } return hash; } #endif void Resource::set_local_to_scene(bool p_enable) { local_to_scene = p_enable; } bool Resource::is_local_to_scene() const { return local_to_scene; } Node *Resource::get_local_scene() const { if (local_scene) { return local_scene; } if (_get_local_scene_func) { return _get_local_scene_func(); } return nullptr; } void Resource::setup_local_to_scene() { emit_signal(SNAME("setup_local_to_scene_requested")); GDVIRTUAL_CALL(_setup_local_to_scene); } void Resource::reset_local_to_scene() { // Restores the state as if setup_local_to_scene() hadn't been called. } Node *(*Resource::_get_local_scene_func)() = nullptr; void (*Resource::_update_configuration_warning)() = nullptr; void Resource::set_as_translation_remapped(bool p_remapped) { if (remapped_list.in_list() == p_remapped) { return; } ResourceCache::lock.lock(); if (p_remapped) { ResourceLoader::remapped_list.add(&remapped_list); } else { ResourceLoader::remapped_list.remove(&remapped_list); } ResourceCache::lock.unlock(); } #ifdef TOOLS_ENABLED //helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored void Resource::set_id_for_path(const String &p_path, const String &p_id) { if (p_id.is_empty()) { ResourceCache::path_cache_lock.write_lock(); ResourceCache::resource_path_cache[p_path].erase(get_path()); ResourceCache::path_cache_lock.write_unlock(); } else { ResourceCache::path_cache_lock.write_lock(); ResourceCache::resource_path_cache[p_path][get_path()] = p_id; ResourceCache::path_cache_lock.write_unlock(); } } String Resource::get_id_for_path(const String &p_path) const { ResourceCache::path_cache_lock.read_lock(); if (ResourceCache::resource_path_cache[p_path].has(get_path())) { String result = ResourceCache::resource_path_cache[p_path][get_path()]; ResourceCache::path_cache_lock.read_unlock(); return result; } else { ResourceCache::path_cache_lock.read_unlock(); return ""; } } #endif void Resource::_bind_methods() { ClassDB::bind_method(D_METHOD("set_path", "path"), &Resource::_set_path); ClassDB::bind_method(D_METHOD("take_over_path", "path"), &Resource::_take_over_path); ClassDB::bind_method(D_METHOD("get_path"), &Resource::get_path); ClassDB::bind_method(D_METHOD("set_name", "name"), &Resource::set_name); ClassDB::bind_method(D_METHOD("get_name"), &Resource::get_name); ClassDB::bind_method(D_METHOD("get_rid"), &Resource::get_rid); ClassDB::bind_method(D_METHOD("set_local_to_scene", "enable"), &Resource::set_local_to_scene); ClassDB::bind_method(D_METHOD("is_local_to_scene"), &Resource::is_local_to_scene); ClassDB::bind_method(D_METHOD("get_local_scene"), &Resource::get_local_scene); ClassDB::bind_method(D_METHOD("setup_local_to_scene"), &Resource::setup_local_to_scene); ClassDB::bind_static_method("Resource", D_METHOD("generate_scene_unique_id"), &Resource::generate_scene_unique_id); ClassDB::bind_method(D_METHOD("set_scene_unique_id", "id"), &Resource::set_scene_unique_id); ClassDB::bind_method(D_METHOD("get_scene_unique_id"), &Resource::get_scene_unique_id); ClassDB::bind_method(D_METHOD("emit_changed"), &Resource::emit_changed); ClassDB::bind_method(D_METHOD("duplicate", "subresources"), &Resource::duplicate, DEFVAL(false)); ADD_SIGNAL(MethodInfo("changed")); ADD_SIGNAL(MethodInfo("setup_local_to_scene_requested")); ADD_GROUP("Resource", "resource_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "resource_local_to_scene"), "set_local_to_scene", "is_local_to_scene"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_path", "get_path"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_name"), "set_name", "get_name"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_scene_unique_id", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_scene_unique_id", "get_scene_unique_id"); MethodInfo get_rid_bind("_get_rid"); get_rid_bind.return_val.type = Variant::RID; ::ClassDB::add_virtual_method(get_class_static(), get_rid_bind, true, Vector(), true); GDVIRTUAL_BIND(_setup_local_to_scene); } Resource::Resource() : remapped_list(this) {} Resource::~Resource() { if (unlikely(path_cache.is_empty())) { return; } ResourceCache::lock.lock(); // Only unregister from the cache if this is the actual resource listed there. // (Other resources can have the same value in `path_cache` if loaded with `CACHE_IGNORE`.) HashMap::Iterator E = ResourceCache::resources.find(path_cache); if (likely(E && E->value == this)) { ResourceCache::resources.remove(E); } ResourceCache::lock.unlock(); } HashMap ResourceCache::resources; #ifdef TOOLS_ENABLED HashMap> ResourceCache::resource_path_cache; #endif Mutex ResourceCache::lock; #ifdef TOOLS_ENABLED RWLock ResourceCache::path_cache_lock; #endif void ResourceCache::clear() { if (!resources.is_empty()) { if (OS::get_singleton()->is_stdout_verbose()) { ERR_PRINT(vformat("%d resources still in use at exit.", resources.size())); for (const KeyValue &E : resources) { print_line(vformat("Resource still in use: %s (%s)", E.key, E.value->get_class())); } } else { ERR_PRINT(vformat("%d resources still in use at exit (run with --verbose for details).", resources.size())); } } resources.clear(); } bool ResourceCache::has(const String &p_path) { lock.lock(); Resource **res = resources.getptr(p_path); if (res && (*res)->get_reference_count() == 0) { // This resource is in the process of being deleted, ignore its existence. (*res)->path_cache = String(); resources.erase(p_path); res = nullptr; } lock.unlock(); if (!res) { return false; } return true; } Ref ResourceCache::get_ref(const String &p_path) { Ref ref; lock.lock(); Resource **res = resources.getptr(p_path); if (res) { ref = Ref(*res); } if (res && !ref.is_valid()) { // This resource is in the process of being deleted, ignore its existence (*res)->path_cache = String(); resources.erase(p_path); res = nullptr; } lock.unlock(); return ref; } void ResourceCache::get_cached_resources(List> *p_resources) { lock.lock(); LocalVector to_remove; for (KeyValue &E : resources) { Ref ref = Ref(E.value); if (!ref.is_valid()) { // This resource is in the process of being deleted, ignore its existence E.value->path_cache = String(); to_remove.push_back(E.key); continue; } p_resources->push_back(ref); } for (const String &E : to_remove) { resources.erase(E); } lock.unlock(); } int ResourceCache::get_cached_resource_count() { lock.lock(); int rc = resources.size(); lock.unlock(); return rc; }