# Changelog This file lists all changes made between the current feature branch and the previous feature release. It is equivalent to the listings on our [interactive changelog](https://godotengine.github.io/godot-interactive-changelog/). Changelogs for earlier feature releases are available in their respective Git branches, and linked at the [end of this file](#Past-releases). ## 4.2 - 2023-11-30 - [Release announcement](https://godotengine.org/article/godot-4-2-arrives-in-style) - [Migration guide](https://docs.godotengine.org/en/latest/tutorials/migrating/upgrading_to_godot_4.2.html) - [Interactive changelog](https://godotengine.github.io/godot-interactive-changelog/#4.2) - [Breaking changes](https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Amerged+label%3A%22breaks+compat%22+milestone%3A4.2) Table of contents: - [2D](#2D) - [3D](#3D) - [Animation](#Animation) - [Assetlib](#Assetlib) - [Audio](#Audio) - [Buildsystem](#Buildsystem) - [C#](#C) - [Codestyle](#Codestyle) - [Core](#Core) - [Documentation](#Documentation) - [Editor](#Editor) - [Export](#Export) - [GDExtension](#GDExtension) - [GDScript](#GDScript) - [GUI](#GUI) - [Import](#Import) - [Input](#Input) - [Multiplayer](#Multiplayer) - [Navigation](#Navigation) - [Network](#Network) - [Particles](#Particles) - [Physics](#Physics) - [Plugin](#Plugin) - [Porting](#Porting) - [Rendering](#Rendering) - [Shaders](#Shaders) - [Tests](#Tests) - [Thirdparty](#Thirdparty) - [XR](#XR) #### 2D - Greatly improve Y-sort performance on TileMaps ([GH-73813](https://github.com/godotengine/godot/pull/73813)). - Add separate editor plugin for TileMap and TileSet ([GH-74717](https://github.com/godotengine/godot/pull/74717)). - Cleanup tiles outside the texture ([GH-77986](https://github.com/godotengine/godot/pull/77986)). - Move TileMap layers to their own class ([GH-78328](https://github.com/godotengine/godot/pull/78328)). - Add option to swap default Alt+scroll zooming behavior in 2D editor ([GH-78451](https://github.com/godotengine/godot/pull/78451)). - Add white rect to TileMap selection tool ([GH-78519](https://github.com/godotengine/godot/pull/78519)). - Improve string drawing in the tiledata editor ([GH-78522](https://github.com/godotengine/godot/pull/78522)). - Make sure the shortcut key respects the context in `TileSetAtlasSourceEditor` ([GH-78920](https://github.com/godotengine/godot/pull/78920)). - Fix `Camera2D.rotating` not being converted and reversed properly ([GH-79264](https://github.com/godotengine/godot/pull/79264)). - Streamline creating tile atlas sources ([GH-79285](https://github.com/godotengine/godot/pull/79285)). - Rework modifying tile source ID ([GH-79419](https://github.com/godotengine/godot/pull/79419)). - Allow using floating-point bone sizes and outline widths in the 2D editor ([GH-79434](https://github.com/godotengine/godot/pull/79434)). - Add option to expand tile polygon editors ([GH-79512](https://github.com/godotengine/godot/pull/79512)). - Add `is_conformal` method to Basis and Transform2D ([GH-79523](https://github.com/godotengine/godot/pull/79523)). - Improve message when no tile is selected to edit ([GH-79562](https://github.com/godotengine/godot/pull/79562)). - Fix crash when deleting tileset terrains ([GH-79618](https://github.com/godotengine/godot/pull/79618)). - Fix Camera2D crash when edited scene root is null ([GH-79645](https://github.com/godotengine/godot/pull/79645)). - Auto create tile for multiple atlases ([GH-79678](https://github.com/godotengine/godot/pull/79678)). - Fix `CanvasModulate` logic for modulating the canvas ([GH-79747](https://github.com/godotengine/godot/pull/79747)). - Fix `get_cursor_shape()` in tile atlas editor ([GH-79837](https://github.com/godotengine/godot/pull/79837)). - Fix crash when executing `TileMap.fix_invalid_tiles` ([GH-79851](https://github.com/godotengine/godot/pull/79851)). - Improve atlas tile size dragging ([GH-79899](https://github.com/godotengine/godot/pull/79899)). - Add help label about creating multiple/big tiles ([GH-79904](https://github.com/godotengine/godot/pull/79904)). - Properly clear scene tiles ([GH-79941](https://github.com/godotengine/godot/pull/79941)). - Edit TileSet source on double click ([GH-80037](https://github.com/godotengine/godot/pull/80037)). - Fix "a number is required" error when printing RID ([GH-80122](https://github.com/godotengine/godot/pull/80122)). - Ignore null "id" in tile source proxy ([GH-80135](https://github.com/godotengine/godot/pull/80135)). - Add per-tile flipping and transposing ([GH-80144](https://github.com/godotengine/godot/pull/80144)). - Fix multiple usability issues in the texture region editor ([GH-80435](https://github.com/godotengine/godot/pull/80435)). - Fix TileSet with TileMap handling ([GH-80462](https://github.com/godotengine/godot/pull/80462)). - Fix TileSet not disappearing on deselecting TileMap ([GH-80529](https://github.com/godotengine/godot/pull/80529)). - TileMap: Check for possible scenes to be erased ([GH-80658](https://github.com/godotengine/godot/pull/80658)). - Pass missing arguments to `TileMap::get_used_cells_by_id` ([GH-80729](https://github.com/godotengine/godot/pull/80729)). - Improve scene tiles workflow ([GH-80754](https://github.com/godotengine/godot/pull/80754)). - Simplify making texture nodes in 2D editor ([GH-80771](https://github.com/godotengine/godot/pull/80771)). - Add `px` suffix for TileSet `separation` property ([GH-80934](https://github.com/godotengine/godot/pull/80934)). - Convert TileSet Atlas Merge input images to RGBA8 to match output, if needed ([GH-80943](https://github.com/godotengine/godot/pull/80943)). - Call `add_child` after `set_rect` to fix size bug ([GH-80968](https://github.com/godotengine/godot/pull/80968)). - Added checks to remove meta arrays when creating and undoing guides ([GH-81011](https://github.com/godotengine/godot/pull/81011)). - Improve TileMap performances by using quadrants only for rendering ([GH-81070](https://github.com/godotengine/godot/pull/81070)). - Allow configuring primary line X/Ys separately ([GH-81255](https://github.com/godotengine/godot/pull/81255)). - Fix `TileMap::get_used_rect` incorrectly handling empty layers ([GH-81423](https://github.com/godotengine/godot/pull/81423)). - Fix rotated 2D movement gizmo ([GH-81735](https://github.com/godotengine/godot/pull/81735)). - Incorporate min and max zoom limits into the EditorZoomWidget ([GH-81812](https://github.com/godotengine/godot/pull/81812)). - Fix TileMap editor so that pressing control deselects cells correctly ([GH-81925](https://github.com/godotengine/godot/pull/81925)). - Don't allow transforming scene tiles ([GH-81971](https://github.com/godotengine/godot/pull/81971)). - Fix animated tile time-slice calculation accumulating float errors ([GH-82360](https://github.com/godotengine/godot/pull/82360)). - Fix transform calculations for drag-moving CanvasItems in editor ([GH-82667](https://github.com/godotengine/godot/pull/82667)). - Prioritize points in polygon editor hover ([GH-82853](https://github.com/godotengine/godot/pull/82853)). - Fixes undo/redo in tileset polygon editor ([GH-83093](https://github.com/godotengine/godot/pull/83093)). - Warn users when TileMap is set as Y-sorted but no layer is ([GH-83144](https://github.com/godotengine/godot/pull/83144)). - Fix tilemap live editing while game is running ([GH-83146](https://github.com/godotengine/godot/pull/83146)). - Update `TileMap` layer draw index when it's dirty ([GH-83151](https://github.com/godotengine/godot/pull/83151)). - Swap TileMap and TileSet buttons ([GH-83244](https://github.com/godotengine/godot/pull/83244)). - Allow disabling the built-in tilemap navigation ([GH-83273](https://github.com/godotengine/godot/pull/83273)). - Fix cannot update remote after disabling `use_global_coordinates` in `RemoteTransform2D` ([GH-83323](https://github.com/godotengine/godot/pull/83323)). - Fix screen center position returned for rotated Camera2D ([GH-83427](https://github.com/godotengine/godot/pull/83427)). - Fix bug where TileMap wouldn't update material correctly on assignment ([GH-83475](https://github.com/godotengine/godot/pull/83475)). - Allow normal maps on TileMaps that use texture padding ([GH-83489](https://github.com/godotengine/godot/pull/83489)). - Fix Polygon2D undo on transforming vertices ([GH-83659](https://github.com/godotengine/godot/pull/83659)). - Fix TileSet painting options appear out of screen ([GH-83790](https://github.com/godotengine/godot/pull/83790)). - Fix normals in TileSet when using CanvasTextures ([GH-83887](https://github.com/godotengine/godot/pull/83887)). - Fix TileMap layer reverts and defaults ([GH-83888](https://github.com/godotengine/godot/pull/83888)). - Fix `get_used_rect`, `get_used_cells` and `get_used_cells_by_id` in TileMap after a call to `clear()` ([GH-83890](https://github.com/godotengine/godot/pull/83890)). - Fix Y-sort origin not working when set in TileMap runtime updates ([GH-84004](https://github.com/godotengine/godot/pull/84004)). - Fix 2D bone weight editor not accounting for offset ([GH-84070](https://github.com/godotengine/godot/pull/84070)). - Prevent crash and error spam related to Sprite2D with a region ([GH-84361](https://github.com/godotengine/godot/pull/84361)). - TileMap: Fix compatibility code for old `cell_quadrant_size` property name ([GH-85463](https://github.com/godotengine/godot/pull/85463)). #### 3D - Re-add a Camera3D icon gizmo to the 3D editor ([GH-53104](https://github.com/godotengine/godot/pull/53104)). - Implement numeric blender-style transforms ([GH-58389](https://github.com/godotengine/godot/pull/58389)). - Wrap mouse for blender-style transforms ([GH-59467](https://github.com/godotengine/godot/pull/59467)). - Improve editing of box collision shapes ([GH-71092](https://github.com/godotengine/godot/pull/71092)). - Show visual-oriented 3D node gizmos only when selected ([GH-75303](https://github.com/godotengine/godot/pull/75303)). - Fix Camera3D `project_*` methods not accounting for frustum offset ([GH-75806](https://github.com/godotengine/godot/pull/75806)). - Avoid reimporting lightmap textures every getter call ([GH-77788](https://github.com/godotengine/godot/pull/77788)). - Fix 3D viewport grid disappearing on scene tab changes ([GH-78694](https://github.com/godotengine/godot/pull/78694)). - Fix VoxelGI saving VoxelGIData as a built-in file, despite being prompted to save it to an external file ([GH-78772](https://github.com/godotengine/godot/pull/78772)). - Expose `compute_convex_mesh_points` function to GDScript ([GH-78871](https://github.com/godotengine/godot/pull/78871)). - Change property hint range for camera attributes exposure multiplier ([GH-79138](https://github.com/godotengine/godot/pull/79138)). - Make CSGShape follow curve's tilt in Path mode ([GH-79355](https://github.com/godotengine/godot/pull/79355)). - Convert some Callables to `callable_mp()` ([GH-79373](https://github.com/godotengine/godot/pull/79373)). - Initialize View Frame Time estimates to match 120 FPS ([GH-80124](https://github.com/godotengine/godot/pull/80124)). - Add helper for 3D gizmos and unify box ([GH-80278](https://github.com/godotengine/godot/pull/80278)). - Add handles to control Curve3D tilt ([GH-80329](https://github.com/godotengine/godot/pull/80329)). - Allow setting values greater than the maximum in TorusMesh inspector ([GH-80441](https://github.com/godotengine/godot/pull/80441)). - Add `global_basis` property to `Node3D` ([GH-80512](https://github.com/godotengine/godot/pull/80512)). - Cleanup MeshLibrary changed signals ([GH-80782](https://github.com/godotengine/godot/pull/80782)). - Improve Path3D gizmo usability ([GH-80802](https://github.com/godotengine/godot/pull/80802)). - GridMap: Ensure the visibility is updated when entering the tree ([GH-81106](https://github.com/godotengine/godot/pull/81106)). - Fix some keys triggering their actions twice in GridMap ([GH-81531](https://github.com/godotengine/godot/pull/81531)). - Add 3D editor gizmo icons for Decal, LightmapProbe and FogVolume ([GH-81554](https://github.com/godotengine/godot/pull/81554)). - Fix local 3D translation editing ([GH-81609](https://github.com/godotengine/godot/pull/81609)). - Fix Curve3D baking up vectors for nontrivial curves ([GH-81885](https://github.com/godotengine/godot/pull/81885)). - Update mesh list UI immediately after setting mesh library in gridmap ([GH-81914](https://github.com/godotengine/godot/pull/81914)). - Optimize and tweak some SVGs, improve consistency between icons, and fix broken masks in light mode ([GH-82133](https://github.com/godotengine/godot/pull/82133)). - Fix grid snapping for box shape gizmos ([GH-82381](https://github.com/godotengine/godot/pull/82381)). - Make 3D editor gizmos and debug shapes ignore fog ([GH-82413](https://github.com/godotengine/godot/pull/82413)). - Tweak Camera3D `size` property hint to make dragging more useful ([GH-82604](https://github.com/godotengine/godot/pull/82604)). - Make gizmo plugin handle `SpriteBase3D` instead of `Sprite3D` ([GH-82901](https://github.com/godotengine/godot/pull/82901)). - Enable UV2 on primitive meshes when using the MeshInstance3D context menu ([GH-82937](https://github.com/godotengine/godot/pull/82937)). - Add an editor tool to automatically upgrade and re-save meshes ([GH-83613](https://github.com/godotengine/godot/pull/83613)). - Fix some `Node3DEditor` snapping issues ([GH-84049](https://github.com/godotengine/godot/pull/84049)). - Fix PlaneMesh tangents for 'Face X' orientation ([GH-84097](https://github.com/godotengine/godot/pull/84097)). - Hide CSGShape's `debug_collision_shape` when it is invisible ([GH-84174](https://github.com/godotengine/godot/pull/84174)). #### Animation - Skip keyframe creation dialog when holding Shift in the animation editor ([GH-54524](https://github.com/godotengine/godot/pull/54524)). - Allow changing imported AnimationLibrary names in AnimationPlayer in the editor ([GH-67965](https://github.com/godotengine/godot/pull/67965)). - Add animation playback preview to scene import settings ([GH-76367](https://github.com/godotengine/godot/pull/76367)). - Additional cleanup of bone editors ([GH-77096](https://github.com/godotengine/godot/pull/77096)). - Add `TileSetAtlasSource::TileAnimationMode` options and allow to shuffle tile animations ([GH-77257](https://github.com/godotengine/godot/pull/77257)). - Include animation frames in tile atlas merge ([GH-77316](https://github.com/godotengine/godot/pull/77316)). - Fix infinite loop state check in `AnimationStateMachine` ([GH-79141](https://github.com/godotengine/godot/pull/79141)). - Add 3.x compatibility for animation loop mode ([GH-79155](https://github.com/godotengine/godot/pull/79155)). - Fix `Animation::subtract_variant` for affine transforms ([GH-79279](https://github.com/godotengine/godot/pull/79279)). - Fix `AnimationNodeTransition` with negative time scale ([GH-79403](https://github.com/godotengine/godot/pull/79403)). - Fix `tween_property` on `Basis` to properly update its value ([GH-79426](https://github.com/godotengine/godot/pull/79426)). - Fix the error when clicking AnimationTree in the editor ([GH-79588](https://github.com/godotengine/godot/pull/79588)). - Make `AnimationNodeBlendTree` use `RBMap` instead `HashMap` ([GH-79595](https://github.com/godotengine/godot/pull/79595)). - Fix rename animation in SpriteFramesEditor ([GH-79600](https://github.com/godotengine/godot/pull/79600)). - SpriteFrames Editor: Fix FPS applied to two animations when switching animation ([GH-79692](https://github.com/godotengine/godot/pull/79692)). - Make animation name list scroll to new animation in `SpriteEditor` ([GH-79743](https://github.com/godotengine/godot/pull/79743)). - SpriteFrames Editor: Fix Frame Duration applied to wrong frame when switching frame ([GH-79872](https://github.com/godotengine/godot/pull/79872)). - Improve and clarify paused Tweens ([GH-79879](https://github.com/godotengine/godot/pull/79879)). - Avoid emitting signals if the animation is not ready to be processed ([GH-80367](https://github.com/godotengine/godot/pull/80367)). - Fix initial value with delay in PropertyTweener ([GH-80702](https://github.com/godotengine/godot/pull/80702)). - Ensure methods skipped by `AnimationPlayer::seek` are not called ([GH-80708](https://github.com/godotengine/godot/pull/80708)). - Implement `AnimationMixer` as a base class of `AnimationPlayer` and `AnimationTree` ([GH-80813](https://github.com/godotengine/godot/pull/80813)). - Revive onion skinning ([GH-80939](https://github.com/godotengine/godot/pull/80939)). - Prevent errors if Tween callback's object is freed ([GH-81127](https://github.com/godotengine/godot/pull/81127)). - Select node when clicked in AnimationPlayer timeline ([GH-81188](https://github.com/godotengine/godot/pull/81188)). - Fix incorrect cast when animating `int` ([GH-81296](https://github.com/godotengine/godot/pull/81296)). - Fix animation keyframes being skipped when played backwards ([GH-81452](https://github.com/godotengine/godot/pull/81452)). - Check if property exists before tweening ([GH-81525](https://github.com/godotengine/godot/pull/81525)). - Ignore method track when drawing line between keys ([GH-81563](https://github.com/godotengine/godot/pull/81563)). - Hide animation toolbar above the viewport correctly when switching scenes ([GH-81606](https://github.com/godotengine/godot/pull/81606)). - Defer updating the animations Tree in SpriteFramesEditor to avoid crashes ([GH-81643](https://github.com/godotengine/godot/pull/81643)). - SceneTreeDock: Remove animation tracks with correct indices ([GH-81651](https://github.com/godotengine/godot/pull/81651)). - Fix BoneAttachment3D signal connection ([GH-81695](https://github.com/godotengine/godot/pull/81695)). - Fix crash when clicking on "Interpolation Mode" with nonexistent node path ([GH-81779](https://github.com/godotengine/godot/pull/81779)). - Improve retarget auto-mapping algorithm ([GH-81843](https://github.com/godotengine/godot/pull/81843)). - Fix theme access and improve UX in AnimationTree editor ([GH-82210](https://github.com/godotengine/godot/pull/82210)). - Fix `SkeletonIK3D` editor preview when changing active node ([GH-82391](https://github.com/godotengine/godot/pull/82391)). - Reimport bone attachment fixes ([GH-82471](https://github.com/godotengine/godot/pull/82471)). - Fix "Some nodes are referenced by animation tracks" when deleting instance ([GH-82486](https://github.com/godotengine/godot/pull/82486)). - Fix GroupedStateMachine reset ([GH-82563](https://github.com/godotengine/godot/pull/82563)). - Fix crash when deleting the player in `AnimationPlayerEditorPlugin` ([GH-82573](https://github.com/godotengine/godot/pull/82573)). - Limit animation audio clip inspector offset sliders to clip length ([GH-82627](https://github.com/godotengine/godot/pull/82627)). - Tweak AnimationPlayer speed scale property hint to make dragging more useful ([GH-82641](https://github.com/godotengine/godot/pull/82641)). - Fix `AnimationPlayer::play()` process unwanted start between the same animations ([GH-82898](https://github.com/godotengine/godot/pull/82898)). - AnimationMixer: Fix non-numeric misc type (`Resource`, `Dictionary` & etc.) values cannot be blended with `UpdateMode.UPDATE_CONTINUOUS` ([GH-83030](https://github.com/godotengine/godot/pull/83030)). - Move animation slice processing to `_post_fix_animations` ([GH-83036](https://github.com/godotengine/godot/pull/83036)). - Set new SkeletonRestFixer tracks as imported ([GH-83076](https://github.com/godotengine/godot/pull/83076)). - Fix editor crash when re-importing GLTF while animation is playing ([GH-83104](https://github.com/godotengine/godot/pull/83104)). - Show AnimationMixer warning for non-numeric types only when relevant ([GH-83417](https://github.com/godotengine/godot/pull/83417)). - Fix onion skinning internals activating audio/method/animation tracks ([GH-83430](https://github.com/godotengine/godot/pull/83430)). - Remove AnimationMixer bindings only bound in the editor ([GH-83440](https://github.com/godotengine/godot/pull/83440)). - Re-add close button for nodes in `AnimationNodeBlendTree` editor ([GH-83507](https://github.com/godotengine/godot/pull/83507)). - Automatic reconnection of nodes in blend tree ([GH-83534](https://github.com/godotengine/godot/pull/83534)). - Add vertical scrolling to bézier track editor ([GH-83776](https://github.com/godotengine/godot/pull/83776)). - Ensure AnimationPlayer evaluate animations when autoplay is enabled and node becomes ready ([GH-83781](https://github.com/godotengine/godot/pull/83781)). - Fix animation track paths updated by scene dock ([GH-83934](https://github.com/godotengine/godot/pull/83934)). - Unpress buttons in AnimationTree when switching to read-only mode ([GH-84052](https://github.com/godotengine/godot/pull/84052)). - Fix invalid return from some more `_get/_set` ([GH-84060](https://github.com/godotengine/godot/pull/84060)). - Add descriptive warning for animation track hint fails ([GH-84129](https://github.com/godotengine/godot/pull/84129)). - Fix AnimationTimeline time not updating when dragged ([GH-84170](https://github.com/godotengine/godot/pull/84170)). - Avoid popping up dialogs excessively in the Animation editor ([GH-84208](https://github.com/godotengine/godot/pull/84208)). - Fix perform_node_renames handling of AnimationMixers track paths ([GH-84282](https://github.com/godotengine/godot/pull/84282)). - Unexpose internal data property of `AnimationLibrary` ([GH-84376](https://github.com/godotengine/godot/pull/84376)). - Add `PackedArray` to the list of enforcing `Discrete` for `AnimationMixer` ([GH-84390](https://github.com/godotengine/godot/pull/84390)). - Fix RESET not effective when saving inactive scene ([GH-84405](https://github.com/godotengine/godot/pull/84405)). - Change AnimationLibEditor's mixer to actual Mixer ([GH-84551](https://github.com/godotengine/godot/pull/84551)). - Remove AnimatedSprite pointer when clearing editor ([GH-84625](https://github.com/godotengine/godot/pull/84625)). - Rework blending method in `Variant` animation for `Int`/`Array`/`String` ([GH-84815](https://github.com/godotengine/godot/pull/84815)). - Fix ValueTrack with Resource is leaking ([GH-84942](https://github.com/godotengine/godot/pull/84942)). - Fix seeking bug in AnimationPlayerEditor ([GH-85193](https://github.com/godotengine/godot/pull/85193)). - Clear seeked/started flag after seeking/advancing in AnimationPlayer ([GH-85221](https://github.com/godotengine/godot/pull/85221)). - Bind `_reset`/`_restore` in AnimationMixer ([GH-85254](https://github.com/godotengine/godot/pull/85254)). - Fix TrackCache memory crash ([GH-85266](https://github.com/godotengine/godot/pull/85266)). - Perform safe copies in `AnimatedValuesBackup::get_cache_copy()` ([GH-85302](https://github.com/godotengine/godot/pull/85302)). - Fix a crash when trying to restore uncopyable animation tracks ([GH-85308](https://github.com/godotengine/godot/pull/85308)). - Check the seeking if it is processed immediately after playback as a special case ([GH-85366](https://github.com/godotengine/godot/pull/85366)). - Make AnimationPlaybackTrack keep state when stopping ([GH-85411](https://github.com/godotengine/godot/pull/85411)). - AnimationMixer: Validate ObjectID before blend in case the object was freed ([GH-85461](https://github.com/godotengine/godot/pull/85461)). #### Assetlib - Fix long plugin names breaking the UI ([GH-80555](https://github.com/godotengine/godot/pull/80555)). - Improve handling of archives when installing assets ([GH-81358](https://github.com/godotengine/godot/pull/81358)). - Allow to specify target folder when installing assets ([GH-81620](https://github.com/godotengine/godot/pull/81620)). #### Audio - PulseAudio: Remove `get_latency()` caching ([GH-45152](https://github.com/godotengine/godot/pull/45152)). - Context aware MIDI event printing ([GH-68820](https://github.com/godotengine/godot/pull/68820)). - Add build option to enable MP1 and MP2 support in minimp3 ([GH-72729](https://github.com/godotengine/godot/pull/72729)). - Add a `--audio-output-latency` command-line argument ([GH-78013](https://github.com/godotengine/godot/pull/78013)). - Implement loading OGG files from buffer and file path ([GH-78084](https://github.com/godotengine/godot/pull/78084)). - Simpler default values for AudioStreamRandomizer ([GH-80171](https://github.com/godotengine/godot/pull/80171)). - Fix OGG audio loop offset pop ([GH-80452](https://github.com/godotengine/godot/pull/80452)). - Add project settings for AVAudioSessionCategory on iOS ([GH-81196](https://github.com/godotengine/godot/pull/81196)). - Remove some dead declarations in `audio_stream_player.h` ([GH-81485](https://github.com/godotengine/godot/pull/81485)). - Fix audio stream generators getting freed accidentally ([GH-81508](https://github.com/godotengine/godot/pull/81508)). - Add a `bus_renamed` AudioServer signal ([GH-81641](https://github.com/godotengine/godot/pull/81641)). - Only warn once about OGG seeking issues ([GH-81704](https://github.com/godotengine/godot/pull/81704)). - Tweak property order in the inspector for AudioStreamRandomizer ([GH-82411](https://github.com/godotengine/godot/pull/82411)). - Fix `AudioStreamRandomizer.random_volume_offset_db` not working ([GH-82478](https://github.com/godotengine/godot/pull/82478)). - Fix pausing stream on entering tree ([GH-83779](https://github.com/godotengine/godot/pull/83779)). - Fix OGG Vorbis infinite error spam with corrupt file ([GH-84723](https://github.com/godotengine/godot/pull/84723)). #### Buildsystem - SCons: Add `object_prefix` option ([GH-62652](https://github.com/godotengine/godot/pull/62652)). - Allow unbundling OpenXR (for Linux distros) ([GH-73443](https://github.com/godotengine/godot/pull/73443)). - Add a Linux ThreadSanitizer job to CI ([GH-73777](https://github.com/godotengine/godot/pull/73777)). - libpng: Enable intrinsics on x86/SSE2, ppc64/VSX, and all arm/NEON ([GH-78325](https://github.com/godotengine/godot/pull/78325)). - Add static check for overzealous .gitignores and fix an example of such ([GH-78908](https://github.com/godotengine/godot/pull/78908)). - SCons : Add `scu_limit` argument ([GH-78959](https://github.com/godotengine/godot/pull/78959)). - Linux: Fix build with `use_sowrap=no` and various warnings/errors ([GH-79097](https://github.com/godotengine/godot/pull/79097)). - Linux: Allow unbundling brotli to use system library ([GH-79101](https://github.com/godotengine/godot/pull/79101)). - Linux: Link libsquish directly when unbundling, .pc file unreliable ([GH-79105](https://github.com/godotengine/godot/pull/79105)). - Fix build options configuration for Visual Studio projects ([GH-79238](https://github.com/godotengine/godot/pull/79238)). - CI: Allow skipping our GHA workflows with `DISABLE_GODOT_CI` variable ([GH-79321](https://github.com/godotengine/godot/pull/79321)). - Fix `doc_status.py` trying to get removed `version` tag from XML ([GH-79406](https://github.com/godotengine/godot/pull/79406)). - Have `core_bind.h` Thread type syntax match `core_bind.cpp` ([GH-79466](https://github.com/godotengine/godot/pull/79466)). - Web: Use `fvisibility=hidden` for side module when `dlink_enabled` ([GH-79578](https://github.com/godotengine/godot/pull/79578)). - Header formatting commits to `.git-blame-ignore-revs` ([GH-79615](https://github.com/godotengine/godot/pull/79615)). - Fix gcc builds failing on Windows ([GH-79724](https://github.com/godotengine/godot/pull/79724)). - Windows: Try using objcopy and strip with prefix and without prefix ([GH-79871](https://github.com/godotengine/godot/pull/79871)). - CI: Extract godot-cpp testing into its own job ([GH-80091](https://github.com/godotengine/godot/pull/80091)). - CI: Free disk space on Linux runners ([GH-80115](https://github.com/godotengine/godot/pull/80115)). - CI: Compare API compatibility against both 4.0 and 4.1 ([GH-80354](https://github.com/godotengine/godot/pull/80354)). - Suppress NavigationServer race conditions ([GH-80392](https://github.com/godotengine/godot/pull/80392)). - Fix API validation script on macOS ([GH-80471](https://github.com/godotengine/godot/pull/80471)). - SCons: Disable misbehaving MSVC incremental linking ([GH-80482](https://github.com/godotengine/godot/pull/80482)). - SCons: Carry over the `windows_subsystem` setting to the generated vsproj ([GH-80547](https://github.com/godotengine/godot/pull/80547)). - SCons: Disable C++ exception handling ([GH-80612](https://github.com/godotengine/godot/pull/80612)). - Fix GCC `-Wmaybe-uninitialized` warnings ([GH-80615](https://github.com/godotengine/godot/pull/80615)). - SCons: Enable `/WX` on LINKFLAGS for MSVC with `werror=yes` ([GH-80711](https://github.com/godotengine/godot/pull/80711)). - SCons: Make ktx module require basis_universal ([GH-80789](https://github.com/godotengine/godot/pull/80789)). - Windows: Add main executable to the console wrapper dependencies to prevent simultaneous linking ([GH-80918](https://github.com/godotengine/godot/pull/80918)). - Assign extension validation files to the GDExtension and .NET teams in CODEOWNERS ([GH-81116](https://github.com/godotengine/godot/pull/81116)). - Remove too greedy gcov/lcov ignores from `.gitignore` ([GH-81120](https://github.com/godotengine/godot/pull/81120)). - SCons: Add option for MSVC incremental linking ([GH-81144](https://github.com/godotengine/godot/pull/81144)). - CI: Bump version for `actions/checkout@v4` and `actions/setup-dotnet@v3` ([GH-81302](https://github.com/godotengine/godot/pull/81302)). - CI: Compat checks: Make fetching the reference API more robust ([GH-81337](https://github.com/godotengine/godot/pull/81337)). - Web: Workaround Emscripten 3.1.42+ LTO regression ([GH-81340](https://github.com/godotengine/godot/pull/81340)). - UWP: Remove platform port, needs to be redone from scratch for 4.x ([GH-81416](https://github.com/godotengine/godot/pull/81416)). - Haiku: Remove remnants of past WIP platform port ([GH-81420](https://github.com/godotengine/godot/pull/81420)). - Web: Fix version check for missing scalbnf LTO workaround ([GH-81869](https://github.com/godotengine/godot/pull/81869)). - macOS: Workaround Xcode 15 linker bug ([GH-81968](https://github.com/godotengine/godot/pull/81968)). - SCons: Fix Python 3.12 SyntaxError with regex escape sequences ([GH-82290](https://github.com/godotengine/godot/pull/82290)). - Windows: Remove `MSVC` define redundant with `_MSC_VER` ([GH-82304](https://github.com/godotengine/godot/pull/82304)). - Updated compiler version detection ([GH-82325](https://github.com/godotengine/godot/pull/82325)). - Fix compiler detection ([GH-82352](https://github.com/godotengine/godot/pull/82352)). - Fix build on MSVC 2017 ([GH-82450](https://github.com/godotengine/godot/pull/82450)). - iOS: Fix build with Xcode 15 ([GH-82458](https://github.com/godotengine/godot/pull/82458)). - Web: Fix `dlink_enabled` build ([GH-82633](https://github.com/godotengine/godot/pull/82633)). - SCons: Change `check_c_headers` from tuple array to dictionary ([GH-82638](https://github.com/godotengine/godot/pull/82638)). - Validate `code` tags for class and member references ([GH-82691](https://github.com/godotengine/godot/pull/82691)). - Fix building without GDScript ([GH-82985](https://github.com/godotengine/godot/pull/82985)). - CI: Switch mesa PPA from kisak-mesa to turtle ([GH-83147](https://github.com/godotengine/godot/pull/83147)). - CI: Workaround recently broken add-apt-repository on GHA ([GH-83214](https://github.com/godotengine/godot/pull/83214)). - X11: Fix unused variables warning when `touch` is disabled ([GH-83265](https://github.com/godotengine/godot/pull/83265)). - Bump the java version to version 17 ([GH-83515](https://github.com/godotengine/godot/pull/83515)). - SCons: Use CXXFLAGS to disable exceptions, it's only for C++ ([GH-83618](https://github.com/godotengine/godot/pull/83618)). - Web: Fix closure compiler builds using BIGINT ([GH-83720](https://github.com/godotengine/godot/pull/83720)). - SCons: Reduce and cleanup verbose output for SCU builds ([GH-83996](https://github.com/godotengine/godot/pull/83996)). - Use colored output on CI for Doctest ([GH-84100](https://github.com/godotengine/godot/pull/84100)). - Linux: Remove hardcoded lib path for x86 cross-compilation ([GH-84307](https://github.com/godotengine/godot/pull/84307)). - Replace the use of the `ANDROID_SDK_ROOT` env variable with `ANDROID_HOME` ([GH-84316](https://github.com/godotengine/godot/pull/84316)). - CI: Pin Emscripten to 3.1.39 ([GH-84717](https://github.com/godotengine/godot/pull/84717)). - Donors: Change tiers to match Dev Fund, sync latest data ([GH-84884](https://github.com/godotengine/godot/pull/84884)). - makerst: Disallow user-contributed notes on the class index page ([GH-85006](https://github.com/godotengine/godot/pull/85006)). - Use mingw-std-threads in MinGW builds ([GH-85039](https://github.com/godotengine/godot/pull/85039)). - Avoid conflict between mingw-std-threads and Clang's own ([GH-85208](https://github.com/godotengine/godot/pull/85208)). - Fix generating vsproj with SCons 4.6.0+ ([GH-85357](https://github.com/godotengine/godot/pull/85357)). - Add unsigned char cast ifdef ([GH-85500](https://github.com/godotengine/godot/pull/85500)). #### C# - Allow readonly and writeonly C# properties to be accessed from GDScript ([GH-67304](https://github.com/godotengine/godot/pull/67304)). - Support exporting for Android ([GH-73257](https://github.com/godotengine/godot/pull/73257)). - Fix crash with `DisposablesTracker_OnGodotShuttingDown` ([GH-78157](https://github.com/godotengine/godot/pull/78157)). - Add `PropertyHint.Enum` support to `Array` ([GH-78264](https://github.com/godotengine/godot/pull/78264)). - Check if JetBrains Rider editor path is empty ([GH-78516](https://github.com/godotengine/godot/pull/78516)). - Automatically generate version defines ([GH-78722](https://github.com/godotengine/godot/pull/78722)). - Update the RiderPathLocator to support the JetBrains Toolbox 2.0 ([GH-78832](https://github.com/godotengine/godot/pull/78832)). - Add platform name to the exported data directory ([GH-78846](https://github.com/godotengine/godot/pull/78846)). - Fix deserialization of delegates that are 0-parameter overloads ([GH-78877](https://github.com/godotengine/godot/pull/78877)). - Add a Roslyn analyzer for global classes ([GH-79007](https://github.com/godotengine/godot/pull/79007)). - Add missing `useModelFront` parameter to GodotSharp Basis and Transform ([GH-79082](https://github.com/godotengine/godot/pull/79082)). - Compare symbol names without null flow state ([GH-79094](https://github.com/godotengine/godot/pull/79094)). - Add null check before calling `UnregisterGodotObject` ([GH-79151](https://github.com/godotengine/godot/pull/79151)). - Fix command line exporting ([GH-79173](https://github.com/godotengine/godot/pull/79173)). - Add a warning about C# differences to the class reference ([GH-79206](https://github.com/godotengine/godot/pull/79206)). - Document generated members ([GH-79239](https://github.com/godotengine/godot/pull/79239)). - Print error when MethodBind/Callable call fails ([GH-79249](https://github.com/godotengine/godot/pull/79249)). - Improve `GD.PushError` and `GD.PushWarning` ([GH-79280](https://github.com/godotengine/godot/pull/79280)). - Fix MSVC dotnet builds failing if running `dev_mode` ([GH-79351](https://github.com/godotengine/godot/pull/79351)). - Move build button to EditorRunBar ([GH-79357](https://github.com/godotengine/godot/pull/79357)). - Fix line in OpenInExternalEditor ([GH-79404](https://github.com/godotengine/godot/pull/79404)). - Generate instance types for singletons ([GH-79470](https://github.com/godotengine/godot/pull/79470)). - Suppress NU5128 warning ([GH-79501](https://github.com/godotengine/godot/pull/79501)). - Fix issues in C# documentation comments ([GH-79748](https://github.com/godotengine/godot/pull/79748)). - Delegate opening files for Rider to the RiderPathLocator NuGet package ([GH-79958](https://github.com/godotengine/godot/pull/79958)). - Mono: Avoid dictionary lookup for common colors ([GH-80047](https://github.com/godotengine/godot/pull/80047)). - Show alert if .NET assemblies dir does not exist ([GH-80212](https://github.com/godotengine/godot/pull/80212)). - Redesign MSBuild panel ([GH-80260](https://github.com/godotengine/godot/pull/80260)). - Fix typo in parameter name in documentation ([GH-80303](https://github.com/godotengine/godot/pull/80303)). - Improve diagnostic messages and add help link ([GH-80489](https://github.com/godotengine/godot/pull/80489)). - Fix exporting for Android ([GH-80521](https://github.com/godotengine/godot/pull/80521)). - Generate and use compat methods ([GH-80527](https://github.com/godotengine/godot/pull/80527)). - Implement `proxy_name` for EnumInterface ([GH-80628](https://github.com/godotengine/godot/pull/80628)). - Include argument types in generated methods ([GH-80629](https://github.com/godotengine/godot/pull/80629)). - paramref now properly tagged in documentation ([GH-80630](https://github.com/godotengine/godot/pull/80630)). - Fixed delegate docstring logic ([GH-80631](https://github.com/godotengine/godot/pull/80631)). - Dereference editor types in core documentation ([GH-80632](https://github.com/godotengine/godot/pull/80632)). - CI: Propagate error code when glue generation fails ([GH-80846](https://github.com/godotengine/godot/pull/80846)). - Updated C# example of AddPropertyInfo ([GH-80851](https://github.com/godotengine/godot/pull/80851)). - Replace `StringNameCache` with `SNAME` ([GH-81073](https://github.com/godotengine/godot/pull/81073)). - Add abstract class support ([GH-81101](https://github.com/godotengine/godot/pull/81101)). - Replace usage of deprecated `project_settings_changed` signal ([GH-81175](https://github.com/godotengine/godot/pull/81175)). - Fix int's C# documentation ([GH-81227](https://github.com/godotengine/godot/pull/81227)). - Expose `asinh`, `acosh` and `atanh` in Mathf ([GH-81229](https://github.com/godotengine/godot/pull/81229)). - Fix double unregistration on dispose of Array ([GH-81230](https://github.com/godotengine/godot/pull/81230)). - Hide hostfxr not found error ([GH-81690](https://github.com/godotengine/godot/pull/81690)). - Move `bindings_generator` warnings to `.editorconfig` ([GH-81703](https://github.com/godotengine/godot/pull/81703)). - Make C# static methods accessible ([GH-81783](https://github.com/godotengine/godot/pull/81783)). - Fixed VS 2022 Mac compatibility ([GH-81802](https://github.com/godotengine/godot/pull/81802)). - Add Vector2/3/4i.MAX and MIN ([GH-81819](https://github.com/godotengine/godot/pull/81819)). - Implemented `{project}` placeholder for external dotnet editor ([GH-81847](https://github.com/godotengine/godot/pull/81847)). - CS1591 from `NoWarn` to `suggestion` ([GH-81934](https://github.com/godotengine/godot/pull/81934)). - Use `HashCode.Combine()` for basic composite types instead of xor ([GH-82240](https://github.com/godotengine/godot/pull/82240)). - Remove compat method that is now generated ([GH-82375](https://github.com/godotengine/godot/pull/82375)). - Fixed an error in `Vector3.BezierDerivative` in mono module ([GH-82664](https://github.com/godotengine/godot/pull/82664)). - Fix C# editor dialogs ([GH-82683](https://github.com/godotengine/godot/pull/82683)). - Add C# iOS support ([GH-82729](https://github.com/godotengine/godot/pull/82729)). - Add C# compat members for 4.2 changes ([GH-82740](https://github.com/godotengine/godot/pull/82740)). - Add checks to Android export ([GH-82762](https://github.com/godotengine/godot/pull/82762)). - Report diagnostic for Node exports in a type that doesn't derive from Node ([GH-82918](https://github.com/godotengine/godot/pull/82918)). - Fix unresolved `inheritdoc` links in `Compat.cs` ([GH-83001](https://github.com/godotengine/godot/pull/83001)). - Untyped to typed `ArgumentNullException` ([GH-83051](https://github.com/godotengine/godot/pull/83051)). - Fix MSVC dotnet `dev_mode` regression ([GH-83114](https://github.com/godotengine/godot/pull/83114)). - Fix lookup for singleton instance types ([GH-83249](https://github.com/godotengine/godot/pull/83249)). - Fallback to the latest SDK ([GH-83325](https://github.com/godotengine/godot/pull/83325)). - Fix converting default Callables to native ([GH-83357](https://github.com/godotengine/godot/pull/83357)). - Allow exporting games without C# ([GH-83422](https://github.com/godotengine/godot/pull/83422)). - Clarify C# docs for operators performing `xform_inv` ([GH-83514](https://github.com/godotengine/godot/pull/83514)). - Fix C# docs to use the proper XML ([GH-83529](https://github.com/godotengine/godot/pull/83529)). - Fix generated nested class order ([GH-83532](https://github.com/godotengine/godot/pull/83532)). - Add `NOTIFICATION_PREDELETE_CLEANUP` notification to fix C# `Dispose()` ([GH-83670](https://github.com/godotengine/godot/pull/83670)). - Free dialogs when exiting the editor ([GH-83809](https://github.com/godotengine/godot/pull/83809)). - Fix node names of submenu items across the editor ([GH-84617](https://github.com/godotengine/godot/pull/84617)). - Rename `Vector2/3/4I.Min/Max` to `MinValue/MaxValue` ([GH-84663](https://github.com/godotengine/godot/pull/84663)). - Fail `callp` silently if script is not valid ([GH-84897](https://github.com/godotengine/godot/pull/84897)). - iOS: Fix dotnet export ([GH-84945](https://github.com/godotengine/godot/pull/84945)). #### Codestyle - Made hidden ProjectSettings groups more explicit ([GH-61818](https://github.com/godotengine/godot/pull/61818)). - Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file ([GH-68396](https://github.com/godotengine/godot/pull/68396)). - Extract and reorganize texture resource classes ([GH-68460](https://github.com/godotengine/godot/pull/68460)). - Add command-line option to run a `MainLoop` by its global class name ([GH-78045](https://github.com/godotengine/godot/pull/78045)). - Remove unnecessary value assignments throughout the codebase ([GH-78538](https://github.com/godotengine/godot/pull/78538)). - Remove uses of `vformat()` with no placeholders ([GH-78797](https://github.com/godotengine/godot/pull/78797)). - Unify and streamline connecting to Resource changes ([GH-78993](https://github.com/godotengine/godot/pull/78993)). - Remove unused struct from NavigationMesh ([GH-79713](https://github.com/godotengine/godot/pull/79713)). - Update NavObstacle creation to new Mutex style ([GH-79916](https://github.com/godotengine/godot/pull/79916)). - Use compile-time Unicode string conversion ([GH-80362](https://github.com/godotengine/godot/pull/80362)). - Undefine `typed_array.h` templates after use ([GH-80792](https://github.com/godotengine/godot/pull/80792)). - Remove debug print ([GH-81129](https://github.com/godotengine/godot/pull/81129)). - Extract `ScriptInstance` into its own file to simplify includes ([GH-81388](https://github.com/godotengine/godot/pull/81388)). - Don't use auto where not warranted ([GH-81414](https://github.com/godotengine/godot/pull/81414)). - Core: Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable ([GH-81487](https://github.com/godotengine/godot/pull/81487)). - [Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable ([GH-81568](https://github.com/godotengine/godot/pull/81568)). - [Drivers,Platform] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable ([GH-81583](https://github.com/godotengine/godot/pull/81583)). - Editor: Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable ([GH-81705](https://github.com/godotengine/godot/pull/81705)). - Modules: Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable ([GH-81760](https://github.com/godotengine/godot/pull/81760)). - Fix typo in `heuristic_euclidian` helper in AStarGrid2D ([GH-82297](https://github.com/godotengine/godot/pull/82297)). - Servers: Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable ([GH-82313](https://github.com/godotengine/godot/pull/82313)). - Fix some typos in source ([GH-82779](https://github.com/godotengine/godot/pull/82779)). - Replace `sanity` with `safety` for checks ([GH-83002](https://github.com/godotengine/godot/pull/83002)). - Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable ([GH-83003](https://github.com/godotengine/godot/pull/83003)). - Fix incorrect null check ([GH-83068](https://github.com/godotengine/godot/pull/83068)). - Clean up some Editor, OpenXR, VideoStream code ([GH-83683](https://github.com/godotengine/godot/pull/83683)). - Solve race condition between AThousandShips and Akien ([GH-83740](https://github.com/godotengine/godot/pull/83740)). - Don't use TTR/RTR for ERR/WARN prints ([GH-84774](https://github.com/godotengine/godot/pull/84774)). #### Core - Check parameter validity in `Object::set_script` ([GH-46125](https://github.com/godotengine/godot/pull/46125)). - Add `settings_changed` signal to ProjectSettings ([GH-62038](https://github.com/godotengine/godot/pull/62038)). - Fix the behavior of the resource property of the sub-scene root node on instantiation ([GH-65011](https://github.com/godotengine/godot/pull/65011)). - Disallow invalid escape sequences in `JSON.parse` ([GH-66170](https://github.com/godotengine/godot/pull/66170)). - Reimplement Resource.`_setup_local_to_scene` & deprecate signal ([GH-67080](https://github.com/godotengine/godot/pull/67080)). - Deprecate `Resource.setup_local_to_scene` ([GH-67082](https://github.com/godotengine/godot/pull/67082)). - Fix crash when saving resources with circular references ([GH-68281](https://github.com/godotengine/godot/pull/68281)). - Add `type_string()` utility ([GH-69624](https://github.com/godotengine/godot/pull/69624)). - Add a type conversion method to Variant Utility and expose to scripting ([GH-70080](https://github.com/godotengine/godot/pull/70080)). - Ensure `MainLoop` and its custom script is set right after it's resolved ([GH-70771](https://github.com/godotengine/godot/pull/70771)). - Ensure that SceneTree is initialized and finalized at correct time ([GH-72248](https://github.com/godotengine/godot/pull/72248)). - Avoid sorting CallableCustomMethodPointers by their actual address values ([GH-72346](https://github.com/godotengine/godot/pull/72346)). - Remove unused `threaded_array_processor.h` ([GH-74012](https://github.com/godotengine/godot/pull/74012)). - Expose and document `Image.get_mipmap_count()` ([GH-74142](https://github.com/godotengine/godot/pull/74142)). - Fix `Image.convert()` overwriting custom mipmaps ([GH-74238](https://github.com/godotengine/godot/pull/74238)). - Support numeric/binary hash comparison for floats derived from Variants (as well as existing semantic comparison) ([GH-74588](https://github.com/godotengine/godot/pull/74588)). - Expose `_validate_property()` for scripting ([GH-75778](https://github.com/godotengine/godot/pull/75778)). - Add function `ZIPReader::file_exists` ([GH-76860](https://github.com/godotengine/godot/pull/76860)). - Add `Node.get_tree_string` and `Node.get_tree_string_pretty` ([GH-77072](https://github.com/godotengine/godot/pull/77072)). - Add a `--max-fps` command-line argument to set a FPS limit ([GH-78012](https://github.com/godotengine/godot/pull/78012)). - Make a header for VariantUtilityFunctions ([GH-78108](https://github.com/godotengine/godot/pull/78108)). - Added `Image::load_svg_from_(buffer|string)` ([GH-78248](https://github.com/godotengine/godot/pull/78248)). - Add inverse hyperbolic functions `asinh()`, `acosh()` & `atanh()` ([GH-78404](https://github.com/godotengine/godot/pull/78404)). - Add `String.reverse` method ([GH-78529](https://github.com/godotengine/godot/pull/78529)). - Refactor CallQueue flushing for clarity ([GH-78612](https://github.com/godotengine/godot/pull/78612)). - Fix `Object::notification` order ([GH-78634](https://github.com/godotengine/godot/pull/78634)). - Allow renaming child nodes in `_ready` ([GH-78706](https://github.com/godotengine/godot/pull/78706)). - Support loading of translations on threads ([GH-78747](https://github.com/godotengine/godot/pull/78747)). - Fix zero-sized WorkerThreadPool not processing group tasks ([GH-78845](https://github.com/godotengine/godot/pull/78845)). - Fix `Node::add_sibling` parent check ([GH-78847](https://github.com/godotengine/godot/pull/78847)). - Fix error when non-ASCII characters in resource pack path ([GH-78935](https://github.com/godotengine/godot/pull/78935)). - Reimplement scene change ([GH-78988](https://github.com/godotengine/godot/pull/78988)). - Improve error message for `Node.set_owner` ([GH-79000](https://github.com/godotengine/godot/pull/79000)). - Fix range error for `Array.slice` ([GH-79103](https://github.com/godotengine/godot/pull/79103)). - TextServer: Remove excessive Dictionary checks ([GH-79166](https://github.com/godotengine/godot/pull/79166)). - Fix erroneous `pad_zeros()` warning ([GH-79202](https://github.com/godotengine/godot/pull/79202)). - Fix `PackedScene::get_last_modified_time()` always returns `0` ([GH-79237](https://github.com/godotengine/godot/pull/79237)). - Add vararg `call()` method to C++ Callable ([GH-79341](https://github.com/godotengine/godot/pull/79341)). - Fix byte to float color conversion in `DisplayServerWindows::screen_get_pixel` ([GH-79350](https://github.com/godotengine/godot/pull/79350)). - Fix recursion level check for array stringification ([GH-79370](https://github.com/godotengine/godot/pull/79370)). - Fix script name of Hant and Hans ([GH-79654](https://github.com/godotengine/godot/pull/79654)). - Mention expected resource type in ResourceLoader load error ([GH-79737](https://github.com/godotengine/godot/pull/79737)). - Add determinant check for minimized windows ([GH-79766](https://github.com/godotengine/godot/pull/79766)). - FastNoiseLite: Fix cellular jitter using incorrect default value ([GH-79922](https://github.com/godotengine/godot/pull/79922)). - Disable error condition for accessing safe rect ([GH-79937](https://github.com/godotengine/godot/pull/79937)). - Fix life cycle of ResourceImporterTexture not tracked properly ([GH-79954](https://github.com/godotengine/godot/pull/79954)). - String: Fix Unicode parsing error message encoding and related JSON tests ([GH-79980](https://github.com/godotengine/godot/pull/79980)). - Fix life cycle of ResourceImporterTexture better ([GH-79981](https://github.com/godotengine/godot/pull/79981)). - Fix global transform validity for `Node2D` and `Control` ([GH-80105](https://github.com/godotengine/godot/pull/80105)). - Fix typo in modulo error message ([GH-80114](https://github.com/godotengine/godot/pull/80114)). - Actually store safe-rect in embedder ([GH-80117](https://github.com/godotengine/godot/pull/80117)). - Usage notes for DEV_ASSERT macro ([GH-80156](https://github.com/godotengine/godot/pull/80156)). - Avoid crash on exiting due to late prints ([GH-80161](https://github.com/godotengine/godot/pull/80161)). - Add `rotate_toward` and `angle_difference` methods ([GH-80225](https://github.com/godotengine/godot/pull/80225)). - Avoid retrieving the object ID of a stack variable if it is nil ([GH-80256](https://github.com/godotengine/godot/pull/80256)). - Remove `CanvasItem::_invalidate_global_transform` ([GH-80320](https://github.com/godotengine/godot/pull/80320)). - Use StringName consistently to refer to the Master audio bus name ([GH-80381](https://github.com/godotengine/godot/pull/80381)). - Deprecate `project_settings_changed` signal ([GH-80450](https://github.com/godotengine/godot/pull/80450)). - Remove `DDS_INDEXED` from DDSFormat ([GH-80669](https://github.com/godotengine/godot/pull/80669)). - Allow to get a list of visible embedded `Window`s ([GH-80673](https://github.com/godotengine/godot/pull/80673)). - Fix CanvasItem notification thread guard ([GH-80752](https://github.com/godotengine/godot/pull/80752)). - Optimize `String.left()` and `String.right()` ([GH-80824](https://github.com/godotengine/godot/pull/80824)). - Implement center window function ([GH-81012](https://github.com/godotengine/godot/pull/81012)). - Fix `JavaScriptBridge.eval()` never returning PackedByteArray ([GH-81015](https://github.com/godotengine/godot/pull/81015)). - Add check to ensure registered classes are declared ([GH-81020](https://github.com/godotengine/godot/pull/81020)). - Fix recursion level check for `VariantWriter::write()` with objects ([GH-81123](https://github.com/godotengine/godot/pull/81123)). - Fix comparison of `Callable`s with binds ([GH-81131](https://github.com/godotengine/godot/pull/81131)). - Fix consistency of GradientTexture changes ([GH-81137](https://github.com/godotengine/godot/pull/81137)). - Fix for non-deterministic behavior in PCKPacker ([GH-81280](https://github.com/godotengine/godot/pull/81280)). - String: Fix string conversion for -0.0 float values ([GH-81328](https://github.com/godotengine/godot/pull/81328)). - Fix `SIGN(NAN)` returning 1 ([GH-81464](https://github.com/godotengine/godot/pull/81464)). - Use pass by reference in ZIPPacker & ZIPReader signatures ([GH-81501](https://github.com/godotengine/godot/pull/81501)). - Add `Vector2/3/4i.MAX` and `MIN` ([GH-81741](https://github.com/godotengine/godot/pull/81741)). - Crypto: Fix `generate_random_bytes` for large chunks ([GH-81884](https://github.com/godotengine/godot/pull/81884)). - Fix allocation size overflow check in `CowData` ([GH-81917](https://github.com/godotengine/godot/pull/81917)). - Remove unnecessary line from `Projection::get_z_far` ([GH-81986](https://github.com/godotengine/godot/pull/81986)). - Make all render driver project settings require restart ([GH-82008](https://github.com/godotengine/godot/pull/82008)). - Add support for ImageTexture3D serialization ([GH-82055](https://github.com/godotengine/godot/pull/82055)). - Made signal handling more uniform during crashes ([GH-82163](https://github.com/godotengine/godot/pull/82163)). - Replace `radians` range hint with `radians_as_degrees` ([GH-82195](https://github.com/godotengine/godot/pull/82195)). - Fix not being able to set Node process priority in certain cases ([GH-82358](https://github.com/godotengine/godot/pull/82358)). - Fix axis getting mixed up when split leaf ([GH-82436](https://github.com/godotengine/godot/pull/82436)). - Error handling for `FileAccess.get_file_as_*` ([GH-82595](https://github.com/godotengine/godot/pull/82595)). - Do not replace starting digit with underscore when making identifier ([GH-82786](https://github.com/godotengine/godot/pull/82786)). - Fix `RBMap`'s, iterator-based, `remove()` ([GH-82797](https://github.com/godotengine/godot/pull/82797)). - Add missing double-precision flag for Vector4 & Projection in `encode_variant` ([GH-83202](https://github.com/godotengine/godot/pull/83202)). - Update `triangulate_delaunay()` to avoid needless reallocations ([GH-83434](https://github.com/godotengine/godot/pull/83434)). - Fix heap-use-after-free when resource loaded with `load_threaded_request` is never fetched ([GH-83782](https://github.com/godotengine/godot/pull/83782)). - Fix `FastNoiseLite.get_seamless_image` function crash with bad param ([GH-83978](https://github.com/godotengine/godot/pull/83978)). - Fix invalid return from some `_get/_set` ([GH-84054](https://github.com/godotengine/godot/pull/84054)). - Prevent `encode_variant` doing `memcpy` from `nullptr` ([GH-84155](https://github.com/godotengine/godot/pull/84155)). - Fix uninitialized variable in `Image::fix_alpha_edges()` ([GH-84173](https://github.com/godotengine/godot/pull/84173)). - Fix `FastNoiseLite.get_image` crashes with bad param ([GH-84181](https://github.com/godotengine/godot/pull/84181)). - Add comment why off-by-one error is hard to fix ([GH-84297](https://github.com/godotengine/godot/pull/84297)). - Remove unused `NOTIFICATION_NODE_RECACHE_REQUESTED` notification ([GH-84419](https://github.com/godotengine/godot/pull/84419)). - Keep Variant type after `zero()` ([GH-84597](https://github.com/godotengine/godot/pull/84597)). - Make languages bookkeeping thread-safe ([GH-84657](https://github.com/godotengine/godot/pull/84657)). - Fix crash when saving compressed image as JPG & WebP ([GH-84758](https://github.com/godotengine/godot/pull/84758)). - Fix translation remapping check for imported resources ([GH-84791](https://github.com/godotengine/godot/pull/84791)). - Let languages init & finish run without locks held ([GH-84847](https://github.com/godotengine/godot/pull/84847)). - Fix `sizeof` usage for Variant pointers in `alloca` ([GH-84925](https://github.com/godotengine/godot/pull/84925)). - Let scene replacement benefit from certain late pieces of frame logic ([GH-85184](https://github.com/godotengine/godot/pull/85184)). - Prevent read-after-free in the queued CallableCustomStaticMethodPointer, fixes `slot >= slot_max` errors in release templates ([GH-85280](https://github.com/godotengine/godot/pull/85280)). #### Documentation - Document when to use `_unhandled_key_input` over `_unhandled_input` ([GH-42100](https://github.com/godotengine/godot/pull/42100)). - Overhaul Rect2 & Rect2i Documentation ([GH-69816](https://github.com/godotengine/godot/pull/69816)). - Improve documentation of `nearest_po2()` ([GH-72091](https://github.com/godotengine/godot/pull/72091)). - Improve the top docs sections of VFX classes ([GH-78865](https://github.com/godotengine/godot/pull/78865)). - Fix a typo in the `String.to_float` description ([GH-78989](https://github.com/godotengine/godot/pull/78989)). - Fix a typo in the TLSOptions documentation ([GH-79048](https://github.com/godotengine/godot/pull/79048)). - Doctool: Remove version attribute from XML header ([GH-79092](https://github.com/godotengine/godot/pull/79092)). - Fix incorrect documentation for `Engine.get_architecture_name()` ([GH-79174](https://github.com/godotengine/godot/pull/79174)). - Fix various typos in documentation ([GH-79223](https://github.com/godotengine/godot/pull/79223)). - Fix rigid body `contact_monitor` property description ([GH-79250](https://github.com/godotengine/godot/pull/79250)). - Add performance note for parsing source geometry ([GH-79252](https://github.com/godotengine/godot/pull/79252)). - Clarify return value of `get_dependencies()` ([GH-79306](https://github.com/godotengine/godot/pull/79306)). - Clarify `EditorExportPlugin::add_file` only remaps in `_export_file` ([GH-79310](https://github.com/godotengine/godot/pull/79310)). - Fix documentation for consistency ([GH-79353](https://github.com/godotengine/godot/pull/79353)). - Add detail to NavigationAgent signal descriptions ([GH-79401](https://github.com/godotengine/godot/pull/79401)). - Fill in descriptions for import options in the class reference ([GH-79405](https://github.com/godotengine/godot/pull/79405)). - Clarify the purpose of RichTextLabel text highlight padding ([GH-79571](https://github.com/godotengine/godot/pull/79571)). - Clarify when the `changed` signal is emitted for `Resource` and `Material` ([GH-79656](https://github.com/godotengine/godot/pull/79656)). - Fix many typos in documentation ([GH-79661](https://github.com/godotengine/godot/pull/79661)). - Add detail to emitting docs for particles ([GH-79720](https://github.com/godotengine/godot/pull/79720)). - Clarify `set_multiplayer_authority` documentation regarding propagation ([GH-79764](https://github.com/godotengine/godot/pull/79764)). - Fix some mixups between 2D/3D in documentation ([GH-79781](https://github.com/godotengine/godot/pull/79781)). - Update outdated C# code sample in `AStarGrid2D` documentation ([GH-79794](https://github.com/godotengine/godot/pull/79794)). - Document `linear_stiffness` in SoftBody3D ([GH-79933](https://github.com/godotengine/godot/pull/79933)). - Add note about mouse movement input events in `MouseFilter` constants ([GH-79934](https://github.com/godotengine/godot/pull/79934)). - Update C# example of `tween_method` with a parameter to the lambda method ([GH-79962](https://github.com/godotengine/godot/pull/79962)). - Avoid punning `[param enabled]` in documentation ([GH-80066](https://github.com/godotengine/godot/pull/80066)). - Fix invalid use of markdown syntax in classref ([GH-80109](https://github.com/godotengine/godot/pull/80109)). - Overhaul bool documentation ([GH-80141](https://github.com/godotengine/godot/pull/80141)). - Fix packet details of ENetConnection `EventType` `EVENT_RECEIVE` documentation ([GH-80182](https://github.com/godotengine/godot/pull/80182)). - Document that `Input.is_action_*` should not be used during input-handling ([GH-80185](https://github.com/godotengine/godot/pull/80185)). - Revert incorrect `Rect2.expand` description ([GH-80217](https://github.com/godotengine/godot/pull/80217)). - Fix various typos in classref ([GH-80243](https://github.com/godotengine/godot/pull/80243)). - Fix wrong example output of `float*Color` in classref ([GH-80245](https://github.com/godotengine/godot/pull/80245)). - Clarify relationship between `basis` and `transform` properties of `Node3D` ([GH-80254](https://github.com/godotengine/godot/pull/80254)). - Clarify `SceneTree.current_scene` functionality ([GH-80264](https://github.com/godotengine/godot/pull/80264)). - Consistency for NodePath doc code examples ([GH-80443](https://github.com/godotengine/godot/pull/80443)). - Document `RenderingServer.get_video_adapter_name()` may report a fixed name ([GH-80445](https://github.com/godotengine/godot/pull/80445)). - Fixed tiny spelling error in NavigationAgent2D docs ([GH-80474](https://github.com/godotengine/godot/pull/80474)). - Fix example for `Object._set` documentation ([GH-80475](https://github.com/godotengine/godot/pull/80475)). - Document behavior of the `application/config/version` project setting ([GH-80511](https://github.com/godotengine/godot/pull/80511)). - Clarify the behavior of CSGMesh using ArrayMesh ([GH-80543](https://github.com/godotengine/godot/pull/80543)). - Change documentation spelling of macOS key 'Command' to match guidelines ([GH-80567](https://github.com/godotengine/godot/pull/80567)). - docs: Fix link to two's complement wiki page ([GH-80608](https://github.com/godotengine/godot/pull/80608)). - Add missing tutorials to documentation classes ([GH-80653](https://github.com/godotengine/godot/pull/80653)). - Clarify existence of groups ([GH-80677](https://github.com/godotengine/godot/pull/80677)). - Document `pick_random` for empty arrays ([GH-80694](https://github.com/godotengine/godot/pull/80694)). - Fix empty XML tag doc in XMLParser.xml ([GH-80698](https://github.com/godotengine/godot/pull/80698)). - Add missing RenderingDevice method descriptions ([GH-80716](https://github.com/godotengine/godot/pull/80716)). - Document mouse-picking limit of 64 objects ([GH-80875](https://github.com/godotengine/godot/pull/80875)). - Fix various typos in classref ([GH-80884](https://github.com/godotengine/godot/pull/80884)). - Clarify Array class methods that return error ([GH-80936](https://github.com/godotengine/godot/pull/80936)). - Rephrase ConfigFile class methods error description ([GH-80970](https://github.com/godotengine/godot/pull/80970)). - Improve XMLParser's documentation ([GH-80997](https://github.com/godotengine/godot/pull/80997)). - Improve Line2D documentation ([GH-81084](https://github.com/godotengine/godot/pull/81084)). - Add a note about `SceneTree.create_tween()` method ([GH-81087](https://github.com/godotengine/godot/pull/81087)). - Improve `MeshDataTool.get_face_vertex()` method description ([GH-81088](https://github.com/godotengine/godot/pull/81088)). - Improve `Object.get_property_list()` method description ([GH-81093](https://github.com/godotengine/godot/pull/81093)). - Some grammar and punctuation enhancements in the class reference ([GH-81097](https://github.com/godotengine/godot/pull/81097)). - Grammatical improvements for the RayCast 2D and 3D class references ([GH-81132](https://github.com/godotengine/godot/pull/81132)). - Fix typo in WebRTCPeerConnection documentation ([GH-81157](https://github.com/godotengine/godot/pull/81157)). - Document integer scaling functionality and limitation ([GH-81176](https://github.com/godotengine/godot/pull/81176)). - Fix typos in NavigationAgent3D documentation ([GH-81190](https://github.com/godotengine/godot/pull/81190)). - Fix misleading description of `MeshDataTool.get_vertex()` method ([GH-81212](https://github.com/godotengine/godot/pull/81212)). - Use `[constant]` instead of `[code]` when possible ([GH-81228](https://github.com/godotengine/godot/pull/81228)). - Fix typos in LineEdit documentation ([GH-81232](https://github.com/godotengine/godot/pull/81232)). - docs: Update AABB `get_support` description ([GH-81249](https://github.com/godotengine/godot/pull/81249)). - Improve canvas layer index documentation ([GH-81270](https://github.com/godotengine/godot/pull/81270)). - Fix unmatched brackets in the documentation ([GH-81330](https://github.com/godotengine/godot/pull/81330)). - Fix description of dock slot usage in the documentation ([GH-81445](https://github.com/godotengine/godot/pull/81445)). - Document ScrollContainer signals being emitted for touch events only ([GH-81517](https://github.com/godotengine/godot/pull/81517)). - Doc: Reference String <-> PackedByteArray conversions from each other ([GH-81564](https://github.com/godotengine/godot/pull/81564)). - Fix typos in EditorDebuggerPlugin and RDShaderSPIRV classref ([GH-81565](https://github.com/godotengine/godot/pull/81565)). - Add an example for `Dictionary.merge()`, mention lack of recursion ([GH-81622](https://github.com/godotengine/godot/pull/81622)). - Add missing `is_deprecated` flag on the `SurfaceTool.generate_lod` function ([GH-81634](https://github.com/godotengine/godot/pull/81634)). - Add note about format to splash image description ([GH-81672](https://github.com/godotengine/godot/pull/81672)). - Add missing documentation for `Skeleton3D` methods ([GH-81697](https://github.com/godotengine/godot/pull/81697)). - Improve VisibleOnScreen classes' docs ([GH-81774](https://github.com/godotengine/godot/pull/81774)). - Fix required parameter values for 2D textures in `RenderingDevice.texture_clear()` ([GH-81936](https://github.com/godotengine/godot/pull/81936)). - Fix example in gravity project settings doc ([GH-81967](https://github.com/godotengine/godot/pull/81967)). - docs: Fix incorrect GL format code for 16 bit float formats ([GH-82050](https://github.com/godotengine/godot/pull/82050)). - Fix documentation on how to get the keycode string from a `physical_keycode` ([GH-82092](https://github.com/godotengine/godot/pull/82092)). - Docs: Update and sync Window and DisplayServer window mode descriptions ([GH-82179](https://github.com/godotengine/godot/pull/82179)). - Document that `resource_name` is not always supported ([GH-82406](https://github.com/godotengine/godot/pull/82406)). - Clarify difference between surface material and surface override material ([GH-82499](https://github.com/godotengine/godot/pull/82499)). - Fix metadata name in MovieWriter.xml ([GH-82541](https://github.com/godotengine/godot/pull/82541)). - Improve SeparationRayShape docs ([GH-82544](https://github.com/godotengine/godot/pull/82544)). - Fix `RefCounted.unreference()` documentation providing wrong info ([GH-82557](https://github.com/godotengine/godot/pull/82557)). - Document `get_time_zone_from_system` will return a localized timezone name ([GH-82609](https://github.com/godotengine/godot/pull/82609)). - Improve `NavigationAgent3D.target_position` documentation readability ([GH-82671](https://github.com/godotengine/godot/pull/82671)). - Add docs for Node3DGizmo to clarify its link to EditorNode3DGizmo ([GH-82681](https://github.com/godotengine/godot/pull/82681)). - Clarify `AStarGrid2D.is_in_bounds` functionality ([GH-82724](https://github.com/godotengine/godot/pull/82724)). - Fix typos in documentation: `than/then` and `loose/lose` ([GH-82748](https://github.com/godotengine/godot/pull/82748)). - Add a recommendation to turn on type hints with untyped declaration warning ([GH-82801](https://github.com/godotengine/godot/pull/82801)). - Clarify `change_dir()` and access scopes ([GH-82849](https://github.com/godotengine/godot/pull/82849)). - Specify the behavior of `get_tree()` when the node is not in the scene tree ([GH-82863](https://github.com/godotengine/godot/pull/82863)). - Added docs for DRAW_ORDER_REVERSE_LIFETIME constant and minor XR log improvement ([GH-82866](https://github.com/godotengine/godot/pull/82866)). - Fixed a missing word ([GH-82883](https://github.com/godotengine/godot/pull/82883)). - Add `sdf_collision` property description to LightOccluder2D ([GH-82906](https://github.com/godotengine/godot/pull/82906)). - Explain circular references and how to break them ([GH-82942](https://github.com/godotengine/godot/pull/82942)). - Update `draw_polyline` documentation to clarify negative width behavior ([GH-82991](https://github.com/godotengine/godot/pull/82991)). - Add documentation on which buttons JOY_BUTTON_START corresponds to ([GH-83013](https://github.com/godotengine/godot/pull/83013)). - Update SpinBox documentation to include resetting to min/max behavior ([GH-83038](https://github.com/godotengine/godot/pull/83038)). - Add semicolon to OS documentation case statement ([GH-83066](https://github.com/godotengine/godot/pull/83066)). - Cleanup various repository documentation files ([GH-83095](https://github.com/godotengine/godot/pull/83095)). - Make error suggestion less ambiguous ([GH-83327](https://github.com/godotengine/godot/pull/83327)). - Document UID behavior in ResourceSaver's save function ([GH-83388](https://github.com/godotengine/godot/pull/83388)). - Docs: Fix link to Android Gradle build tutorial ([GH-83433](https://github.com/godotengine/godot/pull/83433)). - Document `AudioStreamGeneratorPlayback.get_skips()` ([GH-83435](https://github.com/godotengine/godot/pull/83435)). - Fix description of `Animation::copy_track` ([GH-83441](https://github.com/godotengine/godot/pull/83441)). - Clarify docs for operators performing `xform_inv` ([GH-83461](https://github.com/godotengine/godot/pull/83461)). - Doc: Change return type of `_Set` method from `void` to `bool` in C# code example ([GH-83602](https://github.com/godotengine/godot/pull/83602)). - Fix Object class C# syntax error ([GH-83609](https://github.com/godotengine/godot/pull/83609)). - Clarify `NOTIFICATION_SCROLL_BEGIN/END` behavior ([GH-83636](https://github.com/godotengine/godot/pull/83636)). - Fill remaining global scope constant descriptions ([GH-83652](https://github.com/godotengine/godot/pull/83652)). - ProjectSettings: Fix description of physics jitter ([GH-83768](https://github.com/godotengine/godot/pull/83768)). - Add C# Example to ImmediateMesh.xml ([GH-83839](https://github.com/godotengine/godot/pull/83839)). - Improve documentation related for particle subemitters, collision and attractors ([GH-83916](https://github.com/godotengine/godot/pull/83916)). - Fill out Material documentation and clarify `render_priority` and `next_pass` sorting ([GH-83931](https://github.com/godotengine/godot/pull/83931)). - Fixed `window_width_override` description ([GH-84101](https://github.com/godotengine/godot/pull/84101)). - Fix typo in ConcavePolygonShape2D/3D description ([GH-84111](https://github.com/godotengine/godot/pull/84111)). - Add missing word in `NOTIFICATION_POST_ENTER_TREE` documentation ([GH-84224](https://github.com/godotengine/godot/pull/84224)). - Fix documentation in MultiplayerAPIExtension ([GH-84226](https://github.com/godotengine/godot/pull/84226)). - Add a description for the `velocity_pivot` parameter ([GH-84276](https://github.com/godotengine/godot/pull/84276)). - Update `add_submenu_item` doc to mention that submenu should already exist ([GH-84283](https://github.com/godotengine/godot/pull/84283)). - Clarify that `get_time_zone_from_system` will return a localized timezone name ([GH-84301](https://github.com/godotengine/godot/pull/84301)). - Fix sentence in RandomNumberGenerator.xml ([GH-84322](https://github.com/godotengine/godot/pull/84322)). - Update the description for the `InputEventMagnifyGesture` and `InputEventPanGesture` gestures ([GH-84408](https://github.com/godotengine/godot/pull/84408)). - Sync changes between ShapeCast and RayCast class references ([GH-84567](https://github.com/godotengine/godot/pull/84567)). - Resolve collisions in reference anchors added for methods ([GH-84618](https://github.com/godotengine/godot/pull/84618)). - Add C# example for the AudioStreamGenerator code snippet ([GH-84648](https://github.com/godotengine/godot/pull/84648)). - Remove a redundant semicolon from `max_fps` documentation ([GH-84667](https://github.com/godotengine/godot/pull/84667)). - Clarify that `DisplayServer.window_set_*_callback` aren't supported on Window nodes ([GH-84669](https://github.com/godotengine/godot/pull/84669)). - Fix link in the docs about ResourceImporterTextureAtlas ([GH-84698](https://github.com/godotengine/godot/pull/84698)). - Fix a property reference in `EditorSpinSlider` documentation ([GH-84709](https://github.com/godotengine/godot/pull/84709)). - Fix typo in `TextureServer.font_get_face_index()` description ([GH-84784](https://github.com/godotengine/godot/pull/84784)). - Link to runtime loading/saving tutorial and improve Image documentation ([GH-84844](https://github.com/godotengine/godot/pull/84844)). - Mark `SubViewportContainer::_propagate_input_event` experimental ([GH-84911](https://github.com/godotengine/godot/pull/84911)). - Fix translation po file not found when `make rst LANGARG=zh_CN` ([GH-85073](https://github.com/godotengine/godot/pull/85073)). - Enhance `SceneTree.change_scene*()` methods' docs ([GH-85279](https://github.com/godotengine/godot/pull/85279)). - Add changelog for Godot 4.2 ([GH-85510](https://github.com/godotengine/godot/pull/85509)). #### Editor - Replace all flags with one value when holding Ctrl/Cmd in the layers editor ([GH-39364](https://github.com/godotengine/godot/pull/39364)). - Improve `CodeEdit`'s toggle comments behavior ([GH-44557](https://github.com/godotengine/godot/pull/44557)). - Document editor import options in the class reference ([GH-49524](https://github.com/godotengine/godot/pull/49524)). - Reorganize buttons in the project manager ([GH-50674](https://github.com/godotengine/godot/pull/50674)). - Streamline the project import workflow ([GH-51478](https://github.com/godotengine/godot/pull/51478)). - Focus current node after connecting ([GH-54071](https://github.com/godotengine/godot/pull/54071)). - Allow enter key to add properties to replication editor list ([GH-65558](https://github.com/godotengine/godot/pull/65558)). - Add editor setting to toggle automatic code completion ([GH-68140](https://github.com/godotengine/godot/pull/68140)). - Replace Ctrl in editor shortcuts with Cmd or Ctrl depending on platform ([GH-71905](https://github.com/godotengine/godot/pull/71905)). - Overhaul the Gradient Editor ([GH-71915](https://github.com/godotengine/godot/pull/71915)). - Don't save scripts when exiting editor ([GH-73641](https://github.com/godotengine/godot/pull/73641)). - Fix Filter Files shortcut input is not properly handled ([GH-73981](https://github.com/godotengine/godot/pull/73981)). - Fix conversion of hex color strings in project converter ([GH-74026](https://github.com/godotengine/godot/pull/74026)). - Add coloring for completion of vector components ([GH-74809](https://github.com/godotengine/godot/pull/74809)). - Expose 'Reimport' on right-click context menu in the FileSystem panel ([GH-75137](https://github.com/godotengine/godot/pull/75137)). - Added `--gpu-index` to `forwardable_cli_arguments` ([GH-75198](https://github.com/godotengine/godot/pull/75198)). - Enhance NodePath property editing ([GH-75274](https://github.com/godotengine/godot/pull/75274)). - Ensure binds are duplicated with `Node` signals ([GH-75382](https://github.com/godotengine/godot/pull/75382)). - Make `EditorInterface` accessible as a singleton ([GH-75694](https://github.com/godotengine/godot/pull/75694)). - Apply new input validation method for Create Plugin dialog ([GH-76778](https://github.com/godotengine/godot/pull/76778)). - Expose `save_all_scenes` method to EditorInterface ([GH-77537](https://github.com/godotengine/godot/pull/77537)). - Increase vertical size of `CurveEdit` when `Inspector` widens ([GH-77625](https://github.com/godotengine/godot/pull/77625)). - Allow to pick which Resources will be made unique ([GH-77855](https://github.com/godotengine/godot/pull/77855)). - Fix batch rename for unique name and empty name ([GH-78292](https://github.com/godotengine/godot/pull/78292)). - Change light themes default contrast from -0.08 to -0.06 ([GH-78297](https://github.com/godotengine/godot/pull/78297)). - Auto-update properties when replacing a node ([GH-78300](https://github.com/godotengine/godot/pull/78300)). - Only display 15 nodes in the Recent section of the Create New Node dialog ([GH-78309](https://github.com/godotengine/godot/pull/78309)). - Fix tooltip of enum value without description ([GH-78524](https://github.com/godotengine/godot/pull/78524)). - Speed up closing multiple scripts ([GH-78604](https://github.com/godotengine/godot/pull/78604)). - Re-enable docs cache with fixes ([GH-78615](https://github.com/godotengine/godot/pull/78615)). - Use bullet points in shader editor creation dialog ([GH-78631](https://github.com/godotengine/godot/pull/78631)). - Tweak documentation to use bold font when a class is referencing itself ([GH-78649](https://github.com/godotengine/godot/pull/78649)). - Fix indentation in script templates ([GH-78675](https://github.com/godotengine/godot/pull/78675)). - Standardize dialog input validation as a new class ([GH-78744](https://github.com/godotengine/godot/pull/78744)). - Sort project tags before saving ([GH-78775](https://github.com/godotengine/godot/pull/78775)). - Project converter: Use same rendering driver as Project Manager ([GH-78795](https://github.com/godotengine/godot/pull/78795)). - Fix drag-dropping nodes to parent with internal nodes ([GH-78816](https://github.com/godotengine/godot/pull/78816)). - Fix history mismatch ([GH-78827](https://github.com/godotengine/godot/pull/78827)). - Improve material and mesh preview buttons ([GH-78858](https://github.com/godotengine/godot/pull/78858)). - Add icons for 3D texture classes ([GH-78903](https://github.com/godotengine/godot/pull/78903)). - Fix dropping files from `res://` to `res://` ([GH-78914](https://github.com/godotengine/godot/pull/78914)). - Do not change a node unique name to the same name ([GH-78925](https://github.com/godotengine/godot/pull/78925)). - Translate "No match" message in FindReplaceBar ([GH-78938](https://github.com/godotengine/godot/pull/78938)). - Windows: Always double-quote path when launching explorer.exe to browse ([GH-78963](https://github.com/godotengine/godot/pull/78963)). - [Terminal Output] Reset text properties after `print_rich` ([GH-79017](https://github.com/godotengine/godot/pull/79017)). - Fix missing arrows in integer vector properties ([GH-79021](https://github.com/godotengine/godot/pull/79021)). - Optimize SVG icons and remove unused Transpose icon ([GH-79062](https://github.com/godotengine/godot/pull/79062)). - Collapse bottom panel if there is no active tab ([GH-79078](https://github.com/godotengine/godot/pull/79078)). - Fix `ui_cancel` action not closing `FindReplaceBar` ([GH-79079](https://github.com/godotengine/godot/pull/79079)). - Add tooltip description wrapping in scene tree and plugin settings ([GH-79090](https://github.com/godotengine/godot/pull/79090)). - Improve user-friendliness of project version mismatch message ([GH-79118](https://github.com/godotengine/godot/pull/79118)). - Optimize Variant icons and a few others ([GH-79161](https://github.com/godotengine/godot/pull/79161)). - Don't grab theme icons for scripts ([GH-79203](https://github.com/godotengine/godot/pull/79203)). - Show only compatible nodes in 'Select a node' window ([GH-79213](https://github.com/godotengine/godot/pull/79213)). - Assume root when dropping node to unassigned script ([GH-79258](https://github.com/godotengine/godot/pull/79258)). - Keep `GraphNode` port icons crisp at high zoom levels and remove artifacts ([GH-79262](https://github.com/godotengine/godot/pull/79262)). - Hide/show `AcceptDialog`'s button spacer on button visibility changed ([GH-79274](https://github.com/godotengine/godot/pull/79274)). - Change explicit 'Godot 4.0' references to 'Godot 4' ([GH-79277](https://github.com/godotengine/godot/pull/79277)). - Fix dragged nodes icon size ([GH-79283](https://github.com/godotengine/godot/pull/79283)). - Improve text in popup warning, remove "upgrade or downgrade" text ([GH-79299](https://github.com/godotengine/godot/pull/79299)). - Allow adding a custom side menu to EditorFileDialog ([GH-79313](https://github.com/godotengine/godot/pull/79313)). - Make indentation indicators translatable ([GH-79358](https://github.com/godotengine/godot/pull/79358)). - Improve signal callback generation ([GH-79366](https://github.com/godotengine/godot/pull/79366)). - Add missing word to text of the alert dialog ([GH-79381](https://github.com/godotengine/godot/pull/79381)). - Disable irrelevant scene tab context menu items ([GH-79382](https://github.com/godotengine/godot/pull/79382)). - Don't use splash minimum display time in editor ([GH-79388](https://github.com/godotengine/godot/pull/79388)). - Include display server type in "Copy System Info" ([GH-79396](https://github.com/godotengine/godot/pull/79396)). - Fix rendering driver in Copy System Info for the Compatibility rendering method ([GH-79416](https://github.com/godotengine/godot/pull/79416)). - Add icons to some placeholder classes ([GH-79431](https://github.com/godotengine/godot/pull/79431)). - Hide explicitly specified flag value in Inspector ([GH-79457](https://github.com/godotengine/godot/pull/79457)). - Add a shortcut to paste nodes as sibling of the selected node ([GH-79467](https://github.com/godotengine/godot/pull/79467)). - Emit `history_changed` on merged UndoRedo actions ([GH-79484](https://github.com/godotengine/godot/pull/79484)). - Show valid types in SceneTreeDialog ([GH-79593](https://github.com/godotengine/godot/pull/79593)). - Fix wrong Curve connection ([GH-79609](https://github.com/godotengine/godot/pull/79609)). - Add Ctrl+/ as a shortcut to toggle comment in addition to Ctrl+K ([GH-79610](https://github.com/godotengine/godot/pull/79610)). - Make Help.svg not look disabled ([GH-79613](https://github.com/godotengine/godot/pull/79613)). - Avoid duplicating the "Filters" section ([GH-79650](https://github.com/godotengine/godot/pull/79650)). - Fix arg count checks in `SceneDebugger` ([GH-79655](https://github.com/godotengine/godot/pull/79655)). - Add placeholder items to TileSet layer list ([GH-79676](https://github.com/godotengine/godot/pull/79676)). - Change the text for the flat button preview to follow pattern ([GH-79734](https://github.com/godotengine/godot/pull/79734)). - Fix typo in ResourceImporterImageFont ([GH-79736](https://github.com/godotengine/godot/pull/79736)). - In Create New Scene dialog derive the default root node name based on `editor/naming/node_name_casing` ([GH-79756](https://github.com/godotengine/godot/pull/79756)). - Make the single window mode check more strict ([GH-79793](https://github.com/godotengine/godot/pull/79793)). - Make blend file importer warnings translatable ([GH-79807](https://github.com/godotengine/godot/pull/79807)). - Fix undo methods for DELETE in EditorAutoloadSettings ([GH-79832](https://github.com/godotengine/godot/pull/79832)). - Fix usability issues with scene tabs ([GH-79852](https://github.com/godotengine/godot/pull/79852)). - Add tooltips to the plugin editor creation dialog ([GH-79891](https://github.com/godotengine/godot/pull/79891)). - Fix spacing between icon and "Output" button ([GH-79908](https://github.com/godotengine/godot/pull/79908)). - Fix crash when using "Close All Tabs" ([GH-79917](https://github.com/godotengine/godot/pull/79917)). - Automatically add path to built-in scripts ([GH-79920](https://github.com/godotengine/godot/pull/79920)). - Sort system font menu in Inspector ([GH-79928](https://github.com/godotengine/godot/pull/79928)). - Fix out of bounds access when updating current scene ([GH-79945](https://github.com/godotengine/godot/pull/79945)). - Uncollapse favorites by default in the editor FileSystem dock ([GH-79971](https://github.com/godotengine/godot/pull/79971)). - Reverse condition for skipping directories ([GH-79984](https://github.com/godotengine/godot/pull/79984)). - Fix escaping issues with POT generator ([GH-80058](https://github.com/godotengine/godot/pull/80058)). - Fix API hash related crash in `EditorSettings` ([GH-80089](https://github.com/godotengine/godot/pull/80089)). - Add UndoRedo icon ([GH-80102](https://github.com/godotengine/godot/pull/80102)). - Add FileAccess and DirAccess icons ([GH-80103](https://github.com/godotengine/godot/pull/80103)). - Add path to missing import texture metadata to error message ([GH-80107](https://github.com/godotengine/godot/pull/80107)). - Add an icon to the Performance object ([GH-80113](https://github.com/godotengine/godot/pull/80113)). - Optimize and fix up some SVGs ([GH-80119](https://github.com/godotengine/godot/pull/80119)). - Add ShaderInclude class icon ([GH-80129](https://github.com/godotengine/godot/pull/80129)). - Use the gray color for all abstract classes ([GH-80184](https://github.com/godotengine/godot/pull/80184)). - Horizontal split view for Filesystem Dock ([GH-80241](https://github.com/godotengine/godot/pull/80241)). - Fix menu items that trigger secondary interface missing ellipsis ([GH-80355](https://github.com/godotengine/godot/pull/80355)). - Improve Signal Dock for script classes ([GH-80411](https://github.com/godotengine/godot/pull/80411)). - Add custom color support to project folders ([GH-80440](https://github.com/godotengine/godot/pull/80440)). - [Editor Log] Clear rich print tags only after the last line ([GH-80476](https://github.com/godotengine/godot/pull/80476)). - Extract editor scene tabs into their own component ([GH-80490](https://github.com/godotengine/godot/pull/80490)). - Fixes Scene corruption when child scene is renamed in another directory ([GH-80503](https://github.com/godotengine/godot/pull/80503)). - Avoid unnecessary inspector updates when loading or switching scenes ([GH-80517](https://github.com/godotengine/godot/pull/80517)). - Add EditorStringNames singleton ([GH-80573](https://github.com/godotengine/godot/pull/80573)). - Add CurveXYZTexture icon ([GH-80598](https://github.com/godotengine/godot/pull/80598)). - Fix crash on exit where `TileSet` calls destroyed `TileSetAtlasSourceEditor` ([GH-80607](https://github.com/godotengine/godot/pull/80607)). - Fix `TileMapEditorPlugin` crash by storing tilemap ID instead of pointer ([GH-80610](https://github.com/godotengine/godot/pull/80610)). - Add PortableCompressedTexture2D icon ([GH-80659](https://github.com/godotengine/godot/pull/80659)). - Make the NavigationAgent3D icon more readable ([GH-80661](https://github.com/godotengine/godot/pull/80661)). - Recurse into resources to check for changed node paths ([GH-80721](https://github.com/godotengine/godot/pull/80721)). - Add a RegEx icon ([GH-80724](https://github.com/godotengine/godot/pull/80724)). - Don't cache script signal descriptions ([GH-80726](https://github.com/godotengine/godot/pull/80726)). - Disable translation of root name on scene creation ([GH-80811](https://github.com/godotengine/godot/pull/80811)). - Avoid creating any useless undo action when dragging nodes in place ([GH-80817](https://github.com/godotengine/godot/pull/80817)). - Unedit nodes early when closing scene tab ([GH-80849](https://github.com/godotengine/godot/pull/80849)). - Save "Show Built-In Actions" state to project metadata ([GH-80879](https://github.com/godotengine/godot/pull/80879)). - Differentiate between core and editor-only singletons ([GH-80962](https://github.com/godotengine/godot/pull/80962)). - Cleanup some `GLOBAL_DEF`s ([GH-80972](https://github.com/godotengine/godot/pull/80972)). - Add a property hint range to Auto Refresh Interval editor setting ([GH-80975](https://github.com/godotengine/godot/pull/80975)). - Display time of last save in the unsaved changes confirmation editor dialog ([GH-80976](https://github.com/godotengine/godot/pull/80976)). - Fix paste value emptying an array on some right click location ([GH-80977](https://github.com/godotengine/godot/pull/80977)). - Move the new RegEx icons into their respective module ([GH-80998](https://github.com/godotengine/godot/pull/80998)). - FileSystemDock: Don't update current path on rename when file list has focus ([GH-81007](https://github.com/godotengine/godot/pull/81007)). - Improve warnings when running scripts in the editor ([GH-81022](https://github.com/godotengine/godot/pull/81022)). - Properly remember custom text color in scene tree ([GH-81061](https://github.com/godotengine/godot/pull/81061)). - Fix Quick Open not opening binary resources ([GH-81068](https://github.com/godotengine/godot/pull/81068)). - Refactor disabling scene tab context menu options ([GH-81072](https://github.com/godotengine/godot/pull/81072)). - Prevent creating any type of file with a leading dot ([GH-81075](https://github.com/godotengine/godot/pull/81075)). - Signal Connection Dock improvements ([GH-81092](https://github.com/godotengine/godot/pull/81092)). - Fix a crash when built-in script is not saved and have syntax error ([GH-81156](https://github.com/godotengine/godot/pull/81156)). - Use `ui_text_submit` instead of `ui_accept` to confirm and close text prompts ([GH-81189](https://github.com/godotengine/godot/pull/81189)). - Inspector and Signal docks improvements ([GH-81221](https://github.com/godotengine/godot/pull/81221)). - Fix `EditorFileDialog` clears the file name on changing directory ([GH-81226](https://github.com/godotengine/godot/pull/81226)). - Fix clamping logic in `EditorSpinSlider` ([GH-81278](https://github.com/godotengine/godot/pull/81278)). - Show doc tooltips when hovering properties in the theme editor ([GH-81284](https://github.com/godotengine/godot/pull/81284)). - Change precedence in rules to make location after proper casing ([GH-81304](https://github.com/godotengine/godot/pull/81304)). - Fix TextFile not reloading when changed from external editors ([GH-81319](https://github.com/godotengine/godot/pull/81319)). - Check the native base of scripts when resolving icons ([GH-81336](https://github.com/godotengine/godot/pull/81336)). - Fix saving editor folder colors ([GH-81344](https://github.com/godotengine/godot/pull/81344)). - Avoid text substitution in EditorHelp messages ([GH-81346](https://github.com/godotengine/godot/pull/81346)). - Update folder colors when moving or renaming ([GH-81380](https://github.com/godotengine/godot/pull/81380)). - Rearrange "Main Menu > Help" items ([GH-81399](https://github.com/godotengine/godot/pull/81399)). - Remove leftover debug print in `FileSystemDock` ([GH-81407](https://github.com/godotengine/godot/pull/81407)). - Fix property array tooltip shows wrong ID on later pages ([GH-81408](https://github.com/godotengine/godot/pull/81408)). - Fix bugs of copying scene root node or pasting node as scene root ([GH-81415](https://github.com/godotengine/godot/pull/81415)). - Expose `EditorInspector::get_edited_object` to GDScript ([GH-81425](https://github.com/godotengine/godot/pull/81425)). - Fix unexpected behaviors of using Duplicate To on folders ([GH-81437](https://github.com/godotengine/godot/pull/81437)). - Fix FindReplaceBar losing focus too early ([GH-81450](https://github.com/godotengine/godot/pull/81450)). - Ignore empty lines when uncommenting code ([GH-81486](https://github.com/godotengine/godot/pull/81486)). - SceneTreeDock: Avoid changing the currently edited object when attaching a script ([GH-81510](https://github.com/godotengine/godot/pull/81510)). - Allow contextual plugins to persist temporarily ([GH-81523](https://github.com/godotengine/godot/pull/81523)). - Improve undo action names ([GH-81569](https://github.com/godotengine/godot/pull/81569)). - Make editor support `--fullscreen` command-line argument ([GH-81608](https://github.com/godotengine/godot/pull/81608)). - Add XML files to default TextFile extensions in the editor ([GH-81625](https://github.com/godotengine/godot/pull/81625)). - Avoid resetting the code completion popup excessively ([GH-81633](https://github.com/godotengine/godot/pull/81633)). - Fix dependency handling on move or rename in the filesystem dock ([GH-81657](https://github.com/godotengine/godot/pull/81657)). - Don't paste nodes as sibling of scene root ([GH-81673](https://github.com/godotengine/godot/pull/81673)). - Clarify filtering by node type and group in the Scene tree dock ([GH-81675](https://github.com/godotengine/godot/pull/81675)). - Create a field when Ctrl-dropping a resource into the code editor ([GH-81708](https://github.com/godotengine/godot/pull/81708)). - Make LineEdit secret character easier to change and enter ([GH-81724](https://github.com/godotengine/godot/pull/81724)). - Fix folder moving in file system dock ([GH-81725](https://github.com/godotengine/godot/pull/81725)). - Fix internal `CONNECT_INHERITED` being saved in PackedScene & Make Local ([GH-81737](https://github.com/godotengine/godot/pull/81737)). - Fix Connection dock's popups always allowing disconnect ([GH-81750](https://github.com/godotengine/godot/pull/81750)). - Change icon for position key ([GH-81751](https://github.com/godotengine/godot/pull/81751)). - Add Ctrl+P as shortcut to quick open files in addition to Shift+Alt+O ([GH-81770](https://github.com/godotengine/godot/pull/81770)). - Make editor camera speed indicator use `m/s` and `m` ([GH-81810](https://github.com/godotengine/godot/pull/81810)). - Fix grayed out paint icons ([GH-81813](https://github.com/godotengine/godot/pull/81813)). - Add CanvasTexture icon ([GH-81834](https://github.com/godotengine/godot/pull/81834)). - Make UIDs clickable in the script editor ([GH-81927](https://github.com/godotengine/godot/pull/81927)). - Improve the Torus icons ([GH-81978](https://github.com/godotengine/godot/pull/81978)). - While dragging files don't move not selected cursor item in filesystem-dock ([GH-82045](https://github.com/godotengine/godot/pull/82045)). - Revamp how documentation tooltips work ([GH-82051](https://github.com/godotengine/godot/pull/82051)). - Fix several issues with renaming in FileSystem dock ([GH-82075](https://github.com/godotengine/godot/pull/82075)). - Fix skeleton 3d editor's toolbar ui deleted from wrong container ([GH-82131](https://github.com/godotengine/godot/pull/82131)). - Fix leak when calling `remove_control_from_menu_panel` ([GH-82171](https://github.com/godotengine/godot/pull/82171)). - Fix CurveEdit crash when dragging the curve if it is null ([GH-82181](https://github.com/godotengine/godot/pull/82181)). - Add call validation to CommandPalette ([GH-82194](https://github.com/godotengine/godot/pull/82194)). - Remove the separator from ItemList's thumbnails mode ([GH-82236](https://github.com/godotengine/godot/pull/82236)). - Fix missing dependency warning popup ([GH-82244](https://github.com/godotengine/godot/pull/82244)). - Fix can't unset exported typed array element when the type is set to Node ([GH-82287](https://github.com/godotengine/godot/pull/82287)). - Fix ScriptCreateDialog not accepting on submit ([GH-82328](https://github.com/godotengine/godot/pull/82328)). - Add error checks for DirAccess creation ([GH-82347](https://github.com/godotengine/godot/pull/82347)). - Color match editor log toggles and flat pressed buttons ([GH-82365](https://github.com/godotengine/godot/pull/82365)). - Fix submenus deleted accidentally ([GH-82371](https://github.com/godotengine/godot/pull/82371)). - Fix leak when closing theme editor preview tabs ([GH-82442](https://github.com/godotengine/godot/pull/82442)). - Make terrains peering bit property names translatable ([GH-82509](https://github.com/godotengine/godot/pull/82509)). - Don't remove favorite files in EditorFileDialog ([GH-82537](https://github.com/godotengine/godot/pull/82537)). - Use theme icon size when calculating category minimum size ([GH-82540](https://github.com/godotengine/godot/pull/82540)). - Add more context to some `Window` errors ([GH-82590](https://github.com/godotengine/godot/pull/82590)). - "Whole Words" search can detect word boundaries inside the search term ([GH-82694](https://github.com/godotengine/godot/pull/82694)). - Search terms are now highlighted when the bar opens with a selection ([GH-82707](https://github.com/godotengine/godot/pull/82707)). - Fix node icons appearing too big in some cases ([GH-82728](https://github.com/godotengine/godot/pull/82728)). - Fix loading floating dock layout ([GH-82742](https://github.com/godotengine/godot/pull/82742)). - Removes extents to size conversion ([GH-82754](https://github.com/godotengine/godot/pull/82754)). - Fix checking the visibility condition of selected file in the Godot editor's dock ([GH-82806](https://github.com/godotengine/godot/pull/82806)). - Fix unsaved changes not getting discarded ([GH-82847](https://github.com/godotengine/godot/pull/82847)). - Provide translation strings for folder colors ([GH-82858](https://github.com/godotengine/godot/pull/82858)). - Fix debugger behavior with multi-session debugging ([GH-82868](https://github.com/godotengine/godot/pull/82868)). - Disable disconnect button for inherited signals ([GH-82875](https://github.com/godotengine/godot/pull/82875)). - Fix garbled text in editor toasters ([GH-82913](https://github.com/godotengine/godot/pull/82913)). - Don't apply frame delay project setting to the editor ([GH-82929](https://github.com/godotengine/godot/pull/82929)). - Tweak metadata property tooltip to avoid being misleading ([GH-82940](https://github.com/godotengine/godot/pull/82940)). - Fix dependency menu not showing up if scene failed to load ([GH-83024](https://github.com/godotengine/godot/pull/83024)). - Fix `EditorFileSystemDirectory::get_file_deps()` may return wrong result ([GH-83081](https://github.com/godotengine/godot/pull/83081)). - Fix some issues with `EditorHelpTooltip` ([GH-83094](https://github.com/godotengine/godot/pull/83094)). - Fix highlight rect in "Whole search" being slightly offset ([GH-83101](https://github.com/godotengine/godot/pull/83101)). - Don't auto translate theme type list ([GH-83177](https://github.com/godotengine/godot/pull/83177)). - Project Manager: Open project when "Enter" is pressed when the search box is focused ([GH-83210](https://github.com/godotengine/godot/pull/83210)). - Disable port name auto translation in Visual Shader editor ([GH-83233](https://github.com/godotengine/godot/pull/83233)). - Fix saving wrong edited scene state when switching scene tabs ([GH-83251](https://github.com/godotengine/godot/pull/83251)). - Don't try updating wrong NodePaths in resources ([GH-83263](https://github.com/godotengine/godot/pull/83263)). - Keep focus on floating window when showing ProgressDialog ([GH-83290](https://github.com/godotengine/godot/pull/83290)). - Fix FindReplaceBar focus problems ([GH-83335](https://github.com/godotengine/godot/pull/83335)). - Remove toggling of unique names in subscenes ([GH-83370](https://github.com/godotengine/godot/pull/83370)). - Fix multiple comment delimiter break toggle comment shortcut ([GH-83382](https://github.com/godotengine/godot/pull/83382)). - Disallow 'Make Local' command on inherited nodes ([GH-83386](https://github.com/godotengine/godot/pull/83386)). - Disable "Edit Transitions..." item if no animations are present ([GH-83402](https://github.com/godotengine/godot/pull/83402)). - Set `icon_max_width` in the ConnectionsDock tree ([GH-83447](https://github.com/godotengine/godot/pull/83447)). - Fix close button in FindReplaceBar ([GH-83459](https://github.com/godotengine/godot/pull/83459)). - Prevent crash when creating custom file tooltip ([GH-83487](https://github.com/godotengine/godot/pull/83487)). - Mesh instance UV2 unwrapping improvements ([GH-83498](https://github.com/godotengine/godot/pull/83498)). - Fix StringName leaks in GDExtension, core, and editor themes ([GH-83562](https://github.com/godotengine/godot/pull/83562)). - Enable new addon after hiding ProjectSettings ([GH-83576](https://github.com/godotengine/godot/pull/83576)). - Fix ownership bugs in node copy and pasting ([GH-83596](https://github.com/godotengine/godot/pull/83596)). - Support duplication of foreign nodes ([GH-83597](https://github.com/godotengine/godot/pull/83597)). - Fix crash on recovered orphaned nodes ([GH-83604](https://github.com/godotengine/godot/pull/83604)). - Fix StringName leaks in VariantParser ([GH-83619](https://github.com/godotengine/godot/pull/83619)). - Improve threading in ClassDB and EditorHelp ([GH-83695](https://github.com/godotengine/godot/pull/83695)). - Fix wrong shader rename in 3-to-4 project converter ([GH-83708](https://github.com/godotengine/godot/pull/83708)). - Clamp the height of description text for property selectors ([GH-83745](https://github.com/godotengine/godot/pull/83745)). - Fix "as" capitalization in editor strings ([GH-83815](https://github.com/godotengine/godot/pull/83815)). - Remove margins from editor scrollbars ([GH-83868](https://github.com/godotengine/godot/pull/83868)). - Fix potential crash on failed move ([GH-83937](https://github.com/godotengine/godot/pull/83937)). - Use Hashset for dependency list when moving ([GH-83941](https://github.com/godotengine/godot/pull/83941)). - Limit custom icons size in various editor widgets ([GH-84011](https://github.com/godotengine/godot/pull/84011)). - Add read-only info to resource embedded in other scenes ([GH-84048](https://github.com/godotengine/godot/pull/84048)). - Ignore path error for built-in scripts/shaders ([GH-84077](https://github.com/godotengine/godot/pull/84077)). - Change dropdown type filter from Texture to Texture2D in certain nodes ([GH-84113](https://github.com/godotengine/godot/pull/84113)). - Fix file rename crash after toggling split mode ([GH-84217](https://github.com/godotengine/godot/pull/84217)). - Fix crash on rename collision in thumbnail grid ([GH-84218](https://github.com/godotengine/godot/pull/84218)). - Make remote inspector groups not foldable ([GH-84257](https://github.com/godotengine/godot/pull/84257)). - Automatically pick the Android SDK path using environment variables ([GH-84285](https://github.com/godotengine/godot/pull/84285)). - Fix pressing save in Import Defaults not working ([GH-84291](https://github.com/godotengine/godot/pull/84291)). - Disconnect `EditorNode` from file dialogs on destruction ([GH-84302](https://github.com/godotengine/godot/pull/84302)). - Fix CSGShape debug_collision_shape crash ([GH-84338](https://github.com/godotengine/godot/pull/84338)). - Polish & fix editor help cache generation ([GH-84354](https://github.com/godotengine/godot/pull/84354)). - Fix inverted condition when unwrapping lightmap ([GH-84374](https://github.com/godotengine/godot/pull/84374)). - Fix engine configuration icons using old convention ([GH-84404](https://github.com/godotengine/godot/pull/84404)). - Tweak FastNoiseLite property hints for better slider usability ([GH-84494](https://github.com/godotengine/godot/pull/84494)). - Fix pressing Enter being ignored in "Create Shader" dialog ([GH-84539](https://github.com/godotengine/godot/pull/84539)). - Fix for stopping the Undo History being desynchronized from actual Undo queue ([GH-84557](https://github.com/godotengine/godot/pull/84557)). - Correctly set up shortcut context in the shader editor ([GH-84614](https://github.com/godotengine/godot/pull/84614)). - Save scene when saving built-in resource ([GH-84630](https://github.com/godotengine/godot/pull/84630)). - Abort threaded preview generators on exit ([GH-84716](https://github.com/godotengine/godot/pull/84716)). - Fix texture region editor not selecting restored snap mode ([GH-84762](https://github.com/godotengine/godot/pull/84762)). - Reduced output spam from rapid property changes ([GH-84795](https://github.com/godotengine/godot/pull/84795)). - Remove EditorFileDialog warning when skipping project directories ([GH-84797](https://github.com/godotengine/godot/pull/84797)). - macOS: Cleanup default GL driver setting ([GH-84929](https://github.com/godotengine/godot/pull/84929)). - Make script/shader editor save shortcuts unique again ([GH-84931](https://github.com/godotengine/godot/pull/84931)). - Provide more context when scene fails to load ([GH-85083](https://github.com/godotengine/godot/pull/85083)). - Add Save As... option to EditorResourcePicker ([GH-85150](https://github.com/godotengine/godot/pull/85150)). - Avoid saving scene while already saving the scene ([GH-85154](https://github.com/godotengine/godot/pull/85154)). - Fix project name being overwritten every time `show_dialog` is called ([GH-85169](https://github.com/godotengine/godot/pull/85169)). - Rework the surface upgrade tool to inform users without blocking ([GH-85222](https://github.com/godotengine/godot/pull/85222)). - Fix crash caused by conflicting menu option IDs ([GH-85227](https://github.com/godotengine/godot/pull/85227)). - Suppress surface upgrade warnings when showing SurfaceUpgradeTool warning ([GH-85249](https://github.com/godotengine/godot/pull/85249)). - Save and restore previous window mode when toggling full-screen ([GH-85427](https://github.com/godotengine/godot/pull/85427)). - Disable a prohibitively slow code branch when reparenting nodes ([GH-85517](https://github.com/godotengine/godot/pull/85517)). #### Export - Add a "version" project setting and use it in new export presets ([GH-35555](https://github.com/godotengine/godot/pull/35555)). - Implement iOS one-click deploy ([GH-70662](https://github.com/godotengine/godot/pull/70662)). - Add options to show icon in Android TV and run app as Android launcher ([GH-78164](https://github.com/godotengine/godot/pull/78164)). - Add a button in the export dialog to fix missing texture formats ([GH-78457](https://github.com/godotengine/godot/pull/78457)). - iOS: Add `export_project_only` flag ([GH-78641](https://github.com/godotengine/godot/pull/78641)). - Re-architect how Android plugins are packaged and handled at export time ([GH-78958](https://github.com/godotengine/godot/pull/78958)). - Fix export options of scripted `EditorExportPlugin`s ([GH-79025](https://github.com/godotengine/godot/pull/79025)). - Android: Add option to always use WiFi to connect to remote debug ([GH-79504](https://github.com/godotengine/godot/pull/79504)). - Improve headings for the export mode in the Export dialog ([GH-79725](https://github.com/godotengine/godot/pull/79725)). - [macOS Export] Disable unpacked .app bundle export on Windows ([GH-79950](https://github.com/godotengine/godot/pull/79950)). - Fix Windows console wrapper and icon being swapped ([GH-80357](https://github.com/godotengine/godot/pull/80357)). - Add export setting to control whether to show the Godot app in the app library ([GH-80569](https://github.com/godotengine/godot/pull/80569)). - Fix redundant enter tree notification in project export texture format ([GH-80967](https://github.com/godotengine/godot/pull/80967)). - [iOS export] Switch export target extension based on export type ([GH-81365](https://github.com/godotengine/godot/pull/81365)). - Expose `EditorExportPlatform::get_os_name()` ([GH-81430](https://github.com/godotengine/godot/pull/81430)). - Fix `SubViewport` with `UPDATE_WHEN_VISIBLE` not working properly in exported project ([GH-81607](https://github.com/godotengine/godot/pull/81607)). - [macOS export] Fix GDExtension framework `+x` flag errors, allow recursive signing on non macOS platform ([GH-81969](https://github.com/godotengine/godot/pull/81969)). - Fix TextServer data export ([GH-82103](https://github.com/godotengine/godot/pull/82103)). - iOS: Fix build on Xcode 14 and older ([GH-83088](https://github.com/godotengine/godot/pull/83088)). - macOS: Remove deprecated altool notarization support, disable rcodesign for C# version ([GH-83482](https://github.com/godotengine/godot/pull/83482)). - Use "version" project setting as macOS/iOS "short_version" fallback ([GH-83686](https://github.com/godotengine/godot/pull/83686)). - Improve app / file version validation ([GH-84296](https://github.com/godotengine/godot/pull/84296)). - [macOS export] Improve icon generation ([GH-84521](https://github.com/godotengine/godot/pull/84521)). - Preserve the output from the gradle build command ([GH-84779](https://github.com/godotengine/godot/pull/84779)). - Prevent the surface upgrade tool from running during export ([GH-85136](https://github.com/godotengine/godot/pull/85136)). - iOS: Check if Xcode is installed in one-click deploy code ([GH-85168](https://github.com/godotengine/godot/pull/85168)). #### GDExtension - Fix GDExtension classes derived from abstract GDExtension classes always being registered as abstract ([GH-67512](https://github.com/godotengine/godot/pull/67512)). - Add GDExtension support for OpenXR extension wrappers ([GH-68259](https://github.com/godotengine/godot/pull/68259)). - Allow GDExtension to register unexposed classes ([GH-70329](https://github.com/godotengine/godot/pull/70329)). - Set vararg methods' ptrcall of builtin classes, and let them can be called without arguments ([GH-76047](https://github.com/godotengine/godot/pull/76047)). - Add GDExtension function to construct StringName directly from `char*` ([GH-78580](https://github.com/godotengine/godot/pull/78580)). - Allow implementing `get_class_category` in GDExtension ([GH-78995](https://github.com/godotengine/godot/pull/78995)). - Allow CallableCustom objects to be created from GDExtensions ([GH-79005](https://github.com/godotengine/godot/pull/79005)). - Allow resizing Strings from GDExtension ([GH-79156](https://github.com/godotengine/godot/pull/79156)). - Prevent GDExtensions from trying to remove editor plugins at shutdown ([GH-79492](https://github.com/godotengine/godot/pull/79492)). - Fix `_get_property_list` not working correctly in parent classes ([GH-79683](https://github.com/godotengine/godot/pull/79683)). - Add `_bind_compatibility_methods` to Object ([GH-79702](https://github.com/godotengine/godot/pull/79702)). - Fix incorrect virtual function in `VideoStream.set_paused` ([GH-79710](https://github.com/godotengine/godot/pull/79710)). - Add support for indexed properties in GDExtension ([GH-79763](https://github.com/godotengine/godot/pull/79763)). - Add `get_script_instance` to GDExtension ([GH-80040](https://github.com/godotengine/godot/pull/80040)). - `PtrToArg::convert()` uses const-reference where possible ([GH-80075](https://github.com/godotengine/godot/pull/80075)). - Fix or workaround recent extension API compatibility issues ([GH-80168](https://github.com/godotengine/godot/pull/80168)). - Copy DLL to a temp file before opening ([GH-80188](https://github.com/godotengine/godot/pull/80188)). - CI: Make extension API compatibility check mandatory ([GH-80220](https://github.com/godotengine/godot/pull/80220)). - Implement reloading of GDExtensions ([GH-80284](https://github.com/godotengine/godot/pull/80284)). - Add compatibility notice after #78266 ([GH-80374](https://github.com/godotengine/godot/pull/80374)). - Expose PlaceHolderScriptInstance to GDExtension ([GH-80394](https://github.com/godotengine/godot/pull/80394)). - Fix version check for GDExtension ([GH-80591](https://github.com/godotengine/godot/pull/80591)). - Use `String::resize()` and `CharString` in `text_server_adv` again ([GH-80642](https://github.com/godotengine/godot/pull/80642)). - Add functions for non-ptr style virtual calls in GDExtension ([GH-80671](https://github.com/godotengine/godot/pull/80671)). - SCons: Fix ThorVG build option in TextServers with #80095 ([GH-80713](https://github.com/godotengine/godot/pull/80713)). - Remove DLL copy if it fails to load ([GH-80720](https://github.com/godotengine/godot/pull/80720)). - Godot Android plugin re-architecture ([GH-80740](https://github.com/godotengine/godot/pull/80740)). - Exclude unexposed classes from the `extension_api.json` ([GH-80852](https://github.com/godotengine/godot/pull/80852)). - Fix overriding `_export_begin`, `_export_file` and `_export_end` from GDExtension ([GH-80999](https://github.com/godotengine/godot/pull/80999)). - Allocate `GDExtensionScriptInstanceInfo2` for compatibility on the heap to prevent crash ([GH-81206](https://github.com/godotengine/godot/pull/81206)). - Use godot-cpp 4.1 for the "Godot CPP" CI workflow to prevent circular dependency ([GH-81238](https://github.com/godotengine/godot/pull/81238)). - fix `bool` unknown in C ([GH-81247](https://github.com/godotengine/godot/pull/81247)). - Allow implementing `ScriptInstance::validate_property()` from GDExtension ([GH-81261](https://github.com/godotengine/godot/pull/81261)). - Fix bindings of `PhysicsServer3DRenderingServerHandler` ([GH-81298](https://github.com/godotengine/godot/pull/81298)). - Add compatibility methods for RenderingDevice BarrierMask ([GH-81356](https://github.com/godotengine/godot/pull/81356)). - Allow implementing `Object::_validate_property()` from GDExtension ([GH-81515](https://github.com/godotengine/godot/pull/81515)). - Fix method hashes with default arguments ([GH-81521](https://github.com/godotengine/godot/pull/81521)). - Delete left-over DLL copy before making a new copy ([GH-81576](https://github.com/godotengine/godot/pull/81576)). - Expose `texture_create_from_extension` to GDExtension ([GH-82168](https://github.com/godotengine/godot/pull/82168)). - Remove redundant method bind hash check ([GH-82191](https://github.com/godotengine/godot/pull/82191)). - Optionally include documentation in GDExtension API dump ([GH-82331](https://github.com/godotengine/godot/pull/82331)). - Fix type of `notification_func` ([GH-82332](https://github.com/godotengine/godot/pull/82332)). - Moved `face_index` field in 3D `RayResult` to end of struct ([GH-82403](https://github.com/godotengine/godot/pull/82403)). - Fix inconsistent `last_modified_time` handling in GDExtension ([GH-82603](https://github.com/godotengine/godot/pull/82603)). - Don't deprecate old method of getting script category ([GH-82682](https://github.com/godotengine/godot/pull/82682)). - Fixes to allow object-less callables throughout Godot ([GH-82695](https://github.com/godotengine/godot/pull/82695)). - Web: Catch using GDExtensions in a non-dlink build ([GH-82790](https://github.com/godotengine/godot/pull/82790)). - Convert `validated_call()` to `ptrcall()` (rather than `call()`) ([GH-82794](https://github.com/godotengine/godot/pull/82794)). - Expose `Object::free_instance_binding()` to GDExtension ([GH-82799](https://github.com/godotengine/godot/pull/82799)). - Resolve relative icon paths for GDExtensions ([GH-82842](https://github.com/godotengine/godot/pull/82842)). - Fix extensions loading/initializing even when entry point fails ([GH-82861](https://github.com/godotengine/godot/pull/82861)). - Remove I/O error popup when failing to load/unload extension ([GH-82907](https://github.com/godotengine/godot/pull/82907)). - On Linux, favor local symbols when loading a shared library ([GH-82973](https://github.com/godotengine/godot/pull/82973)). - Use correct return pointer for validated calls that return `Variant` ([GH-83054](https://github.com/godotengine/godot/pull/83054)). - Fix incorrect error message about vararg methods ([GH-83107](https://github.com/godotengine/godot/pull/83107)). - Fix missing editor singletons when dumping extension api ([GH-83239](https://github.com/godotengine/godot/pull/83239)). - Prevent issues with the editor trying to reload GDExtensions through its usual mechanism ([GH-83285](https://github.com/godotengine/godot/pull/83285)). - Add brief description in GDExtension API dump with docs ([GH-83318](https://github.com/godotengine/godot/pull/83318)). - Fix comment in `gdextension_interface.h` ([GH-83415](https://github.com/godotengine/godot/pull/83415)). - Allow coexistence of GDScript and GDExtension virtual methods in the same object ([GH-83583](https://github.com/godotengine/godot/pull/83583)). - Add `path` option to `ScriptLanguageExtension::_validate` ([GH-83588](https://github.com/godotengine/godot/pull/83588)). - Fix `variant_iter_get()` actually calling `iter_next()` ([GH-83681](https://github.com/godotengine/godot/pull/83681)). - Fixed error on loading extensions ([GH-83734](https://github.com/godotengine/godot/pull/83734)). - Use `ObjectID` when creating custom callable ([GH-83800](https://github.com/godotengine/godot/pull/83800)). - Linux: Disable `RTLD_DEEPBIND` mode for `dlopen()` in sanitizer builds ([GH-84210](https://github.com/godotengine/godot/pull/84210)). - Save and compare modification times separately for reload ([GH-84315](https://github.com/godotengine/godot/pull/84315)). - [iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks ([GH-84493](https://github.com/godotengine/godot/pull/84493)). - Change `GDExtension`'s `library_path` back to an absolute path ([GH-84620](https://github.com/godotengine/godot/pull/84620)). - Remove Android specific abis from the export preset feature list ([GH-84720](https://github.com/godotengine/godot/pull/84720)). - Check that `GDExtensionCompatHashes` are valid when generating `extension_api.json` ([GH-84973](https://github.com/godotengine/godot/pull/84973)). - iOS: Fix GDExtension init callback array reallocation ([GH-85216](https://github.com/godotengine/godot/pull/85216)). #### GDScript - Highlight doc comments in a different color ([GH-72751](https://github.com/godotengine/godot/pull/72751)). - Fix jumping to function definition using `Ctrl+LMB` or the "Lookup Symbol" button ([GH-73196](https://github.com/godotengine/godot/pull/73196)). - Improve GDScript identifier tokenization ([GH-73226](https://github.com/godotengine/godot/pull/73226)). - Add code region folding to CodeEdit ([GH-74843](https://github.com/godotengine/godot/pull/74843)). - Add raw string literals (r-strings) ([GH-74995](https://github.com/godotengine/godot/pull/74995)). - Show script errors from depended scripts ([GH-75216](https://github.com/godotengine/godot/pull/75216)). - Fix for not being able to ignore shadowing warnings on class scope ([GH-75620](https://github.com/godotengine/godot/pull/75620)). - Add a script method to get its class icon ([GH-75656](https://github.com/godotengine/godot/pull/75656)). - Improve call analysis ([GH-75988](https://github.com/godotengine/godot/pull/75988)). - Support threads in the script debugger ([GH-76582](https://github.com/godotengine/godot/pull/76582)). - Fix conflict between property and group names ([GH-78254](https://github.com/godotengine/godot/pull/78254)). - Add error message when a GDScript resource fails to load ([GH-78540](https://github.com/godotengine/godot/pull/78540)). - Check `get_node()` shorthand in static functions ([GH-78552](https://github.com/godotengine/godot/pull/78552)). - Editor: Remove unused Class Name field from Create Script dialog ([GH-78573](https://github.com/godotengine/godot/pull/78573)). - Fix incorrect error message for utility functions ([GH-78882](https://github.com/godotengine/godot/pull/78882)). - Add `@deprecated` and `@experimental` doc comment tags ([GH-78941](https://github.com/godotengine/godot/pull/78941)). - Fix regression with GDScript enum descriptions now showing up in documentation ([GH-78953](https://github.com/godotengine/godot/pull/78953)). - Add static analysis error reporting in `GDScriptCache::get_full_script()` ([GH-79163](https://github.com/godotengine/godot/pull/79163)). - Make onready variables created from dropping nodes include custom types ([GH-79198](https://github.com/godotengine/godot/pull/79198)). - Solve `_populate_class_members()` cyclic dependency problem ([GH-79205](https://github.com/godotengine/godot/pull/79205)). - Properly track extents of constants ([GH-79301](https://github.com/godotengine/godot/pull/79301)). - Load global classes when running debug tests ([GH-79425](https://github.com/godotengine/godot/pull/79425)). - Fix subscript resolution for constant non-metatypes ([GH-79510](https://github.com/godotengine/godot/pull/79510)). - Change GDScript tests to use InstancePlaceholder as the example abstract class ([GH-79524](https://github.com/godotengine/godot/pull/79524)). - Highlight comment markers (`TODO`, `FIXME`, etc.) ([GH-79761](https://github.com/godotengine/godot/pull/79761)). - Fix bug with identifier shadowed below in current scope ([GH-79880](https://github.com/godotengine/godot/pull/79880)). - Replace ptrcalls on MethodBind to validated calls ([GH-79893](https://github.com/godotengine/godot/pull/79893)). - Add validation for `@export_node_path` annotation arguments ([GH-79935](https://github.com/godotengine/godot/pull/79935)). - Optimize operators by assuming the types ([GH-79990](https://github.com/godotengine/godot/pull/79990)). - Add constant string support for POT generator ([GH-80020](https://github.com/godotengine/godot/pull/80020)). - Implement pattern guards for match statement ([GH-80085](https://github.com/godotengine/godot/pull/80085)). - Fix regression with native signal not found ([GH-80165](https://github.com/godotengine/godot/pull/80165)). - Add static typing for `for` loop variable ([GH-80247](https://github.com/godotengine/godot/pull/80247)). - Assign temporary path to preloaded resources ([GH-80281](https://github.com/godotengine/godot/pull/80281)). - Fix completion option location not found ([GH-80283](https://github.com/godotengine/godot/pull/80283)). - Allow mixed indentation on blank lines ([GH-80365](https://github.com/godotengine/godot/pull/80365)). - Fix `get_method` from named lambda ([GH-80506](https://github.com/godotengine/godot/pull/80506)). - Fix "Identifier not found" error when accessing inner class from inside ([GH-80510](https://github.com/godotengine/godot/pull/80510)). - Fix superfluous `"` in error message ([GH-80568](https://github.com/godotengine/godot/pull/80568)). - Check if any global script class is shadowed by a variable ([GH-80587](https://github.com/godotengine/godot/pull/80587)). - Fixes LSP connection error when launched in a separate thread ([GH-80686](https://github.com/godotengine/godot/pull/80686)). - Improve DocGen ([GH-80745](https://github.com/godotengine/godot/pull/80745)). - Fix expected argument count for `Callable` call errors ([GH-80844](https://github.com/godotengine/godot/pull/80844)). - Fix lambda resolution with cyclic references ([GH-80923](https://github.com/godotengine/godot/pull/80923)). - Allow using local constants as types ([GH-80964](https://github.com/godotengine/godot/pull/80964)). - Language Server: Improve hovered symbol resolution, fix renaming bugs, implement reference lookup ([GH-80973](https://github.com/godotengine/godot/pull/80973)). - Fix `_get_debug_tooltip` crash if tooltip string is too large ([GH-81018](https://github.com/godotengine/godot/pull/81018)). - Fix highlighting of hex numbers with separators ([GH-81039](https://github.com/godotengine/godot/pull/81039)). - Fix `get_*_list()` methods return incorrect info ([GH-81079](https://github.com/godotengine/godot/pull/81079)). - Optimize GDScript VM codegen for MSVC ([GH-81200](https://github.com/godotengine/godot/pull/81200)). - Fix subclass methods not inheriting RPC info ([GH-81201](https://github.com/godotengine/godot/pull/81201)). - Fix an error when dragging nodes into built-in scripts because script does not inherit Node ([GH-81299](https://github.com/godotengine/godot/pull/81299)). - Don't make array literal typed in weak type context ([GH-81332](https://github.com/godotengine/godot/pull/81332)). - Add an optional `untyped_declaration` warning ([GH-81355](https://github.com/godotengine/godot/pull/81355)). - Remove `REDUNDANT_FOR_VARIABLE_TYPE` warning ([GH-81440](https://github.com/godotengine/godot/pull/81440)). - Fix compilation of expressions compiling other classes ([GH-81577](https://github.com/godotengine/godot/pull/81577)). - Fix dumping of signal API parameters ([GH-81599](https://github.com/godotengine/godot/pull/81599)). - Fix some lambda bugs ([GH-81605](https://github.com/godotengine/godot/pull/81605)). - Fix lambda hot reloading ([GH-81628](https://github.com/godotengine/godot/pull/81628)). - Fix POT generator crash on assignee with index ([GH-81653](https://github.com/godotengine/godot/pull/81653)). - Fix and improve doc comment parsing ([GH-81699](https://github.com/godotengine/godot/pull/81699)). - Add check for `super()` methods not being implemented ([GH-81808](https://github.com/godotengine/godot/pull/81808)). - LSP: Fix autocomplete quote handling ([GH-81833](https://github.com/godotengine/godot/pull/81833)). - LSP: Add `--lsp-port` as a command line argument ([GH-81844](https://github.com/godotengine/godot/pull/81844)). - Rewrite a small comment in GDScript tokenizer code ([GH-81881](https://github.com/godotengine/godot/pull/81881)). - Make array literal typed if `for` loop variable type is specified ([GH-82030](https://github.com/godotengine/godot/pull/82030)). - GDScript DocGen: Fix and improve appearance of metatypes and values ([GH-82067](https://github.com/godotengine/godot/pull/82067)). - Prevent constructing and inheriting engine singletons ([GH-82098](https://github.com/godotengine/godot/pull/82098)). - Fix `--gdscript-docs` tool failing when autoloads are used in the project ([GH-82116](https://github.com/godotengine/godot/pull/82116)). - Add `INFERRED_DECLARATION` warning ([GH-82139](https://github.com/godotengine/godot/pull/82139)). - Fix duplication of inherited script properties ([GH-82186](https://github.com/godotengine/godot/pull/82186)). - Fix crash with `GDScriptNativeClass` ([GH-82294](https://github.com/godotengine/godot/pull/82294)). - Fix for GDScriptHighlighter dictionaries as function arguments ([GH-82326](https://github.com/godotengine/godot/pull/82326)). - Add return type covariance and parameter type contravariance ([GH-82477](https://github.com/godotengine/godot/pull/82477)). - Improve highlighting of types ([GH-82516](https://github.com/godotengine/godot/pull/82516)). - Fix `UNSAFE_CALL_ARGUMENT` warning for `Variant` constructors ([GH-82547](https://github.com/godotengine/godot/pull/82547)). - Core: Fix `Object::has_method()` for script static methods ([GH-82767](https://github.com/godotengine/godot/pull/82767)). - Fix `native_type` is empty for autoload without script ([GH-82784](https://github.com/godotengine/godot/pull/82784)). - Fix unresolved datatype for incomplete binary operator ([GH-82789](https://github.com/godotengine/godot/pull/82789)). - Add error when exporting node in non `Node`-derived classes ([GH-82843](https://github.com/godotengine/godot/pull/82843)). - Fixes internal Script Editor crash with External Editor active ([GH-82956](https://github.com/godotengine/godot/pull/82956)). - Fix external editor hot reload for GDScript ([GH-82986](https://github.com/godotengine/godot/pull/82986)). - Fix GDScript cache assigning UID as scene path ([GH-83039](https://github.com/godotengine/godot/pull/83039)). - GDScript DocGen: Fix regression with return metatypes ([GH-83049](https://github.com/godotengine/godot/pull/83049)). - Deleting unnecessary include in GDScriptParser ([GH-83050](https://github.com/godotengine/godot/pull/83050)). - Fix modifying base script exports not propagating to derived scripts ([GH-83123](https://github.com/godotengine/godot/pull/83123)). - Add autocompletion for static variables accessed via class ([GH-83150](https://github.com/godotengine/godot/pull/83150)). - Code Editor: Fix regression with using doc comments for code regions ([GH-83216](https://github.com/godotengine/godot/pull/83216)). - Fix unresolved datatype for incomplete expressions ([GH-83257](https://github.com/godotengine/godot/pull/83257)). - Fix grammar typo in GDScript error message ([GH-83455](https://github.com/godotengine/godot/pull/83455)). - Fix non-static call is allowed in static var lambda body ([GH-83486](https://github.com/godotengine/godot/pull/83486)). - Fix `GDScriptCache::get_full_script` eating parsing errors because of early exit ([GH-83540](https://github.com/godotengine/godot/pull/83540)). - Don't optimize division and modulo on debug ([GH-83569](https://github.com/godotengine/godot/pull/83569)). - Fix comment typo in `gdscript_parser.h` ([GH-83792](https://github.com/godotengine/godot/pull/83792)). - SCons: Fix build with GDScript LSP disabled ([GH-84191](https://github.com/godotengine/godot/pull/84191)). - Fix lambda cross-thread dynamics (take 2) ([GH-85248](https://github.com/godotengine/godot/pull/85248)). - Fix GDScript thread-exit routine assuming thread-enter was called ([GH-85432](https://github.com/godotengine/godot/pull/85432)). #### GUI - Add option to allow echo events in menu shortcuts ([GH-36493](https://github.com/godotengine/godot/pull/36493)). - Expose and rename ItemList's `_check_shape_changed` to `force_update_list_size` ([GH-63634](https://github.com/godotengine/godot/pull/63634)). - Add Duplicate Lines shortcut to CodeTextEditor ([GH-66553](https://github.com/godotengine/godot/pull/66553)). - Refactor `mouse_entered` and `mouse_exited` signals ([GH-67791](https://github.com/godotengine/godot/pull/67791)). - Fix cursor behavior for multiselect in Tree while holding CTRL ([GH-71024](https://github.com/godotengine/godot/pull/71024)). - Fix code completion override of home and end keys ([GH-71519](https://github.com/godotengine/godot/pull/71519)). - ItemList: Clarify distinction between disabled and selected in sending signals ([GH-74250](https://github.com/godotengine/godot/pull/74250)). - Add `inner_item_margin_*` Theme constants to the Tree control ([GH-75460](https://github.com/godotengine/godot/pull/75460)). - Expose finding valid focus neighbors of a `Control` by side ([GH-76027](https://github.com/godotengine/godot/pull/76027)). - Fix RichTextLabel character line and paragraph index getters ([GH-76759](https://github.com/godotengine/godot/pull/76759)). - Add a `[pulse]` built-in effect to RichTextLabel ([GH-77117](https://github.com/godotengine/godot/pull/77117)). - Fix unnecessary break when calculating the height of visible lines ([GH-77280](https://github.com/godotengine/godot/pull/77280)). - Prevent disappearance of mouse when SpinBox is hidden while dragging ([GH-77804](https://github.com/godotengine/godot/pull/77804)). - Make it possible to change character transform in RichTextEffect ([GH-77819](https://github.com/godotengine/godot/pull/77819)). - Add `loop` property to VideoStreamPlayer ([GH-77857](https://github.com/godotengine/godot/pull/77857)). - Expose VideoStreamPlayer video length ([GH-77858](https://github.com/godotengine/godot/pull/77858)). - Ensure that `_drop_physics_mouseover` only happens when necessary ([GH-78078](https://github.com/godotengine/godot/pull/78078)). - Use S, V in hue bar of ColorPicker ([GH-78100](https://github.com/godotengine/godot/pull/78100)). - Move registration of `fallbacks` property in the base Font class ([GH-78266](https://github.com/godotengine/godot/pull/78266)). - Add ability to set the tooltip text of a `TreeItem` button ([GH-78393](https://github.com/godotengine/godot/pull/78393)). - Make GraphEdit's cpp virtuals equal to gdscript ([GH-78426](https://github.com/godotengine/godot/pull/78426)). - Fix ColorPicker margin theme property ([GH-78468](https://github.com/godotengine/godot/pull/78468)). - Embedded Popups store their safe_rect in their embedder ([GH-78476](https://github.com/godotengine/godot/pull/78476)). - Fix text overlapping icon in `Tree` ([GH-78756](https://github.com/godotengine/godot/pull/78756)). - Enable `InputEvent`-filtering in `SubViewportContainer` ([GH-78762](https://github.com/godotengine/godot/pull/78762)). - Fix disabled slider highlighting ([GH-78776](https://github.com/godotengine/godot/pull/78776)). - Fix delay on tab resizing when (un)hovering tabs ([GH-78777](https://github.com/godotengine/godot/pull/78777)). - Fix invalid minimum size for translated messages in option button ([GH-78835](https://github.com/godotengine/godot/pull/78835)). - Fix incorrect property names in `FontFile::_get_property_list()` ([GH-78907](https://github.com/godotengine/godot/pull/78907)). - Add compatibility properties to `TouchScreenButton` ([GH-78940](https://github.com/godotengine/godot/pull/78940)). - RTL: Add `pop_all`, `push_context` and `pop_context` methods, and use it for `print_rich` to avoid unclosed tags ([GH-79011](https://github.com/godotengine/godot/pull/79011)). - Move cached values into `color_mode.cpp` and apply fixes to OKHSL ([GH-79037](https://github.com/godotengine/godot/pull/79037)). - Bind missing default value for `RichTextLabel` methods ([GH-79053](https://github.com/godotengine/godot/pull/79053)). - Rename `button_pressed` default signal binding to avoid shadowing ([GH-79064](https://github.com/godotengine/godot/pull/79064)). - Revert "Fix focusloss of non-exclusive `AcceptDialog` with `close_on_escape`" ([GH-79084](https://github.com/godotengine/godot/pull/79084)). - Allow to focus individual tabs in `TabBar`/`TabContainer` ([GH-79104](https://github.com/godotengine/godot/pull/79104)). - Enabled missing Tree title button font and font size theme settings ([GH-79165](https://github.com/godotengine/godot/pull/79165)). - Debug CanvasItem redraw ([GH-79169](https://github.com/godotengine/godot/pull/79169)). - Deselect curve point with RMB on the empty space ([GH-79175](https://github.com/godotengine/godot/pull/79175)). - Add `closed` property to Line2D ([GH-79182](https://github.com/godotengine/godot/pull/79182)). - Update FileDialog button activity when `file_mode` is changed ([GH-79211](https://github.com/godotengine/godot/pull/79211)). - Make `SubViewportContainer` event propagation aware of focused Control ([GH-79248](https://github.com/godotengine/godot/pull/79248)). - HarfBuzz: Update to version 8.0.0 ([GH-79260](https://github.com/godotengine/godot/pull/79260)). - ICU4C: Update to version 73.2 ([GH-79272](https://github.com/godotengine/godot/pull/79272)). - FreeType: Update to version 2.13.1 ([GH-79273](https://github.com/godotengine/godot/pull/79273)). - Check `FLAG_POPUP` to close an AcceptDialog when parent is focused ([GH-79293](https://github.com/godotengine/godot/pull/79293)). - Remove GraphNode's comment property and related functionality ([GH-79307](https://github.com/godotengine/godot/pull/79307)). - Clean up/refactor GraphEdit ([GH-79308](https://github.com/godotengine/godot/pull/79308)). - Clean up/refactor GraphNode and make it more flexible ([GH-79311](https://github.com/godotengine/godot/pull/79311)). - Fix `Tree` performance regression by using cache ([GH-79325](https://github.com/godotengine/godot/pull/79325)). - macOS: Add `about_to_open` and `popup_hide` callback for the global menus ([GH-79361](https://github.com/godotengine/godot/pull/79361)). - Add a default theme for unfocused Windows ([GH-79393](https://github.com/godotengine/godot/pull/79393)). - Fix Button clipping when internal margins exist ([GH-79455](https://github.com/godotengine/godot/pull/79455)). - Fix native popups auto-closing when interacting with non-client area ([GH-79456](https://github.com/godotengine/godot/pull/79456)). - Make `OptionButton` resize when disabling "Fit to Longest Item" ([GH-79494](https://github.com/godotengine/godot/pull/79494)). - Add drag'n'drop text option for `LineEdit` and `RichTextLabel` ([GH-79563](https://github.com/godotengine/godot/pull/79563)). - macOS: Fix uncapped frame rate for windows in the non-active workspaces ([GH-79572](https://github.com/godotengine/godot/pull/79572)). - Fix `root_node_layout_direction` project setting being incorrectly exposed as a range ([GH-79611](https://github.com/godotengine/godot/pull/79611)). - Fix corner radius not scaling with theme scale in the default theme ([GH-79640](https://github.com/godotengine/godot/pull/79640)). - Snap CharFX offset to nearest pixel when setting is enabled ([GH-79705](https://github.com/godotengine/godot/pull/79705)). - Remove spaces from input of HTML color in color picker ([GH-79782](https://github.com/godotengine/godot/pull/79782)). - Correctly display tooltips for buttons in Tree when they overlap cell content ([GH-79792](https://github.com/godotengine/godot/pull/79792)). - Prevent SubViewportContainer overriding Subviewport's cursor with its own cursor ([GH-79805](https://github.com/godotengine/godot/pull/79805)). - RichTextLabel: Ensure the `select_all` function selects all items ([GH-79818](https://github.com/godotengine/godot/pull/79818)). - [Text Server] Fix ellipsis outline drawing ([GH-79844](https://github.com/godotengine/godot/pull/79844)). - Label: Remove extra line spacing from Label minimum size calculations ([GH-79913](https://github.com/godotengine/godot/pull/79913)). - Fix Tree check propagation not unchecking parent items ([GH-79946](https://github.com/godotengine/godot/pull/79946)). - Free submenu children when clearing PopupMenu ([GH-79965](https://github.com/godotengine/godot/pull/79965)). - Expose `Window`'s `_get_contents_minimum_size()` to scripting ([GH-80178](https://github.com/godotengine/godot/pull/80178)). - Handle potential platform-specific `Window` mouse-enter/exit bugs gracefully ([GH-80187](https://github.com/godotengine/godot/pull/80187)). - Add shortcut handling to `OptionButton` ([GH-80203](https://github.com/godotengine/godot/pull/80203)). - Improve `Window._get_contents_minimum_size()`'s code ([GH-80219](https://github.com/godotengine/godot/pull/80219)). - Expose the `TabBar` of a `TabContainer` ([GH-80227](https://github.com/godotengine/godot/pull/80227)). - Fix scrolling `PopupMenu` on keyboard/controller input ([GH-80271](https://github.com/godotengine/godot/pull/80271)). - Further separate icon from text of buttons in both editor and default themes ([GH-80285](https://github.com/godotengine/godot/pull/80285)). - Dismiss currently visible or upcoming tooltips when pressing Escape ([GH-80364](https://github.com/godotengine/godot/pull/80364)). - Fix `OptionButton` minimum size when "Fit Longest Item" is enabled ([GH-80366](https://github.com/godotengine/godot/pull/80366)). - Fix `Button` text when the overrun behavior is other than "No Trimming" ([GH-80402](https://github.com/godotengine/godot/pull/80402)). - RTL: Add support for image dynamic updating, padding, tooltips and size in percent ([GH-80410](https://github.com/godotengine/godot/pull/80410)). - Fix CodeEdit completion being very slow in certain cases ([GH-80472](https://github.com/godotengine/godot/pull/80472)). - Support other input methods on Popup/Dialogs' `_input_from_window` ([GH-80594](https://github.com/godotengine/godot/pull/80594)). - [Bitmap fonts] Add support for scaling ([GH-80605](https://github.com/godotengine/godot/pull/80605)). - RTL: Improve scroll bar responsiveness during updates ([GH-80606](https://github.com/godotengine/godot/pull/80606)). - Add buttons to reorder inspector array items without dragging ([GH-80617](https://github.com/godotengine/godot/pull/80617)). - Fix 2D/3D viewport context switching issues when script editor is floating ([GH-80647](https://github.com/godotengine/godot/pull/80647)). - TextServer: Fix system font fallback and caret/selection behavior for composite characters ([GH-80650](https://github.com/godotengine/godot/pull/80650)). - Allow comma as a decimal separator for SpinBox ([GH-80699](https://github.com/godotengine/godot/pull/80699)). - TextServer: Fix issues with character breaks, add more tests ([GH-80777](https://github.com/godotengine/godot/pull/80777)). - Fix crash when hiding subwindow during popup of new subwindow ([GH-80780](https://github.com/godotengine/godot/pull/80780)). - Exit early in `TextEdit::_get_column_pos_of_word` to improve highlight performance ([GH-80809](https://github.com/godotengine/godot/pull/80809)). - Fix "Go to parent folder" in `EditorFileDialog` ([GH-80821](https://github.com/godotengine/godot/pull/80821)). - RTL: Fix `remove_paragraph` crashes ([GH-80847](https://github.com/godotengine/godot/pull/80847)). - RTL: Adds "lang" tag to allow overriding language specific text rendering without starting a new paragraph ([GH-80848](https://github.com/godotengine/godot/pull/80848)). - RTL: Improve performance by using list iterators for item/paragraph removal ([GH-80857](https://github.com/godotengine/godot/pull/80857)). - Fix ColorPicker deferred mode not working for sliders ([GH-80916](https://github.com/godotengine/godot/pull/80916)). - TextServer: Store extra spacing of individual font variations ([GH-80954](https://github.com/godotengine/godot/pull/80954)). - Deselect multi caret when alt clicking on it ([GH-80956](https://github.com/godotengine/godot/pull/80956)). - FileDialog: Avoid selecting the first item automatically in Open Folder Mode ([GH-81034](https://github.com/godotengine/godot/pull/81034)). - Fix setting TabContainer's `font_hovered_color` theme property ([GH-81040](https://github.com/godotengine/godot/pull/81040)). - RTL: Fix character line index for non-visual characters and characters on the line edge ([GH-81064](https://github.com/godotengine/godot/pull/81064)). - Move default theme files to `scene/theme` ([GH-81065](https://github.com/godotengine/godot/pull/81065)). - Only allow finite numbers in `Range.value` ([GH-81076](https://github.com/godotengine/godot/pull/81076)). - Fix SpinBox not clearing text on improper input ([GH-81094](https://github.com/godotengine/godot/pull/81094)). - TextServer: Fix SVG emoji placement ([GH-81103](https://github.com/godotengine/godot/pull/81103)). - Fix a crash when plugin tries to call `make_mesh_previews` on enable ([GH-81121](https://github.com/godotengine/godot/pull/81121)). - Unfocus LineEdit when pressing Escape ([GH-81128](https://github.com/godotengine/godot/pull/81128)). - Implement a system to contextualize global themes ([GH-81130](https://github.com/godotengine/godot/pull/81130)). - ItemList: Draw separators before selected style boxes ([GH-81155](https://github.com/godotengine/godot/pull/81155)). - Fix TreeItem range slider not working properly ([GH-81174](https://github.com/godotengine/godot/pull/81174)). - Fix ItemList not updating when icon scale changes ([GH-81268](https://github.com/godotengine/godot/pull/81268)). - Fix ThemeDB initialization in tests ([GH-81305](https://github.com/godotengine/godot/pull/81305)). - Register theme properties with ThemeDB ([GH-81312](https://github.com/godotengine/godot/pull/81312)). - Update and properly list versions of the built-in fonts ([GH-81326](https://github.com/godotengine/godot/pull/81326)). - Fix `TextEdit.get_rect_at_line_column returning` negative pos even though cursor is in viewable area of the control ([GH-81354](https://github.com/godotengine/godot/pull/81354)). - TextServer: Use locale or first span language to select preferred direction for neutral text ([GH-81361](https://github.com/godotengine/godot/pull/81361)). - Remove unnecessary validity checks from `Button` and `TextureRect` ([GH-81383](https://github.com/godotengine/godot/pull/81383)). - Fix TextEdit placeholder with Inherited text direction ([GH-81396](https://github.com/godotengine/godot/pull/81396)). - TextServer: Pass Dictionary properties by value and check property values instead of references ([GH-81406](https://github.com/godotengine/godot/pull/81406)). - Fix subpixel layouts in text rendering ([GH-81438](https://github.com/godotengine/godot/pull/81438)). - LineEdit: Update line edit offset on text delete ([GH-81443](https://github.com/godotengine/godot/pull/81443)). - Correctly setup tooltip's style as theme variation ([GH-81463](https://github.com/godotengine/godot/pull/81463)). - Fix submenu alignment with parent menu item ([GH-81477](https://github.com/godotengine/godot/pull/81477)). - Fix accessing editor theme items throughout the UI ([GH-81516](https://github.com/godotengine/godot/pull/81516)). - Hide the `dialog_text` property from `FileDialog` ([GH-81546](https://github.com/godotengine/godot/pull/81546)). - Bind remaining theme properties to their respective classes ([GH-81551](https://github.com/godotengine/godot/pull/81551)). - Improve the looks of 2D/3D viewport contextual toolbars ([GH-81557](https://github.com/godotengine/godot/pull/81557)). - Use bound theme properties for documentation ([GH-81573](https://github.com/godotengine/godot/pull/81573)). - Make `GraphEdit` toolbar more customizable ([GH-81582](https://github.com/godotengine/godot/pull/81582)). - Fix GraphEdit port valid connections incorrectly checking sides ([GH-81600](https://github.com/godotengine/godot/pull/81600)). - Expose `PopupMenu` `activate_item_by_event` method ([GH-81621](https://github.com/godotengine/godot/pull/81621)). - Fix SpinBox will reset unsubmitted text when redrawing ([GH-81638](https://github.com/godotengine/godot/pull/81638)). - Remove the equality check for `TabBar.set_tab_metadata` ([GH-81648](https://github.com/godotengine/godot/pull/81648)). - Enable transparent background for GUI tooltips ([GH-81669](https://github.com/godotengine/godot/pull/81669)). - Connect `CodeHighlighter` with `TextEdit` without friend-access ([GH-81921](https://github.com/godotengine/godot/pull/81921)). - Replace flat buttons with flat-styled buttons with a visible pressed state ([GH-81939](https://github.com/godotengine/godot/pull/81939)). - Check for type variations in inherited themes ([GH-82218](https://github.com/godotengine/godot/pull/82218)). - Fix tooltips behaving incorrectly on `Tree` nodes ([GH-82226](https://github.com/godotengine/godot/pull/82226)). - Add Font and Mesh icons that aren't grayed out ([GH-82302](https://github.com/godotengine/godot/pull/82302)). - Rename close requests to delete requests in `GraphEdit` ([GH-82370](https://github.com/godotengine/godot/pull/82370)). - Make hovered tabs be drawn with the unselected's width at minimum ([GH-82384](https://github.com/godotengine/godot/pull/82384)). - Document, cleanup and fix some theme properties ([GH-82409](https://github.com/godotengine/godot/pull/82409)). - TextServer: Store font extra spacing variations without making a full copy of font ([GH-82475](https://github.com/godotengine/godot/pull/82475)). - FileDialog: Make `set_visible` compatible with native dialogs ([GH-82552](https://github.com/godotengine/godot/pull/82552)). - Tweak the region folding icons ([GH-82653](https://github.com/godotengine/godot/pull/82653)). - Fix storing invalid item height values in `ItemList` ([GH-82660](https://github.com/godotengine/godot/pull/82660)). - SystemFont: Check name when selecting the best matching face from a collection ([GH-82712](https://github.com/godotengine/godot/pull/82712)). - [File Dialog] Do not open native file dialogs in the edited scene ([GH-82743](https://github.com/godotengine/godot/pull/82743)). - Organize TextEdit's inspector ([GH-82776](https://github.com/godotengine/godot/pull/82776)). - Place LineEdit secret in its own section ([GH-82811](https://github.com/godotengine/godot/pull/82811)). - Accept cancel event when unfocusing LineEdit ([GH-82914](https://github.com/godotengine/godot/pull/82914)). - Fix right-click menu position for the debugger breakpoint tree ([GH-82924](https://github.com/godotengine/godot/pull/82924)). - RTL: Remove unnecessary glyph position rounding ([GH-82970](https://github.com/godotengine/godot/pull/82970)). - Do not apply extra spacing twice ([GH-83062](https://github.com/godotengine/godot/pull/83062)). - Allow clicking buttons of non-selectable TreeItems ([GH-83065](https://github.com/godotengine/godot/pull/83065)). - Remove vertical scrollbar padding from line width calc ([GH-83286](https://github.com/godotengine/godot/pull/83286)). - Fix phantom tab right button ([GH-83296](https://github.com/godotengine/godot/pull/83296)). - Fix incorrect offset of `PopupMenu` separator icons ([GH-83517](https://github.com/godotengine/godot/pull/83517)). - Add bulk change guards to successive theme overrides in Editor and GUI ([GH-83626](https://github.com/godotengine/godot/pull/83626)). - Fix `TabBar` and `TabContainer` dragging issues ([GH-83637](https://github.com/godotengine/godot/pull/83637)). - Fix missing initial position modes for the main window ([GH-83824](https://github.com/godotengine/godot/pull/83824)). - TextServerAdvanced: Keep dynamically loaded ICU data in memory ([GH-83827](https://github.com/godotengine/godot/pull/83827)). - Increase precision of RAW mode in ColorPicker ([GH-83851](https://github.com/godotengine/godot/pull/83851)). - Fix GraphNode slot index inconsistency ([GH-83892](https://github.com/godotengine/godot/pull/83892)). - Save current tab in `TabBar` and `TabContainer` ([GH-83893](https://github.com/godotengine/godot/pull/83893)). - Fix BaseButton `shortcut_feedback`'s timer will raise error when the button is removed from the scene tree ([GH-83925](https://github.com/godotengine/godot/pull/83925)). - Translate TextEdit placeholder ([GH-83946](https://github.com/godotengine/godot/pull/83946)). - Ensure input event is valid in `PopupMenu::activate_item_by_event` ([GH-83952](https://github.com/godotengine/godot/pull/83952)). - [Menu Bar] Update min. size when items are added/removed/changed ([GH-83961](https://github.com/godotengine/godot/pull/83961)). - Fix disabled tabs being selected when removing the current one ([GH-83963](https://github.com/godotengine/godot/pull/83963)). - Fix `TabContainer` drag to rearrange issue ([GH-83966](https://github.com/godotengine/godot/pull/83966)). - Fix TreeItem truncating node names too much when using a custom icon ([GH-84001](https://github.com/godotengine/godot/pull/84001)). - Add foreign validation warning for rename actions ([GH-84022](https://github.com/godotengine/godot/pull/84022)). - Include empty type variations in `Theme::get_type_list` ([GH-84127](https://github.com/godotengine/godot/pull/84127)). - [Text Mesh] Fix incorrectly cached glyph offsets ([GH-84180](https://github.com/godotengine/godot/pull/84180)). - Fix `activate_item_by_event` infinite recursion crash ([GH-84183](https://github.com/godotengine/godot/pull/84183)). - TextServer: Fix glyph comparator ambiguous output ([GH-84232](https://github.com/godotengine/godot/pull/84232)). - RTL: Fix underline/strikethrough line color changes ([GH-84233](https://github.com/godotengine/godot/pull/84233)). - TextServer: Fix line breaks for dropcap and resizing embedded objects ([GH-84287](https://github.com/godotengine/godot/pull/84287)). - Fix `ColorPicker` shape icon is invisible until shape is changed ([GH-84535](https://github.com/godotengine/godot/pull/84535)). - Make mouse enter/exit notifications match mouse events ([GH-84547](https://github.com/godotengine/godot/pull/84547)). - RTL: Fix list bullet alignment ([GH-84605](https://github.com/godotengine/godot/pull/84605)). - Warn about autowrapped labels in containers ([GH-84662](https://github.com/godotengine/godot/pull/84662)). - Allow auto-generated node names in `PopupMenu::add_submenu_item` ([GH-84668](https://github.com/godotengine/godot/pull/84668)). - Add protection in `RichTextLabel.update_image` to prevent crash ([GH-84833](https://github.com/godotengine/godot/pull/84833)). - Make Tree's `set_selected` check if the TreeItem belongs to the tree ([GH-84870](https://github.com/godotengine/godot/pull/84870)). - Fix remapped font reloading on locale change ([GH-84873](https://github.com/godotengine/godot/pull/84873)). - RTL: Fix excessive underline and table border draw calls ([GH-84874](https://github.com/godotengine/godot/pull/84874)). - Add GraphEdit connection layer child as internal ([GH-85009](https://github.com/godotengine/godot/pull/85009)). - Fix crash when hiding a Control during mouse-entering ([GH-85284](https://github.com/godotengine/godot/pull/85284)). - Fix crash on late mouse enter/exit event arrival ([GH-85418](https://github.com/godotengine/godot/pull/85418)). #### Import - Fix ImageTextureLayered serialization issues ([GH-71394](https://github.com/godotengine/godot/pull/71394)). - Add support for KTX image format so that we can use Basis Universal for GLTF ([GH-76572](https://github.com/godotengine/godot/pull/76572)). - Add more physics options to the Scene importer ([GH-77533](https://github.com/godotengine/godot/pull/77533)). - Fix reimporting files with non lowercase name extension ([GH-78567](https://github.com/godotengine/godot/pull/78567)). - Add support for GLTF extension KHR_materials_emissive_strength ([GH-78621](https://github.com/godotengine/godot/pull/78621)). - GLTF: Internal renames in material parsing code ([GH-78622](https://github.com/godotengine/godot/pull/78622)). - Add layer, shadow and visibility range options to the Scene importer ([GH-78803](https://github.com/godotengine/godot/pull/78803)). - Allow change import type without restarting editor ([GH-78890](https://github.com/godotengine/godot/pull/78890)). - Fix property hint class name type string restriction and replace mode ([GH-79139](https://github.com/godotengine/godot/pull/79139)). - Lossy WebP: Enable sharp RGB to YUV conversion ([GH-79257](https://github.com/godotengine/godot/pull/79257)). - Add copyright to GLTFState ([GH-79267](https://github.com/godotengine/godot/pull/79267)). - GLTF: Allow specifying export image format including from extensions ([GH-79314](https://github.com/godotengine/godot/pull/79314)). - Add `KHR_materials_emissive_strength` extension support for exporting GLTFs ([GH-79421](https://github.com/godotengine/godot/pull/79421)). - GLTF: Preserve the original bytes when extracting a texture while importing ([GH-79533](https://github.com/godotengine/godot/pull/79533)). - Add `export_preserialize` to the GLTF export process ([GH-79623](https://github.com/godotengine/godot/pull/79623)). - Set `base_path` and `filename` during GLTF export when writing to a file ([GH-79636](https://github.com/godotengine/godot/pull/79636)). - Improve overriding the root type or root name in the scene importer ([GH-79774](https://github.com/godotengine/godot/pull/79774)). - Cosmetic changes in GLTF node generation code ([GH-79775](https://github.com/godotengine/godot/pull/79775)). - Improve GLTF export logic for scene root nodes ([GH-79801](https://github.com/godotengine/godot/pull/79801)). - Fix reimporting scene with default values selected ([GH-79907](https://github.com/godotengine/godot/pull/79907)). - Update ThorVG to v0.10.0 ([GH-80095](https://github.com/godotengine/godot/pull/80095)). - Fix error message when reimporting resources with an empty scene open ([GH-80149](https://github.com/godotengine/godot/pull/80149)). - More cosmetic improvements in the GLTF code ([GH-80205](https://github.com/godotengine/godot/pull/80205)). - Fix doubly-reserved unique names in GLTF scene name assignment ([GH-80270](https://github.com/godotengine/godot/pull/80270)). - GLTF: Improve logic for keeping track of the real root node ([GH-80272](https://github.com/godotengine/godot/pull/80272)). - Use image index instead of texture index for `source_images` ([GH-80314](https://github.com/godotengine/godot/pull/80314)). - Register and cleanup resource importer singletons in a predictable way ([GH-80377](https://github.com/godotengine/godot/pull/80377)). - GLTF: Add center of mass property ([GH-80463](https://github.com/godotengine/godot/pull/80463)). - Limit mesh complexity in LOD generation to prevent crashing ([GH-80467](https://github.com/godotengine/godot/pull/80467)). - Fixed editor filesystem/import properties not being caught by the doctool ([GH-80576](https://github.com/godotengine/godot/pull/80576)). - GLTF: Add a comment for skinned mesh tree placement ([GH-80807](https://github.com/godotengine/godot/pull/80807)). - Fix skeletons when generating multiple Godot scenes from one GLTF ([GH-80831](https://github.com/godotengine/godot/pull/80831)). - Make DDS loading code only check for R channel bitmask when loading grayscale images ([GH-80862](https://github.com/godotengine/godot/pull/80862)). - Update Importing 3D scenes links to match splitting PR ([GH-80872](https://github.com/godotengine/godot/pull/80872)). - Fix "Import Defaults" selector not being initialized incorrectly ([GH-80914](https://github.com/godotengine/godot/pull/80914)). - Fix grayscale DDS loading ([GH-81134](https://github.com/godotengine/godot/pull/81134)). - Update Blender export flags for 3.6 ([GH-81194](https://github.com/godotengine/godot/pull/81194)). - GLTF: Change "Camera3D" generated node name to "Camera" ([GH-81264](https://github.com/godotengine/godot/pull/81264)). - GLTF: Add root node export options and `GODOT_single_root` extension ([GH-81851](https://github.com/godotengine/godot/pull/81851)). - Fix ImporterMesh bone weight handling during lightmap unwrap ([GH-81854](https://github.com/godotengine/godot/pull/81854)). - Disable bounding box shadows for advanced scene importer ([GH-82190](https://github.com/godotengine/godot/pull/82190)). - Fix GLTF importer forcing vertex colors on all materials ([GH-82272](https://github.com/godotengine/godot/pull/82272)). - Avoid crash when generating LODs on meshes with non-finite vertices ([GH-82285](https://github.com/godotengine/godot/pull/82285)). - Fix Image import crash ([GH-82408](https://github.com/godotengine/godot/pull/82408)). - Avoid import dock cleanup for non-loadable assets ([GH-82490](https://github.com/godotengine/godot/pull/82490)). - Fix the Advanced Import Settings window's 3D camera ([GH-82591](https://github.com/godotengine/godot/pull/82591)). - ThorVG: update to v0.11.1 ([GH-83281](https://github.com/godotengine/godot/pull/83281)). - Make translation importer skip not-supported lang tag, make it more robust ([GH-83600](https://github.com/godotengine/godot/pull/83600)). - Prevent crash from importing a certain kind of invalid GLTF ([GH-83663](https://github.com/godotengine/godot/pull/83663)). - Fix infinite loop when importing 3D object named "-colonly" ([GH-83764](https://github.com/godotengine/godot/pull/83764)). - Fix crash when reimporting with Skeleton3D selected ([GH-83964](https://github.com/godotengine/godot/pull/83964)). - Add method check for `_notify_skeleton_bones_renamed` ([GH-83986](https://github.com/godotengine/godot/pull/83986)). - Enhance checks and user experience around tangent arrays in meshes ([GH-84252](https://github.com/godotengine/godot/pull/84252)). - Implement glTF compatibility system for files imported in older Godot versions ([GH-84271](https://github.com/godotengine/godot/pull/84271)). - Scan the filesystem in the first frame when using headless mode ([GH-84570](https://github.com/godotengine/godot/pull/84570)). - Use the Blender file name instead of the generated GLTF file name ([GH-84678](https://github.com/godotengine/godot/pull/84678)). - Fix Resource Importer use after free ([GH-84872](https://github.com/godotengine/godot/pull/84872)). #### Input - Check if input marked handled before processing additional CollisionObjects ([GH-48800](https://github.com/godotengine/godot/pull/48800)). - Add Unit tests for viewport.cpp Physics 2D Picking ([GH-73477](https://github.com/godotengine/godot/pull/73477)). - Fix code editor scrolling experience on track pads ([GH-73502](https://github.com/godotengine/godot/pull/73502)). - Prevent double input events on gamepad when running through steam input ([GH-76045](https://github.com/godotengine/godot/pull/76045)). - Implement `DisplayServer.keyboard_get_label_from_physical` method ([GH-77993](https://github.com/godotengine/godot/pull/77993)). - Fix Physics Picking captured Object initialization ([GH-78383](https://github.com/godotengine/godot/pull/78383)). - Add the ability to get per-platform information for joypads ([GH-78539](https://github.com/godotengine/godot/pull/78539)). - Mention Xbox menu button by name in Start button description ([GH-78701](https://github.com/godotengine/godot/pull/78701)). - Android: Set `echo` property for the physical keyboard events ([GH-79089](https://github.com/godotengine/godot/pull/79089)). - Fix physics passive hovering with `MOUSE_FILTER_IGNORE` ([GH-79443](https://github.com/godotengine/godot/pull/79443)). - Make GridMap shortcuts editable and not conflict with other plugins ([GH-79529](https://github.com/godotengine/godot/pull/79529)). - Separate input-handled-state for different events during physics-picking ([GH-79546](https://github.com/godotengine/godot/pull/79546)). - Fix crash on Windows when closing `Window` ([GH-80142](https://github.com/godotengine/godot/pull/80142)). - Ensure TileMap editor shortcuts are handled ([GH-80317](https://github.com/godotengine/godot/pull/80317)). - Fix nodes receiving mouse events in black bars of `Window` ([GH-80334](https://github.com/godotengine/godot/pull/80334)). - Properly load multiple action sets in XR ([GH-80419](https://github.com/godotengine/godot/pull/80419)). - Ensure `joy_connection_changed` is emitted on the main thread ([GH-80432](https://github.com/godotengine/godot/pull/80432)). - Android Stylus pressure and tilt support ([GH-80644](https://github.com/godotengine/godot/pull/80644)). - Fix GridMap shortcuts that should not be physical ([GH-80774](https://github.com/godotengine/godot/pull/80774)). - Fix action state when multiple events are assigned ([GH-80859](https://github.com/godotengine/godot/pull/80859)). - Fix Android input routing logic when using a hardware keyboard ([GH-80932](https://github.com/godotengine/godot/pull/80932)). - Add missing YEN, SECTION and OPENURL names to keycode mappings ([GH-81054](https://github.com/godotengine/godot/pull/81054)). - Prevent axis-based actions from getting stuck ([GH-81170](https://github.com/godotengine/godot/pull/81170)). - Android: Fix joypad trigger value range ([GH-81322](https://github.com/godotengine/godot/pull/81322)). - Fix `Input.is_action_just_pressed` flicker on joypad axes ([GH-82056](https://github.com/godotengine/godot/pull/82056)). - Make InputEventShortcut always pressed ([GH-82203](https://github.com/godotengine/godot/pull/82203)). - Sync controller mappings DB with SDL2 community repo ([GH-82245](https://github.com/godotengine/godot/pull/82245)). - Add XInput device ID for wireless Series 2 Elite controller ([GH-82508](https://github.com/godotengine/godot/pull/82508)). - Fix the timeframe when the Android gestures properties are retrieved ([GH-83173](https://github.com/godotengine/godot/pull/83173)). - Fix Android logic for deferred window input events being inverted ([GH-83301](https://github.com/godotengine/godot/pull/83301)). - Fix shortcut input for `EditorSceneTabs` ([GH-83501](https://github.com/godotengine/godot/pull/83501)). - Sync controller mappings DB with SDL2 community repo ([GH-83845](https://github.com/godotengine/godot/pull/83845)). - Add save shortcut for text shader editor to prevent it propagating to scene ([GH-84064](https://github.com/godotengine/godot/pull/84064)). - Fix stuck cursor in Advanced Scene Importer ([GH-84661](https://github.com/godotengine/godot/pull/84661)). - Rework input actions to be reliable ([GH-84685](https://github.com/godotengine/godot/pull/84685)). #### Multiplayer - Disallow nested custom multiplayers in `SceneTree` ([GH-77829](https://github.com/godotengine/godot/pull/77829)). - Prevent crash when accessing `Node` Multiplayer from thread ([GH-79332](https://github.com/godotengine/godot/pull/79332)). - Use `get/set_indexed` in MultiplayerSynchronizer ([GH-79479](https://github.com/godotengine/godot/pull/79479)). - [Net/ENet] Better handle truncated socket messages ([GH-79699](https://github.com/godotengine/godot/pull/79699)). - ENet: Properly set transfer flags when using custom channels ([GH-80293](https://github.com/godotengine/godot/pull/80293)). - Fix watch properties not being correctly removed ([GH-81033](https://github.com/godotengine/godot/pull/81033)). - Improve SceneReplicationConfig editor UX + optimizations ([GH-81136](https://github.com/godotengine/godot/pull/81136)). - Various performance optimizations ([GH-82777](https://github.com/godotengine/godot/pull/82777)). - Copy network authority when instancing placeholders ([GH-82846](https://github.com/godotengine/godot/pull/82846)). - Fix synchronizer init and reset ([GH-83264](https://github.com/godotengine/godot/pull/83264)). - Fix "on change" indexed properties ([GH-83279](https://github.com/godotengine/godot/pull/83279)). - Display multiplayer authority ID in remote debugger ([GH-83437](https://github.com/godotengine/godot/pull/83437)). #### Navigation - Add NavigationRegion function to change navigation map ([GH-77191](https://github.com/godotengine/godot/pull/77191)). - Add ProjectSettings navigation map default up ([GH-78365](https://github.com/godotengine/godot/pull/78365)). - Add more basic tests for `NavigationServer3D` ([GH-78480](https://github.com/godotengine/godot/pull/78480)). - Add advanced `NavigationServer3D` tests ([GH-78667](https://github.com/godotengine/godot/pull/78667)). - Fix closest possible navigation path position ([GH-79004](https://github.com/godotengine/godot/pull/79004)). - Add NavigationServer API to enable regions and links ([GH-79129](https://github.com/godotengine/godot/pull/79129)). - Mark NavigationServer3D.region_bake_navigation_mesh() as deprecated ([GH-79137](https://github.com/godotengine/godot/pull/79137)). - Add `clear` function to NavigationMesh / NavigationPolygon ([GH-79157](https://github.com/godotengine/godot/pull/79157)). - Fix pathfinding funnel adding unwanted point ([GH-79228](https://github.com/godotengine/godot/pull/79228)). - Fix NavigationObstacle2D debug position ([GH-79392](https://github.com/godotengine/godot/pull/79392)). - Make NavigationRegion3D baking NavMesh on the main thread not finish deferred ([GH-79465](https://github.com/godotengine/godot/pull/79465)). - Change 2D navigation ProjectSettings from integers to floats ([GH-79483](https://github.com/godotengine/godot/pull/79483)). - Set default `cell_size` on new TileMap Layer navigation layer maps ([GH-79485](https://github.com/godotengine/godot/pull/79485)). - Add more hints to navigation map cell size errors ([GH-79489](https://github.com/godotengine/godot/pull/79489)). - Add a `fill_region` method to the `AStarGrid2D` ([GH-79495](https://github.com/godotengine/godot/pull/79495)). - Move navigation mesh baking to NavigationServer ([GH-79643](https://github.com/godotengine/godot/pull/79643)). - Disable NavigationMesh `edge_max_length` property by default ([GH-79786](https://github.com/godotengine/godot/pull/79786)). - Add multi-threaded NavMesh baking to NavigationServer ([GH-79972](https://github.com/godotengine/godot/pull/79972)). - Fix NavMesh `map_update_id` returning 0 results in errors ([GH-80189](https://github.com/godotengine/godot/pull/80189)). - Fix missing include for `NavigationMesh` ([GH-80408](https://github.com/godotengine/godot/pull/80408)). - Add 2D navigation mesh baking ([GH-80796](https://github.com/godotengine/godot/pull/80796)). - Suppress expected errors in navigation-related unit tests ([GH-80833](https://github.com/godotengine/godot/pull/80833)). - Fix compiling with 3D disabled due to unused navigation variable ([GH-81295](https://github.com/godotengine/godot/pull/81295)). - Core: Some code style improvements to `AStarGrid2D` ([GH-81900](https://github.com/godotengine/godot/pull/81900)). - Fix typo in dev assert in NavMeshGenerator2D ([GH-82368](https://github.com/godotengine/godot/pull/82368)). - Update TileMap to use new navigation polygon baking ([GH-82465](https://github.com/godotengine/godot/pull/82465)). - Fix NavigationObstacle3D debug being affected by rotation and scale ([GH-82593](https://github.com/godotengine/godot/pull/82593)). - Fix enabling NavigationRegion3D saved disabled ([GH-83365](https://github.com/godotengine/godot/pull/83365)). - Fix "Navigation map synchronization error" when using NavigationRegion2D ([GH-83568](https://github.com/godotengine/godot/pull/83568)). - Fix NavRegion sync error messages ([GH-83574](https://github.com/godotengine/godot/pull/83574)). - Fix NavigationObstacle3D height ([GH-83701](https://github.com/godotengine/godot/pull/83701)). - Fix NavigationAgent3D stored y-axis velocity and make it optional ([GH-83705](https://github.com/godotengine/godot/pull/83705)). - Fix NavigationLink enabled toggle ([GH-83709](https://github.com/godotengine/godot/pull/83709)). - Fix hole in heightmap navigation mesh baking ([GH-83783](https://github.com/godotengine/godot/pull/83783)). - Fix potential crashes with TileMap navmesh baking ([GH-83891](https://github.com/godotengine/godot/pull/83891)). - Fix NavigationObstacle3DEditor parenting error ([GH-84055](https://github.com/godotengine/godot/pull/84055)). - Fix NavigationObstacle elevation ([GH-84830](https://github.com/godotengine/godot/pull/84830)). - Fix NavigationObstacle height ([GH-84857](https://github.com/godotengine/godot/pull/84857)). #### Network - Fix `rpc` calls with binds ([GH-78551](https://github.com/godotengine/godot/pull/78551)). - Web: Fix WebSocket returning empty close-reason ([GH-79407](https://github.com/godotengine/godot/pull/79407)). - Web: Always return -1 as body length in HTTPClientWeb ([GH-79846](https://github.com/godotengine/godot/pull/79846)). #### Particles - Add `finished` signal to CPUParticles ([GH-76853](https://github.com/godotengine/godot/pull/76853)). - Add `finished` signal to GPUParticles ([GH-76859](https://github.com/godotengine/godot/pull/76859)). - Initialize particles instance buffer in case it is used before being updated ([GH-78852](https://github.com/godotengine/godot/pull/78852)). - Add option to center image when loading particle emission mask ([GH-78944](https://github.com/godotengine/godot/pull/78944)). - Unify error condition for particles trail lifetime ([GH-79270](https://github.com/godotengine/godot/pull/79270)). - Particle internal refactor and additions for more artistic control ([GH-79527](https://github.com/godotengine/godot/pull/79527)). - Fix particle shader deterministic random values ([GH-80638](https://github.com/godotengine/godot/pull/80638)). - Add motion vector support for GPU 3D Particles ([GH-80688](https://github.com/godotengine/godot/pull/80688)). - Implement conversion from `CPUParticles` to `GPUParticles` (3D/2D) ([GH-80779](https://github.com/godotengine/godot/pull/80779)). - Fix GPUParticles2D offset stutter ([GH-80984](https://github.com/godotengine/godot/pull/80984)). - Fix z-billboard + y to velocity transform alignment to correctly respect non-uniform scale ([GH-81315](https://github.com/godotengine/godot/pull/81315)). - Fix errors when freeing GPUParticles ([GH-82431](https://github.com/godotengine/godot/pull/82431)). - Fixed multiple particle issues: division by zero, color ramp override, scale dependent on amount ratio ([GH-83488](https://github.com/godotengine/godot/pull/83488)). - Fix typo in particles process material when using emission color texture ([GH-83620](https://github.com/godotengine/godot/pull/83620)). - Fix massive performance hit due to enabling collision ([GH-83749](https://github.com/godotengine/godot/pull/83749)). - Fix directed points not working, and fix friction formula ([GH-83831](https://github.com/godotengine/godot/pull/83831)). - Fix `noise_direction` variable used before initialized in particle shader when using turbulence with collisions ([GH-83881](https://github.com/godotengine/godot/pull/83881)). - Fix invalid parameter ranges ([GH-84006](https://github.com/godotengine/godot/pull/84006)). - Fix friction being in the correct if/else branch ([GH-84028](https://github.com/godotengine/godot/pull/84028)). - Fix damp as friction not updating shader code ([GH-84029](https://github.com/godotengine/godot/pull/84029)). - Fix wrong rotation matrix for orbit z velocity ([GH-84056](https://github.com/godotengine/godot/pull/84056)). - Fix turbulence post rework ([GH-84103](https://github.com/godotengine/godot/pull/84103)). - OpenGL: Fix uninitialized memory usage for GPUParticles `interp_to_end` ([GH-84189](https://github.com/godotengine/godot/pull/84189)). - Fix several Material texture parameter updates ([GH-84303](https://github.com/godotengine/godot/pull/84303)). - Fix several ParticleProcessMaterial texture names ([GH-84829](https://github.com/godotengine/godot/pull/84829)). - Fix radial inwards velocity clamping incorrectly (regression from #83488) ([GH-85252](https://github.com/godotengine/godot/pull/85252)). #### Physics - Add ability to get face index and barycentric coordinates from raycast ([GH-71233](https://github.com/godotengine/godot/pull/71233)). - Add Mass Distribution, Deactivation, Solver inspector property groups ([GH-77943](https://github.com/godotengine/godot/pull/77943)). - Correctly set mass for a rigid body with custom inertia and center of mass ([GH-78757](https://github.com/godotengine/godot/pull/78757)). - Add `hit_back_faces` property to `RayCast3D` ([GH-79330](https://github.com/godotengine/godot/pull/79330)). - Add state sync after call to `_integrate_forces` in `_body_state_changed` ([GH-79977](https://github.com/godotengine/godot/pull/79977)). - Fix unit suffix for `HingeJoint3D`'s target velocity ([GH-80523](https://github.com/godotengine/godot/pull/80523)). - Fix gizmo for `BoxShape3D` ([GH-80689](https://github.com/godotengine/godot/pull/80689)). - Expose the `get_rid` method of Joint2D and Joint3D ([GH-80736](https://github.com/godotengine/godot/pull/80736)). - Fix possible crash when Control overrides mouse input on Area2D ([GH-81006](https://github.com/godotengine/godot/pull/81006)). - Update PinJoint2D API with angle limits and motor speed ([GH-81610](https://github.com/godotengine/godot/pull/81610)). - Fix missing clear for some `set_exclude*` query parameter methods ([GH-82043](https://github.com/godotengine/godot/pull/82043)). - Fix performance regression in RigidBody2D/3D and PhysicalBone3D ([GH-82393](https://github.com/godotengine/godot/pull/82393)). - Fix not refitting upward from leaf nodes ([GH-82482](https://github.com/godotengine/godot/pull/82482)). - Tweak Gravity Scale property hints to make dragging more useful ([GH-82634](https://github.com/godotengine/godot/pull/82634)). - Allow TileMap physics/navigation to still work when hidden ([GH-83560](https://github.com/godotengine/godot/pull/83560)). - Fix unit suffixes for `Generic6DOFJoint` ([GH-83672](https://github.com/godotengine/godot/pull/83672)). - Ensure SoftBody3D does not use compressed mesh format ([GH-84165](https://github.com/godotengine/godot/pull/84165)). - Fix rotated tile collision not working at runtime ([GH-84261](https://github.com/godotengine/godot/pull/84261)). - Fix transform changes in `_integrate_forces` being overwritten ([GH-84799](https://github.com/godotengine/godot/pull/84799)). - Fix transform sync in `RigidBody*D::_body_state_changed` ([GH-84924](https://github.com/godotengine/godot/pull/84924)). - Update tilemap physics' World2D on reparenting ([GH-84968](https://github.com/godotengine/godot/pull/84968)). #### Plugin - Add `_get_unsaved_status()` method to EditorPlugin and implement it for script and shader editors ([GH-67503](https://github.com/godotengine/godot/pull/67503)). - Expose editor viewports in EditorInterface ([GH-68696](https://github.com/godotengine/godot/pull/68696)). - Allow changing feature profile via `EditorInterface` ([GH-74382](https://github.com/godotengine/godot/pull/74382)). - Fix Camera2D is not working inside a MainScreenEditorPlugin ([GH-79867](https://github.com/godotengine/godot/pull/79867)). - Keep `_export_begin()`'s `path` argument always consistent ([GH-81016](https://github.com/godotengine/godot/pull/81016)). - Relax restriction on loading v1 Android plugins on Godot 4.2+ ([GH-81368](https://github.com/godotengine/godot/pull/81368)). - Cleanups and improvements to the Godot Android library api ([GH-82893](https://github.com/godotengine/godot/pull/82893)). - Editor: Fix `remove_control_from_dock` fails when dock is floating ([GH-83512](https://github.com/godotengine/godot/pull/83512)). #### Porting - [macOS, sandbox] Implement optional native file selection dialog support for sandboxed apps ([GH-47499](https://github.com/godotengine/godot/pull/47499)). - Add `clipboard_has/get_image` methods to DisplayServer ([GH-63826](https://github.com/godotengine/godot/pull/63826)). - Refactor Godot Android architecture ([GH-76821](https://github.com/godotengine/godot/pull/76821)). - Windows: Flash both the window caption and taskbar button on `request_attention` ([GH-78263](https://github.com/godotengine/godot/pull/78263)). - Add error checks and harmonize behavior of the `set_icon` method ([GH-78437](https://github.com/godotengine/godot/pull/78437)). - Fix formatting of dlopen error message on Windows ([GH-78802](https://github.com/godotengine/godot/pull/78802)). - macOS: Fix `set_native_icon` crash with empty or invalid ICNS file ([GH-79010](https://github.com/godotengine/godot/pull/79010)). - Windows: Fix setting initial non-exclusive window mode ([GH-79016](https://github.com/godotengine/godot/pull/79016)). - [macOS/iOS] Set MoltenVK logging level based on `--verbose` flag ([GH-79061](https://github.com/godotengine/godot/pull/79061)). - Fix the fallback logic of `OS::shell_show_in_file_manager` ([GH-79087](https://github.com/godotengine/godot/pull/79087)). - Avoid freeze when interacting with menus on Wayland by re-aquiring next swapchain image after updating swapchain ([GH-79143](https://github.com/godotengine/godot/pull/79143)). - Fix Linux `move_to_trash` wrongly reporting files as not found ([GH-79284](https://github.com/godotengine/godot/pull/79284)). - Fix `ProjectSettings::localize_path` for Windows paths ([GH-79342](https://github.com/godotengine/godot/pull/79342)). - Windows: Implement native file selection dialog support ([GH-79574](https://github.com/godotengine/godot/pull/79574)). - Fix NullPointerException when registering the sensors ([GH-79681](https://github.com/godotengine/godot/pull/79681)). - Windows: Initialize COM as apartment-threaded ([GH-79693](https://github.com/godotengine/godot/pull/79693)). - Add `proxy_to_pthread` option to `platform=web` ([GH-79711](https://github.com/godotengine/godot/pull/79711)). - Fix file permissions for the web platform (affects every Unix-like platform) ([GH-79866](https://github.com/godotengine/godot/pull/79866)). - Use EWMH for `DisplayServerX11::_window_minimize_check()` implementation ([GH-80036](https://github.com/godotengine/godot/pull/80036)). - Web: Update npm packages ([GH-80092](https://github.com/godotengine/godot/pull/80092)). - [Linux/Freedesktop] Implement native file selection dialog support ([GH-80104](https://github.com/godotengine/godot/pull/80104)). - Windows: Do not force redraw window background on mouse pass-through region change ([GH-80153](https://github.com/godotengine/godot/pull/80153)). - X11: Do not fail DisplayServer init if non-essential extensions are missing ([GH-80240](https://github.com/godotengine/godot/pull/80240)). - Track hovered `Window` in `DisplayServerX11` ([GH-80279](https://github.com/godotengine/godot/pull/80279)). - FileAccess: Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows ([GH-80404](https://github.com/godotengine/godot/pull/80404)). - DisplayServer: Add method to estimate window title bar size ([GH-80409](https://github.com/godotengine/godot/pull/80409)). - macOS: Fix missing mouse exit events on window close ([GH-80439](https://github.com/godotengine/godot/pull/80439)). - Android: Change the default "org.godotengine" package name to "com.example" ([GH-80761](https://github.com/godotengine/godot/pull/80761)). - [Native File Dialogs] Refocus last focused window on close ([GH-80952](https://github.com/godotengine/godot/pull/80952)). - Make Windows' safe save more resilient ([GH-81001](https://github.com/godotengine/godot/pull/81001)). - Fix JavaScript callback memory leak issue ([GH-81105](https://github.com/godotengine/godot/pull/81105)). - [Native File Dialogs] Improve filter list handling, add selected filter to the callback ([GH-81218](https://github.com/godotengine/godot/pull/81218)). - macOS: Fix live resize with the latest MoltenVK version ([GH-81339](https://github.com/godotengine/godot/pull/81339)). - Implement `clipboard_get`/`has_image` for X11 ([GH-81439](https://github.com/godotengine/godot/pull/81439)). - Web: Disable raycast module by default (no occlusion culling) ([GH-81716](https://github.com/godotengine/godot/pull/81716)). - Windows: Use clear color for non exclusive fullscreen border, fix maximize for borderless window switching to exclusive fs ([GH-82031](https://github.com/godotengine/godot/pull/82031)). - macOS: Enforce non-zero window size ([GH-82037](https://github.com/godotengine/godot/pull/82037)). - X11: Add support for using EGL/GLES instead of GLX ([GH-82101](https://github.com/godotengine/godot/pull/82101)). - Support dark mode on Android and iOS ([GH-82230](https://github.com/godotengine/godot/pull/82230)). - macOS: Fix borderless mode on macOS 13.6+ ([GH-82357](https://github.com/godotengine/godot/pull/82357)). - macOS: Check all exclusive fullscreen windows before setting presentation mode ([GH-82423](https://github.com/godotengine/godot/pull/82423)). - Web: Clarify that `OS.get_unique_id` is not supported ([GH-82441](https://github.com/godotengine/godot/pull/82441)). - Fix `godot_js_wrapper_create_cb` regression ([GH-82736](https://github.com/godotengine/godot/pull/82736)). - macOS: Fix ambiguous method call with older SDKs ([GH-82876](https://github.com/godotengine/godot/pull/82876)). - Add method to check if filesystem is case sensitive ([GH-82957](https://github.com/godotengine/godot/pull/82957)). - macOS: Use occlusionState instead of isOnActiveSpace to determine when window is drawable ([GH-83096](https://github.com/godotengine/godot/pull/83096)). - Web: Improve Emscripten `locateFile` glue ([GH-83165](https://github.com/godotengine/godot/pull/83165)). - Add error messages to the native menu and file dialogs callback ([GH-83181](https://github.com/godotengine/godot/pull/83181)). - macOS: Fix crash when using system default menu shortcuts ([GH-83243](https://github.com/godotengine/godot/pull/83243)). - Linux: Implement `DirAccess.is_case_sensitive` for EXT4 and F2FS ([GH-83266](https://github.com/godotengine/godot/pull/83266)). - Improve X11 `screen_get_refresh_rate` performance ([GH-83902](https://github.com/godotengine/godot/pull/83902)). - Add support for EGL 1.4 ([GH-83930](https://github.com/godotengine/godot/pull/83930)). - Update the `launchMode` for the `GodotApp` activity ([GH-83954](https://github.com/godotengine/godot/pull/83954)). - Fix freeze when requesting clipboard image from our own window ([GH-83970](https://github.com/godotengine/godot/pull/83970)). - Fix macOS and Windows build with statically linked ANGLE/EGL ([GH-83988](https://github.com/godotengine/godot/pull/83988)). - TTS_Linux: Fix size_t template issue on OpenBSD by using int consistently ([GH-84017](https://github.com/godotengine/godot/pull/84017)). - Fix retrieving command line flags in Android ([GH-84102](https://github.com/godotengine/godot/pull/84102)). - Fix Android editor crash issue when pressing Back ([GH-84414](https://github.com/godotengine/godot/pull/84414)). - Fix Android disabling splash screen Show Image ([GH-84491](https://github.com/godotengine/godot/pull/84491)). - Fix bug where maximized->fullscreen->windowed mode stays maximized ([GH-84504](https://github.com/godotengine/godot/pull/84504)). - X11: Add fallback from desktop GL to GLES, suppress PRIME detector error spam ([GH-84513](https://github.com/godotengine/godot/pull/84513)). - macOS: Fix fullscreen <-> exclusive fullscreen transition ([GH-84649](https://github.com/godotengine/godot/pull/84649)). - macOS: Fix transparent and borderless flags interaction with full-screen mode ([GH-84683](https://github.com/godotengine/godot/pull/84683)). - macOS: Process events before changing title style to update window frame ([GH-84927](https://github.com/godotengine/godot/pull/84927)). - Fix issue causing Godot Android apps / games to freeze on close ([GH-85454](https://github.com/godotengine/godot/pull/85454)). - Fix an issue causing the running project window to loop-restart when closed ([GH-85457](https://github.com/godotengine/godot/pull/85457)). #### Rendering - Fix directional LightmapGI being too dark with static lights ([GH-61910](https://github.com/godotengine/godot/pull/61910)). - [macOS/Windows] Add optional ANGLE backed OpenGL renderer support (runtime backend selection) ([GH-72831](https://github.com/godotengine/godot/pull/72831)). - Abort on startup with a visible alert if required Vulkan features are missing ([GH-73999](https://github.com/godotengine/godot/pull/73999)). - Add content scale stretch modes, implement integer scaling ([GH-75784](https://github.com/godotengine/godot/pull/75784)). - Draw frustum splices on top of direction shadow atlas for debug purposes ([GH-77085](https://github.com/godotengine/godot/pull/77085)). - Split raster barrier into vertex and fragment barrier ([GH-77420](https://github.com/godotengine/godot/pull/77420)). - Implement 3D shadows in the GL Compatibility renderer ([GH-77496](https://github.com/godotengine/godot/pull/77496)). - Replace sampler arrays with constant sampler elements, simplify and reuse code for all shaders ([GH-77740](https://github.com/godotengine/godot/pull/77740)). - Add support for GLSL source-level debugging with RenderDoc ([GH-77975](https://github.com/godotengine/godot/pull/77975)). - Use Gaussian approximation for backbuffer mipmaps in GL Compatibility renderer ([GH-78168](https://github.com/godotengine/godot/pull/78168)). - Clear specular buffer if sky mode is canvas and screen space effects are used ([GH-78624](https://github.com/godotengine/godot/pull/78624)). - Fix threading bug in Vulkan rendering device ([GH-78794](https://github.com/godotengine/godot/pull/78794)). - Fix sanitizers reports about octahedral tangents in RenderingServer ([GH-78902](https://github.com/godotengine/godot/pull/78902)). - Take eye offset into account for depth in StandardMaterial3D ([GH-79049](https://github.com/godotengine/godot/pull/79049)). - Expose RenderSceneBuffers(RD) through ClassDB ([GH-79142](https://github.com/godotengine/godot/pull/79142)). - Clear the previously set state when configuring for a new scene root node ([GH-79201](https://github.com/godotengine/godot/pull/79201)). - Add custom texture create function ([GH-79288](https://github.com/godotengine/godot/pull/79288)). - Fix missing `_THREAD_SAFE_METHOD_` missing from `RenderingDeviceVulkan` `submit` and `sync` ([GH-79526](https://github.com/godotengine/godot/pull/79526)). - Fix crash when calling `get_video_adapter_*` in a thread ([GH-79528](https://github.com/godotengine/godot/pull/79528)). - GLES3: Reset anisotropic filtering when changing texture filtering mode ([GH-79568](https://github.com/godotengine/godot/pull/79568)). - Fix bad LOD selection when Camera in Mesh AABB ([GH-79590](https://github.com/godotengine/godot/pull/79590)). - Fix instance uniform data buffer update delay ([GH-79603](https://github.com/godotengine/godot/pull/79603)). - ShaderRD compilation groups ([GH-79606](https://github.com/godotengine/godot/pull/79606)). - Revert the change of the limit for interpolation of F0 for dielectrics and metals for Screen Space Reflections ([GH-79624](https://github.com/godotengine/godot/pull/79624)). - Fix GLES3 multimesh rendering when using colors or custom data ([GH-79660](https://github.com/godotengine/godot/pull/79660)). - GLES3: Don't call `glTexParameter*` for invalid filter and repeat modes ([GH-79685](https://github.com/godotengine/godot/pull/79685)). - Add ability to call code on rendering thread ([GH-79696](https://github.com/godotengine/godot/pull/79696)). - Unbind the framebuffer when updating meshes ([GH-79772](https://github.com/godotengine/godot/pull/79772)). - Mobile: Uncomment code required for fog rendering on clear color ([GH-79776](https://github.com/godotengine/godot/pull/79776)). - Use defaults to initialize sky data in case of no sky ([GH-79812](https://github.com/godotengine/godot/pull/79812)). - Fix Vulkan multithreaded compute list and GPU particle processing ([GH-79849](https://github.com/godotengine/godot/pull/79849)). - Fix use of discard in shaders ([GH-79865](https://github.com/godotengine/godot/pull/79865)). - Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used ([GH-79874](https://github.com/godotengine/godot/pull/79874)). - Fix transparent viewport backgrounds with custom clear color ([GH-79876](https://github.com/godotengine/godot/pull/79876)). - Check if shader cache directory is available before using cache ([GH-79883](https://github.com/godotengine/godot/pull/79883)). - Vulkan: Fix dangling pointers in `_clean_up_swap_chain` ([GH-79884](https://github.com/godotengine/godot/pull/79884)). - Add exceptions for breakage introduced in RD barriers ([GH-79911](https://github.com/godotengine/godot/pull/79911)). - Make Fresnel darken SSR instead of blending with specular ([GH-79921](https://github.com/godotengine/godot/pull/79921)). - Initialize MSDF parameters in BaseMaterial3D with default ([GH-79983](https://github.com/godotengine/godot/pull/79983)). - Fix uninitialized variable ending up sent to Vulkan ([GH-80034](https://github.com/godotengine/godot/pull/80034)). - Enable depth writes during shadow pass and depth pass. Disable during color pass ([GH-80070](https://github.com/godotengine/godot/pull/80070)). - Fix validation layer warnings ([GH-80071](https://github.com/godotengine/godot/pull/80071)). - Fix GLES3 changing 2D shadow atlas size is broken ([GH-80151](https://github.com/godotengine/godot/pull/80151)). - Add option to enable HDR rendering in 2D ([GH-80215](https://github.com/godotengine/godot/pull/80215)). - Initialize shader placeholders up front ([GH-80222](https://github.com/godotengine/godot/pull/80222)). - Fix motion vectors being corrupted when using `precision=double` ([GH-80257](https://github.com/godotengine/godot/pull/80257)). - Vulkan: Fix sanitizers error with empty shader name ([GH-80288](https://github.com/godotengine/godot/pull/80288)). - Enhance Vulkan PSO caching ([GH-80296](https://github.com/godotengine/godot/pull/80296)). - Use fullscreen tri instead of quad ([GH-80311](https://github.com/godotengine/godot/pull/80311)). - Fix validation error when enabling SSIL alone ([GH-80315](https://github.com/godotengine/godot/pull/80315)). - Ensure `POINT_SIZE` takes effect in the canvas item shader ([GH-80323](https://github.com/godotengine/godot/pull/80323)). - Fix integer underflow when rounding up in VoxelGI ([GH-80356](https://github.com/godotengine/godot/pull/80356)). - Fix issue with four subpasses always been requested in mobile renderer ([GH-80368](https://github.com/godotengine/godot/pull/80368)). - Remove GPU readback from `NoiseTexture3D.get_format()` ([GH-80407](https://github.com/godotengine/godot/pull/80407)). - Improve handling of motion vectors for multimesh instances ([GH-80414](https://github.com/godotengine/godot/pull/80414)). - Add `buffer_copy` method to RenderingDevice ([GH-80424](https://github.com/godotengine/godot/pull/80424)). - Clamp Volumetric Fog Length property to prevent rendering issues ([GH-80485](https://github.com/godotengine/godot/pull/80485)). - Fix tonemapper, incorrect vertex count was specified ([GH-80502](https://github.com/godotengine/godot/pull/80502)). - Fix critical regressions introduced in PR #80414 ([GH-80552](https://github.com/godotengine/godot/pull/80552)). - Fix validation error when resizing window ([GH-80571](https://github.com/godotengine/godot/pull/80571)). - Add motion vector support for animated surfaces ([GH-80618](https://github.com/godotengine/godot/pull/80618)). - Fallback to linear color texture when using 2D HDR and MSDF font ([GH-80651](https://github.com/godotengine/godot/pull/80651)). - Fix global shader uniform texture loading ([GH-80654](https://github.com/godotengine/godot/pull/80654)). - Improve visual feedback when using the motion vectors debug view option ([GH-80723](https://github.com/godotengine/godot/pull/80723)). - Fix Vulkan texture update ([GH-80781](https://github.com/godotengine/godot/pull/80781)). - Fix memory access error for `MultiMesh` with GLES3 ([GH-80788](https://github.com/godotengine/godot/pull/80788)). - Fix Vulkan crash with many Omni/SpotLights, Decals or ReflectionProbes ([GH-80845](https://github.com/godotengine/godot/pull/80845)). - Implement OpenXR Foveated rendering support ([GH-80881](https://github.com/godotengine/godot/pull/80881)). - Clear SDFGI textures when created ([GH-80889](https://github.com/godotengine/godot/pull/80889)). - Fix integer value for `GL_MAX_UNIFORM_BLOCK_SIZE` overflowing ([GH-80909](https://github.com/godotengine/godot/pull/80909)). - Fix missing decal mask in mobile renderer ([GH-80911](https://github.com/godotengine/godot/pull/80911)). - Fix clear color on mobile renderer ([GH-80933](https://github.com/godotengine/godot/pull/80933)). - Fix volumetric fog NaN values in textures from starting at a zero Vector2 ([GH-80992](https://github.com/godotengine/godot/pull/80992)). - GLES3: Fix `glMapBufferRange` return null when `r_index + last_item_index > max_instance` ([GH-81036](https://github.com/godotengine/godot/pull/81036)). - Fix missing `EARLY_FRAGMENT_TESTS_BIT` barrier flags ([GH-81059](https://github.com/godotengine/godot/pull/81059)). - Fix VoxelGI CameraAttributes exposure normalization handling ([GH-81067](https://github.com/godotengine/godot/pull/81067)). - Flip convention of motion vectors ([GH-81074](https://github.com/godotengine/godot/pull/81074)). - Fixup special case of cluster render ([GH-81081](https://github.com/godotengine/godot/pull/81081)). - Fix VoxelGI static light pairing ([GH-81124](https://github.com/godotengine/godot/pull/81124)). - Vertex and attribute compression ([GH-81138](https://github.com/godotengine/godot/pull/81138)). - Add render mode to use world coordinates in canvas item shader ([GH-81160](https://github.com/godotengine/godot/pull/81160)). - Reset SDFGI when changing editor scene tabs ([GH-81167](https://github.com/godotengine/godot/pull/81167)). - Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support ([GH-81197](https://github.com/godotengine/godot/pull/81197)). - Add placeholder RID to GradientTexture1D ([GH-81198](https://github.com/godotengine/godot/pull/81198)). - vulkan: Update all components to Vulkan SDK 1.3.261.1 ([GH-81219](https://github.com/godotengine/godot/pull/81219)). - Windows: Fix not applying NVIDIA profile to new executables ([GH-81251](https://github.com/godotengine/godot/pull/81251)). - Implement render mode `fog_disabled` and BaseMaterial3D setting Disable Fog ([GH-81286](https://github.com/godotengine/godot/pull/81286)). - Use 16-bit index buffers instead of 32 when unnecessary ([GH-81288](https://github.com/godotengine/godot/pull/81288)). - Fix `RDPipelineColorBlendState.attachments` setter ([GH-81333](https://github.com/godotengine/godot/pull/81333)). - Fix mipmap bias behavior by refactoring how samplers are created by Material Storage ([GH-81350](https://github.com/godotengine/godot/pull/81350)). - Fix clear color's alpha value will affects 2D editor in Compatibility mode ([GH-81395](https://github.com/godotengine/godot/pull/81395)). - Propagate error correctly when max texture size for lightmaps is too small ([GH-81543](https://github.com/godotengine/godot/pull/81543)). - Fix LightmapGI baking with GridMap ([GH-81545](https://github.com/godotengine/godot/pull/81545)). - Fix GLES3 instanced rendering color and custom data defaults ([GH-81575](https://github.com/godotengine/godot/pull/81575)). - Fix VoxelGI MultiMesh and CSG mesh baking ([GH-81616](https://github.com/godotengine/godot/pull/81616)). - Improve GLES3 scene renderer compatibility with older devices ([GH-81650](https://github.com/godotengine/godot/pull/81650)). - Replace OIDN denoiser in Lightmapper with a JNLM denoiser compute shader ([GH-81659](https://github.com/godotengine/godot/pull/81659)). - Fix validation error when using pipeline cache control ([GH-81771](https://github.com/godotengine/godot/pull/81771)). - Fix massive validation errors when enabling TAA + MSAA ([GH-81775](https://github.com/godotengine/godot/pull/81775)). - Opt-in to Vulkan features we actually use ([GH-81827](https://github.com/godotengine/godot/pull/81827)). - Add half-pixel offset to lightmapper rasterization ([GH-81872](https://github.com/godotengine/godot/pull/81872)). - Polish a few things in Vulkan RD ([GH-81912](https://github.com/godotengine/godot/pull/81912)). - Fix LightmapGI shading sometimes being unlit or black ([GH-81951](https://github.com/godotengine/godot/pull/81951)). - Rewrite the GPU Lightmapper's indirect logic to match Godot 3.5's CPU Lightmapper ([GH-82068](https://github.com/godotengine/godot/pull/82068)). - Fix ShaderGlobalsOverride property handling ([GH-82100](https://github.com/godotengine/godot/pull/82100)). - Linux/OpenGL: Don't force vsync in the editor ([GH-82221](https://github.com/godotengine/godot/pull/82221)). - Fix RaycastOcclusionCull World3D scenario memory leak ([GH-82291](https://github.com/godotengine/godot/pull/82291)). - Optimizing glow behavior ([GH-82353](https://github.com/godotengine/godot/pull/82353)). - Add device info to GLES3 shader cache key hash ([GH-82359](https://github.com/godotengine/godot/pull/82359)). - ANGLE: Add fallback control options and defaults ([GH-82364](https://github.com/godotengine/godot/pull/82364)). - Clamp ReflectionProbe Max Distance to 262,144 to fix rendering issues ([GH-82415](https://github.com/godotengine/godot/pull/82415)). - Fix Decal clamping to positive values not being applied to RenderingServer ([GH-82416](https://github.com/godotengine/godot/pull/82416)). - GLES3: Avoid freeing proxy textures clearing owner's data ([GH-82430](https://github.com/godotengine/godot/pull/82430)). - Avoid trying to free null RIDs in FSR2 teardown ([GH-82445](https://github.com/godotengine/godot/pull/82445)). - Fix mismatch between surface vertex array generation inside the function and the caller ([GH-82451](https://github.com/godotengine/godot/pull/82451)). - Disable `lightmapper_rd` module in non-editor builds (and in Android editor) ([GH-82521](https://github.com/godotengine/godot/pull/82521)). - Make the lightmapper not dilate before denoising ([GH-82533](https://github.com/godotengine/godot/pull/82533)). - Use internal texture at internal resolution for calculating luminance (FSR2) ([GH-82534](https://github.com/godotengine/godot/pull/82534)). - Fix cluster artifacts and negative light ([GH-82546](https://github.com/godotengine/godot/pull/82546)). - Workaround crash due to null shader when running XR project with `--xr-mode` off ([GH-82679](https://github.com/godotengine/godot/pull/82679)). - OpenXR: Properly skip frame render when the XR runtime is not yet ready ([GH-82752](https://github.com/godotengine/godot/pull/82752)). - Forgot to add debanding to config object ([GH-82766](https://github.com/godotengine/godot/pull/82766)). - Re-add optional OIDN denoise as an external executable ([GH-82832](https://github.com/godotengine/godot/pull/82832)). - Fog shader: Fix undeclared identifier `global_variables` ([GH-82877](https://github.com/godotengine/godot/pull/82877)). - Avoid default fallback material when using `world_vertex_coords` ([GH-82886](https://github.com/godotengine/godot/pull/82886)). - Only perform modelview transform on tangent and binormal when vertex shader is in local space ([GH-82892](https://github.com/godotengine/godot/pull/82892)). - Directional 2 Split Shadow stabilization fix ([GH-82974](https://github.com/godotengine/godot/pull/82974)). - Fix VoxelGI bake memory leak ([GH-83035](https://github.com/godotengine/godot/pull/83035)). - Fix `trace_ray()` function in the lightmapper missing hits with large triangles ([GH-83040](https://github.com/godotengine/godot/pull/83040)). - Fix incorrect check in `_dict_to_surf` ([GH-83056](https://github.com/godotengine/godot/pull/83056)). - Fix incorrect vertex data size calculation in `ImmediateMesh` ([GH-83100](https://github.com/godotengine/godot/pull/83100)). - Fix compatibility shadow size not being initialized ([GH-83141](https://github.com/godotengine/godot/pull/83141)). - Disable update spinner when debug redraw is active ([GH-83143](https://github.com/godotengine/godot/pull/83143)). - Fix BaseMaterial3D update with certain material settings ([GH-83145](https://github.com/godotengine/godot/pull/83145)). - Fix a few cases where surface format is still 32 bits ([GH-83169](https://github.com/godotengine/godot/pull/83169)). - Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader ([GH-83179](https://github.com/godotengine/godot/pull/83179)). - Add an extra backbuffer color texture that can be used when an upscaler is in use ([GH-83192](https://github.com/godotengine/godot/pull/83192)). - Fix `TextureStorage` not assigning default scale ([GH-83199](https://github.com/godotengine/godot/pull/83199)). - Cleanup instances of using uint32_t for mesh formats ([GH-83211](https://github.com/godotengine/godot/pull/83211)). - Fix OpenGL directional shadow last split fading ([GH-83252](https://github.com/godotengine/godot/pull/83252)). - Optimize lightmapper using triangle clusters on the acceleration structure ([GH-83284](https://github.com/godotengine/godot/pull/83284)). - Fix disabling depth prepass break opaque materials ([GH-83371](https://github.com/godotengine/godot/pull/83371)). - Fix Mobile renderer shader instance uniform access ([GH-83400](https://github.com/godotengine/godot/pull/83400)). - Pass viewport size to shadow pass instead of using Vector2i(1,1) ([GH-83491](https://github.com/godotengine/godot/pull/83491)). - Ensure that only visible paired lights are used ([GH-83493](https://github.com/godotengine/godot/pull/83493)). - Bump version of Vulkan RD binary shader format ([GH-83563](https://github.com/godotengine/godot/pull/83563)). - Fix shadow map debug visualization camera frustum index buffer size ([GH-83639](https://github.com/godotengine/godot/pull/83639)). - Fixing incorrect normal map when using triplanar world mapping and mesh rotation ([GH-83658](https://github.com/godotengine/godot/pull/83658)). - Some more fixes for compressed meshes ([GH-83704](https://github.com/godotengine/godot/pull/83704)). - macOS: Fallback to native OpenGL renderer if ANGLE initialization failed ([GH-83753](https://github.com/godotengine/godot/pull/83753)). - Fix `GPUParticles3D` on the Meta Quest 2 with OpenGL renderer ([GH-83756](https://github.com/godotengine/godot/pull/83756)). - Add property hint for 2D shadow size project setting ([GH-83760](https://github.com/godotengine/godot/pull/83760)). - Ensure `r_aabb` is always used when creating surfaces through the RenderingServer ([GH-83840](https://github.com/godotengine/godot/pull/83840)). - Fix LightmapGI taking editor-only and sky-only lights into account ([GH-83861](https://github.com/godotengine/godot/pull/83861)). - Add padding to normal attribute in Compatibility renderer to match the RD renderers ([GH-83906](https://github.com/godotengine/godot/pull/83906)). - Fix reading shadow filter quality from project settings in compatibility ([GH-83998](https://github.com/godotengine/godot/pull/83998)). - Fix crash when upgrading meshes from 3.x format ([GH-84047](https://github.com/godotengine/godot/pull/84047)). - Fix multiple issues with UV compression ([GH-84159](https://github.com/godotengine/godot/pull/84159)). - Parse OpenGL and Vulkan strings as UTF-8 ([GH-84197](https://github.com/godotengine/godot/pull/84197)). - Overhaul the SurfaceUpgradeTool ([GH-84200](https://github.com/godotengine/godot/pull/84200)). - Fix bug with alpha to coverage by enabling depth discard when using alpha to coverage ([GH-84211](https://github.com/godotengine/godot/pull/84211)). - Fix cubemap downsampler logic ([GH-84223](https://github.com/godotengine/godot/pull/84223)). - Fix WebXR on desktop emulator by resetting active texture unit ([GH-84267](https://github.com/godotengine/godot/pull/84267)). - macOS: Improve ANGLE support detection ([GH-84288](https://github.com/godotengine/godot/pull/84288)). - Use default samplers in base uniform set when rendering to reflection probes ([GH-84317](https://github.com/godotengine/godot/pull/84317)). - Windows: Add some AMD GPUs to the OpenGL blocklist ([GH-84568](https://github.com/godotengine/godot/pull/84568)). - Create tangent array if mesh created without tangents ([GH-84576](https://github.com/godotengine/godot/pull/84576)). - Fix FogMaterial memory leak ([GH-84702](https://github.com/godotengine/godot/pull/84702)). - GLES3: Protect against bogus `glGetShaderInfoLog` return values ([GH-84741](https://github.com/godotengine/godot/pull/84741)). - GLES3: Ensure all ShaderData is properly initialized in `set_code` ([GH-84752](https://github.com/godotengine/godot/pull/84752)). - Ensure optional CopyEffects variants are loaded last ([GH-84883](https://github.com/godotengine/godot/pull/84883)). - Renderer Viewport correct `sizeof` usage ([GH-84952](https://github.com/godotengine/godot/pull/84952)). - GLES3: Fix iOS Simulator by removing incorrect `system_fbo` overwrite ([GH-84955](https://github.com/godotengine/godot/pull/84955)). - Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene ([GH-84957](https://github.com/godotengine/godot/pull/84957)). - Prevent crash in `_nvapi_disable_threaded_optimization` when attached to renderdoc ([GH-85121](https://github.com/godotengine/godot/pull/85121)). - Avoid division by zero in the fix surface compatibility routine ([GH-85138](https://github.com/godotengine/godot/pull/85138)). - Fix potential double-close of draw command label ([GH-85147](https://github.com/godotengine/godot/pull/85147)). - Enable non-multiview advanced shader group whenever advanced shaders are requested ([GH-85194](https://github.com/godotengine/godot/pull/85194)). #### Shaders - Improve shader editor templates to be more descriptive ([GH-51863](https://github.com/godotengine/godot/pull/51863)). - Add more useful Visual Shader nodes ([GH-72664](https://github.com/godotengine/godot/pull/72664)). - Add DEPTH to the visual shader output (for spatial mode) ([GH-73691](https://github.com/godotengine/godot/pull/73691)). - Support shader preprocessor concatenation symbol ([GH-74737](https://github.com/godotengine/godot/pull/74737)). - Make the dragging connections more user-friendly in visual shaders ([GH-78547](https://github.com/godotengine/godot/pull/78547)). - Fix invalid shader compilation when using `hint_normal_roughness_texture` in mobile backend ([GH-78839](https://github.com/godotengine/godot/pull/78839)). - Fix using uint suffix at the hex number declaration in shaders ([GH-78906](https://github.com/godotengine/godot/pull/78906)). - Fix shader language float literal precision truncation ([GH-78972](https://github.com/godotengine/godot/pull/78972)). - Fix "Create Shader Node" window position when visual shader editor is floating ([GH-78996](https://github.com/godotengine/godot/pull/78996)). - Allow more hint types for uniform arrays ([GH-79100](https://github.com/godotengine/godot/pull/79100)). - Make shader preprocessor keyword colors consistent ([GH-79112](https://github.com/godotengine/godot/pull/79112)). - Fix comments and indentation in `.gdshaderinc` files ([GH-79158](https://github.com/godotengine/godot/pull/79158)). - Fix shader type detection ([GH-79287](https://github.com/godotengine/godot/pull/79287)). - Add autocomplete for filter/repeat hints on uniform arrays ([GH-79402](https://github.com/godotengine/godot/pull/79402)). - Add error for undefined function in shader ([GH-79459](https://github.com/godotengine/godot/pull/79459)). - Remove debugging print from shader cache ([GH-80125](https://github.com/godotengine/godot/pull/80125)). - Fix Shader and ShaderInclude resource loading ([GH-80705](https://github.com/godotengine/godot/pull/80705)). - Fix empty shader resource loading ([GH-81300](https://github.com/godotengine/godot/pull/81300)). - Fix shader language preprocessor include marker handling ([GH-81381](https://github.com/godotengine/godot/pull/81381)). - Fix shader text editor include file reloading ([GH-81410](https://github.com/godotengine/godot/pull/81410)). - Fix int to uint implicit cast error when use mat3 uniform in compatibility renderer ([GH-81494](https://github.com/godotengine/godot/pull/81494)). - Re-allows constants in global space to be initialized with function call ([GH-81619](https://github.com/godotengine/godot/pull/81619)). - Implement drop-down list properties to the custom visual shader nodes ([GH-81688](https://github.com/godotengine/godot/pull/81688)). - Visual Shaders: Make output-ports for vector types expandable by default ([GH-82088](https://github.com/godotengine/godot/pull/82088)). - Add preprocessor pass on visual shader when showing generated code ([GH-82570](https://github.com/godotengine/godot/pull/82570)). - Fix typo in `shader_language.cpp` ([GH-83004](https://github.com/godotengine/godot/pull/83004)). - Close shader in Shader Editor tab when deleting shader file in FileSystem panel ([GH-83137](https://github.com/godotengine/godot/pull/83137)). - Fix parameter shader node not declared when only connected to a VaryingSetter ([GH-83189](https://github.com/godotengine/godot/pull/83189)). - Fix bool varying's generated code will be modified with flat ([GH-83194](https://github.com/godotengine/godot/pull/83194)). - Fix visual shader crash when arranging ([GH-83678](https://github.com/godotengine/godot/pull/83678)). - Prevent `_allocate_placeholders` crash if `p_version->variants` is null ([GH-83780](https://github.com/godotengine/godot/pull/83780)). - Fix inability to uncomment code in text shader editor ([GH-83822](https://github.com/godotengine/godot/pull/83822)). - Fix assign with swizzle in shader not doing varying validation check ([GH-83830](https://github.com/godotengine/godot/pull/83830)). - Properly rename `INSTANCE_ID` and `VERTEX_ID` in canvas item shaders in the compatibility backend ([GH-84585](https://github.com/godotengine/godot/pull/84585)). - Don't store shader edit path in metadata ([GH-84628](https://github.com/godotengine/godot/pull/84628)). - Fix VisualShader Texture2DParameter node filter bug ([GH-84768](https://github.com/godotengine/godot/pull/84768)). - Fix VisualShader connection use after free ([GH-84832](https://github.com/godotengine/godot/pull/84832)). - Make `AMOUNT_RATIO` constant in the shader language specification ([GH-85086](https://github.com/godotengine/godot/pull/85086)). - Set some dialogs in the VisualShader editor to be exclusive ([GH-85205](https://github.com/godotengine/godot/pull/85205)). #### Tests - Add unit tests for Variant for operator overloading ([GH-76244](https://github.com/godotengine/godot/pull/76244)). - Add a test suite for TranslationServer ([GH-79331](https://github.com/godotengine/godot/pull/79331)). - Add unit tests for PackedScene ([GH-79440](https://github.com/godotengine/godot/pull/79440)). - Add a test suite to InputEvent ([GH-79444](https://github.com/godotengine/godot/pull/79444)). - Remove use of `std::string` in test ([GH-80422](https://github.com/godotengine/godot/pull/80422)). - Improve PackedScene unit test for complex scene ([GH-80423](https://github.com/godotengine/godot/pull/80423)). - Fix errors when testing `Resource` ([GH-81456](https://github.com/godotengine/godot/pull/81456)). - Adds additional tests for RegEx class ([GH-82225](https://github.com/godotengine/godot/pull/82225)). - Simplify Geometry3D tests ([GH-82288](https://github.com/godotengine/godot/pull/82288)). - Fix Variant assignment to Vec2 tests ([GH-83959](https://github.com/godotengine/godot/pull/83959)). #### Thirdparty - brotli: Sync with upstream 1.1.0 ([GH-82580](https://github.com/godotengine/godot/pull/82580)). - freetype: Update to version 2.13.2 ([GH-81110](https://github.com/godotengine/godot/pull/81110)). - harfbuzz: Update to version 8.2.2 ([GH-84080](https://github.com/godotengine/godot/pull/84080)). - libpng: Update to upstream 1.6.40 ([GH-80262](https://github.com/godotengine/godot/pull/80262)). - libwebp: Sync with upstream 1.3.2 ([GH-81663](https://github.com/godotengine/godot/pull/81663)). - mbedtls: Fix MSVC ARM build after 2.28.3 enabled AES-NI intrinsics ([GH-81405](https://github.com/godotengine/godot/pull/81405)). - mbedtls: Update to version 2.28.5 ([GH-83721](https://github.com/godotengine/godot/pull/83721)). - mbedtls: Backport Windows fix to use bcrypt for entropy ([GH-84042](https://github.com/godotengine/godot/pull/84042)). - miniupnpc: Update to version 2.2.5 ([GH-80382](https://github.com/godotengine/godot/pull/80382)). - minizip: Fix `ZIPReader` failing to open empty zip files ([GH-73310](https://github.com/godotengine/godot/pull/73310)). - minizip: Backport patch to fix CVE-2023-45853 ([GH-85509](https://github.com/godotengine/godot/pull/85509)). - openxr: Sync with upstream 1.0.31, don't build obsolete dispatch table ([GH-83984](https://github.com/godotengine/godot/pull/83984)). - r128: Update to include latest fix for intrinsics being incorrect included ([GH-84537](https://github.com/godotengine/godot/pull/84537)). - thorvg: Update to 0.11.2 ([GH-83656](https://github.com/godotengine/godot/pull/83656)). - tinyexr: Sync with upstream 1.0.7 ([GH-80384](https://github.com/godotengine/godot/pull/80384)). - zlib/minizip: Update to version 1.3 ([GH-81111](https://github.com/godotengine/godot/pull/81111)). #### XR - Expose OpenXR raw hand tracking data ([GH-78032](https://github.com/godotengine/godot/pull/78032)). - Fix issue with accessing hand tracking without timing info ([GH-78817](https://github.com/godotengine/godot/pull/78817)). - Change to new PICO interaction profiles ([GH-79570](https://github.com/godotengine/godot/pull/79570)). - Compile OpenXR into MacOS build ([GH-79614](https://github.com/godotengine/godot/pull/79614)). - Optimized the XRTracker by reusing XRPose objects to minimize garbage collection overhead in C# ([GH-80198](https://github.com/godotengine/godot/pull/80198)). - Fix casts of XR handles in OpenXRExtensionWrapperExtension ([GH-80656](https://github.com/godotengine/godot/pull/80656)). - Remove error print from `XRServer.find_interface` ([GH-80730](https://github.com/godotengine/godot/pull/80730)). - Ensure OpenXR classes are declared properly ([GH-81037](https://github.com/godotengine/godot/pull/81037)). - Add XR tracking state-change signals ([GH-81239](https://github.com/godotengine/godot/pull/81239)). - OpenXR: Fix missing add profile for Huawei ([GH-81534](https://github.com/godotengine/godot/pull/81534)). - OpenXR: Fix error spam if session hasn't started yet ([GH-81536](https://github.com/godotengine/godot/pull/81536)). - Fix issue with OpenXR environment blend mode not being applied properly ([GH-81561](https://github.com/godotengine/godot/pull/81561)). - Add support for the OpenXR Eye gaze interaction extension ([GH-82614](https://github.com/godotengine/godot/pull/82614)). - OpenXR - add access to hand joint validity flags ([GH-82715](https://github.com/godotengine/godot/pull/82715)). - OpenXR: Fix small hand tracking issues ([GH-82722](https://github.com/godotengine/godot/pull/82722)). - Skip 2D rendering if stereo enabled and fix couple of MSAA issues ([GH-83649](https://github.com/godotengine/godot/pull/83649)). - Revert to `proxy_to_pthread=no` as default ([GH-83837](https://github.com/godotengine/godot/pull/83837)). - Fix OpenXR sample count ([GH-84099](https://github.com/godotengine/godot/pull/84099)). ## Past releases - [4.1](https://github.com/godotengine/godot/blob/4.1-stable/CHANGELOG.md) - [4.0](https://github.com/godotengine/godot/blob/4.0-stable/CHANGELOG.md) - [3.5](https://github.com/godotengine/godot/blob/3.5-stable/CHANGELOG.md) - [3.4](https://github.com/godotengine/godot/blob/3.4-stable/CHANGELOG.md) - [3.3](https://github.com/godotengine/godot/blob/3.3-stable/CHANGELOG.md) - [3.2](https://github.com/godotengine/godot/blob/3.2-stable/CHANGELOG.md) - [3.1](https://github.com/godotengine/godot/blob/3.1-stable/CHANGELOG.md) - [3.0](https://github.com/godotengine/godot/blob/f2e19a26f556c42b7202072296dc072aaac2007c/CHANGELOG.md)