#!/usr/bin/env python Import("env") Import("env_modules") env_astcenc = env_modules.Clone() # Thirdparty source files thirdparty_obj = [] thirdparty_dir = "#thirdparty/astcenc/" thirdparty_sources = [ "astcenc_averages_and_directions.cpp", "astcenc_block_sizes.cpp", "astcenc_color_quantize.cpp", "astcenc_color_unquantize.cpp", "astcenc_compress_symbolic.cpp", "astcenc_compute_variance.cpp", "astcenc_decompress_symbolic.cpp", "astcenc_diagnostic_trace.cpp", "astcenc_entry.cpp", "astcenc_find_best_partitioning.cpp", "astcenc_ideal_endpoints_and_weights.cpp", "astcenc_image.cpp", "astcenc_integer_sequence.cpp", "astcenc_mathlib.cpp", "astcenc_mathlib_softfloat.cpp", "astcenc_partition_tables.cpp", "astcenc_percentile_tables.cpp", "astcenc_pick_best_endpoint_format.cpp", "astcenc_quantization.cpp", "astcenc_symbolic_physical.cpp", "astcenc_weight_align.cpp", "astcenc_weight_quant_xfer_tables.cpp", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env_astcenc.Prepend(CPPPATH=[thirdparty_dir]) env_thirdparty = env_astcenc.Clone() env_thirdparty.disable_warnings() env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) env.modules_sources += thirdparty_obj # Godot source files module_obj = [] env_astcenc.add_source_files(module_obj, "*.cpp") env.modules_sources += module_obj # Needed to force rebuilding the module files when the thirdparty library is updated. env.Depends(module_obj, thirdparty_obj)