"""Functions used to generate source files during build time""" import os.path from typing import Iterable, Optional from methods import print_error def generate_inline_code(input_lines: Iterable[str], insert_newline: bool = True): """Take header data and generate inline code :param: input_lines: values for shared inline code :return: str - generated inline value """ output = [] for line in input_lines: if line: output.append(",".join(str(ord(c)) for c in line)) if insert_newline: output.append("%s" % ord("\n")) output.append("0") return ",".join(output) class RDHeaderStruct: def __init__(self): self.vertex_lines = [] self.fragment_lines = [] self.compute_lines = [] self.vertex_included_files = [] self.fragment_included_files = [] self.compute_included_files = [] self.reading = "" self.line_offset = 0 self.vertex_offset = 0 self.fragment_offset = 0 self.compute_offset = 0 def include_file_in_rd_header(filename: str, header_data: RDHeaderStruct, depth: int) -> RDHeaderStruct: with open(filename, "r", encoding="utf-8") as fs: line = fs.readline() while line: index = line.find("//") if index != -1: line = line[:index] if line.find("#[vertex]") != -1: header_data.reading = "vertex" line = fs.readline() header_data.line_offset += 1 header_data.vertex_offset = header_data.line_offset continue if line.find("#[fragment]") != -1: header_data.reading = "fragment" line = fs.readline() header_data.line_offset += 1 header_data.fragment_offset = header_data.line_offset continue if line.find("#[compute]") != -1: header_data.reading = "compute" line = fs.readline() header_data.line_offset += 1 header_data.compute_offset = header_data.line_offset continue while line.find("#include ") != -1: includeline = line.replace("#include ", "").strip()[1:-1] if includeline.startswith("thirdparty/"): included_file = os.path.relpath(includeline) else: included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline) if included_file not in header_data.vertex_included_files and header_data.reading == "vertex": header_data.vertex_included_files += [included_file] if include_file_in_rd_header(included_file, header_data, depth + 1) is None: print_error(f'In file "{filename}": #include "{includeline}" could not be found!"') elif included_file not in header_data.fragment_included_files and header_data.reading == "fragment": header_data.fragment_included_files += [included_file] if include_file_in_rd_header(included_file, header_data, depth + 1) is None: print_error(f'In file "{filename}": #include "{includeline}" could not be found!"') elif included_file not in header_data.compute_included_files and header_data.reading == "compute": header_data.compute_included_files += [included_file] if include_file_in_rd_header(included_file, header_data, depth + 1) is None: print_error(f'In file "{filename}": #include "{includeline}" could not be found!"') line = fs.readline() line = line.replace("\r", "").replace("\n", "") if header_data.reading == "vertex": header_data.vertex_lines += [line] if header_data.reading == "fragment": header_data.fragment_lines += [line] if header_data.reading == "compute": header_data.compute_lines += [line] line = fs.readline() header_data.line_offset += 1 return header_data def build_rd_header( filename: str, optional_output_filename: Optional[str] = None, header_data: Optional[RDHeaderStruct] = None ) -> None: header_data = header_data or RDHeaderStruct() include_file_in_rd_header(filename, header_data, 0) if optional_output_filename is None: out_file = filename + ".gen.h" else: out_file = optional_output_filename out_file_base = out_file out_file_base = out_file_base[out_file_base.rfind("/") + 1 :] out_file_base = out_file_base[out_file_base.rfind("\\") + 1 :] out_file_ifdef = out_file_base.replace(".", "_").upper() out_file_class = out_file_base.replace(".glsl.gen.h", "").title().replace("_", "").replace(".", "") + "ShaderRD" if header_data.compute_lines: body_parts = [ "static const char _compute_code[] = {\n%s\n\t\t};" % generate_inline_code(header_data.compute_lines), f'setup(nullptr, nullptr, _compute_code, "{out_file_class}");', ] else: body_parts = [ "static const char _vertex_code[] = {\n%s\n\t\t};" % generate_inline_code(header_data.vertex_lines), "static const char _fragment_code[] = {\n%s\n\t\t};" % generate_inline_code(header_data.fragment_lines), f'setup(_vertex_code, _fragment_code, nullptr, "{out_file_class}");', ] body_content = "\n\t\t".join(body_parts) # Intended curly brackets are doubled so f-string doesn't eat them up. shader_template = f"""/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */ #ifndef {out_file_ifdef}_RD #define {out_file_ifdef}_RD #include "servers/rendering/renderer_rd/shader_rd.h" class {out_file_class} : public ShaderRD {{ public: {out_file_class}() {{ {body_content} }} }}; #endif """ with open(out_file, "w", encoding="utf-8", newline="\n") as fd: fd.write(shader_template) def build_rd_headers(target, source, env): for x in source: build_rd_header(filename=str(x)) class RAWHeaderStruct: def __init__(self): self.code = "" def include_file_in_raw_header(filename: str, header_data: RAWHeaderStruct, depth: int) -> None: with open(filename, "r", encoding="utf-8") as fs: line = fs.readline() while line: while line.find("#include ") != -1: includeline = line.replace("#include ", "").strip()[1:-1] included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline) include_file_in_raw_header(included_file, header_data, depth + 1) line = fs.readline() header_data.code += line line = fs.readline() def build_raw_header( filename: str, optional_output_filename: Optional[str] = None, header_data: Optional[RAWHeaderStruct] = None ): header_data = header_data or RAWHeaderStruct() include_file_in_raw_header(filename, header_data, 0) if optional_output_filename is None: out_file = filename + ".gen.h" else: out_file = optional_output_filename out_file_base = out_file.replace(".glsl.gen.h", "_shader_glsl") out_file_base = out_file_base[out_file_base.rfind("/") + 1 :] out_file_base = out_file_base[out_file_base.rfind("\\") + 1 :] out_file_ifdef = out_file_base.replace(".", "_").upper() shader_template = f"""/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */ #ifndef {out_file_ifdef}_RAW_H #define {out_file_ifdef}_RAW_H static const char {out_file_base}[] = {{ {generate_inline_code(header_data.code, insert_newline=False)} }}; #endif """ with open(out_file, "w", encoding="utf-8", newline="\n") as f: f.write(shader_template) def build_raw_headers(target, source, env): for x in source: build_raw_header(filename=str(x))