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16 commits

Author SHA1 Message Date
Rémi Verschelde 0b1d516f67
Merge pull request #72684 from clayjohn/mm-update
Fix MultiMesh visible_instance_count being ignored after the first frame
2023-02-04 00:40:36 +01:00
Rémi Verschelde a268dcc7e3
Merge pull request #72690 from Calinou/opengl-trim-gpu-name
Trim "/PCIe/SSE2" from GPU names when starting the OpenGL renderer
2023-02-04 00:37:28 +01:00
Rémi Verschelde 1253547837
Merge pull request #72681 from clayjohn/GL-multimesh-color
Ignore instance color and instance custom_data when not used in the OpenGL renderer
2023-02-04 00:24:39 +01:00
Rémi Verschelde bbff9fd7a4
Merge pull request #71786 from raulsntos/dotnet/array
Sync C# Array with Core
2023-02-04 00:24:06 +01:00
Rémi Verschelde ea5cf7d4b8
Merge pull request #72655 from smix8/navigationmesh_bake_aabb_fix_4.x
Fix NavigationMesh baking AABB Editor handling and visuals
2023-02-04 00:21:33 +01:00
Rémi Verschelde 2c008ac8c5
Merge pull request #72669 from TokageItLab/fix-scale-subgizmo
Fix broken `scaled_orthogonal()` & subgizmo global scaling
2023-02-04 00:21:14 +01:00
Hugo Locurcio da81c3f9b5
Trim "/PCIe/SSE2" from GPU names when starting the OpenGL renderer
This makes the command line print consistent with the Vulkan renderer.
2023-02-03 23:28:41 +01:00
Yuri Sizov b0598dcdb7
Merge pull request #72670 from YuriSizov/docs-signal-get-connections
Fix incorrect description for `Signal::get_connections`
2023-02-03 23:42:52 +03:00
Yuri Sizov e14cacb8da
Merge pull request #71862 from RedMser/splitcontainer-fixes
Fix SplitContainer rendering and theming
2023-02-03 23:09:18 +03:00
Ricardo Buring 497f5576c1 Fix MultiMesh visible_instance_count being ignored after the first frame
Co-authored-by: Clay John <claynjohn@gmail.com>
2023-02-03 11:40:39 -08:00
clayjohn bf0cc8f52a Ignore instance color and instance custom_data when not used in the OpenGL renderer 2023-02-03 10:34:30 -08:00
Yuri Sizov 03ae8caea8 Fix incorrect description for Signal::get_connections 2023-02-03 17:28:17 +01:00
Silc Renew 1459b9c24c Fix scaled_orthogonal() & subgizmo global scaling 2023-02-04 00:46:04 +09:00
smix8 7caf08ec75 Fix NavigationMesh baking AABB Editor handling and visuals
Fixes handling and visuals for Navigation Mesh baking AABB in the Editor.
2023-02-03 11:54:13 +01:00
Raul Santos 54f8fb010c
Sync C# Array with Core
- Add `AddRange` method.
- Add `Fill` method.
- Add `Max` and `Min` methods.
- Add `PickRandom` method.
- Add `Reverse` method.
- Add `RecursiveEqual` method.
- Add `Sort` method.
- Add `Slice` and `GetSliceRange` methods.
- Add `IndexOf` overload that takes an index parameter.
- Add `LastIndexOf` method.
- Add `BinarySearch` method.
- Add/update documentation.
2023-01-30 05:41:53 +01:00
RedMser 386f62df96 Fix SplitContainer rendering and theming 2023-01-22 16:34:56 +01:00
21 changed files with 1067 additions and 70 deletions

View file

@ -239,13 +239,18 @@ void Basis::scale_orthogonal(const Vector3 &p_scale) {
Basis Basis::scaled_orthogonal(const Vector3 &p_scale) const {
Basis m = *this;
Vector3 s = Vector3(-1, -1, -1) + p_scale;
bool sign = signbit(s.x + s.y + s.z);
Basis b = m.orthonormalized();
s = b.xform_inv(s);
Vector3 dots;
Basis b;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
dots[j] += s[i] * abs(m.get_column(i).normalized().dot(b.get_column(j)));
}
}
if (sign != signbit(dots.x + dots.y + dots.z)) {
dots = -dots;
}
m.scale_local(Vector3(1, 1, 1) + dots);
return m;
}

View file

@ -629,14 +629,14 @@ void Array::shuffle() {
}
}
int Array::bsearch(const Variant &p_value, bool p_before) {
int Array::bsearch(const Variant &p_value, bool p_before) const {
Variant value = p_value;
ERR_FAIL_COND_V(!_p->typed.validate(value, "binary search"), -1);
SearchArray<Variant, _ArrayVariantSort> avs;
return avs.bisect(_p->array.ptrw(), _p->array.size(), value, p_before);
}
int Array::bsearch_custom(const Variant &p_value, const Callable &p_callable, bool p_before) {
int Array::bsearch_custom(const Variant &p_value, const Callable &p_callable, bool p_before) const {
Variant value = p_value;
ERR_FAIL_COND_V(!_p->typed.validate(value, "custom binary search"), -1);

View file

@ -83,8 +83,8 @@ public:
void sort();
void sort_custom(const Callable &p_callable);
void shuffle();
int bsearch(const Variant &p_value, bool p_before = true);
int bsearch_custom(const Variant &p_value, const Callable &p_callable, bool p_before = true);
int bsearch(const Variant &p_value, bool p_before = true) const;
int bsearch_custom(const Variant &p_value, const Callable &p_callable, bool p_before = true) const;
void reverse();
int find(const Variant &p_value, int p_from = 0) const;

View file

@ -214,7 +214,7 @@
[b]Note:[/b] Calling this function is not the same as writing [code]array[-1][/code]. If the array is empty, accessing by index will pause project execution when running from the editor.
</description>
</method>
<method name="bsearch">
<method name="bsearch" qualifiers="const">
<return type="int" />
<param index="0" name="value" type="Variant" />
<param index="1" name="before" type="bool" default="true" />
@ -223,7 +223,7 @@
[b]Note:[/b] Calling [method bsearch] on an unsorted array results in unexpected behavior.
</description>
</method>
<method name="bsearch_custom">
<method name="bsearch_custom" qualifiers="const">
<return type="int" />
<param index="0" name="value" type="Variant" />
<param index="1" name="func" type="Callable" />
@ -276,7 +276,7 @@
array.fill(0) # Initialize the 10 elements to 0.
[/gdscript]
[csharp]
var array = new Godot.Collections.Array{};
var array = new Godot.Collections.Array();
array.Resize(10);
array.Fill(0); // Initialize the 10 elements to 0.
[/csharp]
@ -347,7 +347,7 @@
print(["inside", 7].has("7")) # False
[/gdscript]
[csharp]
var arr = new Godot.Collections.Array{"inside", 7};
var arr = new Godot.Collections.Array { "inside", 7 };
// has is renamed to Contains
GD.Print(arr.Contains("inside")); // True
GD.Print(arr.Contains("outside")); // False
@ -364,7 +364,7 @@
[/gdscript]
[csharp]
// As there is no "in" keyword in C#, you have to use Contains
var array = new Godot.Collections.Array{2, 4, 6, 8};
var array = new Godot.Collections.Array { 2, 4, 6, 8 };
if (array.Contains(2))
{
GD.Print("Contains!");
@ -454,10 +454,16 @@
<return type="Variant" />
<description>
Returns a random value from the target array.
[codeblock]
[codeblocks]
[gdscript]
var array: Array[int] = [1, 2, 3, 4]
print(array.pick_random()) # Prints either of the four numbers.
[/codeblock]
[/gdscript]
[csharp]
var array = new Godot.Collections.Array { 1, 2, 3, 4 };
GD.Print(array.PickRandom()); // Prints either of the four numbers.
[/csharp]
[/codeblocks]
</description>
</method>
<method name="pop_at">
@ -566,7 +572,7 @@
Returns the slice of the [Array], from [param begin] (inclusive) to [param end] (exclusive), as a new [Array].
The absolute value of [param begin] and [param end] will be clamped to the array size, so the default value for [param end] makes it slice to the size of the array by default (i.e. [code]arr.slice(1)[/code] is a shorthand for [code]arr.slice(1, arr.size())[/code]).
If either [param begin] or [param end] are negative, they will be relative to the end of the array (i.e. [code]arr.slice(0, -2)[/code] is a shorthand for [code]arr.slice(0, arr.size() - 2)[/code]).
If specified, [param step] is the relative index between source elements. It can be negative, then [param begin] must be higher than [param end]. For example, [code][0, 1, 2, 3, 4, 5].slice(5, 1, -2)[/code] returns [code][5, 3][/code]).
If specified, [param step] is the relative index between source elements. It can be negative, then [param begin] must be higher than [param end]. For example, [code][0, 1, 2, 3, 4, 5].slice(5, 1, -2)[/code] returns [code][5, 3][/code].
If [param deep] is true, each element will be copied by value rather than by reference.
</description>
</method>
@ -583,7 +589,9 @@
print(strings) # Prints [string1, string10, string11, string2]
[/gdscript]
[csharp]
// There is no sort support for Godot.Collections.Array
var strings = new Godot.Collections.Array { "string1", "string2", "string10", "string11" };
strings.Sort();
GD.Print(strings); // Prints [string1, string10, string11, string2]
[/csharp]
[/codeblocks]
To perform natural order sorting, you can use [method sort_custom] with [method String.naturalnocasecmp_to] as follows:

View file

@ -639,7 +639,7 @@
<description>
Returns an [Array] of connections for the given [param signal] name. Each connection is represented as a [Dictionary] that contains three entries:
- [code]signal[/code] is a reference to the [Signal];
- [code]callable[/code] is a reference to the [Callable];
- [code]callable[/code] is a reference to the connected [Callable];
- [code]flags[/code] is a combination of [enum ConnectFlags].
</description>
</method>

View file

@ -85,7 +85,10 @@
<method name="get_connections" qualifiers="const">
<return type="Array" />
<description>
Returns the list of [Callable]s connected to this signal.
Returns an [Array] of connections for this signal. Each connection is represented as a [Dictionary] that contains three entries:
- [code]signal[/code] is a reference to this signal;
- [code]callable[/code] is a reference to the connected [Callable];
- [code]flags[/code] is a combination of [enum Object.ConnectFlags].
</description>
</method>
<method name="get_name" qualifiers="const">

View file

@ -1128,6 +1128,12 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
state.canvas_instance_batches[state.current_batch_index].tex = mm->texture;
state.canvas_instance_batches[state.current_batch_index].shader_variant = CanvasShaderGLES3::MODE_INSTANCED;
if (GLES3::MeshStorage::get_singleton()->multimesh_uses_colors(mm->multimesh)) {
state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_COLORS;
}
if (GLES3::MeshStorage::get_singleton()->multimesh_uses_custom_data(mm->multimesh)) {
state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_CUSTOM_DATA;
}
} else if (c->type == Item::Command::TYPE_PARTICLES) {
GLES3::ParticlesStorage *particles_storage = GLES3::ParticlesStorage::get_singleton();
GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();

View file

@ -179,7 +179,8 @@ typedef void (*DEBUGPROCARB)(GLenum source,
typedef void (*DebugMessageCallbackARB)(DEBUGPROCARB callback, const void *userParam);
void RasterizerGLES3::initialize() {
print_line(vformat("OpenGL API %s - Compatibility - Using Device: %s - %s", RS::get_singleton()->get_video_adapter_api_version(), RS::get_singleton()->get_video_adapter_vendor(), RS::get_singleton()->get_video_adapter_name()));
// NVIDIA suffixes all GPU model names with "/PCIe/SSE2" in OpenGL (but not Vulkan). This isn't necessary to display nowadays, so it can be trimmed.
print_line(vformat("OpenGL API %s - Compatibility - Using Device: %s - %s", RS::get_singleton()->get_video_adapter_api_version(), RS::get_singleton()->get_video_adapter_vendor(), RS::get_singleton()->get_video_adapter_name().trim_suffix("/PCIe/SSE2")));
}
void RasterizerGLES3::finalize() {

View file

@ -162,9 +162,13 @@ void main() {
vec2 uv = uv_attrib;
#ifdef USE_INSTANCING
vec4 instance_color = vec4(unpackHalf2x16(instance_color_custom_data.x), unpackHalf2x16(instance_color_custom_data.y));
color *= instance_color;
instance_custom = vec4(unpackHalf2x16(instance_color_custom_data.z), unpackHalf2x16(instance_color_custom_data.w));
if (bool(read_draw_data_flags & FLAGS_INSTANCING_HAS_COLORS)) {
vec4 instance_color = vec4(unpackHalf2x16(instance_color_custom_data.x), unpackHalf2x16(instance_color_custom_data.y));
color *= instance_color;
}
if (bool(read_draw_data_flags & FLAGS_INSTANCING_HAS_CUSTOM_DATA)) {
instance_custom = vec4(unpackHalf2x16(instance_color_custom_data.z), unpackHalf2x16(instance_color_custom_data.w));
}
#endif
#else

View file

@ -1835,8 +1835,12 @@ void MeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible
}
if (multimesh->data_cache.size()) {
//there is a data cache..
// There is a data cache, but we may need to update some sections.
_multimesh_mark_all_dirty(multimesh, false, true);
int start = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
for (int i = start; i < p_visible; i++) {
_multimesh_mark_dirty(multimesh, i, true);
}
}
multimesh->visible_instances = p_visible;
@ -1868,7 +1872,7 @@ void MeshStorage::_update_dirty_multimeshes() {
if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
// If there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
glBindBuffer(GL_ARRAY_BUFFER, multimesh->buffer);
glBufferData(GL_ARRAY_BUFFER, MIN(visible_region_count * region_size, multimesh->instances * multimesh->stride_cache * sizeof(float)), data, GL_STATIC_DRAW);
glBufferSubData(GL_ARRAY_BUFFER, 0, MIN(visible_region_count * region_size, multimesh->instances * multimesh->stride_cache * sizeof(float)), data);
glBindBuffer(GL_ARRAY_BUFFER, 0);
} else {
// Not that many regions? update them all

View file

@ -1423,9 +1423,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_icon("grabber", "VSplitContainer", theme->get_icon(SNAME("GuiVsplitter"), SNAME("EditorIcons")));
theme->set_icon("grabber", "HSplitContainer", theme->get_icon(SNAME("GuiHsplitter"), SNAME("EditorIcons")));
theme->set_constant("separation", "SplitContainer", default_margin_size * 2 * EDSCALE);
theme->set_constant("separation", "HSplitContainer", default_margin_size * 2 * EDSCALE);
theme->set_constant("separation", "VSplitContainer", default_margin_size * 2 * EDSCALE);
theme->set_constant("minimum_grab_thickness", "SplitContainer", 6 * EDSCALE);
theme->set_constant("minimum_grab_thickness", "HSplitContainer", 6 * EDSCALE);
theme->set_constant("minimum_grab_thickness", "VSplitContainer", 6 * EDSCALE);

View file

@ -4876,6 +4876,10 @@ NavigationRegion3DGizmoPlugin::NavigationRegion3DGizmoPlugin() {
create_material("face_material_disabled", NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_color(), false, false, true);
create_material("edge_material", NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_color());
create_material("edge_material_disabled", NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_disabled_color());
Color baking_aabb_material_color = Color(0.8, 0.5, 0.7);
baking_aabb_material_color.a = 0.1;
create_material("baking_aabb_material", baking_aabb_material_color);
}
bool NavigationRegion3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
@ -4899,6 +4903,16 @@ void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
return;
}
AABB baking_aabb = navigationmesh->get_filter_baking_aabb();
if (baking_aabb.has_volume()) {
Vector3 baking_aabb_offset = navigationmesh->get_filter_baking_aabb_offset();
if (p_gizmo->is_selected()) {
Ref<Material> material = get_material("baking_aabb_material", p_gizmo);
p_gizmo->add_solid_box(material, baking_aabb.get_size(), baking_aabb.get_center() + baking_aabb_offset);
}
}
Vector<Vector3> vertices = navigationmesh->get_vertices();
const Vector3 *vr = vertices.ptr();
List<Face3> faces;

View file

@ -1415,9 +1415,6 @@ Transform3D Node3DEditorViewport::_compute_transform(TransformMode p_mode, const
// Recalculate orthogonalized scale without moving origin.
if (p_orthogonal) {
s.basis = p_original.basis.scaled_orthogonal(p_motion + Vector3(1, 1, 1));
// The scaled_orthogonal() does not require orthogonal Basis,
// but it may make a bit skew by precision problems.
s.basis.orthogonalize();
}
}
@ -4634,7 +4631,7 @@ void Node3DEditorViewport::update_transform(Point2 p_mousepos, bool p_shift) {
if (se->gizmo.is_valid()) {
for (KeyValue<int, Transform3D> &GE : se->subgizmos) {
Transform3D xform = GE.value;
Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original * xform, xform, motion, snap, local_coords, true); // Force orthogonal with subgizmo.
Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original * xform, xform, motion, snap, local_coords, _edit.plane != TRANSFORM_VIEW); // Force orthogonal with subgizmo.
if (!local_coords) {
new_xform = se->original.affine_inverse() * new_xform;
}

View file

@ -1301,7 +1301,7 @@ void Skeleton3DGizmoPlugin::set_subgizmo_transform(const EditorNode3DGizmo *p_gi
Transform3D original_to_local;
int parent_idx = skeleton->get_bone_parent(p_id);
if (parent_idx >= 0) {
original_to_local = original_to_local * skeleton->get_bone_global_pose(parent_idx);
original_to_local = skeleton->get_bone_global_pose(parent_idx);
}
Basis to_local = original_to_local.get_basis().inverse();

File diff suppressed because it is too large Load diff

View file

@ -365,21 +365,44 @@ namespace Godot.NativeInterop
public static partial int godotsharp_array_add(ref godot_array p_self, in godot_variant p_item);
public static partial int godotsharp_array_add_range(ref godot_array p_self, in godot_array p_collection);
public static partial int godotsharp_array_binary_search(ref godot_array p_self, int p_index, int p_count, in godot_variant p_value);
public static partial void
godotsharp_array_duplicate(ref godot_array p_self, godot_bool p_deep, out godot_array r_dest);
public static partial int godotsharp_array_index_of(ref godot_array p_self, in godot_variant p_item);
public static partial void godotsharp_array_fill(ref godot_array p_self, in godot_variant p_value);
public static partial int godotsharp_array_index_of(ref godot_array p_self, in godot_variant p_item, int p_index = 0);
public static partial void godotsharp_array_insert(ref godot_array p_self, int p_index, in godot_variant p_item);
public static partial int godotsharp_array_last_index_of(ref godot_array p_self, in godot_variant p_item, int p_index);
public static partial void godotsharp_array_make_read_only(ref godot_array p_self);
public static partial void godotsharp_array_max(ref godot_array p_self, out godot_variant r_value);
public static partial void godotsharp_array_min(ref godot_array p_self, out godot_variant r_value);
public static partial void godotsharp_array_pick_random(ref godot_array p_self, out godot_variant r_value);
public static partial godot_bool godotsharp_array_recursive_equal(ref godot_array p_self, in godot_array p_other);
public static partial void godotsharp_array_remove_at(ref godot_array p_self, int p_index);
public static partial Error godotsharp_array_resize(ref godot_array p_self, int p_new_size);
public static partial void godotsharp_array_make_read_only(ref godot_array p_self);
public static partial void godotsharp_array_reverse(ref godot_array p_self);
public static partial void godotsharp_array_shuffle(ref godot_array p_self);
public static partial void godotsharp_array_slice(ref godot_array p_self, int p_start, int p_end,
int p_step, godot_bool p_deep, out godot_array r_dest);
public static partial void godotsharp_array_sort(ref godot_array p_self);
public static partial void godotsharp_array_to_string(ref godot_array p_self, out godot_string r_str);
// Dictionary

View file

@ -992,18 +992,78 @@ int32_t godotsharp_array_add(Array *p_self, const Variant *p_item) {
return p_self->size();
}
int32_t godotsharp_array_add_range(Array *p_self, const Array *p_collection) {
p_self->append_array(*p_collection);
return p_self->size();
}
int32_t godotsharp_array_binary_search(const Array *p_self, int32_t p_index, int32_t p_length, const Variant *p_value) {
ERR_FAIL_COND_V(p_index < 0, -1);
ERR_FAIL_COND_V(p_length < 0, -1);
ERR_FAIL_COND_V(p_self->size() - p_index < p_length, -1);
const Variant &value = *p_value;
const Array &array = *p_self;
int lo = p_index;
int hi = p_index + p_length - 1;
while (lo <= hi) {
int mid = lo + ((hi - lo) >> 1);
const Variant &mid_item = array[mid];
if (mid_item == value) {
return mid;
}
if (mid_item < value) {
lo = mid + 1;
} else {
hi = mid - 1;
}
}
return ~lo;
}
void godotsharp_array_duplicate(const Array *p_self, bool p_deep, Array *r_dest) {
memnew_placement(r_dest, Array(p_self->duplicate(p_deep)));
}
int32_t godotsharp_array_index_of(const Array *p_self, const Variant *p_item) {
return p_self->find(*p_item);
void godotsharp_array_fill(Array *p_self, const Variant *p_value) {
p_self->fill(*p_value);
}
int32_t godotsharp_array_index_of(const Array *p_self, const Variant *p_item, int32_t p_index = 0) {
return p_self->find(*p_item, p_index);
}
void godotsharp_array_insert(Array *p_self, int32_t p_index, const Variant *p_item) {
p_self->insert(p_index, *p_item);
}
int32_t godotsharp_array_last_index_of(const Array *p_self, const Variant *p_item, int32_t p_index) {
return p_self->rfind(*p_item, p_index);
}
void godotsharp_array_make_read_only(Array *p_self) {
p_self->make_read_only();
}
void godotsharp_array_max(const Array *p_self, Variant *r_value) {
*r_value = p_self->max();
}
void godotsharp_array_min(const Array *p_self, Variant *r_value) {
*r_value = p_self->min();
}
void godotsharp_array_pick_random(const Array *p_self, Variant *r_value) {
*r_value = p_self->pick_random();
}
bool godotsharp_array_recursive_equal(const Array *p_self, const Array *p_other) {
return p_self->recursive_equal(*p_other, 0);
}
void godotsharp_array_remove_at(Array *p_self, int32_t p_index) {
p_self->remove_at(p_index);
}
@ -1012,14 +1072,22 @@ int32_t godotsharp_array_resize(Array *p_self, int32_t p_new_size) {
return (int32_t)p_self->resize(p_new_size);
}
void godotsharp_array_make_read_only(Array *p_self) {
p_self->make_read_only();
void godotsharp_array_reverse(Array *p_self) {
p_self->reverse();
}
void godotsharp_array_shuffle(Array *p_self) {
p_self->shuffle();
}
void godotsharp_array_slice(Array *p_self, int32_t p_start, int32_t p_end, int32_t p_step, bool p_deep, Array *r_dest) {
memnew_placement(r_dest, Array(p_self->slice(p_start, p_end, p_step, p_deep)));
}
void godotsharp_array_sort(Array *p_self) {
p_self->sort();
}
void godotsharp_array_to_string(const Array *p_self, String *r_str) {
*r_str = Variant(*p_self).operator String();
}
@ -1450,13 +1518,24 @@ static const void *unmanaged_callbacks[]{
(void *)godotsharp_array_destroy,
(void *)godotsharp_dictionary_destroy,
(void *)godotsharp_array_add,
(void *)godotsharp_array_add_range,
(void *)godotsharp_array_binary_search,
(void *)godotsharp_array_duplicate,
(void *)godotsharp_array_fill,
(void *)godotsharp_array_index_of,
(void *)godotsharp_array_insert,
(void *)godotsharp_array_last_index_of,
(void *)godotsharp_array_make_read_only,
(void *)godotsharp_array_max,
(void *)godotsharp_array_min,
(void *)godotsharp_array_pick_random,
(void *)godotsharp_array_recursive_equal,
(void *)godotsharp_array_remove_at,
(void *)godotsharp_array_resize,
(void *)godotsharp_array_make_read_only,
(void *)godotsharp_array_reverse,
(void *)godotsharp_array_shuffle,
(void *)godotsharp_array_slice,
(void *)godotsharp_array_sort,
(void *)godotsharp_array_to_string,
(void *)godotsharp_dictionary_try_get_value,
(void *)godotsharp_dictionary_set_value,

View file

@ -115,7 +115,7 @@ void SplitContainerDragger::_notification(int p_what) {
return;
}
Ref<Texture2D> tex = sc->get_theme_icon(SNAME("grabber"));
Ref<Texture2D> tex = sc->_get_grabber_icon();
draw_texture(tex, (get_size() - tex->get_size()) / 2);
} break;
}

View file

@ -278,7 +278,7 @@ bool NavigationMesh::get_filter_walkable_low_height_spans() const {
void NavigationMesh::set_filter_baking_aabb(const AABB &p_aabb) {
filter_baking_aabb = p_aabb;
notify_property_list_changed();
emit_changed();
}
AABB NavigationMesh::get_filter_baking_aabb() const {
@ -287,7 +287,7 @@ AABB NavigationMesh::get_filter_baking_aabb() const {
void NavigationMesh::set_filter_baking_aabb_offset(const Vector3 &p_aabb_offset) {
filter_baking_aabb_offset = p_aabb_offset;
notify_property_list_changed();
emit_changed();
}
Vector3 NavigationMesh::get_filter_baking_aabb_offset() const {

View file

@ -1805,8 +1805,12 @@ void MeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible
}
if (multimesh->data_cache.size()) {
//there is a data cache..
// There is a data cache, but we may need to update some sections.
_multimesh_mark_all_dirty(multimesh, false, true);
int start = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
for (int i = start; i < p_visible; i++) {
_multimesh_mark_dirty(multimesh, i, true);
}
}
multimesh->visible_instances = p_visible;

View file

@ -485,6 +485,7 @@ public:
singleton->_instance_queue_update(instance, true, false);
} break;
case Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES:
case Dependency::DEPENDENCY_CHANGED_MATERIAL: {
singleton->_instance_queue_update(instance, false, true);
} break;
@ -496,9 +497,6 @@ public:
case Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE: {
singleton->_instance_queue_update(instance, true, true);
} break;
case Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: {
//ignored
} break;
case Dependency::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR: {
//requires repairing
if (instance->indexer_id.is_valid()) {