Commit graph

4235 commits

Author SHA1 Message Date
Rémi Verschelde d5c1b9f883
Merge pull request #77327 from BastiaanOlij/fix_gi_and_fog_free
Conditionally free GI and FOG resources, they may not have been created
2023-05-22 22:37:12 +02:00
Rémi Verschelde c3c1909429
Merge pull request #77326 from BastiaanOlij/fix_material_dependencies
Properly clear material slots on mesh instance when material is freed
2023-05-22 22:36:48 +02:00
bruvzg aaddec7cb8
[TextServer] Add support for retrieving OpenType name strings. 2023-05-22 18:08:34 +03:00
Bastiaan Olij 1a128fcccd Properly clear material slots on mesh instance when material is freed 2023-05-22 23:00:00 +10:00
Rémi Verschelde 1086375785
Merge pull request #77266 from Rindbee/fix-bugs-in-TextureStorage-texture_3d_update
Fix calling `TextureStorage::texture_3d_update()` could cause a crash
2023-05-22 13:49:23 +02:00
Rémi Verschelde 05ddc822fb
Merge pull request #77265 from lyuma/aabb_bone_lod_inside
Fix calculation of skinned AABB for unused bones.
2023-05-22 13:49:19 +02:00
Bastiaan Olij 57f343ab21 Conditionally free GI and FOG resources, they may not have been created 2023-05-22 12:59:34 +10:00
Rindbee ebd2b9e299 Fix calling TextureStorage::texture_3d_update() could cause a crash 2023-05-22 06:24:13 +08:00
Lyuma 791d8001db Fix AABB for unused bones
Fixes bug where bounding box of 1 unit was used in some skinned models and had wrong LODs.
(this could become very large if the mesh is scaled, such as FBX conversions)
Also fixes a mistake in calcualting bone index.
2023-05-19 19:47:52 -07:00
Markus Grafen 8a3e829930 (Re-)Implemented Light3D's property "shadow_reverse_cull_face"
The parameter shadow_reverse_cull_face is now passed to the shadow pass so that the mesh back-faces are used for shadow map calculation.
2023-05-19 19:22:10 +02:00
Yuri Sizov 91f3cdfde0
Merge pull request #77171 from rburing/support_thresholds_3d
Restore edge and face support thresholds in 3D
2023-05-18 19:10:19 +02:00
Bastiaan Olij dae58dd187 Fix a typo in the debug shadow split renderer 2023-05-18 10:36:12 +10:00
Ricardo Buring 8812d27bc7 Restore edge and face support thresholds in 3D 2023-05-17 20:14:19 +02:00
Rémi Verschelde b42cea1373
Merge pull request #77089 from DearthDev/lightmapgi-dynamic-objects
LightmapGI dynamic object lighting fix
2023-05-17 11:25:25 +02:00
Rémi Verschelde 59c19a7172
Merge pull request #75250 from bruvzg/lbl_rtl_jst_flags
Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification.
2023-05-16 10:48:45 +02:00
Rémi Verschelde 265c70a369
Merge pull request #75142 from bruvzg/scr
[DisplayServer] Implement screen_get_image method for LinuxBSD/X11, macOS and Windows.
2023-05-16 10:48:16 +02:00
bruvzg 9163d8c336
Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification. 2023-05-15 19:23:54 +03:00
dearthdev 53903f07dc Correctly insert lightmap captures and geometries. 2023-05-15 03:05:19 -05:00
Yuri Rubinsky d7211b371c
Merge pull request #77086 from Chaosus/shaders_fix_render_mode_completion 2023-05-15 10:58:23 +03:00
Rémi Verschelde 9ecb929da6
Merge pull request #76565 from clayjohn/debug-PSSM-splits
Re-implement the PSSM_SPLITS debug option
2023-05-15 09:33:01 +02:00
Yuri Rubinsky 719741b0eb Exclude incorrect completion options for render_mode in shaders 2023-05-15 08:21:16 +03:00
Rémi Verschelde cc48827e4a
Merge pull request #76946 from AThousandShips/shadow_warning
Enable shadow warnings and fix raised errors
2023-05-12 10:04:09 +02:00
smix8 f986b52b3c Make navigation mesh edge connections optional
Makes navigation mesh edge connections optional.
2023-05-11 18:46:34 +02:00
Ninni Pipping 71ee65dc57 Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
Rémi Verschelde 3b8c828159
Merge pull request #69988 from smix8/navigation_rvo_rework_4.x
Rework Navigation Avoidance
2023-05-10 10:19:12 +02:00
Rémi Verschelde 769d8a7bbe
Merge pull request #76088 from rburing/contact_points_global_3d
PhysicsDirectBodyState3D: report contact points using global coordinates
2023-05-10 09:09:17 +02:00
smix8 a6ac305f96 Rework Navigation Avoidance
Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
Rémi Verschelde 564d1b34e0
Merge pull request #74711 from BastiaanOlij/add_texture_native_handle
Provide access to internal graphics handles for textures
2023-05-09 19:28:26 +02:00
Rémi Verschelde de14109862
Merge pull request #73588 from smosages/resolve-display-shader-settings-in-settings-editor
Define shader language project settings before creation of `TextShaderEditor` object.
2023-05-09 19:28:17 +02:00
Rémi Verschelde 668cf3c66f
Merge pull request #76832 from RandomShaper/cluster_render_prevail
Save cluster render shader from being optimized out entirely
2023-05-09 10:46:23 +02:00
Rémi Verschelde 1a987eb9ba
Merge pull request #76624 from myaaaaaaaaa/movie-stat
Print CPU and GPU usage statistics after Movie Maker is finished
2023-05-09 10:45:35 +02:00
Bastiaan Olij c328676d96 For GDExternal use, provides access to internal graphics handles for textures 2023-05-09 13:47:22 +10:00
Pedro J. Estébanez 6465432570 Save cluster render shader from being optimized out entirely 2023-05-08 18:39:49 +02:00
myaaaaaaaaa c55892cc5c Print CPU and GPU usage statistics after Movie Maker is finished 2023-05-08 12:02:52 -04:00
Rémi Verschelde 3e6a731904
Merge pull request #76418 from reduz/method-bind-validated-call
Add ValidatedCall to MethodBind
2023-05-08 13:52:42 +02:00
Rémi Verschelde 70f69f6c72
Merge pull request #76379 from Black-Cat/fix-capsule2d-sleep
Fix precision in physics supports generation
2023-05-08 13:52:37 +02:00
Clay John 610877e326
Merge pull request #72288 from MewPurPur/use-string-repeat
Use `String.repeat()` to optimize several String methods
2023-05-05 09:56:48 -07:00
Max Hilbrunner 39d85308fd
Merge pull request #76109 from paddy-exe/fix-node-position-view 2023-05-05 14:35:41 +02:00
Max Hilbrunner d481fca986
Merge pull request #75517 from BastiaanOlij/expose_render_target 2023-05-05 14:28:01 +02:00
Max Hilbrunner fa451ead91
Merge pull request #74883 from dalexeev/fix-thin-multiline-colors 2023-05-05 14:26:37 +02:00
Johan Aires Rastén 8452e6cdb3 Add SPECULAR_AMOUNT spatial light shader built-in
Light3D has a light_specular property which is used to set the
intensity of specular contributed by this light source, but it was
previously only used by the default material light shader, and not
possible to use in a custom light() shader.
2023-05-04 09:15:12 +02:00
Max Hilbrunner ba32279cd0
Merge pull request #76550 from RandomShaper/vk_gi_take_2
Fix voxel GI issues (2)
2023-05-03 20:24:05 +02:00
Patrick e35bbd76a3 Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader Node 2023-05-03 19:59:43 +02:00
Pedro J. Estébanez c58e50adcc Fix additional cases of breakage of rendering effects 2023-05-03 11:57:54 +02:00
clayjohn fb77021559 Use proper UV in cubemap downsampler raster
This removes bias in cubemap downsampling shader that resulted in the bottom of cubemaps being over represented
2023-05-03 01:06:34 -07:00
VolTer 6b84e258d2 Use String.repeat() in more places 2023-05-01 02:27:46 +02:00
Juan Linietsky 1c93606e47 Add ValidatedCall to MethodBind
* This should optimize GDScript function calling _enormously_.
* It also should simplify the GDScript VM considerably.

NOTE: GDExtension calling performance has most likely been affected until going via ptrcall is fixed.
2023-04-30 20:01:26 +02:00
Black-Cat d710af2e97
Fix precision in physics supports generation
Lower threshold for dot was (1.0 - threshold) which is incorrect.
Patch changes it to correct version sqrt(1.0 - threshold * threshold)

Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
2023-04-29 12:12:10 +01:00
clayjohn ca23d06a31 Re-implement the PSSM_SPLITS debug option
This uses a render_mode instead of shadow_color to avoid adding a cost to the basic shader
2023-04-28 17:53:56 -07:00
Samuele Panzeri 4aaa2e6477 Fix wait for thread not started 2023-04-27 20:28:22 +02:00