Commit graph

750 commits

Author SHA1 Message Date
Rémi Verschelde cb7984e411
Merge pull request #70010 from akien-mga/graphite-mit
graphite: Update to latest Git, switch to MIT license
2022-12-13 10:13:16 +01:00
Rémi Verschelde 0ee6ffb257
graphite: Update to latest Git, switch to MIT license
Graphite is now available under:
MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later

We pick MIT which is the same as Godot's main license for simplicity.

Remove define to skip deprecation warnings, upstream fixed those.
2022-12-13 10:06:00 +01:00
Bastiaan Olij b8b5e6ecd0 Update to OpenXR 1.0.26 2022-12-13 12:11:36 +11:00
Rémi Verschelde a20aabf84a
Web: Fix side module build with Embree
Using `EM_ASM` here would cause this error in template builds:
```
EM_ASM is not supported in side modules
```
We use our own method for this since it already handles this properly.
2022-12-09 08:02:03 +01:00
Rémi Verschelde d7905b3c0b
basis_universal: Sync with upstream a91e94c84
a91e94c849
2022-12-08 13:49:45 +01:00
Rémi Verschelde d47daf0187
Merge pull request #69344 from DeeJayLSP/update_thorvg
Update thorvg to 0.8.3
2022-12-01 23:51:33 +01:00
DeeJayLSP f592f6ba0c Update miniupnpc to 2.2.4 2022-11-30 10:30:23 -03:00
DeeJayLSP 88b7d5c3c5 Update thorvg to 0.8.3 2022-11-30 09:14:34 -03:00
DeeJayLSP a81c1e8a58 Update CA certificates to 2022.10 revision 2022-11-29 12:45:41 -03:00
Rémi Verschelde ceca460783
Merge pull request #69189 from grahamboree/updated-recast
Update Recast integration to fix crash in NavigationMesh baking
2022-11-28 11:03:05 +01:00
Graham Pentheny 36de150c74 Updated Recast to 4fef044
In some cases Godot can generate input parameters to Recast that cause it to crash.  Specifically when baking NavigationMeshes for input meshes that have axis extents less than half the NavigationMesh CellSize.

This has been fixed upstream in Recast (in 3901c5854c).  Updating Godot's Recast integration fixes this crash issue in Godot as well.
2022-11-27 19:22:33 -05:00
DeeJayLSP 5e4158eb48
Update embree to 3.13.5 2022-11-25 13:09:04 +01:00
DeeJayLSP f30219627d Update cvtt to GIT 2022 2022-11-23 15:15:06 -03:00
Rémi Verschelde c52d8369ce
Merge pull request #66516 from DeeJayLSP/update_theora
Update libtheora to GIT (2020.10)
2022-11-15 16:25:05 +01:00
Riteo Siuga dc2919d57b Load GLX dynamically with GLAD
This is accomplished through the addition of a GLAD GLX loader in the
`thirdparty` directory.

This is another step towards a nice Wayland/X11 interoperation.
2022-11-15 13:55:30 +01:00
Riteo f6397bffb1 Regenerate GL loader code with GLAD 2
GLAD 1 creates unusable loaders for EGL, while the newly released GLAD 2
does not, so for consistency I thought that it would be a good idea to
uniform things beforehand. While it had some API changes some renames
were all that was needed and everything works like before, at least on
the Wayland branch.

I've kept the structure identical, although this new generator has quite
a few hefty features, such as a single header mode.

I've also added GLAD to `thirdparty/README.md`, but I haven't specified
that in the commit title because it's a very small "fix".
2022-11-14 21:48:01 +01:00
Rémi Verschelde 0181d005c9
vulkan: Update all components to Vulkan SDK 1.3.231.1
Updates to volk, vulkan headers, `vk_enum_string_helper.h`, glslang,
spirv-reflect.

No update to VMA which still has 3.0.1 as it's last tagged release.
2022-11-03 12:20:46 +01:00
Rémi Verschelde d43364e3cc
Merge pull request #67968 from bruvzg/icu72.1
ICU: Update to version 72.1
2022-10-31 14:25:37 +01:00
Rémi Verschelde a7f67d4a79
Merge pull request #67702 from bruvzg/hb351
HarfBuzz: Update to version 5.3.1
2022-10-31 14:25:28 +01:00
bruvzg 4e44a271f0
ICU: Update to version 72.1 2022-10-28 09:11:55 +03:00
David Snopek 398ee08375 Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
bruvzg 7afd76bba6
HarfBuzz: Update to version 5.3.1 2022-10-21 11:35:13 +03:00
DeeJayLSP b87584a070 Update libtheora to GIT (2020.10) 2022-10-18 21:15:13 -03:00
Rémi Verschelde 99b450762b thorvg: Sync with 0.8.2, cleanup SCsub and fix includes
We were compiling `src/loaders/external_png` but using the header from
`src/loaders/png`, leading to `-Wodr` warnings.

Remove unused bundled lodepng code since we use `external_png` (libpng).

Whitespace changes are from upstream, will attempt PR'ing a cleanup there for
future updates.
2022-10-13 17:05:41 +02:00
bruvzg 0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
Rémi Verschelde d8268aae30 Fix MSVC warnings C4324, C4389, C4456, and C4459
Part of #66537.
2022-09-28 16:43:09 +02:00
Rémi Verschelde 09d1ebb7ae Merge pull request #66004 from bruvzg/hb52
Update to version 5.2.0, add new Unicode 15 blocks and scripts.
2022-09-18 00:43:49 +02:00
bruvzg ec8084d87f
HarfBuzz: Update to version 5.2.0, add new Unicode 15 blocks and scripts. 2022-09-17 23:19:11 +03:00
Rémi Verschelde 0f2dc5c5e1 libpng: Update to upstream 1.6.38 2022-09-16 21:09:44 +02:00
Bastiaan Olij 70d3935bf9 Update OpenXR to 1.0.25 2022-09-14 11:20:54 +10:00
bruvzg 8dab4a2aa3
[Windows] Improve build environment detection, add support for Windows on ARM. 2022-08-27 16:10:53 +03:00
Rémi Verschelde 04ec0de37a
Merge pull request #64855 from RandomShaper/spv_ref_zero_alloc
Avoid spurious alloc error in SPIRV-Reflect
2022-08-25 07:32:10 +02:00
Pedro J. Estébanez aed350072f Avoid spurious alloc error in SPIRV-Reflect 2022-08-24 22:53:28 +02:00
Rémi Verschelde e5e34f21fc libwebp: Sync with upstream 1.2.4
Changes: https://chromium.googlesource.com/webm/libwebp/+/1.2.4/NEWS
2022-08-23 19:05:53 +02:00
Pedro J. Estébanez 5020a545d1 Patch glslang to avoid build errors on certain platforms 2022-08-23 10:54:27 +02:00
Rémi Verschelde 557953d844
Merge pull request #62847 from RandomShaper/upgrade_spirv_reflect
spirv-reflect: Update to latest commit
2022-08-06 09:24:53 +02:00
Rémi Verschelde d8c8ecb148 certs: Sync with Mozilla bundle as of Jul 19, 2022
7f33e7eb84
2022-08-05 03:02:38 +02:00
bruvzg 2980c0d60c
HarfBuzz: Update to version 5.1.0, use new FLAG_SAFE_TO_INSERT_TATWEEL flag to improve justification. 2022-08-04 09:10:16 +03:00
bruvzg 4373a0bb86
[TextServer] Add ICU Unicode security and spoofing detection. 2022-08-02 15:37:49 +03:00
bruvzg 5f5a9f256c
HarfBuzz: Update to version 5.0.1 2022-07-24 23:05:03 +03:00
Fabio Alessandrelli baa261cdc8 Bump mbedtls to 2.18.1 (headers). 2022-07-18 18:25:29 +02:00
Fabio Alessandrelli 9403a68853 Bump mbedtls to version 2.18.1, update LICENSE.
Keep applying windows entropy patch.

Update thirdparty/README with correct version information.
2022-07-18 14:58:08 +02:00
Pedro J. Estébanez 02e102911f spirv-reflect: Update to latest commit 2022-07-08 22:18:51 +02:00
bruvzg 6c27d9d624
HarfBuzz: Update to version 4.4.1 2022-07-04 09:12:19 +03:00
Rémi Verschelde de75085c7f etcpak: Fix Android ARMv7 build with NDK r23
Fix merged upstream.
Fixes #62516.
2022-06-29 14:31:57 +02:00
Rémi Verschelde 39ed39900e zstd: Update to upstream version 1.5.2
Release notes:
- https://github.com/facebook/zstd/releases/tag/v1.5.1
- https://github.com/facebook/zstd/releases/tag/v1.5.2
2022-06-28 14:10:07 +02:00
Bastiaan Olij a740a6eda1 Update OpenXR to 1.0.23 2022-06-23 17:07:22 +10:00
Rémi Verschelde 40c360b870
Merge pull request #62122 from reduz/implement-movie-writer
Implement a Movie Maker mode
2022-06-21 14:24:14 +02:00
reduz 5786516d4d Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.

This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).

**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).

Usage:

$ godot --write-movie movie.avi [scene_file.tscn]

Missing:

* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-21 11:28:47 +02:00
Rémi Verschelde bcd783fa9a doctest: Update to 2.4.9 2022-06-19 10:41:56 +02:00