Rémi Verschelde
698c7d26f9
Merge pull request #48002 from Geometror/update-meshoptimizer
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update meshoptimizer to version 0.16
2021-04-19 10:37:20 +02:00
Lightning_A
80b1a29c46
Put physics override parameters in their own group and document that areas can be used to influence audio
2021-04-18 21:27:06 -06:00
Rémi Verschelde
6269895ecb
Merge pull request #47980 from reduz/split-particle-shader-entry-points
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Split particle shader entry points
2021-04-18 23:39:17 +02:00
Hendrik Brucker
9d18610190
update meshoptimizer to 0.16
2021-04-18 18:00:15 +02:00
Rémi Verschelde
dfe4feb188
Merge pull request #47917 from akien-mga/squish-decompress-only
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Import: Cleanup and optimize etcpak compression method
2021-04-18 17:00:21 +02:00
Yuri Sizov
2524238bb3
Refactor Edit Theme menu in Theme Editor
2021-04-18 17:55:49 +03:00
Rémi Verschelde
c05245f539
Merge pull request #47982 from Chaosus/vs_fix_skymode
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Fix `sky` visual shader mode after last rename
2021-04-18 14:16:40 +02:00
Rémi Verschelde
7e215a4b54
Merge pull request #35666 from Calinou/inputmap-nonexistent-suggestions
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Print suggestions when requesting a nonexistent InputMap action
2021-04-18 11:39:12 +02:00
Rémi Verschelde
d8447d5175
Merge pull request #47987 from madmiraal/fix-46754
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Avoid creating joy_names map entries when using Map operator[]
2021-04-18 11:30:15 +02:00
Hugo Locurcio
71b254f68e
Print suggestions when requesting a nonexistent InputMap action
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Co-authored-by: Marc Gilleron <marc.gilleron@gmail.com>
2021-04-18 02:38:42 +02:00
smix8
35c9192689
Document AnimationNodeTimeSeek with clarified usage and code example
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Document AnimationNodeTimeSeek with clarified usage and code example
2021-04-17 21:36:48 +02:00
Marcel Admiraal
0fb4dbf1bd
Avoid creating joy_names map entries when using Map operator[]
2021-04-17 20:29:04 +01:00
Yuri Roubinsky
8ae5c6c6ec
Fix sky
visual shader mode after last rename
2021-04-17 20:59:48 +03:00
reduz
906882ee66
Split particle shader entry points
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* Particle shaders now have start() and process()
* Particle collision happens between them.
* The RESTART property is kept, so porting an old shader is still possible.
This fixes the problem of particle collisions not functioning on the first particle frame.
2021-04-17 12:22:55 -03:00
Bhuvan Vemula
9eb3546f38
instance-scene: make parent as edited_scene if no parent selected.
2021-04-17 19:16:18 +05:30
RoniPerson
8f01c261f2
changed description of merge_polygons
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Clarified that the `merge_polygons` method can produce multiple holes.
2021-04-17 15:20:49 +02:00
Fabio Alessandrelli
0ee744ff5f
Merge pull request #47069 from Calinou/html5-editor-welcome-dialog
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Add a welcome dialog to the HTML5 editor
2021-04-17 14:43:16 +02:00
Marcel Admiraal
86822b187e
Rename LineEdit caret_* properties getters and setters to match property
2021-04-17 12:41:23 +01:00
Rémi Verschelde
837b5da6a4
Merge pull request #47969 from neikeq/issue-47898-4.0
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[master] C#: Fix `double` casting in wasm m2n trampolines
2021-04-17 08:14:44 +02:00
Ignacio Roldán Etcheverry
27a66ee528
C#: Fix double
casting in wasm m2n trampolines
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The trampolines were casting double to `size_t` (likely a copy-paste
mistake), so the value was getting truncated.
2021-04-17 05:45:52 +02:00
smix8
cd24a63da2
Fix NavigationAgent2D not emitting "target_reached" Signal reliably
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Fix NavigationAgent2D not emitting "target_reached" Signal reliably
2021-04-16 22:04:02 +02:00
Rémi Verschelde
49511d4391
Merge pull request #47710 from Calinou/project-manager-add-about-dialog
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Add the About dialog to the project manager
2021-04-16 17:29:13 +02:00
Hugo Locurcio
76722b5108
Add the About dialog to the project manager
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The About button is located in the bottom-right corner of the
project manager.
This allows removing the copyright notice from the window title
(which looked a bit ugly in comparison to other applications).
2021-04-16 17:14:05 +02:00
Rémi Verschelde
0ab928e060
Import: Cleanup and optimize etcpak compression method
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Avoid unnecessary allocation of temporary buffers for each mip, and creates
only one Image with the compressed data.
Also renames variable and reorders code for clarity.
Clarify that squish is now only used for decompression.
Documented which formats can be decompressed in Image.
2021-04-16 17:08:36 +02:00
George Marques
a6c5938909
Remove return value type adjust of builtin method calls
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Make calls faster with the caveat that the caller needs to make sure
that the return value type is already correct.
2021-04-16 12:04:34 -03:00
George Marques
9411bf05a4
GDScript: Adjust type of temporaries when needed
2021-04-16 12:04:08 -03:00
Hugo Locurcio
cf64bad63e
Document AStar.get_point_path()
not being thread-safe
2021-04-16 16:04:17 +02:00
Rémi Verschelde
2e87857d75
Merge pull request #47629 from Calinou/editor-allow-center-selection-without-selection
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Allow Center Selection to work without any selection in 2D/3D editors
2021-04-16 12:47:47 +02:00
Rémi Verschelde
0e72d3d8f9
Merge pull request #47686 from aaronfranke/script-name-warning
2021-04-16 12:42:37 +02:00
Rémi Verschelde
200d9a734c
Merge pull request #47701 from vnen/gdscript-test-runner
2021-04-16 10:34:39 +02:00
Rémi Verschelde
a3ca7844b3
Merge pull request #47726 from dalexeev/patch-1
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Fix `Color::get_{r,g,b,a}8`
2021-04-16 10:30:53 +02:00
Rémi Verschelde
916bff471a
Merge pull request #47728 from ray90514/bug#47562
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Fix LineEdit undo behaves strangely
2021-04-16 10:28:57 +02:00
Rémi Verschelde
ce618d1be3
Merge pull request #41091 from totlmstr/module-disable-edit
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Add option "modules_enabled_by_default" for shorthand disabling modules
2021-04-16 10:28:35 +02:00
Rémi Verschelde
8bbdd43b09
Merge pull request #47950 from AndreaCatania/AndreaCatania-patch-4
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Lowers the navigation edge margin merge
2021-04-16 10:23:55 +02:00
Andrea Catania
fd2e652196
Lowers the navigation edge margin merge
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Lowers the edge margin merge to avoid merge undesired edges.
2021-04-16 09:56:39 +02:00
Rémi Verschelde
dcc82a3f41
Merge pull request #47939 from bruvzg/macos_sanitizer
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Fix macOS build with all sanitizers enabled.
2021-04-16 09:00:24 +02:00
Rémi Verschelde
c022582c1e
Merge pull request #47942 from nekomatata/joint-check-body-types
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Fix errors related to joints setup with two non-dynamic bodies
2021-04-16 08:51:19 +02:00
Rémi Verschelde
7ce5599120
Merge pull request #47895 from Calinou/project-manager-name-strip-edges
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Strip leading/trailing whitespace for project name in the project manager
2021-04-16 08:49:12 +02:00
Rémi Verschelde
ba66569512
Merge pull request #47923 from smix8/issue_47850_4.x
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Fix Skeleton3D.clear_bones_global_pose_override() not resetting global_bone_overrides properly
2021-04-16 08:45:10 +02:00
Rémi Verschelde
88015f4e72
Merge pull request #47880 from RevoluPowered/fix-fbx-parser
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FBX Improve Parser and File Compatibility
2021-04-16 08:41:46 +02:00
Rémi Verschelde
dddbde82ca
Merge pull request #45989 from HenryWConklin/optimize-2dphys-different-layers
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Optimize BroadPhase2dHashGrid to not pair elements on different layers
2021-04-16 08:36:29 +02:00
bruvzg
a79cc0d772
Fix macOS build with all sanitizers enabled.
2021-04-16 08:27:00 +03:00
PouleyKetchoupp
60ae264db1
Fix errors related to joints setup with two non-dynamic bodies
2021-04-15 17:37:45 -07:00
Henry Conklin
9b65b00296
Optimize BroadPhase2dHashGrid to not pair elements on different layers
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Clean up logic in _check_motion
Closes 45824
2021-04-15 17:20:07 -04:00
Rémi Verschelde
0c8ec72370
Merge pull request #47933 from TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix2
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Changed SkeletonIK3D to clear bone overrides when stopping
2021-04-15 23:03:04 +02:00
Rémi Verschelde
75875c0685
Merge pull request #40924 from qarmin/more_undefined_flags
2021-04-15 22:55:45 +02:00
Rémi Verschelde
3890870275
Merge pull request #47414 from qarmin/vulkan_swiftshader_ci
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Test Godot with Vulkan in CI
2021-04-15 22:54:34 +02:00
Rémi Verschelde
8095ee445e
Merge pull request #47936 from m4gr3d/display_export_command_errors_master
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Fix issue causing export to fail
2021-04-15 22:53:34 +02:00
Fredia Huya-Kouadio
3a033c44b6
Fix issue causing export to fail with "Could not unzip temporary unaligned APK" error and improve command output logging.
2021-04-15 13:33:37 -07:00
TwistedTwigleg
9ebdf812df
Changed SkeletonIK3D to clear bone overrides when stopping
2021-04-15 15:46:30 -04:00