Rémi Verschelde
de9683b605
Merge pull request #17559 from simedis/joint_motors
...
Implemented interface for bullet linear motors
2018-05-08 10:23:41 +02:00
AndreaCatania
9e57a07fb6
Implemented ragdoll
...
Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
a
Implemented implicit hierarchy.
Improved
Added some physics properties
Added bone offset to preserve COM, partially fixed scaling
work in progress
WIP
wip
Implemented Joint Gizmos
Implemented pin joint joint
Implemented all joints
2018-05-07 21:03:16 +02:00
Rémi Verschelde
3018132244
Merge pull request #18204 from tagcup/quat_scale
...
Avoid converting Quat to Euler angles when not necessary.
2018-04-18 13:55:35 +02:00
tagcup
a5e0bb447c
Avoid converting Quat to Euler angles when not necessary.
...
Also ensure that get_scale doesn't arbitrarlity change the signs of scales, ensuring that the combination of get_rotation and get_scale gives the correct basis.
Added various missing functions and constructors.
Should close #17968 .
2018-04-14 15:53:25 -04:00
Andrea Catania
2cfa861222
Removed useless check
2018-04-12 11:37:36 +02:00
Andrea Catania
df2a626b49
Fixed wrong function call
2018-04-12 11:02:43 +02:00
Andrea Catania
f0abdf06ad
Rigidbody wake up when hitten by a kinematic body
2018-04-12 07:59:12 +02:00
Andrea Catania
45b778c7f8
Fixed area overlap cleaning
2018-04-09 09:33:29 +02:00
Rémi Verschelde
bdfa10fc8f
Merge pull request #17899 from AndreaCatania/area_cleaning
...
Fixed physics server area cleaning
2018-04-06 08:15:22 +02:00
Andrea Catania
776942981b
Fixed physics server area cleaning
2018-04-06 07:48:30 +02:00
Rémi Verschelde
e1b9c98032
Merge pull request #17806 from Zylann/fix_heightmap_shape_size_check
...
Make heightmap shape usable in PhysicsServer
2018-04-05 13:29:57 +02:00
Andrea Catania
444b8471a3
Corrected physics query max result checking
2018-04-04 11:55:58 +02:00
Rémi Verschelde
e1fef9bd76
Merge pull request #17959 from AndreaCatania/kinfix2
...
Fixed kinematic sliding on trimesh
2018-04-04 11:21:49 +02:00
Andrea Catania
b050525072
Fixed kinematic sliding on trimesh
2018-04-04 10:49:10 +02:00
Rémi Verschelde
a7dd698d4d
Merge pull request #17900 from AndreaCatania/area_mon
...
physics area added monitorable check
2018-04-03 22:09:56 +02:00
Alexander Alekseev
b569251110
Fix of a possible memory leak: ConcavePolygonShapeBullet::setup was able to exit without releasing the 'shapeInterface' pointer.
2018-04-02 09:29:34 +03:00
Andrea Catania
fe768f4f00
physics area added monitorable check
2018-04-01 11:27:18 +02:00
Marc Gilleron
a66e1af168
Make heightmap shape usable from PhysicsServer
...
- Fixed bad size check
- Fixed bad member initialization
- Removed unused cell_size (Bullet expects us to use localScaling)
- Accept precomputed min/max height, will be calculated if not provided
2018-03-28 20:33:51 +02:00
Geoffrey
09c887f38e
Implemented interface for bullet joint motors
2018-03-16 13:37:15 +01:00
Wilson E. Alvarez
e5ae9750ed
Fixed leak in BulletPhysicsServer
2018-03-13 15:24:30 -04:00
Rémi Verschelde
3fa77b3172
doc: Remove status from hardcoded version string
...
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
Rémi Verschelde
4b9ab27dea
Merge pull request #17021 from AndreaCatania/kinfix
...
Fixed bullet kinematic char sliding
2018-02-27 11:40:11 +01:00
Andrea Catania
e1e78a51aa
Implemented Bullet method omit forces
2018-02-27 08:41:17 +01:00
Andrea Catania
0e446f8aff
Fixed kinematic char sliding
2018-02-25 21:05:14 +01:00
luz.paz
612ab4bbc6
Fix typos with codespell
...
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Rémi Verschelde
497a4e9e25
Merge pull request #16757 from AndreaCatania/kinpush
...
Improved kinematic body, Now can move rigid body
2018-02-20 15:41:10 +01:00
Andrea Catania
6ed392f47a
Improved kinematic body 2D and 3D, Now can move rigid body
2018-02-20 12:43:47 +01:00
Rémi Verschelde
b2aeb02e7d
Merge pull request #16530 from AndreaCatania/rays
...
Improved ray shape (2D and 3D) by addiing the possibility to act as r…
2018-02-19 22:15:49 +01:00
Andrea Catania
ffc3ef8677
Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
2018-02-19 20:59:57 +01:00
Rémi Verschelde
be67f2e4ba
Merge pull request #16751 from AndreaCatania/moreAPIs
...
Added Physics state APIs
2018-02-19 20:22:18 +01:00
Rémi Verschelde
3c7a39b40c
doc: Update version string in header
2018-02-19 10:46:33 +01:00
Andrea Catania
a930797c31
Added Physics state APIs
2018-02-16 17:48:07 +01:00
Rémi Verschelde
2a754be71a
Merge pull request #16681 from AndreaCatania/kin_t
...
Added return true o collide when no rusult is NULL
2018-02-14 08:28:19 +01:00
Andrea Catania
f48845428d
Added return true o collide when no rusult is NULL
2018-02-14 08:18:48 +01:00
Rémi Verschelde
232e03e5e3
Merge pull request #16547 from Dar13/kinematic_gravity_fix
...
Fixes gravity calculation for kinematic bodies in Bullet
2018-02-14 08:14:38 +01:00
Neil Moore
5fb8a6a6c2
Fixes gravity calculation for kinematic bodies in Bullet
2018-02-13 19:14:10 -05:00
Andrea Catania
a42765dada
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
...
Fixes #16424
2018-02-05 18:54:07 +01:00
Paolo Perkovic
08d4bfacaf
Fix inconsistencies and typos in argument names
2018-02-01 16:47:20 +01:00
Rémi Verschelde
d516aab8fa
doc: Sync with current source
...
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Andrea Catania
b1d35f62dd
Improved stabilization of ray shape in Bullet
2018-01-24 16:00:52 +01:00
Mariano Suligoy
d090856560
attemp to fix #15743
2018-01-21 14:23:30 -03:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
...
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
AndreaCatania
ecfe932eb8
Fixed bullet physics body shape scaling
2018-01-16 12:53:01 +01:00
Rémi Verschelde
e141845bfb
SCons: Allow unbundling bullet on Linux (only 2.87+)
2018-01-13 15:16:22 +01:00
Rémi Verschelde
e12c89e8c9
bullet: Streamline bundling, remove extraneous src/ folder
...
Document version and how to extract sources in thirdparty/README.md.
Drop unnecessary CMake and Premake files.
Simplify SCsub, drop unused one.
2018-01-13 14:08:45 +01:00
Rémi Verschelde
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
AndreaCatania
c507a4988d
Removed useless error print on bullet shapes
2018-01-08 16:49:04 +01:00
AndreaCatania
50c99370d2
Fixed Bullet collision shapes scale
2018-01-08 16:44:33 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
...
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
f8b58784bc
Merge pull request #13257 from AndreaCatania/master
...
Fixed kinematic movement stuck, Changed how shape scale works.
2018-01-04 15:26:23 +01:00