Commit graph

20 commits

Author SHA1 Message Date
clayjohn
385ee5c70b Implement Physical Light Units as an optional setting.
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.

In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00
Rémi Verschelde
8881e5ac1a
Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 2022-01-05 10:49:18 +01:00
luz paz
a124f1effe Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
Hugo Locurcio
eb6ba0e1c6
Document new behavior of shader DEPTH_TEXTURE in the Vulkan renderer 2021-12-27 21:34:24 +01:00
Hugo Locurcio
34a4b1ca9b
Add 4.0 development changelog
This changelog is missing some changes that were made, but it contains
most essential items already.

This changelog intentionally does not include:

- Changes backported to Godot 3.3 and 3.4 (these are listed
  in the current changelog already).
- Changes backported to the `3.x` branch (which will become Godot 3.5
  in the future).
- Future changes that will be made after 4.0alpha1's release.
2021-11-21 20:08:17 +01:00
Anshul7sp1
91181c2086 Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
Hugo Locurcio
dc1e79589a
Mention compatibility-breaking Camera2D offset change in the changelog
See https://github.com/godotengine/godot/issues/42088.
2020-09-15 15:56:36 +02:00
Andy Maloney
4dda62f591 Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
Rémi Verschelde
989b48badc Changelog: Mention 3.2 changes to TileMap features
Cf. #28896, #29519, #30231.
2020-02-05 15:10:58 +01:00
Rémi Verschelde
4e7d75ccd3 Bump version to 3.2-stable \o/
Congratulations to everyone in the Godot community for this awesome new
release, culmination of more than 10 months of development from close to
450 contributors!

Thanks to all involved, whether you contributed code, documentation,
bug reports, translations, community support or donations. You all
played a role in bringing better free and open source game development
tools to the world!

Godot 3.2 includes more than 6000 commits made since the 3.1 release in
March 2019, 3000 Pull Requests have been merged, and over 2000 issues
have been fixed!

This release builds upon the feature set and usability of Godot 3.1,
making it even more stable and powerful, and thus a very mature game
development tool for both 2D and 3D.

Now onwards to the 4.0 with Vulkan and a lot of modernization of the
codebase!
2020-01-29 10:47:08 +01:00
Rémi Verschelde
68eae6b6e9 Fix some URLs to use HTTPS when available 2020-01-29 02:48:10 +01:00
Hugo Locurcio
4ace2bf3c4
Mention that parentheses are now required to use assert
This also removes a duplicated line as `Camera.project_position()`
is now listed as a compatibility breakage. This is because the `depth`
argument is now required.
2020-01-28 21:35:37 +01:00
Rémi Verschelde
11d28b2d10 Revert "make Label consider spaces for visible_characters"
This reverts commit 695980a0f2.

Fixes #35668.
2020-01-28 19:37:04 +01:00
Hugo Locurcio
a60d70bc9d
Update CHANGELOG.md for Godot 3.2 2020-01-21 19:17:01 +01:00
Rémi Verschelde
320f49f204 Bump version to 3.1-stable \o/
Congratulations to everyone in the Godot community for this awesome new
release, culmination of more than one year of development from close to
500 contributors!

Thanks to all involved, whether you contributed code, documentation,
bug reports, translations, community support or donations. You all
played a role in bringing better free and open source game development
tools to the world!

Godot 3.1 includes more than 7000 commits made since the 3.0 release in
January 2018, 3000 Pull Requests have been merged, and 3000 issues have
been fixed!

This release makes the 3.x branch more stable and powerful, and makes
it a very mature game development tool for both 2D and 3D.

Now feature development can restart towards 3.2 and 4.0!
2019-03-13 17:16:00 +01:00
Rémi Verschelde
e4a09a8fb7 Add some more features to changelog 2019-03-13 17:15:26 +01:00
Hugo Locurcio
c6f800e2de
Update changelog with recent additions 2019-03-12 18:01:37 +01:00
Hugo Locurcio
9ed7096aae
Update the changelog with new features added in 3.1
[ci skip]
2019-01-30 00:42:21 +01:00
Rémi Verschelde
5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch
Fixes #23509.
2018-11-05 08:46:27 +01:00
Hugo Locurcio
f00b2dfc55
Add a project changelog 2018-02-22 18:25:40 +01:00