Rémi Verschelde
5b58482b41
Merge pull request #46508 from rcorre/pathbake
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Clarify Curve.get_closest_point uses baked points.
2021-03-01 09:37:16 +01:00
Rémi Verschelde
e9cb64a8b5
Merge pull request #46522 from Ev1lbl0w/bugfix-shader_noret
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Added missing returns on error scenarios
2021-03-01 09:36:15 +01:00
Rémi Verschelde
a637cd8016
Merge pull request #46534 from asmaloney/doc-styleboxflat-grammar
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Fix some grammar in StyleBoxFlat class docs
2021-03-01 09:35:22 +01:00
Rémi Verschelde
9269d66bc7
Merge pull request #45937 from revilo/fix-42611
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Fix for "Save Branch as Scene"
2021-03-01 09:23:06 +01:00
Rémi Verschelde
947f22a90b
Merge pull request #46532 from kuruk-mm/improve_flush
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Logger: Cache 'flush_stdout_on_print' to improve performance, and wor…
2021-03-01 09:19:15 +01:00
Rémi Verschelde
fb8cfc442d
Merge pull request #46543 from Chaosus/shader_fix_hex
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Fix parsing hexadecimal (lowercase `e`,`f`) in shaders
2021-03-01 09:17:08 +01:00
Yuri Roubinsky
1e7662f972
Check before connecting TileMapEditor::settings_changed
2021-03-01 10:25:33 +03:00
Yuri Roubinsky
75ac36f939
Merge pull request #46541 from Chaosus/vs_fix_step
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Fix incorrect switching port type in VisualShaderNodeStep
2021-03-01 10:23:05 +03:00
Yuri Roubinsky
19e0a1ec9d
Fix parsing hexadecimal (lowercase e
,f
) in shaders
2021-03-01 09:08:44 +03:00
Yuri Roubinsky
6f9bdaf656
Fix incorrect switching port type in VisualShaderNodeStep
2021-03-01 08:45:49 +03:00
Yuri Roubinsky
9aca12a1af
Removes redundant code from get_input/output/_port_type (visual shaders)
2021-03-01 08:34:39 +03:00
Kyle
821591a95b
Refactored cpu_particles_2d.cpp _notification Method
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Refactors the _notification method in cpu_particles_2d.cpp to use a switch statement for readability and to bring it inline with other classes like node.cpp and timer.cpp.
2021-02-28 21:59:01 -05:00
Andy Maloney
14c50fdb94
Fix gizmo names
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Commit 5ef62e546f
renamed EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name", but it wasn't done everywhere. Because EditorNode3DGizmoPlugin inherits from Resource, it was then using Resource::get_name() which resulted in null names.
Fixes godotengine/godot#46349
2021-02-28 20:52:53 -05:00
Andy Maloney
89e7e61773
Fix some grammar in StyleBoxFlat class docs
2021-02-28 20:09:10 -05:00
Johannes
a97db7fad6
Fix Window.get_window_id() returning -1 when embedded
2021-03-01 00:12:20 +01:00
Mateo Kuruk Miccino
89283b7b53
Logger: Cache 'flush_stdout_on_print' to improve performance, and works before ProjectSettings starts.
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ProjectSetting: Now 'application/run/flush_stdout_on_print' requires a restart of the Editor to take effect
2021-02-28 19:36:10 -03:00
Rémi Verschelde
165d77a496
Merge pull request #46526 from pdfrod/fix-crash-on-giprobe-bake
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Fix crash in GIProbe::bake
2021-02-28 22:31:27 +01:00
Pedro Rodrigues
82fed7b6da
Fix crash in GIProbe::bake
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The problem happened when the passed from_node was null and the GIProbe
node had no parent node.
Fixes #45978
2021-02-28 20:09:55 +00:00
Ev1lbl0w
3d9ef1e4de
Added missing returns on error scenarios
2021-02-28 19:48:35 +00:00
Rémi Verschelde
e3dd38c9f0
Merge pull request #46517 from pdfrod/fix-out-of-bounds-acess-on-x11
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Fix out of bounds array access on DisplayServerX11 code
2021-02-28 19:17:32 +01:00
Rémi Verschelde
870de12111
Merge pull request #46474 from RootKiller/fix_joints
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Fix for crash after joint connected node is set to null
2021-02-28 18:15:02 +01:00
Pedro Rodrigues
1cb21b6937
Fix out of bounds array access on DisplayServerX11 code
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The problem happened on methods `screen_get_position`,
`screen_get_usable_rect` and `window_set_current_screen` when they were
passed a negative screen value.
Fixes:
- #46184
- #46185
- #46186
2021-02-28 16:43:46 +00:00
Oliver Dick
0559fc58d1
SceneTreeDock: Changed "Save Branch as Scene" to make use of Node::duplicate_from_editor, which is also used by "Duplicate" function of the SceneTreeDock
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- Removed Node::duplicate_and_reown method as it is not used anymore
2021-02-28 17:19:01 +01:00
Rémi Verschelde
0e77dc6e92
Merge pull request #46475 from RootKiller/fix_joint_collision
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Fixed bug that caused collision not to be properly reenabled when joi…
2021-02-28 14:27:18 +01:00
Rémi Verschelde
a6ec6521fa
Merge pull request #45201 from EricEzaM/PR/popup-menu-fix
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Fixed popup not calculating size correctly before adjusting its rect.
2021-02-28 13:34:06 +01:00
Ryan Roden-Corrent
ef5042a70f
Clarify Curve.get_closest_point uses baked points.
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Based on the doc, I wasn't sure if get_closest_point would return the
closest baked point or the closest "source" point. It seems to use
baked:
8faecd6a47/scene/resources/curve.cpp (L809)
2021-02-28 07:18:34 -05:00
Rémi Verschelde
8faecd6a47
Merge pull request #46499 from kuruk-mm/fix_cache_load
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ResourceLoader: Fix inverse 'if' on the cache mode
2021-02-28 10:32:49 +01:00
Yuri Roubinsky
3326cb02aa
Merge pull request #46441 from Chaosus/fix_graphedit_zoom_connection
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Fix GraphEdit port connection when graph is zoomed/unzoomed
2021-02-28 08:21:32 +03:00
Mateo Kuruk Miccino
472673b38d
ResourceLoader: Fix inverse 'if' on the cache mode
2021-02-27 21:53:27 -03:00
Rémi Verschelde
af5a67b8d8
Merge pull request #46487 from Faless/net/4.x_http_request_eof
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[Net] Better EOF handling in HTTPRequest.
2021-02-27 22:25:08 +01:00
Fabio Alessandrelli
d61cd469f1
[Net] Better EOF handling in HTTPRequest.
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This fix request_completed being emitted two times, the first with the
result, the second as a failure when retrieving responses served with
read-until-EOF.
2021-02-27 21:51:07 +01:00
Eryk Dwornicki
fb9d6fcc6d
Refactor removal of constraints from bodies in 2D joints
2021-02-27 20:52:01 +01:00
Eryk Dwornicki
aa42e8920b
Move removal of the constraints from bodies to Joint3DSW destructor
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Joint3DSW instances are also destroyed without explicitly calling free()
for example when changing constrainted bodies at runtime using
set_node method.
2021-02-27 20:52:01 +01:00
Yuri Roubinsky
e3131adc1c
Fix GraphEdit connects when graph is zoomed/unzoomed
2021-02-27 20:26:35 +03:00
Eryk Dwornicki
519e314bea
Fixed bug that caused collision not to be properly reenabled when joint between two bodies is destroyed
2021-02-27 17:11:15 +01:00
Rémi Verschelde
0e8fae1038
Merge pull request #46457 from m4gr3d/fix_invalid_missing_templates_error_master
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Fix invalid missing template error when the Android build template is not installed
2021-02-27 16:52:25 +01:00
Rémi Verschelde
8870bc7fd0
Merge pull request #46453 from m4gr3d/loosen_restrictions_on_plugin_loading
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Update the logic to load Godot Android plugins packaged into the binary.
2021-02-27 16:46:34 +01:00
Rémi Verschelde
21609c3bfd
Merge pull request #46470 from Faless/net/4.x_enet_timeout
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Add set_peer_timeout to NetworkedMultiplayerENet.
2021-02-27 16:45:29 +01:00
Rémi Verschelde
8abc79e909
Merge pull request #46473 from angad-k/PathFollow2D-unit-test
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Fix some initializations in PathFollow2D's unit test
2021-02-27 16:44:40 +01:00
Angad Kambli
eee850dd9e
fix initializations of node Path2D unit tests
2021-02-27 20:59:11 +05:30
Rémi Verschelde
213ea175c3
Merge pull request #44974 from Gorgonx7/master
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Initial tests for geometry3D
2021-02-27 14:59:33 +01:00
James Gordon
a26d4b1727
Added test file and test cases
2021-02-27 13:16:04 +00:00
Fabian
1b54de3039
Add set_peer_timeout to NetworkedMultiplayerENet.
2021-02-27 12:52:12 +01:00
Rémi Verschelde
9b6c3a8719
Merge pull request #46459 from KoBeWi/bruh
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Don't check modified time if file doesn't exist
2021-02-27 08:30:57 +01:00
Ignacio Roldán Etcheverry
ffc7d0a2d6
Merge pull request #42588 from aaronfranke/cs-instance-generic
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Add generic support to PackedScene.Instance in C#
2021-02-27 02:51:05 +01:00
kobewi
af069109be
Don't check modified time if file doesn't exist
2021-02-26 23:18:50 +01:00
Fredia Huya-Kouadio
6f0ca6c9f7
Fix invalid missing template error when the Android build template is not installed.
2021-02-26 12:31:12 -08:00
Rémi Verschelde
7b685a1558
Merge pull request #46452 from hilfazer/click_mesh_instance_crash_40
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Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26 21:00:12 +01:00
hilfazer
1810654369
Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26 19:28:09 +01:00
Fredia Huya-Kouadio
6fd881e43c
Update the logic to load Godot Android plugins packaged into the binary.
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The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
2021-02-26 08:38:39 -08:00