Juan Linietsky
8835882d23
Merge pull request #6355 from Kazuo256/http-request-methods
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Add http method and request data parameters to HTTPRequest::request
2016-09-10 11:48:07 -03:00
Juan Linietsky
7a27d5d9e7
Merge pull request #6363 from vnen/winrt
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Fix the support for WinRT/UWP
2016-09-10 11:47:42 -03:00
Juan Linietsky
c2b70fdd69
Merge pull request #6413 from caryoscelus/script_load_singletons
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enable autoload for command-line scripts
2016-09-10 11:47:12 -03:00
Juan Linietsky
0a9c08f87c
Merge pull request #6438 from RandomShaper/android-hard-float-abi
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Change Android float ABI to hard
2016-09-10 11:40:44 -03:00
Juan Linietsky
83b0d7848e
Merge pull request #6439 from Paulb23/item_list_scroll_issue_6343
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Added get_v_scroll to item list, issue 6343
2016-09-10 11:40:22 -03:00
George Marques
365f3d7a6e
Merge pull request #6442 from RandomShaper/fix-action-release
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Fix Input.action_release() marking action as pressed
2016-09-10 11:12:59 -03:00
Pedro J. Estébanez
fae6dbc7f3
Fix Input.action_release() marking action as pressed
2016-09-10 04:57:21 +02:00
Rémi Verschelde
97cebe1358
Merge pull request #5892 from rollenrolm/pr-hardcoded-colors
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Move hardcoded theme colors from editor_node into editor_themes
2016-09-09 20:21:52 +02:00
Ralf Hölzemer
991a433cb3
Move hardcoded theme colors from editor_node into editor_themes
2016-09-09 20:16:13 +02:00
Paulb23
7d455fca71
Added ItemList get_v_scroll to docs
2016-09-09 15:28:01 +01:00
Paulb23
63fd8f863b
Added get_v_scroll to item list, issue 5343
2016-09-09 15:20:57 +01:00
Pedro J. Estébanez
68cd19a6c2
Change Android float ABI to hard
2016-09-09 13:31:35 +02:00
Rémi Verschelde
8af99ef1c6
Merge pull request #6436 from djrm/icons
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Tweaked some icons, including xform one
2016-09-09 07:46:42 +02:00
Daniel J. Ramirez
56f9adac3b
Tweaked some icons, including xform one
2016-09-08 19:22:30 -05:00
Ignacio Etcheverry
7c4f6c654b
Merge pull request #6190 from iammangod96/patch-1
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Fixed running the game before saving scene
2016-09-08 22:10:50 +02:00
George Marques
5c87f14332
Merge pull request #6432 from Paulb23/grid_color_issue_3781
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Added customisable grid color, issue 3781
2016-09-08 11:59:45 -03:00
Paulb23
a82ecf6d80
Added customisable grid color, issue 3781
2016-09-08 14:53:39 +01:00
Rémi Verschelde
e04e55f822
Merge pull request #6431 from Hinsbart/xb_mapping
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x11: fix x360 wireless gamepad mapping.
2016-09-08 14:26:52 +02:00
Andreas Haas
20bad652ef
x11: fix x360 wireless gamepad mapping.
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Uses hat values instead of buttons for the dpad now.
Fixes #6419
2016-09-08 13:54:41 +02:00
Rémi Verschelde
633f940c96
Merge pull request #6368 from Garmelon/issue-6320
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Tilemap editor: Bucket tool - allow deleting and replacing of tiles
2016-09-08 07:58:06 +02:00
Rémi Verschelde
233a991517
Merge pull request #6409 from Hinsbart/osx_gamepad
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osx: Support gamepad input.
2016-09-08 07:48:18 +02:00
George Marques
2e8c73331a
Merge pull request #6428 from Gastronok/master
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Correct Directory.list_dir_begin() Documentation
2016-09-08 00:00:08 -03:00
George Marques
6aedff7968
Merge pull request #6418 from RandomShaper/canvas-show-hide-bones
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Add show bones checkable menu item
2016-09-07 23:53:46 -03:00
George Marques
c73bef1562
Merge pull request #6423 from bebae/issue-6143
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fixed wrong placement of AcceptDialog Buttons issue-6143
2016-09-07 23:47:48 -03:00
Gastronok
cd82fafd58
Change the documentation to reflect that Directory.list_dir_begin()
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returns true (not false) when a stream could not be initialized. (See, for
example,
https://github.com/godotengine/godot/blob/master/drivers/windows/dir_access_windows.cpp#L76
)
2016-09-07 16:32:59 -07:00
Mariano Javier Suligoy
462c171c65
Merge pull request #6427 from MarianoGnu/master
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Explicitly initialize TextureProgress's initial angle value.
2016-09-07 20:01:58 -03:00
MarianoGNU
ae4f7cbc2c
Explicitly initialize TextureProgress's initial angle value.
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(Hopefully)
Fixes #3856
Fixes #6426
Fixes #6344
2016-09-07 20:00:10 -03:00
Juan Linietsky
828e1c092f
Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C#
2016-09-07 19:39:57 -03:00
bebae
dd9189aac4
fixed wrong placement of AcceptDialog Buttons issue-6143
2016-09-07 20:49:53 +02:00
Rémi Verschelde
19bd661a8f
Merge pull request #6421 from Paulb23/highlight_current_script_issue_5450
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Added setting to change current script background color, issue 5450
2016-09-07 20:42:36 +02:00
Rémi Verschelde
a40309b532
Merge pull request #6420 from Paulb23/itemlist_tooltip_disable_issue_6240
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Itemlist tooltip disable issue 6240
2016-09-07 20:42:26 +02:00
Rémi Verschelde
0b0bba990b
Merge pull request #6417 from Geequlim/pr-program-manager-dialogs-theme
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Fix dialogs in ProjectManage don't with editor theme issue
2016-09-07 20:42:17 +02:00
Rémi Verschelde
632d2477f6
Merge pull request #6415 from RandomShaper/fix-android-build
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Fix Android build (#5645 )
2016-09-07 20:42:09 +02:00
Paulb23
607d602493
Document itemlist disable tooltip
2016-09-07 18:13:44 +01:00
Paulb23
62a968b1c6
Ability to disable item list tooltip, issue 6240
2016-09-07 18:13:22 +01:00
Paulb23
9e92fcaef9
Added setting to change current script background color, issue 5450
2016-09-07 17:54:20 +01:00
Pedro J. Estébanez
17c5fc5955
Add show bones checkable menu item
2016-09-07 11:10:28 +02:00
Geequlim
c1f23bb6af
Fix dialogs in ProjectManage don't with editor theme issue
2016-09-07 15:21:15 +08:00
Rémi Verschelde
b1ce9821e7
classref: Sync with current source
2016-09-07 08:54:42 +02:00
Rémi Verschelde
b48e6230f4
LineEdit: Quick fix to set_expand_to_text_length argument name
2016-09-07 08:52:42 +02:00
Pedro J. Estébanez
e9065632c6
Fix (potentially) Android libs packaging issue ( #5645 )
2016-09-07 02:41:16 +02:00
Pedro J. Estébanez
0960887625
Expose light shadow color to canvas item shaders
2016-09-07 01:52:54 +02:00
Juan Linietsky
405f6af79c
-Added diectly editable expressions on node to VSEditor, closes #6392
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-Added ability for LineEdit to expand to fit text
2016-09-06 20:34:24 -03:00
Juan Linietsky
181fdce1e9
Better snapping for graph ports, closes #6394
2016-09-06 19:55:22 -03:00
Pedro J. Estébanez
b69e422af9
Rename misleading define
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The macro USE_LIGHT_SHADOW_COLOR actually was being defined when the shader used SHADOW (the output shadow color), not the shadow color set for the light so it's better named USE_OUTPUT_SHADOW_COLOR. In 3D there's not that difference but renaming as well for consistency.
2016-09-07 00:51:03 +02:00
Juan Linietsky
0094c30938
Do not expose resource/ properties in sectioned property editor, closes #6396
2016-09-06 19:38:31 -03:00
Juan Linietsky
f31400c04d
Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, closes #6398
2016-09-06 19:31:44 -03:00
Juan Linietsky
23ababdcd5
Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399
2016-09-06 19:14:47 -03:00
caryoscelus
8ddc0b697b
enable autoload for command-line scripts
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fixes #6360
2016-09-06 21:41:03 +03:00
George Marques
15458c8e6a
Add Windows Universal export to editor
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- Use OPENSSL_ENABLED definition to the whole source to detect it
anywhere.
- Add WinRT/UWP template files with manifest and default images.
2016-09-06 13:09:45 -03:00