Commit graph

1124 commits

Author SHA1 Message Date
clayjohn 9141984e7e Enable GLES3 on Android
Add necessary build flags and switch from using a
GLES2 context to a GLES3 one.

This also enables building for OpenXR

Co-authored-by: m4gr3d <fhuyakou@gmail.com>
Co-authored-by: dsnopek <dsnopek@gmail.com>
2022-11-29 14:18:24 -08:00
clayjohn 535f1adc8d Fix drawing of Mesh2D
The batch was being discarded if no instance buffer was present, but an instance buffer is only needed for MultiMesh and particles.
2022-11-24 13:00:42 -08:00
clayjohn e81a1e5b5a Expose model_matrix in GLES3 scene fragment shader 2022-11-21 09:56:08 -08:00
Rémi Verschelde 3a43d44656
Merge pull request #68830 from Ayush-singla27/issuebranch
fixed incorrect mesh normals in shaders
2022-11-20 11:35:52 +01:00
clayjohn 0e5a98cdd8 Fix drawing of 2D skeletons in the RD renderer.
Also clean up skeleton code in preparation for adding them to GLES3

Properly update Mesh2D AABBs when skeleton is updated
2022-11-18 23:36:40 -08:00
Ayush Singla 75ba0a7957 fixed incorrect mesh normals in shaders 2022-11-19 11:06:03 +05:30
dzil123 8fab25f32f GLES3 TextureStorage - add missing null checks 2022-11-16 23:31:59 -08:00
Rémi Verschelde dbf6ff0cb6
Merge pull request #68372 from Riteo/glad2
Regenerate GL loader code with GLAD 2
2022-11-15 11:56:16 +01:00
Rémi Verschelde 5f78f24b08
Merge pull request #68426 from clayjohn/GLES3-particles
Add GPUParticles to the OpenGL3 renderer.
2022-11-15 10:28:44 +01:00
Rémi Verschelde 64d7ce2a6e
Merge pull request #68628 from clayjohn/shadows
Implement is_animated and casts_shadows
2022-11-15 10:27:29 +01:00
clayjohn 9ce57050a5 Add GPUParticles to the OpenGL3 renderer.
This includes collision (2D SDF, Box, Sphere, Heightmap),
attraction (Box, Sphere), and all sorting modes.

This does not include 3D SDF collisions, trails, or
manual emission.
2022-11-14 23:28:25 -08:00
Riteo f6397bffb1 Regenerate GL loader code with GLAD 2
GLAD 1 creates unusable loaders for EGL, while the newly released GLAD 2
does not, so for consistency I thought that it would be a good idea to
uniform things beforehand. While it had some API changes some renames
were all that was needed and everything works like before, at least on
the Wayland branch.

I've kept the structure identical, although this new generator has quite
a few hefty features, such as a single header mode.

I've also added GLAD to `thirdparty/README.md`, but I haven't specified
that in the commit title because it's a very small "fix".
2022-11-14 21:48:01 +01:00
Markus Sauermann 3b14f0334c Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
Rémi Verschelde 63cded6a85
Merge pull request #61884 from Calinou/alpha-hash-use-opaque-pipeline
Use opaque rendering pipeline for alpha hash materials
2022-11-14 11:08:35 +01:00
clayjohn 4abf47f407 Implement is_animated and casts_shadows
This allows the renderer to correctly decide when to update shadow maps

This PR also adds TIME to a few missing places
2022-11-13 14:09:21 -08:00
clayjohn 539b73384f Implement texture_proxy_update which is needed for AnimatedTexture 2022-11-11 10:05:07 -08:00
Rémi Verschelde e10f8cbf40
Merge pull request #68186 from pkdawson/expose-texture-rd
Expose texture_get_rd_texture for scripts
2022-11-11 10:43:57 +01:00
Rémi Verschelde 1691a33eb9
Merge pull request #67374 from MrBlockers/fix-draw-primitive
Fix draw_primitive ignoring texture argument
2022-11-11 10:43:18 +01:00
Rémi Verschelde f4c354630a
Merge pull request #68440 from clayjohn/redraw-TIME
Request redraw in OpenGL3 and mobile renderers when TIME used in shader
2022-11-09 08:58:06 +01:00
clayjohn a1c3591461 Request redraw in OpenGL3 and mobile renderers when TIME used in shader 2022-11-08 22:52:11 -08:00
David Snopek 23603e409c Add support for OpenGL to OpenXR 2022-11-08 18:47:11 -06:00
clayjohn 3c1e5003ab Fix pathological corner case in drawing tileset editor
Interleaving draw_rect calls with and without a texture forces every rect to
have its own draw call. In this case it meant that there is a draw call for every single
tile in the atlas. This change makes it so the renderer can batch draw calls
which reduced the draw call count by a factor of 512
2022-11-04 13:04:20 -07:00
David Snopek 7fb8b931d7 Collapse three seperate texture storage methods into render_target_set_override() 2022-11-03 13:03:30 -05:00
Patrick Dawson 71d8de2763 Expose texture_get_rd_texture 2022-11-03 05:27:24 +01:00
Rémi Verschelde 4746e874ad
Merge pull request #67770 from clayjohn/GLES3-flip_y
Remove depth correction in GLES3 renderer
2022-11-03 00:32:07 +01:00
Rémi Verschelde efefd9b198
Merge pull request #68120 from akien-mga/style-doc-cleanup
Style: Misc docs and comment style and language fixes
2022-11-02 22:36:31 +01:00
Rémi Verschelde f7c611ab71
Style: Misc docs and comment style and language fixes
- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02 19:01:18 +01:00
clayjohn 134a3046b6 Bind DirectionalLight buffer to uniform slot even when not used
This avoids a WEBGL error causes PanoramaSkys to fail to render
2022-11-02 10:38:59 -07:00
Rémi Verschelde cb1931b271
Merge pull request #67639 from clayjohn/GLES3-2d-shadows
Add 2D shadows and canvas SDF to OpenGL3 renderer
2022-11-02 17:12:20 +01:00
clayjohn eb07056e70 Add texture reading code to OpenGL3 renderer for web and mobile
This allows using texture_2d_get on all platforms which is needed for the get_image function

This commit also fixes some OpenGL warnings on the Web platform that came from attempting to map a buffer with zero length
2022-11-01 13:42:53 -07:00
Rémi Verschelde 5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Rémi Verschelde 5a00568afb
Merge pull request #67032 from clayjohn/GLES3-gpu-profiling
Add OpenGL timer queries to OpenGL3 backend
2022-10-31 10:43:13 +01:00
Yuri Rubinsky 11e1bac768
Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances 2022-10-28 23:17:23 +03:00
clayjohn 2ec234ff67 Add 2D shadows and canvas SDF to OpenGL3 renderer
This is an initial implementation based on the current RD implementation

Performance will improve later
2022-10-28 11:33:23 -07:00
Clay John 0d711cad30
Merge pull request #66107 from devloglogan/ambient-light-disabled-fix
Fix ambient_light_disabled render mode flag
2022-10-27 10:08:29 -07:00
Clay John 8fd92ed867
Merge pull request #64710 from MinusKube/window-size-crash
Prevent windows from having a size greater than device limit
2022-10-27 10:02:44 -07:00
Clay John e1caa8797b
Merge pull request #67043 from clayjohn/clip_children
Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color
2022-10-27 09:59:27 -07:00
Gordon MacPherson 56df8d5f19 Fix EXE_BAD_ACCESS caused by optional argument
This argument is now non optional, but this never hits the same bad access.
I voted to simplify the code here since the argument is never used optionally in our codebase.
2022-10-26 19:33:35 +01:00
Clay John 753a182797
Merge pull request #65334 from dsnopek/opengl-multiview
[opengl] Add multiview to the opengl3 driver
2022-10-23 17:00:01 -07:00
clayjohn 62dc9cd044 Remove depth correction in GLES3 renderer
This code should only have been included in the RD renderer where the
depth range is 0 - 1 instead of -1 - 1
2022-10-22 16:01:52 -07:00
keptsecret 31d44043bb implemented mesh_surface_update_x functions 2022-10-22 16:44:33 -04:00
David Snopek 398ee08375 Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
MrBlockers 0c4fd03f40 Fix draw_primitive ignoring texture argument 2022-10-21 21:35:13 -04:00
kobewi e48c5daddf Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
Rémi Verschelde dc4b616596 Merge pull request #63332 from KoBeWi/static_images_aka_photos
Make some Image methods static
2022-10-15 12:56:57 +02:00
Rémi Verschelde 6feded171b Merge pull request #67416 from clayjohn/GLES3-primitive
Fix drawing of 2D primitives in OpenGL3 renderer
2022-10-15 12:56:38 +02:00
clayjohn 6d048af42f Fix drawing of 2D primitives in OpenGL3 renderer
Previously the wrong vertices were used when assembling the second triangle
of a quad
2022-10-14 16:55:14 -07:00
clayjohn 978aa05a99 Fix error in Web builds that resulting in 2D
objects not drawing in the GLES3 backend.

Issue came from not binding a light UBO when using the DISABLE_LIGHTING
code path
2022-10-14 11:18:27 -07:00
clayjohn b6f44859d7 Implement multiple clip_children modes for CanvasItems 2022-10-14 08:02:28 -07:00
kobewi 072f6feaba Make some Image methods static 2022-10-14 14:34:15 +02:00