Rémi Verschelde
d37bd15cb9
Merge pull request #10443 from karroffel/propagate_call
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add "propagate_call" method to Node
2017-08-21 23:21:47 +02:00
Rémi Verschelde
93f1fb1c2f
Fixes for new two-dash long command line arguments
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- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping
- Cleanup obsolete code here and there
2017-08-21 08:09:22 +02:00
Juan Linietsky
b9dcebb37c
Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup"
2017-08-19 17:47:27 -03:00
Rémi Verschelde
70b0857f6c
Fixes for new two-dash long command line arguments
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- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Cleanup obsolete code here and there
2017-08-19 16:48:11 +02:00
Karroffel
390f7def39
add "propagate_call" method to Node
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It is possible to propagate a notification down the Node tree by
using `propagate_notification`, but there was no such method for
doing the same but with method calls.
This commit adds the `propagate_call` method, which calls a method
on a node and all child nodes. An optional paramter `parent_first`
determines whether the parent node gets called before or after the
children have been visited. It defaults to false, so the parent
gets called last.
2017-08-19 15:22:37 +02:00
Rémi Verschelde
18a7315381
Rename localization method to tr
again
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Partial revert of #10380 based on contributor ~~bullying~~ feedback.
2017-08-18 22:38:38 +02:00
Rémi Verschelde
c72529baf0
Rename XL_MESSAGE
aka tr
to localize
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Also renames `set_message_translation` to `set_message_localization`
for consistency.
2017-08-17 18:10:22 +02:00
Rémi Verschelde
5c6e41cc13
Merge pull request #10190 from tagcup/euler_yxz
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Use YXZ convention for Euler angles.
2017-08-11 10:38:46 +02:00
Ferenc Arn
53c23b0222
Use YXZ convention for Euler angles.
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As discussed in issues #1479 and #9782 , choosing the up axis (which is Y in Godot) as the axis of the last (or first) rotation is helpful in practical use cases.
This also aligns Godot's convention with Unity, helping with a smoother transition for people who are used to working with Unity (issue #9905 ).
Internally, both XYZ and YXZ functions are kept, for potential future applications.
2017-08-09 09:05:37 -04:00
Naughty
ce543bc079
Added missing descriptions to Vector2 methods abs and clamped.
2017-08-07 19:55:59 -07:00
Indah Sylvia
5ae78fdf6a
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
Bojidar Marinov
7b7c7c8dc0
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
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Closes #7695
2017-08-06 16:26:07 +03:00
Poommetee Ketson
c6740ddc05
Docs: fix method/type renames, fill some blanks
2017-08-02 14:47:34 +07:00
Rémi Verschelde
7348fbbea2
Merge pull request #9909 from kubecz3k/docs-collobject-collshapes
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firsts docs for CollisionObject -> collision shape api
2017-07-31 22:44:36 +02:00
Rémi Verschelde
2d162a60da
Merge pull request #9863 from kubecz3k/move-docs
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Documentation update for KinematicBody.move()
2017-07-28 11:06:23 +02:00
Jakub Grzesik
bb4b98defe
Documentation update for KinematicBody.move()
2017-07-27 18:41:44 +02:00
Jakub Grzesik
fe7365dcde
firsts docs for CollisionObject -> collision shape api
2017-07-27 11:30:19 +02:00
bruvzg
7de7ca8ae4
Remove duplicate keycode constant for Numpad Enter key.
2017-07-26 14:43:02 +03:00
Julian Murgia
61572a57e9
Corrects usage of 'is' instead of 'extends' for testing node inheritance.
2017-07-26 13:12:44 +02:00
ISylvox
cefc02a4f9
tagents --> tangents
2017-07-26 15:14:52 +07:00
Rémi Verschelde
b6665c6c93
Merge pull request #9690 from 648trindade/classref-edit
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Improved math functions descriptions and added many AStar descriptions
2017-07-25 21:08:34 +02:00
Jakub Grzesik
d3d4ad193e
documentation for EditorPlugin and ScriptEditor
2017-07-25 18:27:42 +02:00
Rémi Verschelde
374cffaa11
Merge pull request #9764 from Noshyaar/pr-fix2
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Add object type hint for docs
2017-07-24 08:07:32 +02:00
Poommetee Ketson
2777f81d29
Add object type hint for docs
2017-07-23 18:57:03 +07:00
Rémi Verschelde
56724dc07b
Merge pull request #9772 from Noshyaar/pr-classxml
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Docs: fix broken ref tags
2017-07-23 13:13:29 +02:00
Poommetee Ketson
90c2c1e7f8
Docs: fix broken ref tags
2017-07-22 22:15:59 +07:00
Poommetee Ketson
5bbbecc315
Docs: ignore tags inside code,codeblock tag
2017-07-22 21:22:38 +07:00
Juan Linietsky
25678b1876
-Renamed GlobalConfig to ProjectSettings, makes more sense.
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-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Rafael Gauna Trindade
5dee7161b6
Improved math functions descriptions and added many AStar descriptions
2017-07-19 12:35:39 -03:00
Rémi Verschelde
1bed4c6783
Merge pull request #9629 from kubecz3k/tabs-addons
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Tabs enhancements: get_tab_rect(), move_tab()
2017-07-18 18:12:26 +02:00
Jakub Grzesik
b5de36b29d
Tabs enhancements: get_tab_rect(), move_tab_from_to()
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exposed: get_tab_rect(tab_idx)
new and exposed: move_tab_from_to(idx_from, idx_to)
2017-07-18 17:57:02 +02:00
Rémi Verschelde
f36cd77feb
Merge pull request #9639 from rminderhoud/primitives
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Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh
2017-07-18 00:44:57 +02:00
Jakub Grzesik
fb33644652
missing object.get_incoming_connections() documentation
2017-07-17 20:22:38 +02:00
dumitru-stama
06831d5088
Added documentation for blit_rect_mask
2017-07-15 09:40:52 -07:00
dumitru-stama
03425fe088
sync doc template
2017-07-15 09:38:46 -07:00
Rémi Verschelde
e70d36071e
doc: Sync classref with current source
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Some descriptions were lost for refactored APIs, but they cannot be matched 1:1
with the new ones, so will need to be rewritten anyway.
2017-07-14 17:56:27 +02:00
Ralph Minderhoud
bf18c35dd7
Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh
2017-07-14 08:46:21 -05:00
Jakub Grzesik
90bcb345b4
EditorPlugin ability to open and reload scns from filepath
2017-07-11 10:22:44 +02:00
ducdetronquito
566655adc1
[ #9292 ] Renamed Image.put_pixel() to set_pixel().
2017-07-07 19:05:45 +02:00
ducdetronquito
76e6b2d33b
Improved GDScript parse_json() doc about numerical values conversion.
2017-07-06 16:46:37 +02:00
mdraw
070384c9c9
docs: Correct xform descriptions in class_basis
2017-06-27 08:59:08 +02:00
Thomas Herzog
86407aebc5
Merge pull request #8407 from Jylhis/popup_item_select_hide
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Update PopupMenu hiding
2017-06-20 00:20:21 +02:00
Thomas Herzog
9d67be447a
Merge pull request #9274 from vnen/compress-functions
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Expose compression functions to GDScript
2017-06-19 22:59:24 +02:00
George Marques
34b6922caa
Add documentation to compression functions
2017-06-19 16:52:01 -03:00
d
053a4fdcd9
Added two new methods to 3.0 'blend_rect_mask' and 'fill'
2017-06-18 11:29:37 -07:00
Rémi Verschelde
5fc3a9956e
doc: Sync classref with current source
2017-06-17 11:29:55 +02:00
Rémi Verschelde
43a84429ff
doc: Sync classref with current source
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Tried to salvage what I could of the Image and InputEvent changes.
2017-06-15 20:52:51 +02:00
Julian Murgia
9c7b4c82a7
Add Signals descriptions when they exist.
2017-06-14 15:48:50 +02:00
Juan Linietsky
a8e845a474
Merge pull request #8548 from tagcup/etc2comp
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Add ETC1/ETC2 compression support though etc2comp.
2017-06-13 19:17:13 -03:00
Ferenc Arn
f177c15347
Add zstd compression support.
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zstd has much better compression speed and ratio, and better decompression speed than currently available methods.
Also set zstd as the default compression method for Compression as well as FileAccessCompressed functions.
2017-06-08 23:48:14 -05:00