Fixed blend shapes disappearing

Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
This commit is contained in:
RevoluPowered 2019-09-05 22:22:03 +01:00
parent a1fcac6400
commit ff8864e020

View file

@ -541,6 +541,25 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(
mesh.instance();
bool has_uvs = false;
Map<String, uint32_t> morph_mesh_string_lookup;
for (int i = 0; i < p_surface_indices.size(); i++) {
const unsigned int mesh_idx = p_surface_indices[0];
const aiMesh *ai_mesh = state.assimp_scene->mMeshes[mesh_idx];
for (size_t j = 0; j < ai_mesh->mNumAnimMeshes; j++) {
String ai_anim_mesh_name = AssimpUtils::get_assimp_string(ai_mesh->mAnimMeshes[j]->mName);
if (!morph_mesh_string_lookup.has(ai_anim_mesh_name)) {
morph_mesh_string_lookup.insert(ai_anim_mesh_name, j);
mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED);
if (ai_anim_mesh_name.empty()) {
ai_anim_mesh_name = String("morph_") + itos(j);
}
mesh->add_blend_shape(ai_anim_mesh_name);
}
}
}
//
// Process Vertex Weights
//
@ -789,16 +808,15 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(
Array morphs;
morphs.resize(ai_mesh->mNumAnimMeshes);
Mesh::PrimitiveType primitive = Mesh::PRIMITIVE_TRIANGLES;
Map<uint32_t, String> morph_mesh_idx_names;
for (size_t j = 0; j < ai_mesh->mNumAnimMeshes; j++) {
String ai_anim_mesh_name = AssimpUtils::get_assimp_string(ai_mesh->mAnimMeshes[j]->mName);
mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED);
if (ai_anim_mesh_name.empty()) {
ai_anim_mesh_name = String("morph_") + itos(j);
}
mesh->add_blend_shape(ai_anim_mesh_name);
morph_mesh_idx_names.insert(j, ai_anim_mesh_name);
Array array_copy;
array_copy.resize(VisualServer::ARRAY_MAX);