Fix missing directories when exporting from cmd

This commit is contained in:
kobewi 2023-02-19 21:05:16 +01:00
parent 6f64349bfe
commit ff42cb0d1e
3 changed files with 8 additions and 1 deletions

View file

@ -656,6 +656,7 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bo
Compression::gzip_level = GLOBAL_GET("compression/formats/gzip/compression_level");
project_loaded = err == OK;
return err;
}
@ -1106,6 +1107,10 @@ bool ProjectSettings::is_using_datapack() const {
return using_datapack;
}
bool ProjectSettings::is_project_loaded() const {
return project_loaded;
}
bool ProjectSettings::_property_can_revert(const StringName &p_name) const {
if (!props.has(p_name)) {
return false;

View file

@ -95,6 +95,7 @@ protected:
String resource_path;
HashMap<StringName, PropertyInfo> custom_prop_info;
bool using_datapack = false;
bool project_loaded = false;
List<String> input_presets;
HashSet<String> custom_features;
@ -190,6 +191,7 @@ public:
Variant get_setting_with_override(const StringName &p_name) const;
bool is_using_datapack() const;
bool is_project_loaded() const;
bool has_custom_feature(const String &p_feature) const;

View file

@ -218,7 +218,7 @@ EditorPaths::EditorPaths() {
// Validate or create project-specific editor data dir,
// including shader cache subdir.
if (Engine::get_singleton()->is_project_manager_hint() || Main::is_cmdline_tool()) {
if (Engine::get_singleton()->is_project_manager_hint() || (Main::is_cmdline_tool() && !ProjectSettings::get_singleton()->is_project_loaded())) {
// Nothing to create, use shared editor data dir for shader cache.
Engine::get_singleton()->set_shader_cache_path(data_dir);
} else {