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Fix crash with animation audio track offset
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9283d0d65c
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@ -5907,7 +5907,7 @@ void AnimationTrackEditor::_edit_menu_about_to_popup() {
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bool has_length = false;
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for (const KeyValue<SelectedKey, KeyInfo> &E : selection) {
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if (animation->track_get_type(E.key.track) == Animation::TYPE_AUDIO) {
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if (animation->track_get_type(E.key.track) == Animation::TYPE_AUDIO && animation->audio_track_get_key_stream(E.key.track, E.key.key).is_valid()) {
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has_length = true;
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break;
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}
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@ -6247,6 +6247,9 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
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continue;
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}
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Ref<AudioStream> stream = animation->audio_track_get_key_stream(E.key.track, E.key.key);
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if (stream.is_null()) {
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continue;
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}
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double len = stream->get_length() - animation->audio_track_get_key_end_offset(E.key.track, E.key.key);
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real_t prev_offset = animation->audio_track_get_key_start_offset(E.key.track, E.key.key);
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double prev_time = animation->track_get_key_time(E.key.track, E.key.key);
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@ -6273,6 +6276,9 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
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continue;
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}
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Ref<AudioStream> stream = animation->audio_track_get_key_stream(E.key.track, E.key.key);
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if (stream.is_null()) {
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continue;
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}
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double len = stream->get_length() - animation->audio_track_get_key_start_offset(E.key.track, E.key.key);
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real_t prev_offset = animation->audio_track_get_key_end_offset(E.key.track, E.key.key);
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double prev_time = animation->track_get_key_time(E.key.track, E.key.key);
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