Fix crash with animation audio track offset

This commit is contained in:
A Thousand Ships 2024-02-17 17:24:56 +01:00
parent 9283d0d65c
commit fc3a2933de
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GPG key ID: 2033189A662F8BD7

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@ -5907,7 +5907,7 @@ void AnimationTrackEditor::_edit_menu_about_to_popup() {
bool has_length = false;
for (const KeyValue<SelectedKey, KeyInfo> &E : selection) {
if (animation->track_get_type(E.key.track) == Animation::TYPE_AUDIO) {
if (animation->track_get_type(E.key.track) == Animation::TYPE_AUDIO && animation->audio_track_get_key_stream(E.key.track, E.key.key).is_valid()) {
has_length = true;
break;
}
@ -6247,6 +6247,9 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
continue;
}
Ref<AudioStream> stream = animation->audio_track_get_key_stream(E.key.track, E.key.key);
if (stream.is_null()) {
continue;
}
double len = stream->get_length() - animation->audio_track_get_key_end_offset(E.key.track, E.key.key);
real_t prev_offset = animation->audio_track_get_key_start_offset(E.key.track, E.key.key);
double prev_time = animation->track_get_key_time(E.key.track, E.key.key);
@ -6273,6 +6276,9 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
continue;
}
Ref<AudioStream> stream = animation->audio_track_get_key_stream(E.key.track, E.key.key);
if (stream.is_null()) {
continue;
}
double len = stream->get_length() - animation->audio_track_get_key_start_offset(E.key.track, E.key.key);
real_t prev_offset = animation->audio_track_get_key_end_offset(E.key.track, E.key.key);
double prev_time = animation->track_get_key_time(E.key.track, E.key.key);