From fc255bde298575ba368ded56f6ff5b4799a787c5 Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Fri, 30 Apr 2021 16:01:18 +0200 Subject: [PATCH] [Net] ENet non-relaying server now process broadcasts. Setting `server_relay = false` prevents the server from letting clients communicate with each other, but without this fix, the server would also ignore broadcast packets. With this change, the server still does not relay messages to other clients, but will correctly process broadcast messages (and "exclusive" messages) as if they were directed to just the server. --- modules/enet/networked_multiplayer_enet.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp index 1cf77b307d6..0d29e638ae9 100644 --- a/modules/enet/networked_multiplayer_enet.cpp +++ b/modules/enet/networked_multiplayer_enet.cpp @@ -362,7 +362,10 @@ void NetworkedMultiplayerENet::poll() { // To myself and only myself incoming_packets.push_back(packet); } else if (!server_relay) { - // No other destination is allowed when server is not relaying + // When relaying is disabled, other destinations will only be processed by the server. + if (target == 0 || target < -1) { + incoming_packets.push_back(packet); + } continue; } else if (target == 0) { // Re-send to everyone but sender :|