Merge pull request #43372 from aaronfranke/clamp-fixes

Minor clamp and float fixes
This commit is contained in:
Rémi Verschelde 2020-11-11 13:20:19 +01:00 committed by GitHub
commit fb2151089c
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3 changed files with 10 additions and 11 deletions

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@ -251,7 +251,7 @@ Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t
real_t dot = v1.dot(v2);
dot = (dot < -1.0) ? -1.0 : ((dot > 1.0) ? 1.0 : dot); //clamp dot to [-1,1]
dot = CLAMP(dot, -1.0, 1.0);
Vector2 v;

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@ -285,7 +285,7 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
int64_t i = *p_args[0];
r_ret = i < 0 ? -1 : (i > 0 ? +1 : 0);
} else if (p_args[0]->get_type() == Variant::FLOAT) {
real_t r = *p_args[0];
double r = *p_args[0];
r_ret = r < 0.0 ? -1.0 : (r > 0.0 ? +1.0 : 0.0);
} else {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
@ -510,8 +510,8 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
VALIDATE_ARG_NUM(0);
VALIDATE_ARG_NUM(1);
real_t a = *p_args[0];
real_t b = *p_args[1];
double a = *p_args[0];
double b = *p_args[1];
r_ret = MAX(a, b);
}
@ -527,8 +527,8 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
VALIDATE_ARG_NUM(0);
VALIDATE_ARG_NUM(1);
real_t a = *p_args[0];
real_t b = *p_args[1];
double a = *p_args[0];
double b = *p_args[1];
r_ret = MIN(a, b);
}
@ -545,9 +545,9 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
VALIDATE_ARG_NUM(1);
VALIDATE_ARG_NUM(2);
real_t a = *p_args[0];
real_t b = *p_args[1];
real_t c = *p_args[2];
double a = *p_args[0];
double b = *p_args[1];
double c = *p_args[2];
r_ret = CLAMP(a, b, c);
}

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@ -221,8 +221,7 @@ namespace Godot
real_t dot = v1.Dot(v2);
// Clamp dot to [-1, 1]
dot = dot < -1.0f ? -1.0f : (dot > 1.0f ? 1.0f : dot);
dot = Mathf.Clamp(dot, -1.0f, 1.0f);
Vector2 v;