diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index 6896555b25de..c15289bde0df 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -228,6 +228,14 @@ Inserts a key in a given blend shape track. Returns the key index. + + + + + + Returns the interpolated blend shape value at the given time (in seconds). The [param track_idx] must be the index of a blend shape track. + + @@ -291,6 +299,14 @@ Inserts a key in a given 3D position track. Returns the key index. + + + + + + Returns the interpolated position value at the given time (in seconds). The [param track_idx] must be the index of a 3D position track. + + @@ -307,6 +323,14 @@ Inserts a key in a given 3D rotation track. Returns the key index. + + + + + + Returns the interpolated rotation value at the given time (in seconds). The [param track_idx] must be the index of a 3D rotation track. + + @@ -316,6 +340,14 @@ Inserts a key in a given 3D scale track. Returns the key index. + + + + + + Returns the interpolated scale value at the given time (in seconds). The [param track_idx] must be the index of a 3D scale track. + + diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml index d562a16a2ec7..d8875dfa0eb1 100644 --- a/doc/classes/Skeleton3D.xml +++ b/doc/classes/Skeleton3D.xml @@ -300,7 +300,7 @@ - Multiplies the position 3D track animation. + Multiplies the 3D position track animation. [b]Note:[/b] Unless this value is [code]1.0[/code], the key value in animation will not match the actual position value. diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index c6acf99872ee..4b3cf671d575 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -6084,7 +6084,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) { Pair keydata; keydata.first = delta_t; Vector3 v; - animation->position_track_interpolate(i, delta_t, &v); + animation->try_position_track_interpolate(i, delta_t, &v); keydata.second = v; insert_queue_new.append(keydata); } @@ -6094,7 +6094,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) { Pair keydata; keydata.first = delta_t; Quaternion v; - animation->rotation_track_interpolate(i, delta_t, &v); + animation->try_rotation_track_interpolate(i, delta_t, &v); keydata.second = v; insert_queue_new.append(keydata); } @@ -6104,7 +6104,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) { Pair keydata; keydata.first = delta_t; Vector3 v; - animation->scale_track_interpolate(i, delta_t, &v); + animation->try_scale_track_interpolate(i, delta_t, &v); keydata.second = v; insert_queue_new.append(keydata); } @@ -6114,7 +6114,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) { Pair keydata; keydata.first = delta_t; float v; - animation->blend_shape_track_interpolate(i, delta_t, &v); + animation->try_blend_shape_track_interpolate(i, delta_t, &v); keydata.second = v; insert_queue_new.append(keydata); } @@ -6760,7 +6760,7 @@ AnimationTrackEditor::AnimationTrackEditor() { bake_fps->set_max(999); bake_fps->set_step(1); bake_fps->set_value(30); // Default - bake_grid->add_child(memnew(Label(TTR("Pos/Rot/Scl3D Track:")))); + bake_grid->add_child(memnew(Label(TTR("3D Pos/Rot/Scl Track:")))); bake_grid->add_child(bake_trs); bake_grid->add_child(memnew(Label(TTR("Blendshape Track:")))); bake_grid->add_child(bake_blendshape); diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index c052f925081d..15bb504d8d4e 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -1455,22 +1455,22 @@ void ResourceImporterScene::_create_slices(AnimationPlayer *ap, Ref a if (kt > (from + 0.01) && k > 0) { if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) { Vector3 p; - anim->position_track_interpolate(j, from, &p); + anim->try_position_track_interpolate(j, from, &p); new_anim->position_track_insert_key(dtrack, 0, p); } else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) { Quaternion r; - anim->rotation_track_interpolate(j, from, &r); + anim->try_rotation_track_interpolate(j, from, &r); new_anim->rotation_track_insert_key(dtrack, 0, r); } else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) { Vector3 s; - anim->scale_track_interpolate(j, from, &s); + anim->try_scale_track_interpolate(j, from, &s); new_anim->scale_track_insert_key(dtrack, 0, s); } else if (anim->track_get_type(j) == Animation::TYPE_VALUE) { Variant var = anim->value_track_interpolate(j, from); new_anim->track_insert_key(dtrack, 0, var); } else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) { float interp; - anim->blend_shape_track_interpolate(j, from, &interp); + anim->try_blend_shape_track_interpolate(j, from, &interp); new_anim->blend_shape_track_insert_key(dtrack, 0, interp); } } @@ -1501,22 +1501,22 @@ void ResourceImporterScene::_create_slices(AnimationPlayer *ap, Ref a if (dtrack != -1 && kt >= to) { if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) { Vector3 p; - anim->position_track_interpolate(j, to, &p); + anim->try_position_track_interpolate(j, to, &p); new_anim->position_track_insert_key(dtrack, to - from, p); } else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) { Quaternion r; - anim->rotation_track_interpolate(j, to, &r); + anim->try_rotation_track_interpolate(j, to, &r); new_anim->rotation_track_insert_key(dtrack, to - from, r); } else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) { Vector3 s; - anim->scale_track_interpolate(j, to, &s); + anim->try_scale_track_interpolate(j, to, &s); new_anim->scale_track_insert_key(dtrack, to - from, s); } else if (anim->track_get_type(j) == Animation::TYPE_VALUE) { Variant var = anim->value_track_interpolate(j, to); new_anim->track_insert_key(dtrack, to - from, var); } else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) { float interp; - anim->blend_shape_track_interpolate(j, to, &interp); + anim->try_blend_shape_track_interpolate(j, to, &interp); new_anim->blend_shape_track_insert_key(dtrack, to - from, interp); } } @@ -1528,21 +1528,21 @@ void ResourceImporterScene::_create_slices(AnimationPlayer *ap, Ref a new_anim->track_set_path(dtrack, anim->track_get_path(j)); if (anim->track_get_type(j) == Animation::TYPE_POSITION_3D) { Vector3 p; - anim->position_track_interpolate(j, from, &p); + anim->try_position_track_interpolate(j, from, &p); new_anim->position_track_insert_key(dtrack, 0, p); - anim->position_track_interpolate(j, to, &p); + anim->try_position_track_interpolate(j, to, &p); new_anim->position_track_insert_key(dtrack, to - from, p); } else if (anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) { Quaternion r; - anim->rotation_track_interpolate(j, from, &r); + anim->try_rotation_track_interpolate(j, from, &r); new_anim->rotation_track_insert_key(dtrack, 0, r); - anim->rotation_track_interpolate(j, to, &r); + anim->try_rotation_track_interpolate(j, to, &r); new_anim->rotation_track_insert_key(dtrack, to - from, r); } else if (anim->track_get_type(j) == Animation::TYPE_SCALE_3D) { Vector3 s; - anim->scale_track_interpolate(j, from, &s); + anim->try_scale_track_interpolate(j, from, &s); new_anim->scale_track_insert_key(dtrack, 0, s); - anim->scale_track_interpolate(j, to, &s); + anim->try_scale_track_interpolate(j, to, &s); new_anim->scale_track_insert_key(dtrack, to - from, s); } else if (anim->track_get_type(j) == Animation::TYPE_VALUE) { Variant var = anim->value_track_interpolate(j, from); @@ -1551,9 +1551,9 @@ void ResourceImporterScene::_create_slices(AnimationPlayer *ap, Ref a new_anim->track_insert_key(dtrack, to - from, to_var); } else if (anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) { float interp; - anim->blend_shape_track_interpolate(j, from, &interp); + anim->try_blend_shape_track_interpolate(j, from, &interp); new_anim->blend_shape_track_insert_key(dtrack, 0, interp); - anim->blend_shape_track_interpolate(j, to, &interp); + anim->try_blend_shape_track_interpolate(j, to, &interp); new_anim->blend_shape_track_insert_key(dtrack, to - from, interp); } } diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index d9d057d0e8e7..1fdb1d4a6ec2 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -1607,7 +1607,7 @@ bool AnimationPlayerEditor::_validate_tracks(const Ref p_anim) { for (int j = 0; j < key_len; j++) { Quaternion q; p_anim->rotation_track_get_key(i, j, &q); - ERR_BREAK_EDMSG(!q.is_normalized(), "AnimationPlayer: '" + player->get_name() + "', Animation: '" + player->get_current_animation() + "', rotation track: '" + p_anim->track_get_path(i) + "' contains unnormalized Quaternion key."); + ERR_BREAK_EDMSG(!q.is_normalized(), "AnimationPlayer: '" + player->get_name() + "', Animation: '" + player->get_current_animation() + "', 3D Rotation Track: '" + p_anim->track_get_path(i) + "' contains unnormalized Quaternion key."); } } else if (ttype == Animation::TYPE_VALUE) { int key_len = p_anim->track_get_key_count(i); @@ -1620,7 +1620,7 @@ bool AnimationPlayerEditor::_validate_tracks(const Ref p_anim) { Quaternion q = Quaternion(p_anim->track_get_key_value(i, j)); if (!q.is_normalized()) { is_valid = false; - ERR_BREAK_EDMSG(true, "AnimationPlayer: '" + player->get_name() + "', Animation: '" + player->get_current_animation() + "', value track: '" + p_anim->track_get_path(i) + "' contains unnormalized Quaternion key."); + ERR_BREAK_EDMSG(true, "AnimationPlayer: '" + player->get_name() + "', Animation: '" + player->get_current_animation() + "', Value Track: '" + p_anim->track_get_path(i) + "' contains unnormalized Quaternion key."); } } } break; @@ -1629,7 +1629,7 @@ bool AnimationPlayerEditor::_validate_tracks(const Ref p_anim) { Transform3D t = Transform3D(p_anim->track_get_key_value(i, j)); if (!t.basis.orthonormalized().is_rotation()) { is_valid = false; - ERR_BREAK_EDMSG(true, "AnimationPlayer: '" + player->get_name() + "', Animation: '" + player->get_current_animation() + "', value track: '" + p_anim->track_get_path(i) + "' contains corrupted basis (some axes are too close other axis or scaled by zero) Transform3D key."); + ERR_BREAK_EDMSG(true, "AnimationPlayer: '" + player->get_name() + "', Animation: '" + player->get_current_animation() + "', Value Track: '" + p_anim->track_get_path(i) + "' contains corrupted basis (some axes are too close other axis or scaled by zero) Transform3D key."); } } } break; diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index 7087c3068893..f4ba4757428b 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -6478,7 +6478,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref p_sta bool last = false; while (true) { Vector3 scale; - Error err = p_animation->scale_track_interpolate(p_track_i, time, &scale); + Error err = p_animation->try_scale_track_interpolate(p_track_i, time, &scale); ERR_CONTINUE(err != OK); p_track.scale_track.values.push_back(scale); p_track.scale_track.times.push_back(time); @@ -6513,7 +6513,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref p_sta bool last = false; while (true) { Vector3 scale; - Error err = p_animation->position_track_interpolate(p_track_i, time, &scale); + Error err = p_animation->try_position_track_interpolate(p_track_i, time, &scale); ERR_CONTINUE(err != OK); p_track.position_track.values.push_back(scale); p_track.position_track.times.push_back(time); @@ -6548,7 +6548,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref p_sta bool last = false; while (true) { Quaternion rotation; - Error err = p_animation->rotation_track_interpolate(p_track_i, time, &rotation); + Error err = p_animation->try_rotation_track_interpolate(p_track_i, time, &rotation); ERR_CONTINUE(err != OK); p_track.rotation_track.values.push_back(rotation); p_track.rotation_track.times.push_back(time); @@ -6588,7 +6588,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref p_sta bool last = false; while (true) { Vector3 position; - Error err = p_animation->position_track_interpolate(p_track_i, time, &position); + Error err = p_animation->try_position_track_interpolate(p_track_i, time, &position); ERR_CONTINUE(err != OK); p_track.position_track.values.push_back(position); p_track.position_track.times.push_back(time); @@ -6621,7 +6621,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref p_sta bool last = false; while (true) { Quaternion rotation; - Error err = p_animation->rotation_track_interpolate(p_track_i, time, &rotation); + Error err = p_animation->try_rotation_track_interpolate(p_track_i, time, &rotation); ERR_CONTINUE(err != OK); p_track.rotation_track.values.push_back(rotation); p_track.rotation_track.times.push_back(time); @@ -6657,7 +6657,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref p_sta bool last = false; while (true) { Vector3 scale; - Error err = p_animation->scale_track_interpolate(p_track_i, time, &scale); + Error err = p_animation->try_scale_track_interpolate(p_track_i, time, &scale); ERR_CONTINUE(err != OK); p_track.scale_track.values.push_back(scale); p_track.scale_track.times.push_back(time); diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index fc3a3d306f57..9835e7a0652c 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -528,7 +528,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double Vector3 loc; - Error err = a->position_track_interpolate(i, p_time, &loc); + Error err = a->try_position_track_interpolate(i, p_time, &loc); //ERR_CONTINUE(err!=OK); //used for testing, should be removed if (err != OK) { @@ -556,7 +556,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double Quaternion rot; - Error err = a->rotation_track_interpolate(i, p_time, &rot); + Error err = a->try_rotation_track_interpolate(i, p_time, &rot); //ERR_CONTINUE(err!=OK); //used for testing, should be removed if (err != OK) { @@ -584,7 +584,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double Vector3 scale; - Error err = a->scale_track_interpolate(i, p_time, &scale); + Error err = a->try_scale_track_interpolate(i, p_time, &scale); //ERR_CONTINUE(err!=OK); //used for testing, should be removed if (err != OK) { @@ -612,7 +612,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double float blend; - Error err = a->blend_shape_track_interpolate(i, p_time, &blend); + Error err = a->try_blend_shape_track_interpolate(i, p_time, &blend); //ERR_CONTINUE(err!=OK); //used for testing, should be removed if (err != OK) { diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index de9824a51560..c6cb3873e0f0 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -654,7 +654,7 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { // If a value track without a key is cached first, the initial value cannot be determined. // It is a corner case, but which may cause problems with blending. - ERR_CONTINUE_MSG(anim->track_get_key_count(i) == 0, "AnimationTree: '" + String(E) + "', value track: '" + String(path) + "' must have at least one key to cache for blending."); + ERR_CONTINUE_MSG(anim->track_get_key_count(i) == 0, "AnimationTree: '" + String(E) + "', Value Track: '" + String(path) + "' must have at least one key to cache for blending."); track_value->init_value = anim->track_get_key_value(i, 0); track_value->init_value.zero(); @@ -867,10 +867,10 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { track_value->is_using_angle |= anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE; if (was_discrete != track_value->is_discrete) { - ERR_PRINT_ED("Value track: " + String(path) + " with different update modes are blended. Blending prioritizes Discrete mode, so other update mode tracks will not be blended."); + ERR_PRINT_ED("Value Track: " + String(path) + " with different update modes are blended. Blending prioritizes Discrete mode, so other update mode tracks will not be blended."); } if (was_using_angle != track_value->is_using_angle) { - WARN_PRINT_ED("Value track: " + String(path) + " with different interpolation types for rotation are blended. Blending prioritizes angle interpolation, so the blending result uses the shortest path referenced to the initial (RESET animation) value."); + WARN_PRINT_ED("Value Track: " + String(path) + " with different interpolation types for rotation are blended. Blending prioritizes angle interpolation, so the blending result uses the shortest path referenced to the initial (RESET animation) value."); } } @@ -1181,36 +1181,36 @@ void AnimationTree::_process_graph(double p_delta) { if (!backward) { if (prev_time > time) { - Error err = a->position_track_interpolate(i, prev_time, &loc[0]); + Error err = a->try_position_track_interpolate(i, prev_time, &loc[0]); if (err != OK) { continue; } loc[0] = post_process_key_value(a, i, loc[0], t->object, t->bone_idx); - a->position_track_interpolate(i, (double)a->get_length(), &loc[1]); + a->try_position_track_interpolate(i, (double)a->get_length(), &loc[1]); loc[1] = post_process_key_value(a, i, loc[1], t->object, t->bone_idx); root_motion_cache.loc += (loc[1] - loc[0]) * blend; prev_time = 0; } } else { if (prev_time < time) { - Error err = a->position_track_interpolate(i, prev_time, &loc[0]); + Error err = a->try_position_track_interpolate(i, prev_time, &loc[0]); if (err != OK) { continue; } loc[0] = post_process_key_value(a, i, loc[0], t->object, t->bone_idx); - a->position_track_interpolate(i, 0, &loc[1]); + a->try_position_track_interpolate(i, 0, &loc[1]); loc[1] = post_process_key_value(a, i, loc[1], t->object, t->bone_idx); root_motion_cache.loc += (loc[1] - loc[0]) * blend; prev_time = (double)a->get_length(); } } - Error err = a->position_track_interpolate(i, prev_time, &loc[0]); + Error err = a->try_position_track_interpolate(i, prev_time, &loc[0]); if (err != OK) { continue; } loc[0] = post_process_key_value(a, i, loc[0], t->object, t->bone_idx); - a->position_track_interpolate(i, time, &loc[1]); + a->try_position_track_interpolate(i, time, &loc[1]); loc[1] = post_process_key_value(a, i, loc[1], t->object, t->bone_idx); root_motion_cache.loc += (loc[1] - loc[0]) * blend; prev_time = !backward ? 0 : (double)a->get_length(); @@ -1219,7 +1219,7 @@ void AnimationTree::_process_graph(double p_delta) { { Vector3 loc; - Error err = a->position_track_interpolate(i, time, &loc); + Error err = a->try_position_track_interpolate(i, time, &loc); if (err != OK) { continue; } @@ -1276,36 +1276,36 @@ void AnimationTree::_process_graph(double p_delta) { if (!backward) { if (prev_time > time) { - Error err = a->rotation_track_interpolate(i, prev_time, &rot[0]); + Error err = a->try_rotation_track_interpolate(i, prev_time, &rot[0]); if (err != OK) { continue; } rot[0] = post_process_key_value(a, i, rot[0], t->object, t->bone_idx); - a->rotation_track_interpolate(i, (double)a->get_length(), &rot[1]); + a->try_rotation_track_interpolate(i, (double)a->get_length(), &rot[1]); rot[1] = post_process_key_value(a, i, rot[1], t->object, t->bone_idx); root_motion_cache.rot = (root_motion_cache.rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized(); prev_time = 0; } } else { if (prev_time < time) { - Error err = a->rotation_track_interpolate(i, prev_time, &rot[0]); + Error err = a->try_rotation_track_interpolate(i, prev_time, &rot[0]); if (err != OK) { continue; } rot[0] = post_process_key_value(a, i, rot[0], t->object, t->bone_idx); - a->rotation_track_interpolate(i, 0, &rot[1]); + a->try_rotation_track_interpolate(i, 0, &rot[1]); root_motion_cache.rot = (root_motion_cache.rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized(); prev_time = (double)a->get_length(); } } - Error err = a->rotation_track_interpolate(i, prev_time, &rot[0]); + Error err = a->try_rotation_track_interpolate(i, prev_time, &rot[0]); if (err != OK) { continue; } rot[0] = post_process_key_value(a, i, rot[0], t->object, t->bone_idx); - a->rotation_track_interpolate(i, time, &rot[1]); + a->try_rotation_track_interpolate(i, time, &rot[1]); rot[1] = post_process_key_value(a, i, rot[1], t->object, t->bone_idx); root_motion_cache.rot = (root_motion_cache.rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized(); prev_time = !backward ? 0 : (double)a->get_length(); @@ -1314,7 +1314,7 @@ void AnimationTree::_process_graph(double p_delta) { { Quaternion rot; - Error err = a->rotation_track_interpolate(i, time, &rot); + Error err = a->try_rotation_track_interpolate(i, time, &rot); if (err != OK) { continue; } @@ -1371,37 +1371,37 @@ void AnimationTree::_process_graph(double p_delta) { if (!backward) { if (prev_time > time) { - Error err = a->scale_track_interpolate(i, prev_time, &scale[0]); + Error err = a->try_scale_track_interpolate(i, prev_time, &scale[0]); if (err != OK) { continue; } scale[0] = post_process_key_value(a, i, scale[0], t->object, t->bone_idx); - a->scale_track_interpolate(i, (double)a->get_length(), &scale[1]); + a->try_scale_track_interpolate(i, (double)a->get_length(), &scale[1]); root_motion_cache.scale += (scale[1] - scale[0]) * blend; scale[1] = post_process_key_value(a, i, scale[1], t->object, t->bone_idx); prev_time = 0; } } else { if (prev_time < time) { - Error err = a->scale_track_interpolate(i, prev_time, &scale[0]); + Error err = a->try_scale_track_interpolate(i, prev_time, &scale[0]); if (err != OK) { continue; } scale[0] = post_process_key_value(a, i, scale[0], t->object, t->bone_idx); - a->scale_track_interpolate(i, 0, &scale[1]); + a->try_scale_track_interpolate(i, 0, &scale[1]); scale[1] = post_process_key_value(a, i, scale[1], t->object, t->bone_idx); root_motion_cache.scale += (scale[1] - scale[0]) * blend; prev_time = (double)a->get_length(); } } - Error err = a->scale_track_interpolate(i, prev_time, &scale[0]); + Error err = a->try_scale_track_interpolate(i, prev_time, &scale[0]); if (err != OK) { continue; } scale[0] = post_process_key_value(a, i, scale[0], t->object, t->bone_idx); - a->scale_track_interpolate(i, time, &scale[1]); + a->try_scale_track_interpolate(i, time, &scale[1]); scale[1] = post_process_key_value(a, i, scale[1], t->object, t->bone_idx); root_motion_cache.scale += (scale[1] - scale[0]) * blend; prev_time = !backward ? 0 : (double)a->get_length(); @@ -1410,7 +1410,7 @@ void AnimationTree::_process_graph(double p_delta) { { Vector3 scale; - Error err = a->scale_track_interpolate(i, time, &scale); + Error err = a->try_scale_track_interpolate(i, time, &scale); if (err != OK) { continue; } @@ -1429,7 +1429,7 @@ void AnimationTree::_process_graph(double p_delta) { float value; - Error err = a->blend_shape_track_interpolate(i, time, &value); + Error err = a->try_blend_shape_track_interpolate(i, time, &value); //ERR_CONTINUE(err!=OK); //used for testing, should be removed if (err != OK) { diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index bfbc92a8d48d..7078d60de5e1 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -1088,7 +1088,7 @@ Error Animation::position_track_get_key(int p_track, int p_key, Vector3 *r_posit return OK; } -Error Animation::position_track_interpolate(int p_track, double p_time, Vector3 *r_interpolation) const { +Error Animation::try_position_track_interpolate(int p_track, double p_time, Vector3 *r_interpolation) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER); Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_POSITION_3D, ERR_INVALID_PARAMETER); @@ -1114,6 +1114,14 @@ Error Animation::position_track_interpolate(int p_track, double p_time, Vector3 return OK; } +Vector3 Animation::position_track_interpolate(int p_track, double p_time) const { + Vector3 ret = Vector3(0, 0, 0); + ERR_FAIL_INDEX_V(p_track, tracks.size(), ret); + bool err = try_position_track_interpolate(p_track, p_time, &ret); + ERR_FAIL_COND_V_MSG(err, ret, "3D Position Track: '" + tracks[p_track]->path + "' is unavailable."); + return ret; +} + //// int Animation::rotation_track_insert_key(int p_track, double p_time, const Quaternion &p_rotation) { @@ -1160,7 +1168,7 @@ Error Animation::rotation_track_get_key(int p_track, int p_key, Quaternion *r_ro return OK; } -Error Animation::rotation_track_interpolate(int p_track, double p_time, Quaternion *r_interpolation) const { +Error Animation::try_rotation_track_interpolate(int p_track, double p_time, Quaternion *r_interpolation) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER); Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_ROTATION_3D, ERR_INVALID_PARAMETER); @@ -1186,6 +1194,14 @@ Error Animation::rotation_track_interpolate(int p_track, double p_time, Quaterni return OK; } +Quaternion Animation::rotation_track_interpolate(int p_track, double p_time) const { + Quaternion ret = Quaternion(0, 0, 0, 1); + ERR_FAIL_INDEX_V(p_track, tracks.size(), ret); + bool err = try_rotation_track_interpolate(p_track, p_time, &ret); + ERR_FAIL_COND_V_MSG(err, ret, "3D Rotation Track: '" + tracks[p_track]->path + "' is unavailable."); + return ret; +} + //// int Animation::scale_track_insert_key(int p_track, double p_time, const Vector3 &p_scale) { @@ -1232,7 +1248,7 @@ Error Animation::scale_track_get_key(int p_track, int p_key, Vector3 *r_scale) c return OK; } -Error Animation::scale_track_interpolate(int p_track, double p_time, Vector3 *r_interpolation) const { +Error Animation::try_scale_track_interpolate(int p_track, double p_time, Vector3 *r_interpolation) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER); Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_SCALE_3D, ERR_INVALID_PARAMETER); @@ -1258,6 +1274,16 @@ Error Animation::scale_track_interpolate(int p_track, double p_time, Vector3 *r_ return OK; } +Vector3 Animation::scale_track_interpolate(int p_track, double p_time) const { + Vector3 ret = Vector3(1, 1, 1); + ERR_FAIL_INDEX_V(p_track, tracks.size(), ret); + bool err = try_scale_track_interpolate(p_track, p_time, &ret); + ERR_FAIL_COND_V_MSG(err, ret, "3D Scale Track: '" + tracks[p_track]->path + "' is unavailable."); + return ret; +} + +//// + int Animation::blend_shape_track_insert_key(int p_track, double p_time, float p_blend_shape) { ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); Track *t = tracks[p_track]; @@ -1302,7 +1328,7 @@ Error Animation::blend_shape_track_get_key(int p_track, int p_key, float *r_blen return OK; } -Error Animation::blend_shape_track_interpolate(int p_track, double p_time, float *r_interpolation) const { +Error Animation::try_blend_shape_track_interpolate(int p_track, double p_time, float *r_interpolation) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER); Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_BLEND_SHAPE, ERR_INVALID_PARAMETER); @@ -1328,6 +1354,16 @@ Error Animation::blend_shape_track_interpolate(int p_track, double p_time, float return OK; } +float Animation::blend_shape_track_interpolate(int p_track, double p_time) const { + float ret = 0; + ERR_FAIL_INDEX_V(p_track, tracks.size(), ret); + bool err = try_blend_shape_track_interpolate(p_track, p_time, &ret); + ERR_FAIL_COND_V_MSG(err, ret, "Blend Shape Track: '" + tracks[p_track]->path + "' is unavailable."); + return ret; +} + +//// + void Animation::track_remove_key_at_time(int p_track, double p_time) { int idx = track_find_key(p_track, p_time, FIND_MODE_APPROX); ERR_FAIL_COND(idx < 0); @@ -3796,6 +3832,11 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("scale_track_insert_key", "track_idx", "time", "scale"), &Animation::scale_track_insert_key); ClassDB::bind_method(D_METHOD("blend_shape_track_insert_key", "track_idx", "time", "amount"), &Animation::blend_shape_track_insert_key); + ClassDB::bind_method(D_METHOD("position_track_interpolate", "track_idx", "time_sec"), &Animation::position_track_interpolate); + ClassDB::bind_method(D_METHOD("rotation_track_interpolate", "track_idx", "time_sec"), &Animation::rotation_track_interpolate); + ClassDB::bind_method(D_METHOD("scale_track_interpolate", "track_idx", "time_sec"), &Animation::scale_track_interpolate); + ClassDB::bind_method(D_METHOD("blend_shape_track_interpolate", "track_idx", "time_sec"), &Animation::blend_shape_track_interpolate); + ClassDB::bind_method(D_METHOD("track_insert_key", "track_idx", "time", "key", "transition"), &Animation::track_insert_key, DEFVAL(1)); ClassDB::bind_method(D_METHOD("track_remove_key", "track_idx", "key_idx"), &Animation::track_remove_key); ClassDB::bind_method(D_METHOD("track_remove_key_at_time", "track_idx", "time"), &Animation::track_remove_key_at_time); @@ -4551,7 +4592,7 @@ Vector3i Animation::_compress_key(uint32_t p_track, const AABB &p_bounds, int32_ if (p_key >= 0) { position_track_get_key(p_track, p_key, &pos); } else { - position_track_interpolate(p_track, p_time, &pos); + try_position_track_interpolate(p_track, p_time, &pos); } pos = (pos - p_bounds.position) / p_bounds.size; for (int j = 0; j < 3; j++) { @@ -4563,7 +4604,7 @@ Vector3i Animation::_compress_key(uint32_t p_track, const AABB &p_bounds, int32_ if (p_key >= 0) { rotation_track_get_key(p_track, p_key, &rot); } else { - rotation_track_interpolate(p_track, p_time, &rot); + try_rotation_track_interpolate(p_track, p_time, &rot); } Vector3 axis = rot.get_axis(); float angle = rot.get_angle(); @@ -4580,7 +4621,7 @@ Vector3i Animation::_compress_key(uint32_t p_track, const AABB &p_bounds, int32_ if (p_key >= 0) { scale_track_get_key(p_track, p_key, &scale); } else { - scale_track_interpolate(p_track, p_time, &scale); + try_scale_track_interpolate(p_track, p_time, &scale); } scale = (scale - p_bounds.position) / p_bounds.size; for (int j = 0; j < 3; j++) { @@ -4592,7 +4633,7 @@ Vector3i Animation::_compress_key(uint32_t p_track, const AABB &p_bounds, int32_ if (p_key >= 0) { blend_shape_track_get_key(p_track, p_key, &blend); } else { - blend_shape_track_interpolate(p_track, p_time, &blend); + try_blend_shape_track_interpolate(p_track, p_time, &blend); } blend = (blend / float(Compression::BLEND_SHAPE_RANGE)) * 0.5 + 0.5; diff --git a/scene/resources/animation.h b/scene/resources/animation.h index 2c2ddb7095e1..c128c14e4963 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -410,19 +410,23 @@ public: int position_track_insert_key(int p_track, double p_time, const Vector3 &p_position); Error position_track_get_key(int p_track, int p_key, Vector3 *r_position) const; - Error position_track_interpolate(int p_track, double p_time, Vector3 *r_interpolation) const; + Error try_position_track_interpolate(int p_track, double p_time, Vector3 *r_interpolation) const; + Vector3 position_track_interpolate(int p_track, double p_time) const; int rotation_track_insert_key(int p_track, double p_time, const Quaternion &p_rotation); Error rotation_track_get_key(int p_track, int p_key, Quaternion *r_rotation) const; - Error rotation_track_interpolate(int p_track, double p_time, Quaternion *r_interpolation) const; + Error try_rotation_track_interpolate(int p_track, double p_time, Quaternion *r_interpolation) const; + Quaternion rotation_track_interpolate(int p_track, double p_time) const; int scale_track_insert_key(int p_track, double p_time, const Vector3 &p_scale); Error scale_track_get_key(int p_track, int p_key, Vector3 *r_scale) const; - Error scale_track_interpolate(int p_track, double p_time, Vector3 *r_interpolation) const; + Error try_scale_track_interpolate(int p_track, double p_time, Vector3 *r_interpolation) const; + Vector3 scale_track_interpolate(int p_track, double p_time) const; int blend_shape_track_insert_key(int p_track, double p_time, float p_blend); Error blend_shape_track_get_key(int p_track, int p_key, float *r_blend) const; - Error blend_shape_track_interpolate(int p_track, double p_time, float *r_blend) const; + Error try_blend_shape_track_interpolate(int p_track, double p_time, float *r_blend) const; + float blend_shape_track_interpolate(int p_track, double p_time) const; void track_set_interpolation_type(int p_track, InterpolationType p_interp); InterpolationType track_get_interpolation_type(int p_track) const; diff --git a/tests/scene/test_animation.h b/tests/scene/test_animation.h index 0e16fc104c78..89bf29681544 100644 --- a/tests/scene/test_animation.h +++ b/tests/scene/test_animation.h @@ -82,11 +82,11 @@ TEST_CASE("[Animation] Create value track") { CHECK(animation->track_get_key_transition(1, 0) == doctest::Approx(real_t(-1.0))); // This is a value track, so the methods below should return errors. - CHECK(animation->position_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); - CHECK(animation->rotation_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); - CHECK(animation->scale_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->try_position_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->try_rotation_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->try_scale_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); CHECK(animation->bezier_track_interpolate(0, 0.0) == doctest::Approx(0.0)); - CHECK(animation->blend_shape_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->try_blend_shape_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); ERR_PRINT_ON; } @@ -104,22 +104,22 @@ TEST_CASE("[Animation] Create 3D position track") { Vector3 r_interpolation; - CHECK(animation->position_track_interpolate(0, -0.2, &r_interpolation) == OK); + CHECK(animation->try_position_track_interpolate(0, -0.2, &r_interpolation) == OK); CHECK(r_interpolation.is_equal_approx(Vector3(0, 1, 2))); - CHECK(animation->position_track_interpolate(0, 0.0, &r_interpolation) == OK); + CHECK(animation->try_position_track_interpolate(0, 0.0, &r_interpolation) == OK); CHECK(r_interpolation.is_equal_approx(Vector3(0, 1, 2))); - CHECK(animation->position_track_interpolate(0, 0.2, &r_interpolation) == OK); + CHECK(animation->try_position_track_interpolate(0, 0.2, &r_interpolation) == OK); CHECK(r_interpolation.is_equal_approx(Vector3(1.4, 2.2, 3.2))); - CHECK(animation->position_track_interpolate(0, 0.4, &r_interpolation) == OK); + CHECK(animation->try_position_track_interpolate(0, 0.4, &r_interpolation) == OK); CHECK(r_interpolation.is_equal_approx(Vector3(2.8, 3.4, 4.4))); - CHECK(animation->position_track_interpolate(0, 0.5, &r_interpolation) == OK); + CHECK(animation->try_position_track_interpolate(0, 0.5, &r_interpolation) == OK); CHECK(r_interpolation.is_equal_approx(Vector3(3.5, 4, 5))); - CHECK(animation->position_track_interpolate(0, 0.6, &r_interpolation) == OK); + CHECK(animation->try_position_track_interpolate(0, 0.6, &r_interpolation) == OK); CHECK(r_interpolation.is_equal_approx(Vector3(3.5, 4, 5))); // 3D position tracks always use linear interpolation for performance reasons. @@ -129,10 +129,10 @@ TEST_CASE("[Animation] Create 3D position track") { // This is a 3D position track, so the methods below should return errors. ERR_PRINT_OFF; CHECK(animation->value_track_interpolate(0, 0.0).is_null()); - CHECK(animation->rotation_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); - CHECK(animation->scale_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->try_rotation_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->try_scale_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); CHECK(animation->bezier_track_interpolate(0, 0.0) == doctest::Approx(0.0)); - CHECK(animation->blend_shape_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->try_blend_shape_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); ERR_PRINT_ON; } @@ -150,22 +150,22 @@ TEST_CASE("[Animation] Create 3D rotation track") { Quaternion r_interpolation; - CHECK(animation->rotation_track_interpolate(0, -0.2, &r_interpolation) == OK); + CHECK(animation->try_rotation_track_interpolate(0, -0.2, &r_interpolation) == OK); CHECK(r_interpolation.is_equal_approx(Quaternion(0.403423, 0.259035, 0.73846, 0.47416))); - CHECK(animation->rotation_track_interpolate(0, 0.0, &r_interpolation) == OK); + CHECK(animation->try_rotation_track_interpolate(0, 0.0, &r_interpolation) == OK); CHECK(r_interpolation.is_equal_approx(Quaternion(0.403423, 0.259035, 0.73846, 0.47416))); - CHECK(animation->rotation_track_interpolate(0, 0.2, &r_interpolation) == OK); + CHECK(animation->try_rotation_track_interpolate(0, 0.2, &r_interpolation) == OK); CHECK(r_interpolation.is_equal_approx(Quaternion(0.336182, 0.30704, 0.751515, 0.477425))); - CHECK(animation->rotation_track_interpolate(0, 0.4, &r_interpolation) == OK); + CHECK(animation->try_rotation_track_interpolate(0, 0.4, &r_interpolation) == OK); CHECK(r_interpolation.is_equal_approx(Quaternion(0.266585, 0.352893, 0.759303, 0.477344))); - CHECK(animation->rotation_track_interpolate(0, 0.5, &r_interpolation) == OK); + CHECK(animation->try_rotation_track_interpolate(0, 0.5, &r_interpolation) == OK); CHECK(r_interpolation.is_equal_approx(Quaternion(0.231055, 0.374912, 0.761204, 0.476048))); - CHECK(animation->rotation_track_interpolate(0, 0.6, &r_interpolation) == OK); + CHECK(animation->try_rotation_track_interpolate(0, 0.6, &r_interpolation) == OK); CHECK(r_interpolation.is_equal_approx(Quaternion(0.231055, 0.374912, 0.761204, 0.476048))); // 3D rotation tracks always use linear interpolation for performance reasons. @@ -175,10 +175,10 @@ TEST_CASE("[Animation] Create 3D rotation track") { // This is a 3D rotation track, so the methods below should return errors. ERR_PRINT_OFF; CHECK(animation->value_track_interpolate(0, 0.0).is_null()); - CHECK(animation->position_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); - CHECK(animation->scale_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->try_position_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->try_scale_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); CHECK(animation->bezier_track_interpolate(0, 0.0) == doctest::Approx(real_t(0.0))); - CHECK(animation->blend_shape_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->try_blend_shape_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); ERR_PRINT_ON; } @@ -196,22 +196,22 @@ TEST_CASE("[Animation] Create 3D scale track") { Vector3 r_interpolation; - CHECK(animation->scale_track_interpolate(0, -0.2, &r_interpolation) == OK); + CHECK(animation->try_scale_track_interpolate(0, -0.2, &r_interpolation) == OK); CHECK(r_interpolation.is_equal_approx(Vector3(0, 1, 2))); - CHECK(animation->scale_track_interpolate(0, 0.0, &r_interpolation) == OK); + CHECK(animation->try_scale_track_interpolate(0, 0.0, &r_interpolation) == OK); CHECK(r_interpolation.is_equal_approx(Vector3(0, 1, 2))); - CHECK(animation->scale_track_interpolate(0, 0.2, &r_interpolation) == OK); + CHECK(animation->try_scale_track_interpolate(0, 0.2, &r_interpolation) == OK); CHECK(r_interpolation.is_equal_approx(Vector3(1.4, 2.2, 3.2))); - CHECK(animation->scale_track_interpolate(0, 0.4, &r_interpolation) == OK); + CHECK(animation->try_scale_track_interpolate(0, 0.4, &r_interpolation) == OK); CHECK(r_interpolation.is_equal_approx(Vector3(2.8, 3.4, 4.4))); - CHECK(animation->scale_track_interpolate(0, 0.5, &r_interpolation) == OK); + CHECK(animation->try_scale_track_interpolate(0, 0.5, &r_interpolation) == OK); CHECK(r_interpolation.is_equal_approx(Vector3(3.5, 4, 5))); - CHECK(animation->scale_track_interpolate(0, 0.6, &r_interpolation) == OK); + CHECK(animation->try_scale_track_interpolate(0, 0.6, &r_interpolation) == OK); CHECK(r_interpolation.is_equal_approx(Vector3(3.5, 4, 5))); // 3D scale tracks always use linear interpolation for performance reasons. @@ -221,10 +221,10 @@ TEST_CASE("[Animation] Create 3D scale track") { // This is a 3D scale track, so the methods below should return errors. ERR_PRINT_OFF; CHECK(animation->value_track_interpolate(0, 0.0).is_null()); - CHECK(animation->position_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); - CHECK(animation->rotation_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->try_position_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->try_rotation_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); CHECK(animation->bezier_track_interpolate(0, 0.0) == doctest::Approx(0.0)); - CHECK(animation->blend_shape_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->try_blend_shape_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); ERR_PRINT_ON; } @@ -247,22 +247,22 @@ TEST_CASE("[Animation] Create blend shape track") { CHECK(animation->blend_shape_track_get_key(0, 1, &r_blend) == OK); CHECK(r_blend == doctest::Approx(1.0f)); - CHECK(animation->blend_shape_track_interpolate(0, -0.2, &r_blend) == OK); + CHECK(animation->try_blend_shape_track_interpolate(0, -0.2, &r_blend) == OK); CHECK(r_blend == doctest::Approx(-1.0f)); - CHECK(animation->blend_shape_track_interpolate(0, 0.0, &r_blend) == OK); + CHECK(animation->try_blend_shape_track_interpolate(0, 0.0, &r_blend) == OK); CHECK(r_blend == doctest::Approx(-1.0f)); - CHECK(animation->blend_shape_track_interpolate(0, 0.2, &r_blend) == OK); + CHECK(animation->try_blend_shape_track_interpolate(0, 0.2, &r_blend) == OK); CHECK(r_blend == doctest::Approx(-0.2f)); - CHECK(animation->blend_shape_track_interpolate(0, 0.4, &r_blend) == OK); + CHECK(animation->try_blend_shape_track_interpolate(0, 0.4, &r_blend) == OK); CHECK(r_blend == doctest::Approx(0.6f)); - CHECK(animation->blend_shape_track_interpolate(0, 0.5, &r_blend) == OK); + CHECK(animation->try_blend_shape_track_interpolate(0, 0.5, &r_blend) == OK); CHECK(r_blend == doctest::Approx(1.0f)); - CHECK(animation->blend_shape_track_interpolate(0, 0.6, &r_blend) == OK); + CHECK(animation->try_blend_shape_track_interpolate(0, 0.6, &r_blend) == OK); CHECK(r_blend == doctest::Approx(1.0f)); // Blend shape tracks always use linear interpolation for performance reasons. @@ -272,9 +272,9 @@ TEST_CASE("[Animation] Create blend shape track") { // This is a blend shape track, so the methods below should return errors. ERR_PRINT_OFF; CHECK(animation->value_track_interpolate(0, 0.0).is_null()); - CHECK(animation->position_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); - CHECK(animation->rotation_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); - CHECK(animation->scale_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->try_position_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->try_rotation_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->try_scale_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); CHECK(animation->bezier_track_interpolate(0, 0.0) == doctest::Approx(0.0)); ERR_PRINT_ON; } @@ -302,10 +302,10 @@ TEST_CASE("[Animation] Create Bezier track") { // This is a bezier track, so the methods below should return errors. ERR_PRINT_OFF; CHECK(animation->value_track_interpolate(0, 0.0).is_null()); - CHECK(animation->position_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); - CHECK(animation->rotation_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); - CHECK(animation->scale_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); - CHECK(animation->blend_shape_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->try_position_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->try_rotation_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->try_scale_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); + CHECK(animation->try_blend_shape_track_interpolate(0, 0.0, nullptr) == ERR_INVALID_PARAMETER); ERR_PRINT_ON; }