Fix EditorSettings saving on draw calls

This commit is contained in:
willnationsdev 2018-09-19 19:37:00 -05:00
parent e20a28a7db
commit fa271e4870
2 changed files with 0 additions and 3 deletions

View file

@ -1378,7 +1378,6 @@ void EditorFileSystem::update_script_classes() {
ScriptServer::save_global_classes();
EditorNode::get_editor_data().script_class_save_icon_paths();
emit_signal("script_classes_updated");
}
void EditorFileSystem::_queue_update_script_classes() {
@ -1721,7 +1720,6 @@ void EditorFileSystem::_bind_methods() {
ADD_SIGNAL(MethodInfo("filesystem_changed"));
ADD_SIGNAL(MethodInfo("sources_changed", PropertyInfo(Variant::BOOL, "exist")));
ADD_SIGNAL(MethodInfo("resources_reimported", PropertyInfo(Variant::POOL_STRING_ARRAY, "resources")));
ADD_SIGNAL(MethodInfo("script_classes_updated"));
}
void EditorFileSystem::_update_extensions() {

View file

@ -2401,7 +2401,6 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
add_child(create_dialog);
create_dialog->connect("create", this, "_create");
create_dialog->connect("favorites_updated", this, "_update_create_root_dialog");
EditorFileSystem::get_singleton()->connect("script_classes_updated", create_dialog, "_save_and_update_favorite_list");
rename_dialog = memnew(RenameDialog(scene_tree, &editor_data->get_undo_redo()));
add_child(rename_dialog);