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https://github.com/godotengine/godot
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Add an option to center children around the new parent when reparenting
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@ -220,6 +220,9 @@
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<member name="docks/scene_tree/auto_expand_to_selected" type="bool" setter="" getter="">
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If [code]true[/code], the scene tree dock will automatically unfold nodes when a node that has folded parents is selected.
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</member>
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<member name="docks/scene_tree/center_node_on_reparent" type="bool" setter="" getter="">
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If [code]true[/code], new node created when reparenting node(s) will be positioned at the average position of the selected node(s).
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</member>
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<member name="docks/scene_tree/start_create_dialog_fully_expanded" type="bool" setter="" getter="">
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If [code]true[/code], the Create dialog (Create New Node/Create New Resource) will start with all its sections expanded. Otherwise, sections will be collapsed until the user starts searching (which will automatically expand sections as needed).
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</member>
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@ -538,6 +538,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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// SceneTree
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_initial_set("docks/scene_tree/start_create_dialog_fully_expanded", false);
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_initial_set("docks/scene_tree/auto_expand_to_selected", true);
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_initial_set("docks/scene_tree/center_node_on_reparent", false);
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// FileSystem
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "docks/filesystem/thumbnail_size", 64, "32,128,16")
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@ -1059,6 +1059,9 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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case TOOL_AUTO_EXPAND: {
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scene_tree->set_auto_expand_selected(!EDITOR_GET("docks/scene_tree/auto_expand_to_selected"), true);
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} break;
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case TOOL_CENTER_PARENT: {
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EditorSettings::get_singleton()->set("docks/scene_tree/center_node_on_reparent", !EDITOR_GET("docks/scene_tree/center_node_on_reparent"));
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} break;
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case TOOL_SCENE_EDITABLE_CHILDREN: {
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if (!profile_allow_editing) {
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break;
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@ -2687,6 +2690,9 @@ void SceneTreeDock::_create() {
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int smaller_path_to_top = first->get_path_to(scene_root).get_name_count();
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Node *top_node = first;
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bool center_parent = EDITOR_GET("docks/scene_tree/center_node_on_reparent");
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Vector<Node *> top_level_nodes;
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for (List<Node *>::Element *E = selection.front()->next(); E; E = E->next()) {
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Node *n = E->get();
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ERR_FAIL_NULL(n);
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@ -2698,10 +2704,17 @@ void SceneTreeDock::_create() {
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top_node = n;
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smaller_path_to_top = path_length;
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only_one_top_node = true;
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if (center_parent) {
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top_level_nodes.clear();
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top_level_nodes.append(n);
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}
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} else if (smaller_path_to_top == path_length) {
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if (only_one_top_node && top_node->get_parent() != n->get_parent()) {
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only_one_top_node = false;
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}
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if (center_parent) {
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top_level_nodes.append(n);
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}
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}
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}
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}
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@ -2722,6 +2735,44 @@ void SceneTreeDock::_create() {
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// This works because editor_selection was cleared and populated with last created node in _do_create()
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Node *last_created = editor_selection->get_selected_node_list().front()->get();
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if (center_parent) {
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// Find parent type and only average positions of relevant nodes.
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Node3D *parent_node_3d = Object::cast_to<Node3D>(last_created);
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if (parent_node_3d) {
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Vector3 position;
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uint32_t node_count = 0;
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for (const Node *node : nodes) {
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const Node3D *node_3d = Object::cast_to<Node3D>(node);
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if (node_3d) {
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position += node_3d->get_global_position();
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node_count++;
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}
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}
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if (node_count > 0) {
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parent_node_3d->set_global_position(position / node_count);
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}
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}
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Node2D *parent_node_2d = Object::cast_to<Node2D>(last_created);
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if (parent_node_2d) {
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Vector2 position;
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uint32_t node_count = 0;
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for (const Node *node : nodes) {
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const Node2D *node_2d = Object::cast_to<Node2D>(node);
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if (node_2d) {
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position += node_2d->get_global_position();
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node_count++;
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}
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}
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if (node_count > 0) {
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parent_node_2d->set_global_position(position / (real_t)node_count);
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}
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}
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}
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_do_reparent(last_created, -1, nodes, true);
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}
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@ -3446,6 +3497,10 @@ void SceneTreeDock::_update_tree_menu() {
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tree_menu->add_check_item(TTR("Auto Expand to Selected"), TOOL_AUTO_EXPAND);
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tree_menu->set_item_checked(tree_menu->get_item_index(TOOL_AUTO_EXPAND), EDITOR_GET("docks/scene_tree/auto_expand_to_selected"));
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tree_menu->add_check_item(TTR("Center Node on Reparent"), TOOL_CENTER_PARENT);
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tree_menu->set_item_checked(tree_menu->get_item_index(TOOL_CENTER_PARENT), EDITOR_GET("docks/scene_tree/center_node_on_reparent"));
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tree_menu->set_item_tooltip(tree_menu->get_item_index(TOOL_CENTER_PARENT), TTR("If enabled, Reparent to New Node will create the new node in the center of the selected nodes, if possible."));
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PopupMenu *resource_list = memnew(PopupMenu);
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resource_list->set_name("AllResources");
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resource_list->connect("about_to_popup", callable_mp(this, &SceneTreeDock::_list_all_subresources).bind(resource_list));
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@ -94,6 +94,7 @@ class SceneTreeDock : public VBoxContainer {
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TOOL_CREATE_3D_SCENE,
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TOOL_CREATE_USER_INTERFACE,
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TOOL_CREATE_FAVORITE,
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TOOL_CENTER_PARENT,
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};
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