Fix slight issues with autocompletion and member lists in GDScript

Fixes #27152
Fixes #28591
This commit is contained in:
Bojidar Marinov 2019-05-02 17:13:45 +03:00
parent 46b6fb83ef
commit f9d9530902
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GPG key ID: 4B0FD31949AD430D
2 changed files with 2 additions and 2 deletions

View file

@ -226,7 +226,7 @@ void GDScript::get_script_method_list(List<MethodInfo> *p_list) const {
const GDScript *current = this; const GDScript *current = this;
while (current) { while (current) {
for (const Map<StringName, GDScriptFunction *>::Element *E = member_functions.front(); E; E = E->next()) { for (const Map<StringName, GDScriptFunction *>::Element *E = current->member_functions.front(); E; E = E->next()) {
GDScriptFunction *func = E->get(); GDScriptFunction *func = E->get();
MethodInfo mi; MethodInfo mi;
mi.name = E->key(); mi.name = E->key();

View file

@ -1951,7 +1951,7 @@ static void _find_identifiers_in_base(const GDScriptCompletionContext &p_context
} else { } else {
base_type.has_type = script->get_instance_base_type() != StringName(); base_type.has_type = script->get_instance_base_type() != StringName();
base_type.kind = GDScriptParser::DataType::NATIVE; base_type.kind = GDScriptParser::DataType::NATIVE;
base_type.script_type = script->get_instance_base_type(); base_type.native_type = script->get_instance_base_type();
} }
} else { } else {
return; return;