Remove unneeded filter on joy_axis()

This commit is contained in:
Marcel Admiraal 2020-10-31 09:13:17 +00:00
parent 41f66761fd
commit f9bb8de3fc
2 changed files with 0 additions and 9 deletions

View file

@ -890,14 +890,6 @@ void Input::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) {
return;
}
if (p_value.value > joy.last_axis[p_axis]) {
if (p_value.value < joy.last_axis[p_axis] + joy.filter) {
return;
}
} else if (p_value.value > joy.last_axis[p_axis] - joy.filter) {
return;
}
//when changing direction quickly, insert fake event to release pending inputmap actions
float last = joy.last_axis[p_axis];
if (p_value.min == 0 && (last < 0.25 || last > 0.75) && (last - 0.5) * (p_value.value - 0.5) < 0) {

View file

@ -146,7 +146,6 @@ private:
bool connected = false;
bool last_buttons[JOY_BUTTON_MAX] = { false };
float last_axis[JOY_AXIS_MAX] = { 0.0f };
float filter = 0.01f;
int last_hat = HAT_MASK_CENTER;
int mapping = -1;
int hat_current = 0;