Add colors to the command-line help

This commit is contained in:
Hugo Locurcio 2020-02-15 21:37:48 +01:00
parent 9adb7c7d13
commit f7f51bdd7a
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GPG key ID: 39E8F8BE30B0A49C
2 changed files with 217 additions and 119 deletions

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@ -238,6 +238,11 @@ bool profile_gpu = false;
static const String NULL_DISPLAY_DRIVER("headless");
static const String NULL_AUDIO_DRIVER("Dummy");
// The length of the longest column in the command-line help we should align to
// (excluding the 2-space left and right margins).
// Currently, this is `--export-release <preset> <path>`.
static const int OPTION_COLUMN_LENGTH = 32;
/* Helper methods */
bool Main::is_cmdline_tool() {
@ -381,159 +386,241 @@ void finalize_theme_db() {
#define MAIN_PRINT(m_txt)
#endif
/**
* Prints a copyright notice in the command-line help with colored text. A newline is
* automatically added at the end.
*/
void Main::print_help_copyright(const char *p_notice) {
OS::get_singleton()->print("\u001b[90m%s\u001b[0m\n", p_notice);
}
/**
* Prints a title in the command-line help with colored text. A newline is
* automatically added at beginning and at the end.
*/
void Main::print_help_title(const char *p_title) {
OS::get_singleton()->print("\n\u001b[1;93m%s:\u001b[0m\n", p_title);
}
/**
* Returns the option string with required and optional arguments colored separately from the rest of the option.
* This color replacement must be done *after* calling `rpad()` for the length padding to be done correctly.
*/
String Main::format_help_option(const char *p_option) {
return (String(p_option)
.rpad(OPTION_COLUMN_LENGTH)
.replace("[", "\u001b[96m[")
.replace("]", "]\u001b[0m")
.replace("<", "\u001b[95m<")
.replace(">", ">\u001b[0m"));
}
/**
* Prints an option in the command-line help with colored text. No newline is
* added at the end. `p_availability` denotes which build types the argument is
* available in. Support in release export templates implies support in debug
* export templates and editor. Support in debug export templates implies
* support in editor.
*/
void Main::print_help_option(const char *p_option, const char *p_description, CLIOptionAvailability p_availability) {
const bool option_empty = (p_option && !p_option[0]);
if (!option_empty) {
const char *availability_badge = "";
switch (p_availability) {
case CLI_OPTION_AVAILABILITY_EDITOR:
availability_badge = "\u001b[1;91mE";
break;
case CLI_OPTION_AVAILABILITY_TEMPLATE_DEBUG:
availability_badge = "\u001b[1;94mD";
break;
case CLI_OPTION_AVAILABILITY_TEMPLATE_RELEASE:
availability_badge = "\u001b[1;92mR";
break;
case CLI_OPTION_AVAILABILITY_HIDDEN:
// Use for multiline option names (but not when the option name is empty).
availability_badge = " ";
break;
}
OS::get_singleton()->print(
" \u001b[92m%s %s\u001b[0m %s",
format_help_option(p_option).utf8().ptr(),
availability_badge,
p_description);
} else {
// Make continuation lines for descriptions faint if the option name is empty.
OS::get_singleton()->print(
" \u001b[92m%s \u001b[0m \u001b[90m%s",
format_help_option(p_option).utf8().ptr(),
p_description);
}
}
void Main::print_help(const char *p_binary) {
print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE));
OS::get_singleton()->print("Free and open source software under the terms of the MIT license.\n");
OS::get_singleton()->print("(c) 2014-present Godot Engine contributors.\n");
OS::get_singleton()->print("(c) 2007-2014 Juan Linietsky, Ariel Manzur.\n");
OS::get_singleton()->print("\n");
OS::get_singleton()->print("Usage: %s [options] [path to scene or 'project.godot' file]\n", p_binary);
OS::get_singleton()->print("\n");
print_line("\u001b[38;5;39m" + String(VERSION_NAME) + "\u001b[0m v" + get_full_version_string() + " - \u001b[4m" + String(VERSION_WEBSITE) + "\u001b[0m");
print_help_copyright("Free and open source software under the terms of the MIT license.");
print_help_copyright("(c) 2014-present Godot Engine contributors. (c) 2007-present Juan Linietsky, Ariel Manzur.");
OS::get_singleton()->print("General options:\n");
OS::get_singleton()->print(" -h, --help Display this help message.\n");
OS::get_singleton()->print(" --version Display the version string.\n");
OS::get_singleton()->print(" -v, --verbose Use verbose stdout mode.\n");
OS::get_singleton()->print(" -q, --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n");
OS::get_singleton()->print("\n");
print_help_title("Usage");
OS::get_singleton()->print(" %s \u001b[96m[options] [path to scene or \"project.godot\" file]\u001b[0m\n", p_binary);
OS::get_singleton()->print("Run options:\n");
OS::get_singleton()->print(" --, ++ Separator for user-provided arguments. Following arguments are not used by the engine, but can be read from `OS.get_cmdline_user_args()`.\n");
#if defined(TOOLS_ENABLED)
print_help_title("Option legend (this build = editor)");
#elif defined(DEBUG_ENABLED)
print_help_title("Option legend (this build = debug export template)");
#else
print_help_title("Option legend (this build = release export template)");
#endif
OS::get_singleton()->print(" \u001b[1;92mR\u001b[0m Available in editor builds, debug export templates and release export templates.\n");
#ifdef DEBUG_ENABLED
OS::get_singleton()->print(" \u001b[1;94mD\u001b[0m Available in editor builds and debug export templates only.\n");
#endif
#ifdef TOOLS_ENABLED
OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n");
OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n");
OS::get_singleton()->print(" --debug-server <uri> Start the editor debug server (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007)\n");
#if defined(MODULE_GDSCRIPT_ENABLED) && !defined(GDSCRIPT_NO_LSP)
OS::get_singleton()->print(" --lsp-port <port> Use the specified port for the language server protocol. The port must be between 0 to 65535.\n");
#endif // MODULE_GDSCRIPT_ENABLED && !GDSCRIPT_NO_LSP
#endif // TOOLS_ENABLED
OS::get_singleton()->print(" --quit Quit after the first iteration.\n");
OS::get_singleton()->print(" --quit-after <int> Quit after the given number of iterations. Set to 0 to disable.\n");
OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n");
OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n");
OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n");
OS::get_singleton()->print(" --main-pack <file> Path to a pack (.pck) file to load.\n");
OS::get_singleton()->print(" --render-thread <mode> Render thread mode ['unsafe', 'safe', 'separate'].\n");
OS::get_singleton()->print(" --remote-fs <address> Remote filesystem (<host/IP>[:<port>] address).\n");
OS::get_singleton()->print(" --remote-fs-password <password> Password for remote filesystem.\n");
OS::get_singleton()->print(" \u001b[1;91mE\u001b[0m Only available in editor builds.\n");
#endif
OS::get_singleton()->print(" --audio-driver <driver> Audio driver [");
print_help_title("General options");
print_help_option("-h, --help", "Display this help message.\n");
print_help_option("--version", "Display the version string.\n");
print_help_option("-v, --verbose", "Use verbose stdout mode.\n");
print_help_option("--quiet", "Quiet mode, silences stdout messages. Errors are still displayed.\n");
print_help_title("Run options");
print_help_option("--, ++", "Separator for user-provided arguments. Following arguments are not used by the engine, but can be read from `OS.get_cmdline_user_args()`.\n");
#ifdef TOOLS_ENABLED
print_help_option("-e, --editor", "Start the editor instead of running the scene.\n", CLI_OPTION_AVAILABILITY_EDITOR);
print_help_option("-p, --project-manager", "Start the project manager, even if a project is auto-detected.\n", CLI_OPTION_AVAILABILITY_EDITOR);
print_help_option("--debug-server <uri>", "Start the editor debug server (<protocol>://<host/IP>[:port], e.g. tcp://127.0.0.1:6007)\n", CLI_OPTION_AVAILABILITY_EDITOR);
#if defined(MODULE_GDSCRIPT_ENABLED) && !defined(GDSCRIPT_NO_LSP)
print_help_option("--lsp-port <port>", "Use the specified port for the GDScript language server protocol. The port should be between 1025 and 49150.\n", CLI_OPTION_AVAILABILITY_EDITOR);
#endif // MODULE_GDSCRIPT_ENABLED && !GDSCRIPT_NO_LSP
#endif
print_help_option("--quit", "Quit after the first iteration.\n");
print_help_option("--quit-after <int>", "Quit after the given number of iterations. Set to 0 to disable.\n");
print_help_option("-l, --language <locale>", "Use a specific locale (<locale> being a two-letter code).\n");
print_help_option("--path <directory>", "Path to a project (<directory> must contain a \"project.godot\" file).\n");
print_help_option("-u, --upwards", "Scan folders upwards for project.godot file.\n");
print_help_option("--main-pack <file>", "Path to a pack (.pck) file to load.\n");
print_help_option("--render-thread <mode>", "Render thread mode (\"unsafe\", \"safe\", \"separate\").\n");
print_help_option("--remote-fs <address>", "Remote filesystem (<host/IP>[:<port>] address).\n");
print_help_option("--remote-fs-password <password>", "Password for remote filesystem.\n");
print_help_option("--audio-driver <driver>", "Audio driver [");
for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) {
if (i > 0) {
OS::get_singleton()->print(", ");
}
OS::get_singleton()->print("'%s'", AudioDriverManager::get_driver(i)->get_name());
OS::get_singleton()->print("\"%s\"", AudioDriverManager::get_driver(i)->get_name());
}
OS::get_singleton()->print("].\n");
OS::get_singleton()->print(" --display-driver <driver> Display driver (and rendering driver) [");
print_help_option("--display-driver <driver>", "Display driver (and rendering driver) [");
for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
if (i > 0) {
OS::get_singleton()->print(", ");
}
OS::get_singleton()->print("'%s' (", DisplayServer::get_create_function_name(i));
OS::get_singleton()->print("\"%s\" (", DisplayServer::get_create_function_name(i));
Vector<String> rd = DisplayServer::get_create_function_rendering_drivers(i);
for (int j = 0; j < rd.size(); j++) {
if (j > 0) {
OS::get_singleton()->print(", ");
}
OS::get_singleton()->print("'%s'", rd[j].utf8().get_data());
OS::get_singleton()->print("\"%s\"", rd[j].utf8().get_data());
}
OS::get_singleton()->print(")");
}
OS::get_singleton()->print("].\n");
OS::get_singleton()->print(" --audio-output-latency <ms> Override audio output latency in milliseconds (default is 15 ms).\n");
OS::get_singleton()->print(" Lower values make sound playback more reactive but increase CPU usage, and may result in audio cracking if the CPU can't keep up.\n");
print_help_option("--audio-output-latency <ms>", "Override audio output latency in milliseconds (default is 15 ms).\n");
print_help_option("", "Lower values make sound playback more reactive but increase CPU usage, and may result in audio cracking if the CPU can't keep up.\n");
OS::get_singleton()->print(" --rendering-method <renderer> Renderer name. Requires driver support.\n");
OS::get_singleton()->print(" --rendering-driver <driver> Rendering driver (depends on display driver).\n");
OS::get_singleton()->print(" --gpu-index <device_index> Use a specific GPU (run with --verbose to get available device list).\n");
OS::get_singleton()->print(" --text-driver <driver> Text driver (Fonts, BiDi, shaping).\n");
OS::get_singleton()->print(" --tablet-driver <driver> Pen tablet input driver.\n");
OS::get_singleton()->print(" --headless Enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script.\n");
OS::get_singleton()->print(" --log-file <file> Write output/error log to the specified path instead of the default location defined by the project.\n");
OS::get_singleton()->print(" <file> path should be absolute or relative to the project directory.\n");
OS::get_singleton()->print(" --write-movie <file> Write a video to the specified path (usually with .avi or .png extension).\n");
OS::get_singleton()->print(" --fixed-fps is forced when enabled, but it can be used to change movie FPS.\n");
OS::get_singleton()->print(" --disable-vsync can speed up movie writing but makes interaction more difficult.\n");
OS::get_singleton()->print(" --quit-after can be used to specify the number of frames to write.\n");
print_help_option("--rendering-method <renderer>", "Renderer name. Requires driver support.\n");
print_help_option("--rendering-driver <driver>", "Rendering driver (depends on display driver).\n");
print_help_option("--gpu-index <device_index>", "Use a specific GPU (run with --verbose to get a list of available devices).\n");
print_help_option("--text-driver <driver>", "Text driver (used for font rendering, bidirectional support and shaping).\n");
print_help_option("--tablet-driver <driver>", "Pen tablet input driver.\n");
print_help_option("--headless", "Enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script.\n");
print_help_option("--log-file <file>", "Write output/error log to the specified path instead of the default location defined by the project.\n");
print_help_option("", "<file> path should be absolute or relative to the project directory.\n");
print_help_option("--write-movie <file>", "Write a video to the specified path (usually with .avi or .png extension).\n");
print_help_option("", "--fixed-fps is forced when enabled, but it can be used to change movie FPS.\n");
print_help_option("", "--disable-vsync can speed up movie writing but makes interaction more difficult.\n");
print_help_option("", "--quit-after can be used to specify the number of frames to write.\n");
OS::get_singleton()->print("\n");
print_help_title("Display options");
print_help_option("-f, --fullscreen", "Request fullscreen mode.\n");
print_help_option("-m, --maximized", "Request a maximized window.\n");
print_help_option("-w, --windowed", "Request windowed mode.\n");
print_help_option("-t, --always-on-top", "Request an always-on-top window.\n");
print_help_option("--resolution <W>x<H>", "Request window resolution.\n");
print_help_option("--position <X>,<Y>", "Request window position.\n");
print_help_option("--screen <N>", "Request window screen.\n");
print_help_option("--single-window", "Use a single window (no separate subwindows).\n");
print_help_option("--xr-mode <mode>", "Select XR (Extended Reality) mode [\"default\", \"off\", \"on\"].\n");
OS::get_singleton()->print("Display options:\n");
OS::get_singleton()->print(" -f, --fullscreen Request fullscreen mode.\n");
OS::get_singleton()->print(" -m, --maximized Request a maximized window.\n");
OS::get_singleton()->print(" -w, --windowed Request windowed mode.\n");
OS::get_singleton()->print(" -t, --always-on-top Request an always-on-top window.\n");
OS::get_singleton()->print(" --resolution <W>x<H> Request window resolution.\n");
OS::get_singleton()->print(" --position <X>,<Y> Request window position (if set, screen argument is ignored).\n");
OS::get_singleton()->print(" --screen <N> Request window screen.\n");
OS::get_singleton()->print(" --single-window Use a single window (no separate subwindows).\n");
OS::get_singleton()->print(" --xr-mode <mode> Select XR (Extended Reality) mode ['default', 'off', 'on'].\n");
OS::get_singleton()->print("\n");
OS::get_singleton()->print("Debug options:\n");
OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n");
OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n");
OS::get_singleton()->print(" --gpu-profile Show a GPU profile of the tasks that took the most time during frame rendering.\n");
OS::get_singleton()->print(" --gpu-validation Enable graphics API validation layers for debugging.\n");
print_help_title("Debug options");
print_help_option("-d, --debug", "Debug (local stdout debugger).\n");
print_help_option("-b, --breakpoints", "Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
print_help_option("--profiling", "Enable profiling in the script debugger.\n");
print_help_option("--gpu-profile", "Show a GPU profile of the tasks that took the most time during frame rendering.\n");
print_help_option("--gpu-validation", "Enable graphics API validation layers for debugging.\n");
#ifdef DEBUG_ENABLED
OS::get_singleton()->print(" --gpu-abort Abort on graphics API usage errors (usually validation layer errors). May help see the problem if your system freezes.\n");
print_help_option("--gpu-abort", "Abort on graphics API usage errors (usually validation layer errors). May help see the problem if your system freezes.\n", CLI_OPTION_AVAILABILITY_TEMPLATE_DEBUG);
#endif
OS::get_singleton()->print(" --generate-spirv-debug-info Generate SPIR-V debug information. This allows source-level shader debugging with RenderDoc.\n");
OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n");
OS::get_singleton()->print(" --single-threaded-scene Scene tree runs in single-threaded mode. Sub-thread groups are disabled and run on the main thread.\n");
print_help_option("--generate-spirv-debug-info", "Generate SPIR-V debug information. This allows source-level shader debugging with RenderDoc.\n");
print_help_option("--remote-debug <uri>", "Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n");
print_help_option("--single-threaded-scene", "Force scene tree to run in single-threaded mode. Sub-thread groups are disabled and run on the main thread.\n");
#if defined(DEBUG_ENABLED)
OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n");
OS::get_singleton()->print(" --debug-paths Show path lines when running the scene.\n");
OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n");
OS::get_singleton()->print(" --debug-avoidance Show navigation avoidance debug visuals when running the scene.\n");
OS::get_singleton()->print(" --debug-stringnames Print all StringName allocations to stdout when the engine quits.\n");
OS::get_singleton()->print(" --debug-canvas-item-redraw Display a rectangle each time a canvas item requests a redraw (useful to troubleshoot low processor mode).\n");
#endif
OS::get_singleton()->print(" --max-fps <fps> Set a maximum number of frames per second rendered (can be used to limit power usage). A value of 0 results in unlimited framerate.\n");
OS::get_singleton()->print(" --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds). Do not use as a FPS limiter; use --max-fps instead.\n");
OS::get_singleton()->print(" --time-scale <scale> Force time scale (higher values are faster, 1.0 is normal speed).\n");
OS::get_singleton()->print(" --disable-vsync Forces disabling of vertical synchronization, even if enabled in the project settings. Does not override driver-level V-Sync enforcement.\n");
OS::get_singleton()->print(" --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script.\n");
OS::get_singleton()->print(" --disable-crash-handler Disable crash handler when supported by the platform code.\n");
OS::get_singleton()->print(" --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n");
OS::get_singleton()->print(" --delta-smoothing <enable> Enable or disable frame delta smoothing ['enable', 'disable'].\n");
OS::get_singleton()->print(" --print-fps Print the frames per second to the stdout.\n");
OS::get_singleton()->print("\n");
print_help_option("--debug-collisions", "Show collision shapes when running the scene.\n", CLI_OPTION_AVAILABILITY_TEMPLATE_DEBUG);
print_help_option("--debug-paths", "Show path lines when running the scene.\n", CLI_OPTION_AVAILABILITY_TEMPLATE_DEBUG);
print_help_option("--debug-navigation", "Show navigation polygons when running the scene.\n", CLI_OPTION_AVAILABILITY_TEMPLATE_DEBUG);
print_help_option("--debug-avoidance", "Show navigation avoidance debug visuals when running the scene.\n", CLI_OPTION_AVAILABILITY_TEMPLATE_DEBUG);
print_help_option("--debug-stringnames", "Print all StringName allocations to stdout when the engine quits.\n", CLI_OPTION_AVAILABILITY_TEMPLATE_DEBUG);
print_help_option("--debug-canvas-item-redraw", "Display a rectangle each time a canvas item requests a redraw (useful to troubleshoot low processor mode).\n", CLI_OPTION_AVAILABILITY_TEMPLATE_DEBUG);
OS::get_singleton()->print("Standalone tools:\n");
OS::get_singleton()->print(" -s, --script <script> Run a script.\n");
OS::get_singleton()->print(" --main-loop <main_loop_name> Run a MainLoop specified by its global class name.\n");
OS::get_singleton()->print(" --check-only Only parse for errors and quit (use with --script).\n");
#ifdef TOOLS_ENABLED
OS::get_singleton()->print(" --export-release <preset> <path> Export the project in release mode using the given preset and output path. The preset name should match one defined in export_presets.cfg.\n");
OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe').\n");
OS::get_singleton()->print(" The target directory must exist.\n");
OS::get_singleton()->print(" --export-debug <preset> <path> Export the project in debug mode using the given preset and output path. See --export-release description for other considerations.\n");
OS::get_singleton()->print(" --export-pack <preset> <path> Export the project data only using the given preset and output path. The <path> extension determines whether it will be in PCK or ZIP format.\n");
OS::get_singleton()->print(" --install-android-build-template Install the android build template. Used in conjunction with --export-release or --export-debug.\n");
#ifndef DISABLE_DEPRECATED
OS::get_singleton()->print(" --convert-3to4 [<max_file_kb>] [<max_line_size>]\n");
OS::get_singleton()->print(" Converts project from Godot 3.x to Godot 4.x.\n");
OS::get_singleton()->print(" --validate-conversion-3to4 [<max_file_kb>] [<max_line_size>]\n");
OS::get_singleton()->print(" Shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x.\n");
#endif // DISABLE_DEPRECATED
OS::get_singleton()->print(" --doctool [<path>] Dump the engine API reference to the given <path> (defaults to current dir) in XML format, merging if existing files are found.\n");
OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n");
#ifdef MODULE_GDSCRIPT_ENABLED
OS::get_singleton()->print(" --gdscript-docs <path> Rather than dumping the engine API, generate API reference from the inline documentation in the GDScript files found in <path> (used with --doctool).\n");
#endif
OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n");
OS::get_singleton()->print(" --dump-gdextension-interface Generate GDExtension header file 'gdextension_interface.h' in the current folder. This file is the base file required to implement a GDExtension.\n");
OS::get_singleton()->print(" --dump-extension-api Generate JSON dump of the Godot API for GDExtension bindings named 'extension_api.json' in the current folder.\n");
OS::get_singleton()->print(" --dump-extension-api-with-docs Generate JSON dump of the Godot API like the previous option, but including documentation.\n");
OS::get_singleton()->print(" --validate-extension-api <path> Validate an extension API file dumped (with one of the two previous options) from a previous version of the engine to ensure API compatibility. If incompatibilities or errors are detected, the return code will be non zero.\n");
OS::get_singleton()->print(" --benchmark Benchmark the run time and print it to console.\n");
OS::get_singleton()->print(" --benchmark-file <path> Benchmark the run time and save it to a given file in JSON format. The path should be absolute.\n");
print_help_option("--max-fps <fps>", "Set a maximum number of frames per second rendered (can be used to limit power usage). A value of 0 results in unlimited framerate.\n");
print_help_option("--frame-delay <ms>", "Simulate high CPU load (delay each frame by <ms> milliseconds). Do not use as a FPS limiter; use --max-fps instead.\n");
print_help_option("--time-scale <scale>", "Force time scale (higher values are faster, 1.0 is normal speed).\n");
print_help_option("--disable-vsync", "Forces disabling of vertical synchronization, even if enabled in the project settings. Does not override driver-level V-Sync enforcement.\n");
print_help_option("--disable-render-loop", "Disable render loop so rendering only occurs when called explicitly from script.\n");
print_help_option("--disable-crash-handler", "Disable crash handler when supported by the platform code.\n");
print_help_option("--fixed-fps <fps>", "Force a fixed number of frames per second. This setting disables real-time synchronization.\n");
print_help_option("--delta-smoothing <enable>", "Enable or disable frame delta smoothing [\"enable\", \"disable\"].\n");
print_help_option("--print-fps", "Print the frames per second to the stdout.\n");
print_help_title("Standalone tools");
print_help_option("-s, --script <script>", "Run a script.\n");
print_help_option("--main-loop <main_loop_name>", "Run a MainLoop specified by its global class name.\n");
print_help_option("--check-only", "Only parse for errors and quit (use with --script).\n");
#ifdef TOOLS_ENABLED
print_help_option("--export-release <preset> <path>", "Export the project in release mode using the given preset and output path. The preset name should match one defined in \"export_presets.cfg\".\n", CLI_OPTION_AVAILABILITY_EDITOR);
print_help_option("", "<path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. \"builds/game.exe\").\n");
print_help_option("", "The target directory must exist.\n");
print_help_option("--export-debug <preset> <path>", "Export the project in debug mode using the given preset and output path. See --export-release description for other considerations.\n", CLI_OPTION_AVAILABILITY_EDITOR);
print_help_option("--export-pack <preset> <path>", "Export the project data only using the given preset and output path. The <path> extension determines whether it will be in PCK or ZIP format.\n", CLI_OPTION_AVAILABILITY_EDITOR);
print_help_option("--install-android-build-template", "Install the Android build template. Used in conjunction with --export-release or --export-debug.\n", CLI_OPTION_AVAILABILITY_EDITOR);
#ifndef DISABLE_DEPRECATED
// Commands are long; split the description to a second line.
print_help_option("--convert-3to4 ", "\n", CLI_OPTION_AVAILABILITY_HIDDEN);
print_help_option(" [max_file_kb] [max_line_size]", "Converts project from Godot 3.x to Godot 4.x.\n", CLI_OPTION_AVAILABILITY_EDITOR);
print_help_option("--validate-conversion-3to4 ", "\n", CLI_OPTION_AVAILABILITY_HIDDEN);
print_help_option(" [max_file_kb] [max_line_size]", "Shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x.\n", CLI_OPTION_AVAILABILITY_EDITOR);
#endif // DISABLE_DEPRECATED
print_help_option("--doctool [path]", "Dump the engine API reference to the given <path> (defaults to current directory) in XML format, merging if existing files are found.\n", CLI_OPTION_AVAILABILITY_EDITOR);
print_help_option("--no-docbase", "Disallow dumping the base types (used with --doctool).\n", CLI_OPTION_AVAILABILITY_EDITOR);
#ifdef MODULE_GDSCRIPT_ENABLED
print_help_option("--gdscript-docs <path>", "Rather than dumping the engine API, generate API reference from the inline documentation in the GDScript files found in <path> (used with --doctool).\n", CLI_OPTION_AVAILABILITY_EDITOR);
#endif
print_help_option("--build-solutions", "Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n", CLI_OPTION_AVAILABILITY_EDITOR);
print_help_option("--dump-gdextension-interface", "Generate a GDExtension header file \"gdextension_interface.h\" in the current folder. This file is the base file required to implement a GDExtension.\n", CLI_OPTION_AVAILABILITY_EDITOR);
print_help_option("--dump-extension-api", "Generate a JSON dump of the Godot API for GDExtension bindings named \"extension_api.json\" in the current folder.\n", CLI_OPTION_AVAILABILITY_EDITOR);
print_help_option("--dump-extension-api-with-docs", "Generate JSON dump of the Godot API like the previous option, but including documentation.\n", CLI_OPTION_AVAILABILITY_EDITOR);
print_help_option("--validate-extension-api <path>", "Validate an extension API file dumped (with one of the two previous options) from a previous version of the engine to ensure API compatibility.\n", CLI_OPTION_AVAILABILITY_EDITOR);
print_help_option("", "If incompatibilities or errors are detected, the exit code will be non-zero.\n");
print_help_option("--benchmark", "Benchmark the run time and print it to console.\n", CLI_OPTION_AVAILABILITY_EDITOR);
print_help_option("--benchmark-file <path>", "Benchmark the run time and save it to a given file in JSON format. The path should be absolute.\n", CLI_OPTION_AVAILABILITY_EDITOR);
#ifdef TESTS_ENABLED
OS::get_singleton()->print(" --test [--help] Run unit tests. Use --test --help for more information.\n");
print_help_option("--test [--help]", "Run unit tests. Use --test --help for more information.\n", CLI_OPTION_AVAILABILITY_EDITOR);
#endif
#endif
OS::get_singleton()->print("\n");

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@ -39,6 +39,17 @@ template <class T>
class Vector;
class Main {
enum CLIOptionAvailability {
CLI_OPTION_AVAILABILITY_EDITOR,
CLI_OPTION_AVAILABILITY_TEMPLATE_DEBUG,
CLI_OPTION_AVAILABILITY_TEMPLATE_RELEASE,
CLI_OPTION_AVAILABILITY_HIDDEN,
};
static void print_help_copyright(const char *p_notice);
static void print_help_title(const char *p_title);
static void print_help_option(const char *p_option, const char *p_description, CLIOptionAvailability p_availability = CLI_OPTION_AVAILABILITY_TEMPLATE_RELEASE);
static String format_help_option(const char *p_option);
static void print_help(const char *p_binary);
static uint64_t last_ticks;
static uint32_t hide_print_fps_attempts;