Merge pull request #84662 from YuriSizov/gui-warn-about-autowrapping

Warn about autowrapped labels in containers
This commit is contained in:
Rémi Verschelde 2023-11-09 18:09:25 +01:00
commit f7a701587e
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2 changed files with 16 additions and 0 deletions

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@ -1653,6 +1653,7 @@ void Control::set_custom_minimum_size(const Size2 &p_custom) {
data.custom_minimum_size = p_custom;
update_minimum_size();
update_configuration_warnings();
}
Size2 Control::get_custom_minimum_size() const {

View file

@ -33,6 +33,7 @@
#include "core/config/project_settings.h"
#include "core/string/print_string.h"
#include "core/string/translation.h"
#include "scene/gui/container.h"
#include "scene/theme/theme_db.h"
#include "servers/text_server.h"
@ -44,6 +45,7 @@ void Label::set_autowrap_mode(TextServer::AutowrapMode p_mode) {
autowrap_mode = p_mode;
lines_dirty = true;
queue_redraw();
update_configuration_warnings();
if (clip || overrun_behavior != TextServer::OVERRUN_NO_TRIMMING) {
update_minimum_size();
@ -327,6 +329,19 @@ inline void draw_glyph_outline(const Glyph &p_gl, const RID &p_canvas, const Col
PackedStringArray Label::get_configuration_warnings() const {
PackedStringArray warnings = Control::get_configuration_warnings();
// FIXME: This is not ideal and the sizing model should be fixed,
// but for now we have to warn about this impossible to resolve combination.
// See GH-83546.
if (is_inside_tree() && get_tree()->get_edited_scene_root() != this) {
// If the Label happens to be the root node of the edited scene, we don't need
// to check what its parent is. It's going to be some node from the editor tree
// and it can be a container, but that makes no difference to the user.
Container *parent_container = Object::cast_to<Container>(get_parent_control());
if (parent_container && autowrap_mode != TextServer::AUTOWRAP_OFF && get_custom_minimum_size() == Size2()) {
warnings.push_back(RTR("Labels with autowrapping enabled must have a custom minimum size configured to work correctly inside a container."));
}
}
// Ensure that the font can render all of the required glyphs.
Ref<Font> font;
if (settings.is_valid()) {