From f78d06c9feb0734ccb786247a421d82502440c58 Mon Sep 17 00:00:00 2001 From: python273 Date: Fri, 22 Jul 2022 15:05:31 +0300 Subject: [PATCH] Fix tutorial links in XR classes docs --- doc/classes/XRCamera3D.xml | 2 +- doc/classes/XRController3D.xml | 2 +- doc/classes/XRInterface.xml | 2 +- doc/classes/XROrigin3D.xml | 2 +- doc/classes/XRPositionalTracker.xml | 2 +- doc/classes/XRServer.xml | 2 +- modules/openxr/doc_classes/OpenXRInterface.xml | 4 ++-- 7 files changed, 8 insertions(+), 8 deletions(-) diff --git a/doc/classes/XRCamera3D.xml b/doc/classes/XRCamera3D.xml index e0fc016a7d00..4d6baa327b09 100644 --- a/doc/classes/XRCamera3D.xml +++ b/doc/classes/XRCamera3D.xml @@ -8,6 +8,6 @@ The position and orientation of this node is automatically updated by the XR Server to represent the location of the HMD if such tracking is available and can thus be used by game logic. Note that, in contrast to the XR Controller, the render thread has access to the most up-to-date tracking data of the HMD and the location of the XRCamera3D can lag a few milliseconds behind what is used for rendering as a result. - $DOCS_URL/tutorials/vr/index.html + $DOCS_URL/tutorials/xr/index.html diff --git a/doc/classes/XRController3D.xml b/doc/classes/XRController3D.xml index deea888b8fe2..ff4aec46e14e 100644 --- a/doc/classes/XRController3D.xml +++ b/doc/classes/XRController3D.xml @@ -10,7 +10,7 @@ As many XR runtimes now use a configurable action map all inputs are named. - $DOCS_URL/tutorials/vr/index.html + $DOCS_URL/tutorials/xr/index.html diff --git a/doc/classes/XRInterface.xml b/doc/classes/XRInterface.xml index 0f4159cbbf05..26b7699af2ee 100644 --- a/doc/classes/XRInterface.xml +++ b/doc/classes/XRInterface.xml @@ -8,7 +8,7 @@ Interfaces should be written in such a way that simply enabling them will give us a working setup. You can query the available interfaces through [XRServer]. - $DOCS_URL/tutorials/vr/index.html + $DOCS_URL/tutorials/xr/index.html diff --git a/doc/classes/XROrigin3D.xml b/doc/classes/XROrigin3D.xml index b7811f4d5340..7acee097e7bd 100644 --- a/doc/classes/XROrigin3D.xml +++ b/doc/classes/XROrigin3D.xml @@ -10,7 +10,7 @@ For example, if your character is driving a car, the XROrigin3D node should be a child node of this car. Or, if you're implementing a teleport system to move your character, you should change the position of this node. - $DOCS_URL/tutorials/vr/index.html + $DOCS_URL/tutorials/xr/index.html diff --git a/doc/classes/XRPositionalTracker.xml b/doc/classes/XRPositionalTracker.xml index d15558c9e89a..c146b27fcb36 100644 --- a/doc/classes/XRPositionalTracker.xml +++ b/doc/classes/XRPositionalTracker.xml @@ -9,7 +9,7 @@ The [XRController3D] and [XRAnchor3D] both consume objects of this type and should be used in your project. The positional trackers are just under-the-hood objects that make this all work. These are mostly exposed so that GDExtension-based interfaces can interact with them. - $DOCS_URL/tutorials/vr/index.html + $DOCS_URL/tutorials/xr/index.html diff --git a/doc/classes/XRServer.xml b/doc/classes/XRServer.xml index a322a3c5c921..d3cb958cbce4 100644 --- a/doc/classes/XRServer.xml +++ b/doc/classes/XRServer.xml @@ -7,7 +7,7 @@ The AR/VR server is the heart of our Advanced and Virtual Reality solution and handles all the processing. - $DOCS_URL/tutorials/vr/index.html + $DOCS_URL/tutorials/xr/index.html diff --git a/modules/openxr/doc_classes/OpenXRInterface.xml b/modules/openxr/doc_classes/OpenXRInterface.xml index 74f708bc9531..25bf496de9ee 100644 --- a/modules/openxr/doc_classes/OpenXRInterface.xml +++ b/modules/openxr/doc_classes/OpenXRInterface.xml @@ -5,10 +5,10 @@ The OpenXR interface allows Godot to interact with OpenXR runtimes and make it possible to create XR experiences and games. - Due to the needs of OpenXR this interface works slightly different then other plugin based XR interfaces. It needs to be initialised when Godot starts. You need to enable OpenXR, settings for this can be found in your games project settings under the XR heading. You do need to mark a viewport for use with XR in order for Godot to know which render result should be output to the headset. + Due to the needs of OpenXR this interface works slightly different than other plugin based XR interfaces. It needs to be initialised when Godot starts. You need to enable OpenXR, settings for this can be found in your games project settings under the XR heading. You do need to mark a viewport for use with XR in order for Godot to know which render result should be output to the headset. - $DOCS_URL/tutorials/vr/openxr/index.html + $DOCS_URL/tutorials/xr/setting_up_xr.html