diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index c7068698238c..da3bbb84bfbf 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -572,6 +572,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool String prop_name = dp.name.strip_edges(); if (!prop_name.is_empty()) { Label *label = memnew(Label); + label->set_auto_translate(false); // TODO: Implement proper translation switch. label->set_text(prop_name + ":"); hbox->add_child(label); } @@ -843,6 +844,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool hb->add_child(remove_btn); } else { Label *label = memnew(Label); + label->set_auto_translate(false); // TODO: Implement proper translation switch. label->set_text(name_left); label->add_theme_style_override("normal", editor->get_theme_stylebox(SNAME("label_style"), SNAME("VShaderEditor"))); //more compact hb->add_child(label); @@ -892,6 +894,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool type_box->connect("item_selected", callable_mp(editor, &VisualShaderEditor::_change_output_port_type).bind(p_id, i), CONNECT_DEFERRED); } else { Label *label = memnew(Label); + label->set_auto_translate(false); // TODO: Implement proper translation switch. label->set_text(name_right); label->add_theme_style_override("normal", editor->get_theme_stylebox(SNAME("label_style"), SNAME("VShaderEditor"))); //more compact hb->add_child(label); @@ -6515,6 +6518,7 @@ public: } else { prop_name_str = prop_name_str.capitalize() + ":"; } + prop_name->set_auto_translate(false); // TODO: Implement proper translation switch. prop_name->set_text(prop_name_str); prop_name->set_visible(false); hbox->add_child(prop_name);