Merge pull request #29325 from m4gr3d/setup_godot_for_ovr_support

Setup Godot to support the Oculus Mobile SDK.
This commit is contained in:
Rémi Verschelde 2019-06-16 10:37:57 +02:00 committed by GitHub
commit f6f9f89078
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
18 changed files with 1336 additions and 667 deletions

View file

@ -34,6 +34,8 @@
// These entry points are only for the android platform and are simple stubs in all others.
#ifdef __ANDROID__
#include "platform/android/java_godot_wrapper.h"
#include "platform/android/os_android.h"
#include "platform/android/thread_jandroid.h"
#else
#define JNIEnv void
@ -54,20 +56,31 @@ JNIEnv *GDAPI godot_android_get_env() {
jobject GDAPI godot_android_get_activity() {
#ifdef __ANDROID__
JNIEnv *env = ThreadAndroid::get_env();
jclass activityThread = env->FindClass("android/app/ActivityThread");
jmethodID currentActivityThread = env->GetStaticMethodID(activityThread, "currentActivityThread", "()Landroid/app/ActivityThread;");
jobject at = env->CallStaticObjectMethod(activityThread, currentActivityThread);
jmethodID getApplication = env->GetMethodID(activityThread, "getApplication", "()Landroid/app/Application;");
jobject context = env->CallObjectMethod(at, getApplication);
return env->NewGlobalRef(context);
OS_Android *os_android = (OS_Android *)OS::get_singleton();
return os_android->get_godot_java()->get_activity();
#else
return NULL;
#endif
}
jobject GDAPI godot_android_get_surface() {
#ifdef __ANDROID__
OS_Android *os_android = (OS_Android *)OS::get_singleton();
return os_android->get_godot_java()->get_surface();
#else
return NULL;
#endif
}
bool GDAPI godot_android_is_activity_resumed() {
#ifdef __ANDROID__
OS_Android *os_android = (OS_Android *)OS::get_singleton();
return os_android->get_godot_java()->is_activity_resumed();
#else
return false;
#endif
}
#ifdef __cplusplus
}
#endif

View file

@ -6304,7 +6304,7 @@
"type": "ANDROID",
"version": {
"major": 1,
"minor": 0
"minor": 1
},
"next": null,
"api": [
@ -6319,6 +6319,18 @@
"return_type": "jobject",
"arguments": [
]
},
{
"name": "godot_android_get_surface",
"return_type": "jobject",
"arguments": [
]
},
{
"name": "godot_android_is_activity_resumed",
"return_type": "bool",
"arguments": [
]
}
]
},

View file

@ -46,6 +46,8 @@ extern "C" {
JNIEnv *GDAPI godot_android_get_env();
jobject GDAPI godot_android_get_activity();
jobject GDAPI godot_android_get_surface();
bool GDAPI godot_android_is_activity_resumed();
#ifdef __cplusplus
}

View file

@ -30,8 +30,6 @@
package org.godotengine.godot;
//import android.R;
import android.Manifest;
import android.app.Activity;
import android.app.ActivityManager;
@ -64,6 +62,7 @@ import android.util.Log;
import android.view.Display;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.Surface;
import android.view.View;
import android.view.ViewGroup;
import android.view.ViewGroup.LayoutParams;
@ -73,7 +72,6 @@ import android.view.WindowManager;
import android.widget.Button;
import android.widget.FrameLayout;
import android.widget.ProgressBar;
import android.widget.RelativeLayout;
import android.widget.TextView;
import com.google.android.vending.expansion.downloader.DownloadProgressInfo;
import com.google.android.vending.expansion.downloader.DownloaderClientMarshaller;
@ -94,6 +92,7 @@ import java.util.Locale;
import javax.microedition.khronos.opengles.GL10;
import org.godotengine.godot.input.GodotEditText;
import org.godotengine.godot.payments.PaymentsManager;
import org.godotengine.godot.xr.XRMode;
public class Godot extends Activity implements SensorEventListener, IDownloaderClient {
@ -120,6 +119,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
private boolean use_immersive = false;
private boolean use_debug_opengl = false;
private boolean mStatePaused;
private boolean activityResumed;
private int mState;
static private Intent mCurrentIntent;
@ -282,7 +282,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
// ...add to FrameLayout
layout.addView(edittext);
mView = new GodotView(getApplication(), io, use_gl3, use_32_bits, use_debug_opengl, this);
mView = new GodotView(this, XRMode.PANCAKE, use_gl3, use_32_bits, use_debug_opengl);
layout.addView(mView, new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
edittext.setView(mView);
io.setEdit(edittext);
@ -402,6 +402,20 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
}
}
/**
* Used by the native code (java_godot_wrapper.h) to check whether the activity is resumed or paused.
*/
private boolean isActivityResumed() {
return activityResumed;
}
/**
* Used by the native code (java_godot_wrapper.h) to access the Android surface.
*/
private Surface getSurface() {
return mView.getHolder().getSurface();
}
String expansion_pack_path;
private void initializeGodot() {
@ -612,6 +626,8 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
@Override
protected void onPause() {
super.onPause();
activityResumed = false;
if (!godot_initialized) {
if (null != mDownloaderClientStub) {
mDownloaderClientStub.disconnect(this);
@ -687,6 +703,8 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
singletons[i].onMainResume();
}
activityResumed = true;
}
public void UiChangeListener() {

View file

@ -0,0 +1,61 @@
/*************************************************************************/
/* GodotRenderer.java */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
package org.godotengine.godot;
import android.opengl.GLSurfaceView;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import org.godotengine.godot.utils.GLUtils;
/**
* Godot's renderer implementation.
*/
class GodotRenderer implements GLSurfaceView.Renderer {
public void onDrawFrame(GL10 gl) {
GodotLib.step();
for (int i = 0; i < Godot.singleton_count; i++) {
Godot.singletons[i].onGLDrawFrame(gl);
}
}
public void onSurfaceChanged(GL10 gl, int width, int height) {
GodotLib.resize(width, height);
for (int i = 0; i < Godot.singleton_count; i++) {
Godot.singletons[i].onGLSurfaceChanged(gl, width, height);
}
}
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
GodotLib.newcontext(GLUtils.use_32);
}
}

View file

@ -30,28 +30,20 @@
package org.godotengine.godot;
import android.annotation.SuppressLint;
import android.content.Context;
import android.content.ContextWrapper;
import android.graphics.PixelFormat;
import android.hardware.input.InputManager;
import android.opengl.GLSurfaceView;
import android.util.AttributeSet;
import android.util.Log;
import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.MotionEvent;
import java.io.File;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLContext;
import javax.microedition.khronos.egl.EGLDisplay;
import javax.microedition.khronos.opengles.GL10;
import org.godotengine.godot.input.InputManagerCompat;
import org.godotengine.godot.input.InputManagerCompat.InputDeviceListener;
import org.godotengine.godot.input.GodotInputHandler;
import org.godotengine.godot.utils.GLUtils;
import org.godotengine.godot.xr.XRMode;
import org.godotengine.godot.xr.ovr.OvrConfigChooser;
import org.godotengine.godot.xr.ovr.OvrContextFactory;
import org.godotengine.godot.xr.ovr.OvrWindowSurfaceFactory;
import org.godotengine.godot.xr.pancake.PancakeConfigChooser;
import org.godotengine.godot.xr.pancake.PancakeContextFactory;
import org.godotengine.godot.xr.pancake.PancakeFallbackConfigChooser;
/**
* A simple GLSurfaceView sub-class that demonstrate how to perform
* OpenGL ES 2.0 rendering into a GL Surface. Note the following important
@ -70,57 +62,26 @@ import org.godotengine.godot.input.InputManagerCompat.InputDeviceListener;
* that matches it exactly (with regards to red/green/blue/alpha channels
* bit depths). Failure to do so would result in an EGL_BAD_MATCH error.
*/
public class GodotView extends GLSurfaceView implements InputDeviceListener {
public class GodotView extends GLSurfaceView {
private static String TAG = "GodotView";
private static final boolean DEBUG = false;
private Context ctx;
private static String TAG = GodotView.class.getSimpleName();
private GodotIO io;
private static boolean use_gl3 = false;
private static boolean use_32 = false;
private static boolean use_debug_opengl = false;
private final Godot activity;
private final GodotInputHandler inputHandler;
private Godot activity;
public GodotView(Godot activity, XRMode xrMode, boolean p_use_gl3, boolean p_use_32_bits, boolean p_use_debug_opengl) {
super(activity);
GLUtils.use_gl3 = p_use_gl3;
GLUtils.use_32 = p_use_32_bits;
GLUtils.use_debug_opengl = p_use_debug_opengl;
private InputManagerCompat mInputManager;
public GodotView(Context context, GodotIO p_io, boolean p_use_gl3, boolean p_use_32_bits, boolean p_use_debug_opengl, Godot p_activity) {
super(context);
ctx = context;
io = p_io;
use_gl3 = p_use_gl3;
use_32 = p_use_32_bits;
use_debug_opengl = p_use_debug_opengl;
activity = p_activity;
setPreserveEGLContextOnPause(true);
mInputManager = InputManagerCompat.Factory.getInputManager(this.getContext());
mInputManager.registerInputDeviceListener(this, null);
init(false, 16, 0);
}
public GodotView(Context context) {
super(context);
ctx = context;
}
public GodotView(Context context, boolean translucent, int depth, int stencil) {
super(context);
init(translucent, depth, stencil);
this.activity = activity;
this.inputHandler = new GodotInputHandler(this);
init(xrMode, false, 16, 0);
}
public void initInputDevices() {
/* initially add input devices*/
int[] deviceIds = mInputManager.getInputDeviceIds();
for (int deviceId : deviceIds) {
InputDevice device = mInputManager.getInputDevice(deviceId);
if (DEBUG) {
Log.v("GodotView", String.format("init() deviceId:%d, Name:%s\n", deviceId, device.getName()));
}
onInputDeviceAdded(deviceId);
}
this.inputHandler.initInputDevices();
}
@SuppressLint("ClickableViewAccessibility")
@ -130,617 +91,80 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
return activity.gotTouchEvent(event);
}
public int get_godot_button(int keyCode) {
int button;
switch (keyCode) {
case KeyEvent.KEYCODE_BUTTON_A: // Android A is SNES B
button = 0;
break;
case KeyEvent.KEYCODE_BUTTON_B:
button = 1;
break;
case KeyEvent.KEYCODE_BUTTON_X: // Android X is SNES Y
button = 2;
break;
case KeyEvent.KEYCODE_BUTTON_Y:
button = 3;
break;
case KeyEvent.KEYCODE_BUTTON_L1:
button = 9;
break;
case KeyEvent.KEYCODE_BUTTON_L2:
button = 15;
break;
case KeyEvent.KEYCODE_BUTTON_R1:
button = 10;
break;
case KeyEvent.KEYCODE_BUTTON_R2:
button = 16;
break;
case KeyEvent.KEYCODE_BUTTON_SELECT:
button = 4;
break;
case KeyEvent.KEYCODE_BUTTON_START:
button = 6;
break;
case KeyEvent.KEYCODE_BUTTON_THUMBL:
button = 7;
break;
case KeyEvent.KEYCODE_BUTTON_THUMBR:
button = 8;
break;
case KeyEvent.KEYCODE_DPAD_UP:
button = 11;
break;
case KeyEvent.KEYCODE_DPAD_DOWN:
button = 12;
break;
case KeyEvent.KEYCODE_DPAD_LEFT:
button = 13;
break;
case KeyEvent.KEYCODE_DPAD_RIGHT:
button = 14;
break;
case KeyEvent.KEYCODE_BUTTON_C:
button = 17;
break;
case KeyEvent.KEYCODE_BUTTON_Z:
button = 18;
break;
default:
button = keyCode - KeyEvent.KEYCODE_BUTTON_1 + 20;
break;
}
return button;
};
private static class joystick {
public int device_id;
public String name;
public ArrayList<InputDevice.MotionRange> axes;
public ArrayList<InputDevice.MotionRange> hats;
}
private static class RangeComparator implements Comparator<InputDevice.MotionRange> {
@Override
public int compare(InputDevice.MotionRange arg0, InputDevice.MotionRange arg1) {
return arg0.getAxis() - arg1.getAxis();
}
}
ArrayList<joystick> joy_devices = new ArrayList<joystick>();
private int find_joy_device(int device_id) {
for (int i = 0; i < joy_devices.size(); i++) {
if (joy_devices.get(i).device_id == device_id) {
return i;
}
}
return -1;
}
@Override
public void onInputDeviceAdded(int deviceId) {
int id = find_joy_device(deviceId);
// Check if the device has not been already added
if (id < 0) {
InputDevice device = mInputManager.getInputDevice(deviceId);
//device can be null if deviceId is not found
if (device != null) {
int sources = device.getSources();
if (((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) ||
((sources & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK)) {
id = joy_devices.size();
joystick joy = new joystick();
joy.device_id = deviceId;
joy.name = device.getName();
joy.axes = new ArrayList<InputDevice.MotionRange>();
joy.hats = new ArrayList<InputDevice.MotionRange>();
List<InputDevice.MotionRange> ranges = device.getMotionRanges();
Collections.sort(ranges, new RangeComparator());
for (InputDevice.MotionRange range : ranges) {
if (range.getAxis() == MotionEvent.AXIS_HAT_X || range.getAxis() == MotionEvent.AXIS_HAT_Y) {
joy.hats.add(range);
} else {
joy.axes.add(range);
}
}
joy_devices.add(joy);
final int device_id = id;
final String name = joy.name;
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.joyconnectionchanged(device_id, true, name);
}
});
}
}
}
}
@Override
public void onInputDeviceRemoved(int deviceId) {
final int device_id = find_joy_device(deviceId);
// Check if the evice has not been already removed
if (device_id > -1) {
joy_devices.remove(device_id);
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.joyconnectionchanged(device_id, false, "");
}
});
}
}
@Override
public void onInputDeviceChanged(int deviceId) {
onInputDeviceRemoved(deviceId);
onInputDeviceAdded(deviceId);
}
@Override
public boolean onKeyUp(final int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK) {
return true;
}
if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
return super.onKeyUp(keyCode, event);
};
int source = event.getSource();
if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
final int button = get_godot_button(keyCode);
final int device_id = find_joy_device(event.getDeviceId());
// Check if the device exists
if (device_id > -1) {
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.joybutton(device_id, button, false);
}
});
return true;
}
} else {
final int chr = event.getUnicodeChar(0);
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.key(keyCode, chr, false);
}
});
};
return super.onKeyUp(keyCode, event);
};
return inputHandler.onKeyUp(keyCode, event) || super.onKeyUp(keyCode, event);
}
@Override
public boolean onKeyDown(final int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK) {
activity.onBackPressed();
// press 'back' button should not terminate program
//normal handle 'back' event in game logic
return true;
}
if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
return super.onKeyDown(keyCode, event);
};
int source = event.getSource();
//Log.e(TAG, String.format("Key down! source %d, device %d, joystick %d, %d, %d", event.getDeviceId(), source, (source & InputDevice.SOURCE_JOYSTICK), (source & InputDevice.SOURCE_DPAD), (source & InputDevice.SOURCE_GAMEPAD)));
if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
if (event.getRepeatCount() > 0) // ignore key echo
return true;
final int button = get_godot_button(keyCode);
final int device_id = find_joy_device(event.getDeviceId());
// Check if the device exists
if (device_id > -1) {
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.joybutton(device_id, button, true);
}
});
return true;
}
} else {
final int chr = event.getUnicodeChar(0);
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.key(keyCode, chr, true);
}
});
};
return super.onKeyDown(keyCode, event);
return inputHandler.onKeyDown(keyCode, event) || super.onKeyDown(keyCode, event);
}
@Override
public boolean onGenericMotionEvent(MotionEvent event) {
return inputHandler.onGenericMotionEvent(event) || super.onGenericMotionEvent(event);
}
if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK && event.getAction() == MotionEvent.ACTION_MOVE) {
private void init(XRMode xrMode, boolean translucent, int depth, int stencil) {
final int device_id = find_joy_device(event.getDeviceId());
setPreserveEGLContextOnPause(true);
setFocusableInTouchMode(true);
switch (xrMode) {
// Check if the device exists
if (device_id > -1) {
joystick joy = joy_devices.get(device_id);
case OVR:
// Replace the default egl config chooser.
setEGLConfigChooser(new OvrConfigChooser());
for (int i = 0; i < joy.axes.size(); i++) {
InputDevice.MotionRange range = joy.axes.get(i);
final float value = (event.getAxisValue(range.getAxis()) - range.getMin()) / range.getRange() * 2.0f - 1.0f;
final int idx = i;
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.joyaxis(device_id, idx, value);
}
});
// Replace the default context factory.
setEGLContextFactory(new OvrContextFactory());
// Replace the default window surface factory.
setEGLWindowSurfaceFactory(new OvrWindowSurfaceFactory());
break;
case PANCAKE:
default:
/* By default, GLSurfaceView() creates a RGB_565 opaque surface.
* If we want a translucent one, we should change the surface's
* format here, using PixelFormat.TRANSLUCENT for GL Surfaces
* is interpreted as any 32-bit surface with alpha by SurfaceFlinger.
*/
if (translucent) {
this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
}
for (int i = 0; i < joy.hats.size(); i += 2) {
final int hatX = Math.round(event.getAxisValue(joy.hats.get(i).getAxis()));
final int hatY = Math.round(event.getAxisValue(joy.hats.get(i + 1).getAxis()));
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.joyhat(device_id, hatX, hatY);
}
});
/* Setup the context factory for 2.0 rendering.
* See ContextFactory class definition below
*/
setEGLContextFactory(new PancakeContextFactory());
/* We need to choose an EGLConfig that matches the format of
* our surface exactly. This is going to be done in our
* custom config chooser. See ConfigChooser class definition
* below.
*/
if (GLUtils.use_32) {
setEGLConfigChooser(translucent ?
new PancakeFallbackConfigChooser(8, 8, 8, 8, 24, stencil,
new PancakeConfigChooser(8, 8, 8, 8, 16, stencil)) :
new PancakeFallbackConfigChooser(8, 8, 8, 8, 24, stencil,
new PancakeConfigChooser(5, 6, 5, 0, 16, stencil)));
} else {
setEGLConfigChooser(translucent ?
new PancakeConfigChooser(8, 8, 8, 8, 16, stencil) :
new PancakeConfigChooser(5, 6, 5, 0, 16, stencil));
}
return true;
}
};
return super.onGenericMotionEvent(event);
};
private void init(boolean translucent, int depth, int stencil) {
this.setFocusableInTouchMode(true);
/* By default, GLSurfaceView() creates a RGB_565 opaque surface.
* If we want a translucent one, we should change the surface's
* format here, using PixelFormat.TRANSLUCENT for GL Surfaces
* is interpreted as any 32-bit surface with alpha by SurfaceFlinger.
*/
if (translucent) {
this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
}
/* Setup the context factory for 2.0 rendering.
* See ContextFactory class definition below
*/
setEGLContextFactory(new ContextFactory());
/* We need to choose an EGLConfig that matches the format of
* our surface exactly. This is going to be done in our
* custom config chooser. See ConfigChooser class definition
* below.
*/
if (use_32) {
setEGLConfigChooser(translucent ?
new FallbackConfigChooser(8, 8, 8, 8, 24, stencil, new ConfigChooser(8, 8, 8, 8, 16, stencil)) :
new FallbackConfigChooser(8, 8, 8, 8, 24, stencil, new ConfigChooser(5, 6, 5, 0, 16, stencil)));
} else {
setEGLConfigChooser(translucent ?
new ConfigChooser(8, 8, 8, 8, 16, stencil) :
new ConfigChooser(5, 6, 5, 0, 16, stencil));
break;
}
/* Set the renderer responsible for frame rendering */
setRenderer(new Renderer());
setRenderer(new GodotRenderer());
}
private static final int _EGL_CONTEXT_FLAGS_KHR = 0x30FC;
private static final int _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR = 0x00000001;
private static class ContextFactory implements GLSurfaceView.EGLContextFactory {
private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {
String driver_name = GodotLib.getGlobal("rendering/quality/driver/driver_name");
if (use_gl3 && !driver_name.equals("GLES3")) {
use_gl3 = false;
}
if (use_gl3)
Log.w(TAG, "creating OpenGL ES 3.0 context :");
else
Log.w(TAG, "creating OpenGL ES 2.0 context :");
checkEglError("Before eglCreateContext", egl);
EGLContext context;
if (use_debug_opengl) {
int[] attrib_list2 = { EGL_CONTEXT_CLIENT_VERSION, 2, _EGL_CONTEXT_FLAGS_KHR, _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR, EGL10.EGL_NONE };
int[] attrib_list3 = { EGL_CONTEXT_CLIENT_VERSION, 3, _EGL_CONTEXT_FLAGS_KHR, _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR, EGL10.EGL_NONE };
context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, use_gl3 ? attrib_list3 : attrib_list2);
} else {
int[] attrib_list2 = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
int[] attrib_list3 = { EGL_CONTEXT_CLIENT_VERSION, 3, EGL10.EGL_NONE };
context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, use_gl3 ? attrib_list3 : attrib_list2);
}
checkEglError("After eglCreateContext", egl);
return context;
}
public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) {
egl.eglDestroyContext(display, context);
}
}
private static void checkEglError(String prompt, EGL10 egl) {
int error;
while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
Log.e(TAG, String.format("%s: EGL error: 0x%x", prompt, error));
}
}
/* Fallback if 32bit View is not supported*/
private static class FallbackConfigChooser extends ConfigChooser {
private ConfigChooser fallback;
public FallbackConfigChooser(int r, int g, int b, int a, int depth, int stencil, ConfigChooser fallback) {
super(r, g, b, a, depth, stencil);
this.fallback = fallback;
}
@Override
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs) {
EGLConfig ec = super.chooseConfig(egl, display, configs);
if (ec == null) {
Log.w(TAG, "Trying ConfigChooser fallback");
ec = fallback.chooseConfig(egl, display, configs);
use_32 = false;
}
return ec;
}
}
private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser {
public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) {
mRedSize = r;
mGreenSize = g;
mBlueSize = b;
mAlphaSize = a;
mDepthSize = depth;
mStencilSize = stencil;
}
/* This EGL config specification is used to specify 2.0 rendering.
* We use a minimum size of 4 bits for red/green/blue, but will
* perform actual matching in chooseConfig() below.
*/
private static int EGL_OPENGL_ES2_BIT = 4;
private static int[] s_configAttribs2 = {
EGL10.EGL_RED_SIZE, 4,
EGL10.EGL_GREEN_SIZE, 4,
EGL10.EGL_BLUE_SIZE, 4,
// EGL10.EGL_DEPTH_SIZE, 16,
// EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL10.EGL_NONE
};
private static int[] s_configAttribs3 = {
EGL10.EGL_RED_SIZE, 4,
EGL10.EGL_GREEN_SIZE, 4,
EGL10.EGL_BLUE_SIZE, 4,
// EGL10.EGL_DEPTH_SIZE, 16,
// EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, //apparently there is no EGL_OPENGL_ES3_BIT
EGL10.EGL_NONE
};
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
/* Get the number of minimally matching EGL configurations
*/
int[] num_config = new int[1];
egl.eglChooseConfig(display, use_gl3 ? s_configAttribs3 : s_configAttribs2, null, 0, num_config);
int numConfigs = num_config[0];
if (numConfigs <= 0) {
throw new IllegalArgumentException("No configs match configSpec");
}
/* Allocate then read the array of minimally matching EGL configs
*/
EGLConfig[] configs = new EGLConfig[numConfigs];
egl.eglChooseConfig(display, use_gl3 ? s_configAttribs3 : s_configAttribs2, configs, numConfigs, num_config);
if (DEBUG) {
printConfigs(egl, display, configs);
}
/* Now return the "best" one
*/
return chooseConfig(egl, display, configs);
}
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
EGLConfig[] configs) {
for (EGLConfig config : configs) {
int d = findConfigAttrib(egl, display, config,
EGL10.EGL_DEPTH_SIZE, 0);
int s = findConfigAttrib(egl, display, config,
EGL10.EGL_STENCIL_SIZE, 0);
// We need at least mDepthSize and mStencilSize bits
if (d < mDepthSize || s < mStencilSize)
continue;
// We want an *exact* match for red/green/blue/alpha
int r = findConfigAttrib(egl, display, config,
EGL10.EGL_RED_SIZE, 0);
int g = findConfigAttrib(egl, display, config,
EGL10.EGL_GREEN_SIZE, 0);
int b = findConfigAttrib(egl, display, config,
EGL10.EGL_BLUE_SIZE, 0);
int a = findConfigAttrib(egl, display, config,
EGL10.EGL_ALPHA_SIZE, 0);
if (r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize)
return config;
}
return null;
}
private int findConfigAttrib(EGL10 egl, EGLDisplay display,
EGLConfig config, int attribute, int defaultValue) {
if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
return mValue[0];
}
return defaultValue;
}
private void printConfigs(EGL10 egl, EGLDisplay display,
EGLConfig[] configs) {
int numConfigs = configs.length;
Log.w(TAG, String.format("%d configurations", numConfigs));
for (int i = 0; i < numConfigs; i++) {
Log.w(TAG, String.format("Configuration %d:\n", i));
printConfig(egl, display, configs[i]);
}
}
private void printConfig(EGL10 egl, EGLDisplay display,
EGLConfig config) {
int[] attributes = {
EGL10.EGL_BUFFER_SIZE,
EGL10.EGL_ALPHA_SIZE,
EGL10.EGL_BLUE_SIZE,
EGL10.EGL_GREEN_SIZE,
EGL10.EGL_RED_SIZE,
EGL10.EGL_DEPTH_SIZE,
EGL10.EGL_STENCIL_SIZE,
EGL10.EGL_CONFIG_CAVEAT,
EGL10.EGL_CONFIG_ID,
EGL10.EGL_LEVEL,
EGL10.EGL_MAX_PBUFFER_HEIGHT,
EGL10.EGL_MAX_PBUFFER_PIXELS,
EGL10.EGL_MAX_PBUFFER_WIDTH,
EGL10.EGL_NATIVE_RENDERABLE,
EGL10.EGL_NATIVE_VISUAL_ID,
EGL10.EGL_NATIVE_VISUAL_TYPE,
0x3030, // EGL10.EGL_PRESERVED_RESOURCES,
EGL10.EGL_SAMPLES,
EGL10.EGL_SAMPLE_BUFFERS,
EGL10.EGL_SURFACE_TYPE,
EGL10.EGL_TRANSPARENT_TYPE,
EGL10.EGL_TRANSPARENT_RED_VALUE,
EGL10.EGL_TRANSPARENT_GREEN_VALUE,
EGL10.EGL_TRANSPARENT_BLUE_VALUE,
0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB,
0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA,
0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL,
0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL,
EGL10.EGL_LUMINANCE_SIZE,
EGL10.EGL_ALPHA_MASK_SIZE,
EGL10.EGL_COLOR_BUFFER_TYPE,
EGL10.EGL_RENDERABLE_TYPE,
0x3042 // EGL10.EGL_CONFORMANT
};
String[] names = {
"EGL_BUFFER_SIZE",
"EGL_ALPHA_SIZE",
"EGL_BLUE_SIZE",
"EGL_GREEN_SIZE",
"EGL_RED_SIZE",
"EGL_DEPTH_SIZE",
"EGL_STENCIL_SIZE",
"EGL_CONFIG_CAVEAT",
"EGL_CONFIG_ID",
"EGL_LEVEL",
"EGL_MAX_PBUFFER_HEIGHT",
"EGL_MAX_PBUFFER_PIXELS",
"EGL_MAX_PBUFFER_WIDTH",
"EGL_NATIVE_RENDERABLE",
"EGL_NATIVE_VISUAL_ID",
"EGL_NATIVE_VISUAL_TYPE",
"EGL_PRESERVED_RESOURCES",
"EGL_SAMPLES",
"EGL_SAMPLE_BUFFERS",
"EGL_SURFACE_TYPE",
"EGL_TRANSPARENT_TYPE",
"EGL_TRANSPARENT_RED_VALUE",
"EGL_TRANSPARENT_GREEN_VALUE",
"EGL_TRANSPARENT_BLUE_VALUE",
"EGL_BIND_TO_TEXTURE_RGB",
"EGL_BIND_TO_TEXTURE_RGBA",
"EGL_MIN_SWAP_INTERVAL",
"EGL_MAX_SWAP_INTERVAL",
"EGL_LUMINANCE_SIZE",
"EGL_ALPHA_MASK_SIZE",
"EGL_COLOR_BUFFER_TYPE",
"EGL_RENDERABLE_TYPE",
"EGL_CONFORMANT"
};
int[] value = new int[1];
for (int i = 0; i < attributes.length; i++) {
int attribute = attributes[i];
String name = names[i];
if (egl.eglGetConfigAttrib(display, config, attribute, value)) {
Log.w(TAG, String.format(" %s: %d\n", name, value[0]));
} else {
// Log.w(TAG, String.format(" %s: failed\n", name));
while (egl.eglGetError() != EGL10.EGL_SUCCESS)
;
}
}
}
// Subclasses can adjust these values:
protected int mRedSize;
protected int mGreenSize;
protected int mBlueSize;
protected int mAlphaSize;
protected int mDepthSize;
protected int mStencilSize;
private int[] mValue = new int[1];
}
private static class Renderer implements GLSurfaceView.Renderer {
public void onDrawFrame(GL10 gl) {
GodotLib.step();
for (int i = 0; i < Godot.singleton_count; i++) {
Godot.singletons[i].onGLDrawFrame(gl);
}
}
public void onSurfaceChanged(GL10 gl, int width, int height) {
GodotLib.resize(width, height);
for (int i = 0; i < Godot.singleton_count; i++) {
Godot.singletons[i].onGLSurfaceChanged(gl, width, height);
}
}
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
GodotLib.newcontext(use_32);
}
public void onBackPressed() {
activity.onBackPressed();
}
}

View file

@ -0,0 +1,352 @@
/*************************************************************************/
/* GodotInputHandler.java */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
package org.godotengine.godot.input;
import static org.godotengine.godot.utils.GLUtils.DEBUG;
import android.util.Log;
import android.view.InputDevice;
import android.view.InputDevice.MotionRange;
import android.view.KeyEvent;
import android.view.MotionEvent;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import org.godotengine.godot.GodotLib;
import org.godotengine.godot.GodotView;
import org.godotengine.godot.input.InputManagerCompat.InputDeviceListener;
/**
* Handles input related events for the {@link GodotView} view.
*/
public class GodotInputHandler implements InputDeviceListener {
private final ArrayList<Joystick> joysticksDevices = new ArrayList<Joystick>();
private final GodotView godotView;
private final InputManagerCompat inputManager;
public GodotInputHandler(GodotView godotView) {
this.godotView = godotView;
this.inputManager = InputManagerCompat.Factory.getInputManager(godotView.getContext());
this.inputManager.registerInputDeviceListener(this, null);
}
private void queueEvent(Runnable task) {
godotView.queueEvent(task);
}
public boolean onKeyUp(final int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK) {
return true;
}
if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
return false;
};
int source = event.getSource();
if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
final int button = getGodotButton(keyCode);
final int device_id = findJoystickDevice(event.getDeviceId());
// Check if the device exists
if (device_id > -1) {
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.joybutton(device_id, button, false);
}
});
return true;
}
} else {
final int chr = event.getUnicodeChar(0);
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.key(keyCode, chr, false);
}
});
};
return false;
}
public boolean onKeyDown(final int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK) {
godotView.onBackPressed();
// press 'back' button should not terminate program
//normal handle 'back' event in game logic
return true;
}
if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
return false;
};
int source = event.getSource();
//Log.e(TAG, String.format("Key down! source %d, device %d, joystick %d, %d, %d", event.getDeviceId(), source, (source & InputDevice.SOURCE_JOYSTICK), (source & InputDevice.SOURCE_DPAD), (source & InputDevice.SOURCE_GAMEPAD)));
if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
if (event.getRepeatCount() > 0) // ignore key echo
return true;
final int button = getGodotButton(keyCode);
final int device_id = findJoystickDevice(event.getDeviceId());
// Check if the device exists
if (device_id > -1) {
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.joybutton(device_id, button, true);
}
});
return true;
}
} else {
final int chr = event.getUnicodeChar(0);
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.key(keyCode, chr, true);
}
});
};
return false;
}
public boolean onGenericMotionEvent(MotionEvent event) {
if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK && event.getAction() == MotionEvent.ACTION_MOVE) {
final int device_id = findJoystickDevice(event.getDeviceId());
// Check if the device exists
if (device_id > -1) {
Joystick joy = joysticksDevices.get(device_id);
for (int i = 0; i < joy.axes.size(); i++) {
InputDevice.MotionRange range = joy.axes.get(i);
final float value = (event.getAxisValue(range.getAxis()) - range.getMin()) / range.getRange() * 2.0f - 1.0f;
final int idx = i;
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.joyaxis(device_id, idx, value);
}
});
}
for (int i = 0; i < joy.hats.size(); i += 2) {
final int hatX = Math.round(event.getAxisValue(joy.hats.get(i).getAxis()));
final int hatY = Math.round(event.getAxisValue(joy.hats.get(i + 1).getAxis()));
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.joyhat(device_id, hatX, hatY);
}
});
}
return true;
}
};
return false;
}
public void initInputDevices() {
/* initially add input devices*/
int[] deviceIds = inputManager.getInputDeviceIds();
for (int deviceId : deviceIds) {
InputDevice device = inputManager.getInputDevice(deviceId);
if (DEBUG) {
Log.v("GodotView", String.format("init() deviceId:%d, Name:%s\n", deviceId, device.getName()));
}
onInputDeviceAdded(deviceId);
}
}
@Override
public void onInputDeviceAdded(int deviceId) {
int id = findJoystickDevice(deviceId);
// Check if the device has not been already added
if (id < 0) {
InputDevice device = inputManager.getInputDevice(deviceId);
//device can be null if deviceId is not found
if (device != null) {
int sources = device.getSources();
if (((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) ||
((sources & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK)) {
id = joysticksDevices.size();
Joystick joy = new Joystick();
joy.device_id = deviceId;
joy.name = device.getName();
joy.axes = new ArrayList<InputDevice.MotionRange>();
joy.hats = new ArrayList<InputDevice.MotionRange>();
List<InputDevice.MotionRange> ranges = device.getMotionRanges();
Collections.sort(ranges, new RangeComparator());
for (InputDevice.MotionRange range : ranges) {
if (range.getAxis() == MotionEvent.AXIS_HAT_X || range.getAxis() == MotionEvent.AXIS_HAT_Y) {
joy.hats.add(range);
} else {
joy.axes.add(range);
}
}
joysticksDevices.add(joy);
final int device_id = id;
final String name = joy.name;
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.joyconnectionchanged(device_id, true, name);
}
});
}
}
}
}
@Override
public void onInputDeviceRemoved(int deviceId) {
final int device_id = findJoystickDevice(deviceId);
// Check if the evice has not been already removed
if (device_id > -1) {
joysticksDevices.remove(device_id);
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.joyconnectionchanged(device_id, false, "");
}
});
}
}
@Override
public void onInputDeviceChanged(int deviceId) {
onInputDeviceRemoved(deviceId);
onInputDeviceAdded(deviceId);
}
private static class RangeComparator implements Comparator<MotionRange> {
@Override
public int compare(MotionRange arg0, MotionRange arg1) {
return arg0.getAxis() - arg1.getAxis();
}
}
public static int getGodotButton(int keyCode) {
int button;
switch (keyCode) {
case KeyEvent.KEYCODE_BUTTON_A: // Android A is SNES B
button = 0;
break;
case KeyEvent.KEYCODE_BUTTON_B:
button = 1;
break;
case KeyEvent.KEYCODE_BUTTON_X: // Android X is SNES Y
button = 2;
break;
case KeyEvent.KEYCODE_BUTTON_Y:
button = 3;
break;
case KeyEvent.KEYCODE_BUTTON_L1:
button = 9;
break;
case KeyEvent.KEYCODE_BUTTON_L2:
button = 15;
break;
case KeyEvent.KEYCODE_BUTTON_R1:
button = 10;
break;
case KeyEvent.KEYCODE_BUTTON_R2:
button = 16;
break;
case KeyEvent.KEYCODE_BUTTON_SELECT:
button = 4;
break;
case KeyEvent.KEYCODE_BUTTON_START:
button = 6;
break;
case KeyEvent.KEYCODE_BUTTON_THUMBL:
button = 7;
break;
case KeyEvent.KEYCODE_BUTTON_THUMBR:
button = 8;
break;
case KeyEvent.KEYCODE_DPAD_UP:
button = 11;
break;
case KeyEvent.KEYCODE_DPAD_DOWN:
button = 12;
break;
case KeyEvent.KEYCODE_DPAD_LEFT:
button = 13;
break;
case KeyEvent.KEYCODE_DPAD_RIGHT:
button = 14;
break;
case KeyEvent.KEYCODE_BUTTON_C:
button = 17;
break;
case KeyEvent.KEYCODE_BUTTON_Z:
button = 18;
break;
default:
button = keyCode - KeyEvent.KEYCODE_BUTTON_1 + 20;
break;
}
return button;
}
private int findJoystickDevice(int device_id) {
for (int i = 0; i < joysticksDevices.size(); i++) {
if (joysticksDevices.get(i).device_id == device_id) {
return i;
}
}
return -1;
}
}

View file

@ -0,0 +1,44 @@
/*************************************************************************/
/* Joystick.java */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
package org.godotengine.godot.input;
import android.view.InputDevice.MotionRange;
import java.util.ArrayList;
/**
* POJO class to represent a Joystick input device.
*/
class Joystick {
int device_id;
String name;
ArrayList<MotionRange> axes;
ArrayList<MotionRange> hats;
}

View file

@ -0,0 +1,157 @@
/*************************************************************************/
/* GLUtils.java */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
package org.godotengine.godot.utils;
import android.util.Log;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLDisplay;
/**
* Contains GL utilities methods.
*/
public class GLUtils {
private static final String TAG = GLUtils.class.getSimpleName();
public static final boolean DEBUG = false;
public static boolean use_gl3 = false;
public static boolean use_32 = false;
public static boolean use_debug_opengl = false;
private static final String[] ATTRIBUTES_NAMES = new String[] {
"EGL_BUFFER_SIZE",
"EGL_ALPHA_SIZE",
"EGL_BLUE_SIZE",
"EGL_GREEN_SIZE",
"EGL_RED_SIZE",
"EGL_DEPTH_SIZE",
"EGL_STENCIL_SIZE",
"EGL_CONFIG_CAVEAT",
"EGL_CONFIG_ID",
"EGL_LEVEL",
"EGL_MAX_PBUFFER_HEIGHT",
"EGL_MAX_PBUFFER_PIXELS",
"EGL_MAX_PBUFFER_WIDTH",
"EGL_NATIVE_RENDERABLE",
"EGL_NATIVE_VISUAL_ID",
"EGL_NATIVE_VISUAL_TYPE",
"EGL_PRESERVED_RESOURCES",
"EGL_SAMPLES",
"EGL_SAMPLE_BUFFERS",
"EGL_SURFACE_TYPE",
"EGL_TRANSPARENT_TYPE",
"EGL_TRANSPARENT_RED_VALUE",
"EGL_TRANSPARENT_GREEN_VALUE",
"EGL_TRANSPARENT_BLUE_VALUE",
"EGL_BIND_TO_TEXTURE_RGB",
"EGL_BIND_TO_TEXTURE_RGBA",
"EGL_MIN_SWAP_INTERVAL",
"EGL_MAX_SWAP_INTERVAL",
"EGL_LUMINANCE_SIZE",
"EGL_ALPHA_MASK_SIZE",
"EGL_COLOR_BUFFER_TYPE",
"EGL_RENDERABLE_TYPE",
"EGL_CONFORMANT"
};
private static final int[] ATTRIBUTES = new int[] {
EGL10.EGL_BUFFER_SIZE,
EGL10.EGL_ALPHA_SIZE,
EGL10.EGL_BLUE_SIZE,
EGL10.EGL_GREEN_SIZE,
EGL10.EGL_RED_SIZE,
EGL10.EGL_DEPTH_SIZE,
EGL10.EGL_STENCIL_SIZE,
EGL10.EGL_CONFIG_CAVEAT,
EGL10.EGL_CONFIG_ID,
EGL10.EGL_LEVEL,
EGL10.EGL_MAX_PBUFFER_HEIGHT,
EGL10.EGL_MAX_PBUFFER_PIXELS,
EGL10.EGL_MAX_PBUFFER_WIDTH,
EGL10.EGL_NATIVE_RENDERABLE,
EGL10.EGL_NATIVE_VISUAL_ID,
EGL10.EGL_NATIVE_VISUAL_TYPE,
0x3030, // EGL10.EGL_PRESERVED_RESOURCES,
EGL10.EGL_SAMPLES,
EGL10.EGL_SAMPLE_BUFFERS,
EGL10.EGL_SURFACE_TYPE,
EGL10.EGL_TRANSPARENT_TYPE,
EGL10.EGL_TRANSPARENT_RED_VALUE,
EGL10.EGL_TRANSPARENT_GREEN_VALUE,
EGL10.EGL_TRANSPARENT_BLUE_VALUE,
0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB,
0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA,
0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL,
0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL,
EGL10.EGL_LUMINANCE_SIZE,
EGL10.EGL_ALPHA_MASK_SIZE,
EGL10.EGL_COLOR_BUFFER_TYPE,
EGL10.EGL_RENDERABLE_TYPE,
0x3042 // EGL10.EGL_CONFORMANT
};
private GLUtils() {}
public static void checkEglError(String tag, String prompt, EGL10 egl) {
int error;
while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
Log.e(tag, String.format("%s: EGL error: 0x%x", prompt, error));
}
}
public static void printConfigs(EGL10 egl, EGLDisplay display,
EGLConfig[] configs) {
int numConfigs = configs.length;
Log.v(TAG, String.format("%d configurations", numConfigs));
for (int i = 0; i < numConfigs; i++) {
Log.v(TAG, String.format("Configuration %d:\n", i));
printConfig(egl, display, configs[i]);
}
}
private static void printConfig(EGL10 egl, EGLDisplay display,
EGLConfig config) {
int[] value = new int[1];
for (int i = 0; i < ATTRIBUTES.length; i++) {
int attribute = ATTRIBUTES[i];
String name = ATTRIBUTES_NAMES[i];
if (egl.eglGetConfigAttrib(display, config, attribute, value)) {
Log.i(TAG, String.format(" %s: %d\n", name, value[0]));
} else {
// Log.w(TAG, String.format(" %s: failed\n", name));
while (egl.eglGetError() != EGL10.EGL_SUCCESS)
;
}
}
}
}

View file

@ -0,0 +1,39 @@
/*************************************************************************/
/* XRMode.java */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
package org.godotengine.godot.xr;
/**
* Godot available XR modes.
*/
public enum XRMode {
PANCAKE, // Regular/flatscreen
OVR, // Oculus mobile VR SDK
}

View file

@ -0,0 +1,112 @@
/*************************************************************************/
/* OvrConfigChooser.java */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
package org.godotengine.godot.xr.ovr;
import android.opengl.EGLExt;
import android.opengl.GLSurfaceView;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLDisplay;
/**
* EGL config chooser for the Oculus Mobile VR SDK.
*/
public class OvrConfigChooser implements GLSurfaceView.EGLConfigChooser {
private static final int[] CONFIG_ATTRIBS = {
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_ALPHA_SIZE, 8, // Need alpha for the multi-pass timewarp compositor
EGL10.EGL_DEPTH_SIZE, 0,
EGL10.EGL_STENCIL_SIZE, 0,
EGL10.EGL_SAMPLES, 0,
EGL10.EGL_NONE
};
@Override
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
// Do NOT use eglChooseConfig, because the Android EGL code pushes in
// multisample flags in eglChooseConfig if the user has selected the "force 4x
// MSAA" option in settings, and that is completely wasted for our warp
// target.
int[] numConfig = new int[1];
if (!egl.eglGetConfigs(display, null, 0, numConfig)) {
throw new IllegalArgumentException("eglGetConfigs failed.");
}
int configsCount = numConfig[0];
if (configsCount <= 0) {
throw new IllegalArgumentException("No configs match configSpec");
}
EGLConfig[] configs = new EGLConfig[configsCount];
if (!egl.eglGetConfigs(display, configs, configsCount, numConfig)) {
throw new IllegalArgumentException("eglGetConfigs #2 failed.");
}
int[] value = new int[1];
for (EGLConfig config : configs) {
egl.eglGetConfigAttrib(display, config, EGL10.EGL_RENDERABLE_TYPE, value);
if ((value[0] & EGLExt.EGL_OPENGL_ES3_BIT_KHR) != EGLExt.EGL_OPENGL_ES3_BIT_KHR) {
continue;
}
// The pbuffer config also needs to be compatible with normal window rendering
// so it can share textures with the window context.
egl.eglGetConfigAttrib(display, config, EGL10.EGL_SURFACE_TYPE, value);
if ((value[0] & (EGL10.EGL_WINDOW_BIT | EGL10.EGL_PBUFFER_BIT)) != (EGL10.EGL_WINDOW_BIT | EGL10.EGL_PBUFFER_BIT)) {
continue;
}
// Check each attribute in CONFIG_ATTRIBS (which are the attributes we care about)
// and ensure the value in config matches.
int attribIndex = 0;
while (CONFIG_ATTRIBS[attribIndex] != EGL10.EGL_NONE) {
egl.eglGetConfigAttrib(display, config, CONFIG_ATTRIBS[attribIndex], value);
if (value[0] != CONFIG_ATTRIBS[attribIndex + 1]) {
// Attribute key's value does not match the configs value.
// Start checking next config.
break;
}
// Step by two because CONFIG_ATTRIBS is in key/value pairs.
attribIndex += 2;
}
if (CONFIG_ATTRIBS[attribIndex] == EGL10.EGL_NONE) {
// All relevant attributes match, set the config and stop checking the rest.
return config;
}
}
return null;
}
}

View file

@ -0,0 +1,58 @@
/*************************************************************************/
/* OvrContextFactory.java */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
package org.godotengine.godot.xr.ovr;
import android.opengl.EGL14;
import android.opengl.GLSurfaceView;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLContext;
import javax.microedition.khronos.egl.EGLDisplay;
/**
* EGL Context factory for the Oculus mobile VR SDK.
*/
public class OvrContextFactory implements GLSurfaceView.EGLContextFactory {
private static final int[] CONTEXT_ATTRIBS = {
EGL14.EGL_CONTEXT_CLIENT_VERSION, 3, EGL10.EGL_NONE
};
@Override
public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {
return egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, CONTEXT_ATTRIBS);
}
@Override
public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) {
egl.eglDestroyContext(display, context);
}
}

View file

@ -0,0 +1,60 @@
/*************************************************************************/
/* OvrWindowSurfaceFactory.java */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
package org.godotengine.godot.xr.ovr;
import android.opengl.GLSurfaceView;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLDisplay;
import javax.microedition.khronos.egl.EGLSurface;
/**
* EGL window surface factory for the Oculus mobile VR SDK.
*/
public class OvrWindowSurfaceFactory implements GLSurfaceView.EGLWindowSurfaceFactory {
private final static int[] SURFACE_ATTRIBS = {
EGL10.EGL_WIDTH, 16,
EGL10.EGL_HEIGHT, 16,
EGL10.EGL_NONE
};
@Override
public EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config,
Object nativeWindow) {
return egl.eglCreatePbufferSurface(display, config, SURFACE_ATTRIBS);
}
@Override
public void destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface) {
egl.eglDestroySurface(display, surface);
}
}

View file

@ -0,0 +1,151 @@
/*************************************************************************/
/* PancakeConfigChooser.java */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
package org.godotengine.godot.xr.pancake;
import android.opengl.GLSurfaceView;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLDisplay;
import org.godotengine.godot.utils.GLUtils;
/**
* Used to select the egl config for pancake games.
*/
public class PancakeConfigChooser implements GLSurfaceView.EGLConfigChooser {
private static final String TAG = PancakeConfigChooser.class.getSimpleName();
private int[] mValue = new int[1];
/* This EGL config specification is used to specify 2.0 rendering.
* We use a minimum size of 4 bits for red/green/blue, but will
* perform actual matching in chooseConfig() below.
*/
private static int EGL_OPENGL_ES2_BIT = 4;
private static int[] s_configAttribs2 = {
EGL10.EGL_RED_SIZE, 4,
EGL10.EGL_GREEN_SIZE, 4,
EGL10.EGL_BLUE_SIZE, 4,
// EGL10.EGL_DEPTH_SIZE, 16,
// EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL10.EGL_NONE
};
private static int[] s_configAttribs3 = {
EGL10.EGL_RED_SIZE, 4,
EGL10.EGL_GREEN_SIZE, 4,
EGL10.EGL_BLUE_SIZE, 4,
// EGL10.EGL_DEPTH_SIZE, 16,
// EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, //apparently there is no EGL_OPENGL_ES3_BIT
EGL10.EGL_NONE
};
public PancakeConfigChooser(int r, int g, int b, int a, int depth, int stencil) {
mRedSize = r;
mGreenSize = g;
mBlueSize = b;
mAlphaSize = a;
mDepthSize = depth;
mStencilSize = stencil;
}
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
/* Get the number of minimally matching EGL configurations
*/
int[] num_config = new int[1];
egl.eglChooseConfig(display, GLUtils.use_gl3 ? s_configAttribs3 : s_configAttribs2, null, 0, num_config);
int numConfigs = num_config[0];
if (numConfigs <= 0) {
throw new IllegalArgumentException("No configs match configSpec");
}
/* Allocate then read the array of minimally matching EGL configs
*/
EGLConfig[] configs = new EGLConfig[numConfigs];
egl.eglChooseConfig(display, GLUtils.use_gl3 ? s_configAttribs3 : s_configAttribs2, configs, numConfigs, num_config);
if (GLUtils.DEBUG) {
GLUtils.printConfigs(egl, display, configs);
}
/* Now return the "best" one
*/
return chooseConfig(egl, display, configs);
}
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
EGLConfig[] configs) {
for (EGLConfig config : configs) {
int d = findConfigAttrib(egl, display, config,
EGL10.EGL_DEPTH_SIZE, 0);
int s = findConfigAttrib(egl, display, config,
EGL10.EGL_STENCIL_SIZE, 0);
// We need at least mDepthSize and mStencilSize bits
if (d < mDepthSize || s < mStencilSize)
continue;
// We want an *exact* match for red/green/blue/alpha
int r = findConfigAttrib(egl, display, config,
EGL10.EGL_RED_SIZE, 0);
int g = findConfigAttrib(egl, display, config,
EGL10.EGL_GREEN_SIZE, 0);
int b = findConfigAttrib(egl, display, config,
EGL10.EGL_BLUE_SIZE, 0);
int a = findConfigAttrib(egl, display, config,
EGL10.EGL_ALPHA_SIZE, 0);
if (r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize)
return config;
}
return null;
}
private int findConfigAttrib(EGL10 egl, EGLDisplay display,
EGLConfig config, int attribute, int defaultValue) {
if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
return mValue[0];
}
return defaultValue;
}
// Subclasses can adjust these values:
protected int mRedSize;
protected int mGreenSize;
protected int mBlueSize;
protected int mAlphaSize;
protected int mDepthSize;
protected int mStencilSize;
}

View file

@ -0,0 +1,81 @@
/*************************************************************************/
/* PancakeContextFactory.java */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
package org.godotengine.godot.xr.pancake;
import android.opengl.GLSurfaceView;
import android.util.Log;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLContext;
import javax.microedition.khronos.egl.EGLDisplay;
import org.godotengine.godot.GodotLib;
import org.godotengine.godot.utils.GLUtils;
/**
* Factory used to setup the opengl context for pancake games.
*/
public class PancakeContextFactory implements GLSurfaceView.EGLContextFactory {
private static final String TAG = PancakeContextFactory.class.getSimpleName();
private static final int _EGL_CONTEXT_FLAGS_KHR = 0x30FC;
private static final int _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR = 0x00000001;
private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {
String driver_name = GodotLib.getGlobal("rendering/quality/driver/driver_name");
if (GLUtils.use_gl3 && !driver_name.equals("GLES3")) {
GLUtils.use_gl3 = false;
}
if (GLUtils.use_gl3)
Log.w(TAG, "creating OpenGL ES 3.0 context :");
else
Log.w(TAG, "creating OpenGL ES 2.0 context :");
GLUtils.checkEglError(TAG, "Before eglCreateContext", egl);
EGLContext context;
if (GLUtils.use_debug_opengl) {
int[] attrib_list2 = { EGL_CONTEXT_CLIENT_VERSION, 2, _EGL_CONTEXT_FLAGS_KHR, _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR, EGL10.EGL_NONE };
int[] attrib_list3 = { EGL_CONTEXT_CLIENT_VERSION, 3, _EGL_CONTEXT_FLAGS_KHR, _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR, EGL10.EGL_NONE };
context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, GLUtils.use_gl3 ? attrib_list3 : attrib_list2);
} else {
int[] attrib_list2 = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
int[] attrib_list3 = { EGL_CONTEXT_CLIENT_VERSION, 3, EGL10.EGL_NONE };
context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, GLUtils.use_gl3 ? attrib_list3 : attrib_list2);
}
GLUtils.checkEglError(TAG, "After eglCreateContext", egl);
return context;
}
public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) {
egl.eglDestroyContext(display, context);
}
}

View file

@ -0,0 +1,61 @@
/*************************************************************************/
/* PancakeFallbackConfigChooser.java */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
package org.godotengine.godot.xr.pancake;
import android.util.Log;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLDisplay;
import org.godotengine.godot.utils.GLUtils;
/* Fallback if 32bit View is not supported*/
public class PancakeFallbackConfigChooser extends PancakeConfigChooser {
private static final String TAG = PancakeFallbackConfigChooser.class.getSimpleName();
private PancakeConfigChooser fallback;
public PancakeFallbackConfigChooser(int r, int g, int b, int a, int depth, int stencil, PancakeConfigChooser fallback) {
super(r, g, b, a, depth, stencil);
this.fallback = fallback;
}
@Override
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs) {
EGLConfig ec = super.chooseConfig(egl, display, configs);
if (ec == null) {
Log.w(TAG, "Trying ConfigChooser fallback");
ec = fallback.chooseConfig(egl, display, configs);
GLUtils.use_32 = false;
}
return ec;
}
}

View file

@ -60,6 +60,8 @@ GodotJavaWrapper::GodotJavaWrapper(JNIEnv *p_env, jobject p_godot_instance) {
_set_clipboard = p_env->GetMethodID(cls, "setClipboard", "(Ljava/lang/String;)V");
_request_permission = p_env->GetMethodID(cls, "requestPermission", "(Ljava/lang/String;)Z");
_init_input_devices = p_env->GetMethodID(cls, "initInputDevices", "()V");
_get_surface = p_env->GetMethodID(cls, "getSurface", "()Landroid/view/Surface;");
_is_activity_resumed = p_env->GetMethodID(cls, "isActivityResumed", "()Z");
}
GodotJavaWrapper::~GodotJavaWrapper() {
@ -191,3 +193,21 @@ void GodotJavaWrapper::init_input_devices() {
env->CallVoidMethod(godot_instance, _init_input_devices);
}
}
jobject GodotJavaWrapper::get_surface() {
if (_get_surface) {
JNIEnv *env = ThreadAndroid::get_env();
return env->CallObjectMethod(godot_instance, _get_surface);
} else {
return NULL;
}
}
bool GodotJavaWrapper::is_activity_resumed() {
if (_is_activity_resumed) {
JNIEnv *env = ThreadAndroid::get_env();
return env->CallBooleanMethod(godot_instance, _is_activity_resumed);
} else {
return false;
}
}

View file

@ -55,6 +55,8 @@ private:
jmethodID _set_clipboard = 0;
jmethodID _request_permission = 0;
jmethodID _init_input_devices = 0;
jmethodID _get_surface = 0;
jmethodID _is_activity_resumed = 0;
public:
GodotJavaWrapper(JNIEnv *p_env, jobject p_godot_instance);
@ -78,6 +80,8 @@ public:
void set_clipboard(const String &p_text);
bool request_permission(const String &p_name);
void init_input_devices();
jobject get_surface();
bool is_activity_resumed();
};
#endif /* !JAVA_GODOT_WRAPPER_H */