Fix crash due to ~CSharpInstance() being called on freed instance

This would be the case when calling SetScript on an object with a C# script.
This commit is contained in:
Ignacio Etcheverry 2018-12-01 02:23:55 +01:00
parent b613c29053
commit f6f2be7577
3 changed files with 21 additions and 11 deletions

View file

@ -993,7 +993,7 @@ void CSharpLanguage::set_language_index(int p_idx) {
void CSharpLanguage::release_script_gchandle(Ref<MonoGCHandle> &p_gchandle) {
if (!p_gchandle->is_released()) { // Do not locking unnecessarily
if (!p_gchandle->is_released()) { // Do not lock unnecessarily
SCOPED_MUTEX_LOCK(get_singleton()->script_gchandle_release_mutex);
p_gchandle->release();
}
@ -1003,7 +1003,7 @@ void CSharpLanguage::release_script_gchandle(MonoObject *p_expected_obj, Ref<Mon
uint32_t pinned_gchandle = MonoGCHandle::new_strong_handle_pinned(p_expected_obj); // We might lock after this, so pin it
if (!p_gchandle->is_released()) { // Do not locking unnecessarily
if (!p_gchandle->is_released()) { // Do not lock unnecessarily
SCOPED_MUTEX_LOCK(get_singleton()->script_gchandle_release_mutex);
MonoObject *target = p_gchandle->get_target();
@ -1754,7 +1754,8 @@ CSharpInstance::CSharpInstance() :
base_ref(false),
ref_dying(false),
unsafe_referenced(false),
predelete_notified(false) {
predelete_notified(false),
destructing_script_instance(false) {
}
CSharpInstance::~CSharpInstance() {
@ -1771,7 +1772,9 @@ CSharpInstance::~CSharpInstance() {
if (mono_object) {
MonoException *exc = NULL;
destructing_script_instance = true;
GDMonoUtils::dispose(mono_object, &exc);
destructing_script_instance = false;
if (exc) {
GDMonoUtils::set_pending_exception(exc);

View file

@ -198,6 +198,7 @@ class CSharpInstance : public ScriptInstance {
bool ref_dying;
bool unsafe_referenced;
bool predelete_notified;
bool destructing_script_instance;
Ref<CSharpScript> script;
Ref<MonoGCHandle> gchandle;
@ -218,6 +219,8 @@ class CSharpInstance : public ScriptInstance {
public:
MonoObject *get_mono_object() const;
_FORCE_INLINE_ bool is_destructing_script_instance() { return destructing_script_instance; }
virtual bool set(const StringName &p_name, const Variant &p_value);
virtual bool get(const StringName &p_name, Variant &r_ret) const;
virtual void get_property_list(List<PropertyInfo> *p_properties) const;

View file

@ -54,8 +54,10 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) {
if (p_ptr->get_script_instance()) {
CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance());
if (cs_instance) {
cs_instance->mono_object_disposed(p_obj);
p_ptr->set_script_instance(NULL);
if (!cs_instance->is_destructing_script_instance()) {
cs_instance->mono_object_disposed(p_obj);
p_ptr->set_script_instance(NULL);
}
return;
}
}
@ -82,12 +84,14 @@ void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, bool p_is_
if (ref->get_script_instance()) {
CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(ref->get_script_instance());
if (cs_instance) {
bool r_owner_deleted;
cs_instance->mono_object_disposed_baseref(p_obj, p_is_finalizer, r_owner_deleted);
if (!r_owner_deleted && !p_is_finalizer) {
// If the native instance is still alive and Dispose() was called
// (instead of the finalizer), then we remove the script instance.
ref->set_script_instance(NULL);
if (!cs_instance->is_destructing_script_instance()) {
bool r_owner_deleted;
cs_instance->mono_object_disposed_baseref(p_obj, p_is_finalizer, r_owner_deleted);
if (!r_owner_deleted && !p_is_finalizer) {
// If the native instance is still alive and Dispose() was called
// (instead of the finalizer), then we remove the script instance.
ref->set_script_instance(NULL);
}
}
return;
}