Haiku: add sound support

This commit is contained in:
Kostadin Damyanov 2015-07-26 02:18:32 +03:00
parent f8db8b7215
commit f5bfd497aa
7 changed files with 230 additions and 6 deletions

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@ -12,6 +12,7 @@ SConscript('windows/SCsub');
SConscript('gles2/SCsub');
SConscript('gl_context/SCsub');
SConscript('openssl/SCsub');
SConscript('media_kit/SCsub');
if (env["png"]=="yes"):
SConscript("png/SCsub");

5
drivers/media_kit/SCsub Normal file
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@ -0,0 +1,5 @@
Import('env')
env.add_source_files(env.drivers_sources,"*.cpp")
Export('env')

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@ -0,0 +1,143 @@
/*************************************************************************/
/* audio_driver_media_kit.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "audio_driver_media_kit.h"
#ifdef MEDIA_KIT_ENABLED
#include "globals.h"
int32_t* AudioDriverMediaKit::samples_in = NULL;
Error AudioDriverMediaKit::init() {
active = false;
mix_rate = 44100;
output_format = OUTPUT_STEREO;
channels = 2;
int latency = GLOBAL_DEF("audio/output_latency", 25);
buffer_size = nearest_power_of_2(latency * mix_rate / 1000);
samples_in = memnew_arr(int32_t, buffer_size * channels);
media_raw_audio_format format;
format = media_raw_audio_format::wildcard;
format.frame_rate = mix_rate;
format.channel_count = channels;
format.format = media_raw_audio_format::B_AUDIO_INT;
format.byte_order = B_MEDIA_LITTLE_ENDIAN;
format.buffer_size = buffer_size * sizeof(int32_t) * channels;
player = new BSoundPlayer(
&format,
"godot_sound_server",
AudioDriverMediaKit::PlayBuffer,
NULL,
this
);
if (player->InitCheck() != B_OK) {
fprintf(stderr, "MediaKit ERR: can not create a BSoundPlayer instance\n");
ERR_FAIL_COND_V(player == NULL, ERR_CANT_OPEN);
}
mutex = Mutex::create();
player->Start();
return OK;
}
void AudioDriverMediaKit::PlayBuffer(void* cookie, void* buffer, size_t size, const media_raw_audio_format& format) {
AudioDriverMediaKit* ad = (AudioDriverMediaKit*) cookie;
int32_t* buf = (int32_t*) buffer;
if (!ad->active) {
for (unsigned int i = 0; i < ad->buffer_size * ad->channels; i++) {
AudioDriverMediaKit::samples_in[i] = 0;
}
} else {
ad->lock();
ad->audio_server_process(ad->buffer_size, AudioDriverMediaKit::samples_in);
ad->unlock();
}
for (unsigned int i = 0; i < ad->buffer_size * ad->channels; i++) {
buf[i] = AudioDriverMediaKit::samples_in[i];
}
}
void AudioDriverMediaKit::start() {
active = true;
}
int AudioDriverMediaKit::get_mix_rate() const {
return mix_rate;
}
AudioDriverSW::OutputFormat AudioDriverMediaKit::get_output_format() const {
return output_format;
}
void AudioDriverMediaKit::lock() {
if (!mutex)
return;
mutex->lock();
}
void AudioDriverMediaKit::unlock() {
if (!mutex)
return;
mutex->unlock();
}
void AudioDriverMediaKit::finish() {
if (player)
delete player;
if (samples_in) {
memdelete_arr(samples_in);
};
if (mutex) {
memdelete(mutex);
mutex = NULL;
}
}
AudioDriverMediaKit::AudioDriverMediaKit() {
mutex = NULL;
player = NULL;
}
AudioDriverMediaKit::~AudioDriverMediaKit() {
}
#endif

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@ -0,0 +1,72 @@
/*************************************************************************/
/* audio_driver_media_kit.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "servers/audio/audio_server_sw.h"
#ifdef MEDIA_KIT_ENABLED
#include "core/os/thread.h"
#include "core/os/mutex.h"
#include <kernel/image.h> // needed for image_id
#include <SoundPlayer.h>
class AudioDriverMediaKit : public AudioDriverSW {
Mutex* mutex;
BSoundPlayer* player;
static int32_t* samples_in;
static void PlayBuffer(void* cookie, void* buffer, size_t size, const media_raw_audio_format& format);
unsigned int mix_rate;
OutputFormat output_format;
unsigned int buffer_size;
int channels;
bool active;
public:
const char* get_name() const {
return "MediaKit";
};
virtual Error init();
virtual void start();
virtual int get_mix_rate() const;
virtual OutputFormat get_output_format() const;
virtual void lock();
virtual void unlock();
virtual void finish();
AudioDriverMediaKit();
~AudioDriverMediaKit();
};
#endif

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@ -52,10 +52,9 @@ def configure(env):
env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
#env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
env.Append(CPPFLAGS = ['-DGLEW_ENABLED'])
env.Append(CPPFLAGS = ['-DOPENGL_ENABLED'])
env.Append(CPPFLAGS = ['-DGLEW_ENABLED', '-DOPENGL_ENABLED', '-DMEDIA_KIT_ENABLED'])
env.Append(CPPFLAGS = ['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
env.Append(LIBS = ['be', 'game', 'GL', 'GLEW', 'z', 'network', 'bnetapi'])
env.Append(LIBS = ['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL', 'GLEW'])
import methods
env.Append(BUILDERS = {'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})

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@ -11,7 +11,9 @@
OS_Haiku::OS_Haiku() {
AudioDriverManagerSW::add_driver(&driver_dummy);
#ifdef MEDIA_KIT_ENABLED
AudioDriverManagerSW::add_driver(&driver_media_kit);
#endif
};
void OS_Haiku::run() {

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@ -11,7 +11,7 @@
#include "servers/audio/sample_manager_sw.h"
#include "servers/spatial_sound/spatial_sound_server_sw.h"
#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
#include "servers/audio/audio_driver_dummy.h"
#include "drivers/media_kit/audio_driver_media_kit.h"
#include "context_gl_haiku.h"
#include "haiku_application.h"
@ -34,7 +34,9 @@ private:
SpatialSoundServerSW* spatial_sound_server;
SpatialSound2DServerSW* spatial_sound_2d_server;
AudioDriverDummy driver_dummy; // TODO: use a real driver
#ifdef MEDIA_KIT_ENABLED
AudioDriverMediaKit driver_media_kit;
#endif
#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
ContextGL_Haiku* context_gl;