GDExtension: Fixed error on loading extensions

Previously, before loading an extension, the editor just tried to
retrieve the extension by path to test if it's been loaded already.

While this is handled gracefully, it ignored an error thrown inside
`GDExtensionManager::get_extension()`, that would essentially still
report a not yet loaded extension to the engine's log:

```
ERROR: Condition "!E" is true. Returning: Ref<GDExtension>()
   at: GDExtensionManager::get_extension (core\extension\gdextension_manager.cpp:165)
```

This change actively checks whether the extension path is known and only
then proceeds to actually return the already loaded extension or loads
and returns the new one otherwise.
This commit is contained in:
Mario Liebisch 2023-10-21 17:00:18 +02:00
parent f71f4b80e3
commit f2bcd7d61f
No known key found for this signature in database
GPG key ID: 32B56AC1F87EFBF9

View file

@ -959,13 +959,15 @@ Ref<Resource> GDExtensionResourceLoader::load(const String &p_path, const String
// object if one has already been loaded (even if caching is disabled at the resource
// loader level).
GDExtensionManager *manager = GDExtensionManager::get_singleton();
Ref<GDExtension> lib = manager->get_extension(p_path);
if (lib.is_null()) {
Error err = load_gdextension_resource(p_path, lib);
if (err != OK && r_error) {
// Errors already logged in load_gdextension_resource().
*r_error = err;
}
if (manager->is_extension_loaded(p_path)) {
return manager->get_extension(p_path);
}
Ref<GDExtension> lib;
Error err = load_gdextension_resource(p_path, lib);
if (err != OK && r_error) {
// Errors already logged in load_gdextension_resource().
*r_error = err;
}
return lib;
}