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https://github.com/godotengine/godot
synced 2024-09-05 17:19:44 +00:00
Make 'EditorPath' into a proper 'MenuButton'
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cce2e4b07c
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f275de24ee
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@ -56,122 +56,67 @@ void EditorPath::_add_children_to_popup(Object *p_obj, int p_depth) {
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Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj);
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Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj);
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int index = popup->get_item_count();
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int index = get_popup()->get_item_count();
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popup->add_icon_item(icon, E->get().name.capitalize(), objects.size());
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get_popup()->add_icon_item(icon, E->get().name.capitalize(), objects.size());
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popup->set_item_h_offset(index, p_depth * 10 * EDSCALE);
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get_popup()->set_item_h_offset(index, p_depth * 10 * EDSCALE);
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objects.push_back(obj->get_instance_id());
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objects.push_back(obj->get_instance_id());
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_add_children_to_popup(obj, p_depth + 1);
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_add_children_to_popup(obj, p_depth + 1);
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}
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}
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}
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}
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void EditorPath::_gui_input(const Ref<InputEvent> &p_event) {
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void EditorPath::_about_to_show() {
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Ref<InputEventMouseButton> mb = p_event;
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Object *obj = ObjectDB::get_instance(history->get_path_object(history->get_path_size() - 1));
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if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
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if (!obj)
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return;
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Object *obj = ObjectDB::get_instance(history->get_path_object(history->get_path_size() - 1));
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objects.clear();
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if (!obj)
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get_popup()->clear();
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return;
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get_popup()->set_size(Size2(get_size().width, 1));
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_add_children_to_popup(obj);
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objects.clear();
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popup->clear();
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_add_children_to_popup(obj);
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popup->set_position(get_global_position() + Vector2(0, get_size().height));
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popup->set_size(Size2(get_size().width, 1));
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popup->popup();
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}
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}
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void EditorPath::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_MOUSE_ENTER: {
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mouse_over = true;
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update();
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} break;
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case NOTIFICATION_MOUSE_EXIT: {
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mouse_over = false;
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update();
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} break;
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case NOTIFICATION_DRAW: {
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RID ci = get_canvas_item();
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Ref<Font> label_font = get_font("font", "Label");
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Size2i size = get_size();
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Ref<Texture> sn = get_icon("SmallNext", "EditorIcons");
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Ref<StyleBox> sb = get_stylebox("pressed", "Button");
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int ofs = sb->get_margin(MARGIN_LEFT);
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if (mouse_over) {
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draw_style_box(sb, Rect2(Point2(), get_size()));
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}
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for (int i = 0; i < history->get_path_size(); i++) {
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Object *obj = ObjectDB::get_instance(history->get_path_object(i));
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if (!obj)
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continue;
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String type = obj->get_class();
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Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj);
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if (icon.is_valid()) {
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icon->draw(ci, Point2i(ofs, (size.height - icon->get_height()) / 2));
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ofs += icon->get_width();
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}
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if (i == history->get_path_size() - 1) {
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//add name
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ofs += 4;
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int left = size.width - ofs;
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if (left < 0)
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continue;
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String name;
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if (Object::cast_to<Resource>(obj)) {
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Resource *r = Object::cast_to<Resource>(obj);
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if (r->get_path().is_resource_file())
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name = r->get_path().get_file();
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else
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name = r->get_name();
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if (name == "")
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name = r->get_class();
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} else if (obj->is_class("ScriptEditorDebuggerInspectedObject"))
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name = obj->call("get_title");
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else if (Object::cast_to<Node>(obj))
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name = Object::cast_to<Node>(obj)->get_name();
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else if (Object::cast_to<Resource>(obj) && Object::cast_to<Resource>(obj)->get_name() != "")
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name = Object::cast_to<Resource>(obj)->get_name();
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else
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name = obj->get_class();
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set_tooltip(obj->get_class());
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label_font->draw(ci, Point2i(ofs, (size.height - label_font->get_height()) / 2 + label_font->get_ascent()), name, get_color("font_color", "Label"), left);
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} else {
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//add arrow
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//sn->draw(ci,Point2i(ofs,(size.height-sn->get_height())/2));
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//ofs+=sn->get_width();
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ofs += 5; //just looks better! somehow
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}
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}
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} break;
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}
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}
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}
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void EditorPath::update_path() {
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void EditorPath::update_path() {
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update();
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for (int i = 0; i < history->get_path_size(); i++) {
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Object *obj = ObjectDB::get_instance(history->get_path_object(i));
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if (!obj)
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continue;
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Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj);
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if (icon.is_valid())
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set_icon(icon);
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if (i == history->get_path_size() - 1) {
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String name;
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if (Object::cast_to<Resource>(obj)) {
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Resource *r = Object::cast_to<Resource>(obj);
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if (r->get_path().is_resource_file())
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name = r->get_path().get_file();
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else
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name = r->get_name();
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if (name == "")
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name = r->get_class();
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} else if (obj->is_class("ScriptEditorDebuggerInspectedObject"))
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name = obj->call("get_title");
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else if (Object::cast_to<Node>(obj))
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name = Object::cast_to<Node>(obj)->get_name();
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else if (Object::cast_to<Resource>(obj) && Object::cast_to<Resource>(obj)->get_name() != "")
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name = Object::cast_to<Resource>(obj)->get_name();
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else
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name = obj->get_class();
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set_text(" " + name); // An extra space so the text is not too close of the icon.
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set_tooltip(obj->get_class());
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}
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}
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}
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}
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void EditorPath::_popup_select(int p_idx) {
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void EditorPath::_id_pressed(int p_idx) {
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ERR_FAIL_INDEX(p_idx, objects.size());
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ERR_FAIL_INDEX(p_idx, objects.size());
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@ -184,15 +129,14 @@ void EditorPath::_popup_select(int p_idx) {
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void EditorPath::_bind_methods() {
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void EditorPath::_bind_methods() {
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ClassDB::bind_method("_gui_input", &EditorPath::_gui_input);
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ClassDB::bind_method("_about_to_show", &EditorPath::_about_to_show);
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ClassDB::bind_method("_popup_select", &EditorPath::_popup_select);
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ClassDB::bind_method("_id_pressed", &EditorPath::_id_pressed);
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}
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}
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EditorPath::EditorPath(EditorHistory *p_history) {
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EditorPath::EditorPath(EditorHistory *p_history) {
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history = p_history;
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history = p_history;
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mouse_over = false;
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set_text_align(ALIGN_LEFT);
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popup = memnew(PopupMenu);
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get_popup()->connect("about_to_show", this, "_about_to_show");
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popup->connect("id_pressed", this, "_popup_select");
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get_popup()->connect("id_pressed", this, "_id_pressed");
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add_child(popup);
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}
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}
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@ -32,27 +32,23 @@
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#define EDITOR_PATH_H
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#define EDITOR_PATH_H
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#include "editor_data.h"
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#include "editor_data.h"
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#include "scene/gui/control.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/popup_menu.h"
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class EditorPath : public Control {
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class EditorPath : public MenuButton {
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GDCLASS(EditorPath, Control);
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GDCLASS(EditorPath, MenuButton);
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EditorHistory *history;
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EditorHistory *history;
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Vector<ObjectID> objects;
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Vector<ObjectID> objects;
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PopupMenu *popup;
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bool mouse_over;
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EditorPath();
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EditorPath();
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void _popup_select(int p_idx);
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void _id_pressed(int p_idx);
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void _gui_input(const Ref<InputEvent> &p_event);
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void _about_to_show();
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void _add_children_to_popup(Object *p_obj, int p_depth = 0);
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void _add_children_to_popup(Object *p_obj, int p_depth = 0);
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protected:
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protected:
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static void _bind_methods();
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static void _bind_methods();
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void _notification(int p_what);
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public:
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public:
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void update_path();
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void update_path();
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