Fix premature declaration of shader variables created with assignment

This commit is contained in:
binbitten 2018-01-01 19:56:44 +01:00
parent b50a9114b1
commit f141bafba3

View file

@ -3209,8 +3209,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
var.precision = precision;
var.line = tk_line;
p_block->variables[name] = var;
VariableDeclarationNode::Declaration decl;
decl.name = name;
@ -3219,7 +3217,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
tk = _get_token();
if (tk.type == TK_OP_ASSIGN) {
//variable creted with assignment! must parse an expression
//variable created with assignment! must parse an expression
Node *n = _parse_and_reduce_expression(p_block, p_builtin_types);
if (!n)
return ERR_PARSE_ERROR;
@ -3233,6 +3231,8 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
tk = _get_token();
}
p_block->variables[name] = var;
vardecl->declarations.push_back(decl);
if (tk.type == TK_COMMA) {