CollisionPolygon (3D)

Workaround for round() on PC.
This commit is contained in:
Juan Linietsky 2014-09-16 21:19:54 -03:00
parent 642c63319e
commit f00f4b9296
16 changed files with 1114 additions and 69 deletions

View file

@ -45,13 +45,13 @@ func _fixed_process(dt):
var col = ds.intersect_ray(target,target,collision_exception)
var col_right = ds.intersect_ray(target,target+Matrix3(up,deg2rad(-autoturn_ray_aperture)).xform(delta),collision_exception)
if (col!=null):
if (!col.empty()):
#if main ray was occluded, get camera closer, this is the worst case scenario
delta = col.position - target
elif (col_left!=null and col_right==null):
elif (!col_left.empty() and col_right.empty()):
#if only left ray is occluded, turn the camera around to the right
delta = Matrix3(up,deg2rad(-dt*autoturn_speed)).xform(delta)
elif (col_left==null and col_right!=null):
elif (col_left.empty() and !col_right.empty()):
#if only right ray is occluded, turn the camera around to the left
delta = Matrix3(up,deg2rad(dt*autoturn_speed)).xform(delta)
else:

View file

@ -611,7 +611,11 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
replace_table["sign"]= "sign";
replace_table["floor"]= "floor";
replace_table["trunc"]= "trunc";
#ifdef GLEW_ENABLED
replace_table["round"]= "roundfix";
#else
replace_table["round"]= "round";
#endif
replace_table["ceil" ]= "ceil";
replace_table["fract"]= "fract";
replace_table["mod" ]= "mod";

View file

@ -4,6 +4,7 @@
#ifdef USE_GLES_OVER_GL
#define mediump
#define highp
#define roundfix( m_val ) floor( (m_val) + 0.5 )
#else
precision mediump float;
precision mediump int;
@ -470,6 +471,7 @@ VERTEX_SHADER_CODE
#ifdef USE_GLES_OVER_GL
#define mediump
#define highp
#define roundfix( m_val ) floor( (m_val) + 0.5 )
#else
precision mediump float;

View file

@ -153,6 +153,7 @@ void CollisionPolygon2D::set_build_mode(BuildMode p_mode) {
ERR_FAIL_INDEX(p_mode,2);
build_mode=p_mode;
_update_parent();
}
CollisionPolygon2D::BuildMode CollisionPolygon2D::get_build_mode() const{
@ -174,7 +175,7 @@ void CollisionPolygon2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_build_mode"),&CollisionPolygon2D::set_build_mode);
ObjectTypeDB::bind_method(_MD("get_build_mode"),&CollisionPolygon2D::get_build_mode);
ADD_PROPERTY( PropertyInfo(Variant::INT,"build_mode",PROPERTY_HINT_ENUM,"Automatic,Segments,Solids"),_SCS("set_build_mode"),_SCS("get_build_mode"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"build_mode",PROPERTY_HINT_ENUM,"Solids,Segments"),_SCS("set_build_mode"),_SCS("get_build_mode"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon"));
}

View file

@ -0,0 +1,206 @@
#include "collision_polygon.h"
#include "collision_object.h"
#include "scene/resources/concave_polygon_shape.h"
#include "scene/resources/convex_polygon_shape.h"
void CollisionPolygon::_add_to_collision_object(Object *p_obj) {
CollisionObject *co = p_obj->cast_to<CollisionObject>();
ERR_FAIL_COND(!co);
if (polygon.size()==0)
return;
bool solids=build_mode==BUILD_SOLIDS;
Vector< Vector<Vector2> > decomp = Geometry::decompose_polygon(polygon);
if (decomp.size()==0)
return;
if (true || solids) {
//here comes the sun, lalalala
//decompose concave into multiple convex polygons and add them
for(int i=0;i<decomp.size();i++) {
Ref<ConvexPolygonShape> convex = memnew( ConvexPolygonShape );
DVector<Vector3> cp;
int cs = decomp[i].size();
cp.resize(cs*2);
{
DVector<Vector3>::Write w = cp.write();
int idx=0;
for(int j=0;j<cs;j++) {
Vector2 d = decomp[i][j];
w[idx++]=Vector3(d.x,d.y,depth*0.5);
w[idx++]=Vector3(d.x,d.y,-depth*0.5);
}
}
convex->set_points(cp);
co->add_shape(convex,get_transform());
}
} else {
#if 0
Ref<ConcavePolygonShape> concave = memnew( ConcavePolygonShape );
DVector<Vector2> segments;
segments.resize(polygon.size()*2);
DVector<Vector2>::Write w=segments.write();
for(int i=0;i<polygon.size();i++) {
w[(i<<1)+0]=polygon[i];
w[(i<<1)+1]=polygon[(i+1)%polygon.size()];
}
w=DVector<Vector2>::Write();
concave->set_segments(segments);
co->add_shape(concave,get_transform());
#endif
}
//co->add_shape(shape,get_transform());
}
void CollisionPolygon::_update_parent() {
Node *parent = get_parent();
if (!parent)
return;
CollisionObject *co = parent->cast_to<CollisionObject>();
if (!co)
return;
co->_update_shapes_from_children();
}
void CollisionPolygon::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_TRANSFORM_CHANGED: {
if (!is_inside_scene())
break;
_update_parent();
} break;
#if 0
case NOTIFICATION_DRAW: {
for(int i=0;i<polygon.size();i++) {
Vector2 p = polygon[i];
Vector2 n = polygon[(i+1)%polygon.size()];
draw_line(p,n,Color(0,0.6,0.7,0.5),3);
}
Vector< Vector<Vector2> > decomp = Geometry::decompose_polygon(polygon);
#define DEBUG_DECOMPOSE
#ifdef DEBUG_DECOMPOSE
Color c(0.4,0.9,0.1);
for(int i=0;i<decomp.size();i++) {
c.set_hsv( Math::fmod(c.get_h() + 0.738,1),c.get_s(),c.get_v(),0.5);
draw_colored_polygon(decomp[i],c);
}
#endif
} break;
#endif
}
}
void CollisionPolygon::set_polygon(const Vector<Point2>& p_polygon) {
polygon=p_polygon;
for(int i=0;i<polygon.size();i++) {
Vector3 p1(polygon[i].x,polygon[i].y,depth*0.5);
if (i==0)
aabb=AABB(p1,Vector3());
else
aabb.expand_to(p1);
Vector3 p2(polygon[i].x,polygon[i].y,-depth*0.5);
aabb.expand_to(p2);
}
if (aabb==AABB()) {
aabb=AABB(Vector3(-1,-1,-1),Vector3(2,2,2));
} else {
aabb.pos-=aabb.size*0.3;
aabb.size+=aabb.size*0.6;
}
_update_parent();
update_gizmo();
}
Vector<Point2> CollisionPolygon::get_polygon() const {
return polygon;
}
void CollisionPolygon::set_build_mode(BuildMode p_mode) {
ERR_FAIL_INDEX(p_mode,2);
build_mode=p_mode;
_update_parent();
}
CollisionPolygon::BuildMode CollisionPolygon::get_build_mode() const{
return build_mode;
}
AABB CollisionPolygon::get_item_rect() const {
return aabb;
}
void CollisionPolygon::set_depth(float p_depth) {
depth=p_depth;
_update_parent();
update_gizmo();
}
float CollisionPolygon::get_depth() const {
return depth;
}
void CollisionPolygon::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_add_to_collision_object"),&CollisionPolygon::_add_to_collision_object);
ObjectTypeDB::bind_method(_MD("set_polygon","polygon"),&CollisionPolygon::set_polygon);
ObjectTypeDB::bind_method(_MD("get_polygon"),&CollisionPolygon::get_polygon);
ObjectTypeDB::bind_method(_MD("set_depth","depth"),&CollisionPolygon::set_depth);
ObjectTypeDB::bind_method(_MD("get_depth"),&CollisionPolygon::get_depth);
ObjectTypeDB::bind_method(_MD("set_build_mode"),&CollisionPolygon::set_build_mode);
ObjectTypeDB::bind_method(_MD("get_build_mode"),&CollisionPolygon::get_build_mode);
ADD_PROPERTY( PropertyInfo(Variant::INT,"build_mode",PROPERTY_HINT_ENUM,"Solids,Triangles"),_SCS("set_build_mode"),_SCS("get_build_mode"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"depth"),_SCS("set_depth"),_SCS("get_depth"));
}
CollisionPolygon::CollisionPolygon() {
aabb=AABB(Vector3(-1,-1,-1),Vector3(2,2,2));
build_mode=BUILD_SOLIDS;
depth=1.0;
}

View file

@ -0,0 +1,50 @@
#ifndef COLLISION_POLYGON_H
#define COLLISION_POLYGON_H
#include "scene/3d/spatial.h"
#include "scene/resources/shape.h"
class CollisionPolygon : public Spatial {
OBJ_TYPE(CollisionPolygon,Spatial);
public:
enum BuildMode {
BUILD_SOLIDS,
BUILD_TRIANGLES,
};
protected:
float depth;
AABB aabb;
BuildMode build_mode;
Vector<Point2> polygon;
void _add_to_collision_object(Object *p_obj);
void _update_parent();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_build_mode(BuildMode p_mode);
BuildMode get_build_mode() const;
void set_depth(float p_depth);
float get_depth() const;
void set_polygon(const Vector<Point2>& p_polygon);
Vector<Point2> get_polygon() const;
virtual AABB get_item_rect() const;
CollisionPolygon();
};
VARIANT_ENUM_CAST( CollisionPolygon::BuildMode );
#endif // COLLISION_POLYGON_H

View file

@ -1252,6 +1252,7 @@ void Viewport::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_use_own_world","enable"), &Viewport::set_use_own_world);
ObjectTypeDB::bind_method(_MD("is_using_own_world"), &Viewport::is_using_own_world);
ObjectTypeDB::bind_method(_MD("get_camera:Camera"), &Viewport::get_camera);
ObjectTypeDB::bind_method(_MD("set_as_audio_listener","enable"), &Viewport::set_as_audio_listener);
ObjectTypeDB::bind_method(_MD("is_audio_listener","enable"), &Viewport::is_audio_listener);

View file

@ -199,7 +199,7 @@
#include "scene/3d/proximity_group.h"
#include "scene/3d/navigation_mesh.h"
#include "scene/3d/navigation.h"
#include "scene/3d/collision_polygon.h"
#endif
#include "scene/scene_binds.h"
@ -409,6 +409,7 @@ void register_scene_types() {
ObjectTypeDB::register_type<Area>();
ObjectTypeDB::register_type<ProximityGroup>();
ObjectTypeDB::register_type<CollisionShape>();
ObjectTypeDB::register_type<CollisionPolygon>();
ObjectTypeDB::register_type<RayCast>();
ObjectTypeDB::register_virtual_type<EditableShape>();
ObjectTypeDB::register_type<EditableSphere>();

View file

@ -79,6 +79,7 @@
#include "plugins/path_editor_plugin.h"
#include "plugins/rich_text_editor_plugin.h"
#include "plugins/collision_polygon_editor_plugin.h"
#include "plugins/collision_polygon_2d_editor_plugin.h"
#include "plugins/script_editor_plugin.h"
#include "plugins/path_2d_editor_plugin.h"
#include "plugins/particles_editor_plugin.h"
@ -4086,6 +4087,7 @@ EditorNode::EditorNode() {
add_editor_plugin( memnew( ItemListEditorPlugin(this) ) );
add_editor_plugin( memnew( RichTextEditorPlugin(this) ) );
add_editor_plugin( memnew( CollisionPolygonEditorPlugin(this) ) );
add_editor_plugin( memnew( CollisionPolygon2DEditorPlugin(this) ) );
add_editor_plugin( memnew( TileSetEditorPlugin(this) ) );
add_editor_plugin( memnew( TileMapEditorPlugin(this) ) );
add_editor_plugin( memnew( SpriteFramesEditorPlugin(this) ) );

View file

@ -0,0 +1,457 @@
#include "collision_polygon_2d_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "os/file_access.h"
#include "tools/editor/editor_settings.h"
void CollisionPolygon2DEditor::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_READY: {
button_create->set_icon( get_icon("Edit","EditorIcons"));
button_edit->set_icon( get_icon("MovePoint","EditorIcons"));
button_edit->set_pressed(true);
} break;
case NOTIFICATION_FIXED_PROCESS: {
} break;
}
}
void CollisionPolygon2DEditor::_node_removed(Node *p_node) {
if(p_node==node) {
node=NULL;
hide();
}
}
Vector2 CollisionPolygon2DEditor::snap_point(const Vector2& p_point) const {
if (canvas_item_editor->is_snap_active()) {
return p_point.snapped(Vector2(1,1)*canvas_item_editor->get_snap());
} else {
return p_point;
}
}
void CollisionPolygon2DEditor::_menu_option(int p_option) {
switch(p_option) {
case MODE_CREATE: {
mode=MODE_CREATE;
button_create->set_pressed(true);
button_edit->set_pressed(false);
} break;
case MODE_EDIT: {
mode=MODE_EDIT;
button_create->set_pressed(false);
button_edit->set_pressed(true);
} break;
}
}
void CollisionPolygon2DEditor::_wip_close() {
undo_redo->create_action("Create Poly");
undo_redo->add_undo_method(node,"set_polygon",node->get_polygon());
undo_redo->add_do_method(node,"set_polygon",wip);
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->commit_action();
wip.clear();
wip_active=false;
mode=MODE_EDIT;
button_edit->set_pressed(true);
button_create->set_pressed(false);
edited_point=-1;
}
bool CollisionPolygon2DEditor::forward_input_event(const InputEvent& p_event) {
switch(p_event.type) {
case InputEvent::MOUSE_BUTTON: {
const InputEventMouseButton &mb=p_event.mouse_button;
Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
Vector2 gpoint = Point2(mb.x,mb.y);
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint=snap_point(cpoint);
cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
Vector<Vector2> poly = node->get_polygon();
//first check if a point is to be added (segment split)
real_t grab_treshold=EDITOR_DEF("poly_editor/point_grab_radius",8);
switch(mode) {
case MODE_CREATE: {
if (mb.button_index==BUTTON_LEFT && mb.pressed) {
if (!wip_active) {
wip.clear();
wip.push_back( cpoint );
wip_active=true;
edited_point_pos=cpoint;
canvas_item_editor->get_viewport_control()->update();
edited_point=1;
return true;
} else {
if (wip.size()>1 && xform.xform(wip[0]).distance_to(gpoint)<grab_treshold) {
//wip closed
_wip_close();
return true;
} else {
wip.push_back( cpoint );
edited_point=wip.size();
canvas_item_editor->get_viewport_control()->update();
return true;
//add wip point
}
}
} else if (mb.button_index==BUTTON_RIGHT && mb.pressed && wip_active) {
_wip_close();
}
} break;
case MODE_EDIT: {
if (mb.button_index==BUTTON_LEFT) {
if (mb.pressed) {
if (mb.mod.control) {
if (poly.size() < 3) {
undo_redo->create_action("Edit Poly");
undo_redo->add_undo_method(node,"set_polygon",poly);
poly.push_back(cpoint);
undo_redo->add_do_method(node,"set_polygon",poly);
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->commit_action();
return true;
}
//search edges
int closest_idx=-1;
Vector2 closest_pos;
real_t closest_dist=1e10;
for(int i=0;i<poly.size();i++) {
Vector2 points[2] ={ xform.xform(poly[i]),
xform.xform(poly[(i+1)%poly.size()]) };
Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint,points);
if (cp.distance_squared_to(points[0])<CMP_EPSILON2 || cp.distance_squared_to(points[1])<CMP_EPSILON2)
continue; //not valid to reuse point
real_t d = cp.distance_to(gpoint);
if (d<closest_dist && d<grab_treshold) {
closest_dist=d;
closest_pos=cp;
closest_idx=i;
}
}
if (closest_idx>=0) {
pre_move_edit=poly;
poly.insert(closest_idx+1,xform.affine_inverse().xform(closest_pos));
edited_point=closest_idx+1;
edited_point_pos=xform.affine_inverse().xform(closest_pos);
node->set_polygon(poly);
canvas_item_editor->get_viewport_control()->update();
return true;
}
} else {
//look for points to move
int closest_idx=-1;
Vector2 closest_pos;
real_t closest_dist=1e10;
for(int i=0;i<poly.size();i++) {
Vector2 cp =xform.xform(poly[i]);
real_t d = cp.distance_to(gpoint);
if (d<closest_dist && d<grab_treshold) {
closest_dist=d;
closest_pos=cp;
closest_idx=i;
}
}
if (closest_idx>=0) {
pre_move_edit=poly;
edited_point=closest_idx;
edited_point_pos=xform.affine_inverse().xform(closest_pos);
canvas_item_editor->get_viewport_control()->update();
return true;
}
}
} else {
if (edited_point!=-1) {
//apply
ERR_FAIL_INDEX_V(edited_point,poly.size(),false);
poly[edited_point]=edited_point_pos;
undo_redo->create_action("Edit Poly");
undo_redo->add_do_method(node,"set_polygon",poly);
undo_redo->add_undo_method(node,"set_polygon",pre_move_edit);
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->commit_action();
edited_point=-1;
return true;
}
}
} if (mb.button_index==BUTTON_RIGHT && mb.pressed && edited_point==-1) {
int closest_idx=-1;
Vector2 closest_pos;
real_t closest_dist=1e10;
for(int i=0;i<poly.size();i++) {
Vector2 cp =xform.xform(poly[i]);
real_t d = cp.distance_to(gpoint);
if (d<closest_dist && d<grab_treshold) {
closest_dist=d;
closest_pos=cp;
closest_idx=i;
}
}
if (closest_idx>=0) {
undo_redo->create_action("Edit Poly (Remove Point)");
undo_redo->add_undo_method(node,"set_polygon",poly);
poly.remove(closest_idx);
undo_redo->add_do_method(node,"set_polygon",poly);
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->commit_action();
return true;
}
}
} break;
}
} break;
case InputEvent::MOUSE_MOTION: {
const InputEventMouseMotion &mm=p_event.mouse_motion;
if (edited_point!=-1 && (wip_active || mm.button_mask&BUTTON_MASK_LEFT)) {
Vector2 gpoint = Point2(mm.x,mm.y);
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint=snap_point(cpoint);
edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);
canvas_item_editor->get_viewport_control()->update();
}
} break;
}
return false;
}
void CollisionPolygon2DEditor::_canvas_draw() {
if (!node)
return;
Control *vpc = canvas_item_editor->get_viewport_control();
Vector<Vector2> poly;
if (wip_active)
poly=wip;
else
poly=node->get_polygon();
Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
Ref<Texture> handle= get_icon("EditorHandle","EditorIcons");
int len = poly.size();
for(int i=0;i<poly.size();i++) {
Vector2 p,p2;
p = i==edited_point ? edited_point_pos : poly[i];
if ((wip_active && i==poly.size()-1) || (((i+1)%poly.size())==edited_point))
p2=edited_point_pos;
else
p2 = poly[(i+1)%poly.size()];
Vector2 point = xform.xform(p);
Vector2 next_point = xform.xform(p2);
Color col=Color(1,0.3,0.1,0.8);
vpc->draw_line(point,next_point,col,2);
vpc->draw_texture(handle,point-handle->get_size()*0.5);
}
}
void CollisionPolygon2DEditor::edit(Node *p_collision_polygon) {
if (!canvas_item_editor) {
canvas_item_editor=CanvasItemEditor::get_singleton();
}
if (p_collision_polygon) {
node=p_collision_polygon->cast_to<CollisionPolygon2D>();
if (!canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
canvas_item_editor->get_viewport_control()->connect("draw",this,"_canvas_draw");
wip.clear();
wip_active=false;
edited_point=-1;
} else {
node=NULL;
if (canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
canvas_item_editor->get_viewport_control()->disconnect("draw",this,"_canvas_draw");
}
}
void CollisionPolygon2DEditor::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_menu_option"),&CollisionPolygon2DEditor::_menu_option);
ObjectTypeDB::bind_method(_MD("_canvas_draw"),&CollisionPolygon2DEditor::_canvas_draw);
}
CollisionPolygon2DEditor::CollisionPolygon2DEditor(EditorNode *p_editor) {
canvas_item_editor=NULL;
editor=p_editor;
undo_redo = editor->get_undo_redo();
add_child( memnew( VSeparator ));
button_create = memnew( ToolButton );
add_child(button_create);
button_create->connect("pressed",this,"_menu_option",varray(MODE_CREATE));
button_create->set_toggle_mode(true);
button_edit = memnew( ToolButton );
add_child(button_edit);
button_edit->connect("pressed",this,"_menu_option",varray(MODE_EDIT));
button_edit->set_toggle_mode(true);
//add_constant_override("separation",0);
#if 0
options = memnew( MenuButton );
add_child(options);
options->set_area_as_parent_rect();
options->set_text("Polygon");
//options->get_popup()->add_item("Parse BBCODE",PARSE_BBCODE);
options->get_popup()->connect("item_pressed", this,"_menu_option");
#endif
mode = MODE_EDIT;
wip_active=false;
}
void CollisionPolygon2DEditorPlugin::edit(Object *p_object) {
collision_polygon_editor->edit(p_object->cast_to<Node>());
}
bool CollisionPolygon2DEditorPlugin::handles(Object *p_object) const {
return p_object->is_type("CollisionPolygon2D");
}
void CollisionPolygon2DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
collision_polygon_editor->show();
} else {
collision_polygon_editor->hide();
collision_polygon_editor->edit(NULL);
}
}
CollisionPolygon2DEditorPlugin::CollisionPolygon2DEditorPlugin(EditorNode *p_node) {
editor=p_node;
collision_polygon_editor = memnew( CollisionPolygon2DEditor(p_node) );
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor);
collision_polygon_editor->hide();
}
CollisionPolygon2DEditorPlugin::~CollisionPolygon2DEditorPlugin()
{
}

View file

@ -0,0 +1,84 @@
#ifndef COLLISION_POLYGON_2D_EDITOR_PLUGIN_H
#define COLLISION_POLYGON_2D_EDITOR_PLUGIN_H
#include "tools/editor/editor_plugin.h"
#include "tools/editor/editor_node.h"
#include "scene/2d/collision_polygon_2d.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/button_group.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CanvasItemEditor;
class CollisionPolygon2DEditor : public HBoxContainer {
OBJ_TYPE(CollisionPolygon2DEditor, HBoxContainer );
UndoRedo *undo_redo;
enum Mode {
MODE_CREATE,
MODE_EDIT,
};
Mode mode;
ToolButton *button_create;
ToolButton *button_edit;
CanvasItemEditor *canvas_item_editor;
EditorNode *editor;
Panel *panel;
CollisionPolygon2D *node;
MenuButton *options;
int edited_point;
Vector2 edited_point_pos;
Vector<Vector2> pre_move_edit;
Vector<Vector2> wip;
bool wip_active;
void _wip_close();
void _canvas_draw();
void _menu_option(int p_option);
protected:
void _notification(int p_what);
void _node_removed(Node *p_node);
static void _bind_methods();
public:
Vector2 snap_point(const Vector2& p_point) const;
bool forward_input_event(const InputEvent& p_event);
void edit(Node *p_collision_polygon);
CollisionPolygon2DEditor(EditorNode *p_editor);
};
class CollisionPolygon2DEditorPlugin : public EditorPlugin {
OBJ_TYPE( CollisionPolygon2DEditorPlugin, EditorPlugin );
CollisionPolygon2DEditor *collision_polygon_editor;
EditorNode *editor;
public:
virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); }
virtual String get_name() const { return "CollisionPolygon2D"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
CollisionPolygon2DEditorPlugin(EditorNode *p_node);
~CollisionPolygon2DEditorPlugin();
};
#endif // COLLISION_POLYGON_2D_EDITOR_PLUGIN_H

View file

@ -27,10 +27,10 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "collision_polygon_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "spatial_editor_plugin.h"
#include "os/file_access.h"
#include "tools/editor/editor_settings.h"
#include "scene/3d/camera.h"
void CollisionPolygonEditor::_notification(int p_what) {
switch(p_what) {
@ -40,11 +40,16 @@ void CollisionPolygonEditor::_notification(int p_what) {
button_create->set_icon( get_icon("Edit","EditorIcons"));
button_edit->set_icon( get_icon("MovePoint","EditorIcons"));
button_edit->set_pressed(true);
get_scene()->connect("node_removed",this,"_node_removed");
} break;
case NOTIFICATION_FIXED_PROCESS: {
case NOTIFICATION_PROCESS: {
if (node->get_depth() != prev_depth) {
_polygon_draw();
prev_depth=node->get_depth();
}
} break;
}
@ -54,7 +59,10 @@ void CollisionPolygonEditor::_node_removed(Node *p_node) {
if(p_node==node) {
node=NULL;
if (imgeom->get_parent()==p_node)
p_node->remove_child(imgeom);
hide();
set_process(false);
}
}
@ -62,13 +70,15 @@ void CollisionPolygonEditor::_node_removed(Node *p_node) {
Vector2 CollisionPolygonEditor::snap_point(const Vector2& p_point) const {
return p_point;
/*
if (canvas_item_editor->is_snap_active()) {
return p_point.snapped(Vector2(1,1)*canvas_item_editor->get_snap());
} else {
return p_point;
}
} ??? */
}
void CollisionPolygonEditor::_menu_option(int p_option) {
@ -93,21 +103,28 @@ void CollisionPolygonEditor::_menu_option(int p_option) {
void CollisionPolygonEditor::_wip_close() {
undo_redo->create_action("Create Poly");
undo_redo->create_action("Create Poly3D");
undo_redo->add_undo_method(node,"set_polygon",node->get_polygon());
undo_redo->add_do_method(node,"set_polygon",wip);
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->commit_action();
undo_redo->add_do_method(this,"_polygon_draw");
undo_redo->add_undo_method(this,"_polygon_draw");
wip.clear();
wip_active=false;
mode=MODE_EDIT;
button_edit->set_pressed(true);
button_create->set_pressed(false);
edited_point=-1;
undo_redo->commit_action();
}
bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
bool CollisionPolygonEditor::forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event) {
Transform gt = node->get_global_transform();
float depth = node->get_depth()*0.5;
Vector3 n = gt.basis.get_axis(2).normalized();
Plane p(gt.origin+n*depth,n);
switch(p_event.type) {
@ -116,13 +133,20 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
const InputEventMouseButton &mb=p_event.mouse_button;
Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
Vector2 gpoint = Point2(mb.x,mb.y);
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint=snap_point(cpoint);
cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
Vector2 gpoint=Point2(mb.x,mb.y);
Vector3 ray_from = p_camera->project_ray_origin(gpoint);
Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
Vector3 spoint;
if (!p.intersects_ray(ray_from,ray_dir,&spoint))
break;
Vector2 cpoint(spoint.x,spoint.y);
//cpoint=snap_point(cpoint); snap?
Vector<Vector2> poly = node->get_polygon();
@ -143,13 +167,13 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
wip.push_back( cpoint );
wip_active=true;
edited_point_pos=cpoint;
canvas_item_editor->get_viewport_control()->update();
_polygon_draw();
edited_point=1;
return true;
} else {
if (wip.size()>1 && xform.xform(wip[0]).distance_to(gpoint)<grab_treshold) {
if (wip.size()>1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x,wip[0].y,depth))).distance_to(gpoint)<grab_treshold) {
//wip closed
_wip_close();
@ -158,7 +182,7 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
wip.push_back( cpoint );
edited_point=wip.size();
canvas_item_editor->get_viewport_control()->update();
_polygon_draw();
return true;
//add wip point
@ -186,8 +210,8 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
undo_redo->add_undo_method(node,"set_polygon",poly);
poly.push_back(cpoint);
undo_redo->add_do_method(node,"set_polygon",poly);
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->add_do_method(this,"_polygon_draw");
undo_redo->add_undo_method(this,"_polygon_draw");
undo_redo->commit_action();
return true;
}
@ -198,8 +222,10 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
real_t closest_dist=1e10;
for(int i=0;i<poly.size();i++) {
Vector2 points[2] ={ xform.xform(poly[i]),
xform.xform(poly[(i+1)%poly.size()]) };
Vector2 points[2] ={
p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth))),
p_camera->unproject_position(gt.xform(Vector3(poly[(i+1)%poly.size()].x,poly[(i+1)%poly.size()].y,depth)))
};
Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint,points);
if (cp.distance_squared_to(points[0])<CMP_EPSILON2 || cp.distance_squared_to(points[1])<CMP_EPSILON2)
@ -218,11 +244,11 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
if (closest_idx>=0) {
pre_move_edit=poly;
poly.insert(closest_idx+1,xform.affine_inverse().xform(closest_pos));
poly.insert(closest_idx+1,cpoint);
edited_point=closest_idx+1;
edited_point_pos=xform.affine_inverse().xform(closest_pos);
edited_point_pos=cpoint;
node->set_polygon(poly);
canvas_item_editor->get_viewport_control()->update();
_polygon_draw();
return true;
}
} else {
@ -234,7 +260,7 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
real_t closest_dist=1e10;
for(int i=0;i<poly.size();i++) {
Vector2 cp =xform.xform(poly[i]);
Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth)));
real_t d = cp.distance_to(gpoint);
if (d<closest_dist && d<grab_treshold) {
@ -249,8 +275,8 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
pre_move_edit=poly;
edited_point=closest_idx;
edited_point_pos=xform.affine_inverse().xform(closest_pos);
canvas_item_editor->get_viewport_control()->update();
edited_point_pos=poly[closest_idx];
_polygon_draw();
return true;
}
}
@ -265,8 +291,8 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
undo_redo->create_action("Edit Poly");
undo_redo->add_do_method(node,"set_polygon",poly);
undo_redo->add_undo_method(node,"set_polygon",pre_move_edit);
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->add_do_method(this,"_polygon_draw");
undo_redo->add_undo_method(this,"_polygon_draw");
undo_redo->commit_action();
edited_point=-1;
@ -282,7 +308,7 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
real_t closest_dist=1e10;
for(int i=0;i<poly.size();i++) {
Vector2 cp =xform.xform(poly[i]);
Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth)));
real_t d = cp.distance_to(gpoint);
if (d<closest_dist && d<grab_treshold) {
@ -300,8 +326,8 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
undo_redo->add_undo_method(node,"set_polygon",poly);
poly.remove(closest_idx);
undo_redo->add_do_method(node,"set_polygon",poly);
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->add_do_method(this,"_polygon_draw");
undo_redo->add_undo_method(this,"_polygon_draw");
undo_redo->commit_action();
return true;
}
@ -323,11 +349,21 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
if (edited_point!=-1 && (wip_active || mm.button_mask&BUTTON_MASK_LEFT)) {
Vector2 gpoint = Point2(mm.x,mm.y);
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint=snap_point(cpoint);
edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);
canvas_item_editor->get_viewport_control()->update();
Vector3 ray_from = p_camera->project_ray_origin(gpoint);
Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
Vector3 spoint;
if (!p.intersects_ray(ray_from,ray_dir,&spoint))
break;
Vector2 cpoint(spoint.x,spoint.y);
//cpoint=snap_point(cpoint);
edited_point_pos = cpoint;
_polygon_draw();
}
@ -336,13 +372,11 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) {
return false;
}
void CollisionPolygonEditor::_canvas_draw() {
void CollisionPolygonEditor::_polygon_draw() {
if (!node)
return;
Control *vpc = canvas_item_editor->get_viewport_control();
Vector<Vector2> poly;
if (wip_active)
@ -351,10 +385,16 @@ void CollisionPolygonEditor::_canvas_draw() {
poly=node->get_polygon();
Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
Ref<Texture> handle= get_icon("EditorHandle","EditorIcons");
int len = poly.size();
float depth = node->get_depth()*0.5;
imgeom->clear();
imgeom->set_material_override(line_material);
imgeom->begin(Mesh::PRIMITIVE_LINES,Ref<Texture>());
Rect2 rect;
for(int i=0;i<poly.size();i++) {
@ -366,38 +406,127 @@ void CollisionPolygonEditor::_canvas_draw() {
else
p2 = poly[(i+1)%poly.size()];
Vector2 point = xform.xform(p);
Vector2 next_point = xform.xform(p2);
if (i==0)
rect.pos=p;
else
rect.expand_to(p);
Color col=Color(1,0.3,0.1,0.8);
vpc->draw_line(point,next_point,col,2);
vpc->draw_texture(handle,point-handle->get_size()*0.5);
Vector3 point = Vector3(p.x,p.y,depth);
Vector3 next_point = Vector3(p2.x,p2.y,depth);
imgeom->set_color(Color(1,0.3,0.1,0.8));
imgeom->add_vertex(point);
imgeom->set_color(Color(1,0.3,0.1,0.8));
imgeom->add_vertex(next_point);
//Color col=Color(1,0.3,0.1,0.8);
//vpc->draw_line(point,next_point,col,2);
//vpc->draw_texture(handle,point-handle->get_size()*0.5);
}
rect=rect.grow(1);
AABB r;
r.pos.x=rect.pos.x;
r.pos.y=rect.pos.y;
r.pos.z=depth;
r.size.x=rect.size.x;
r.size.y=rect.size.y;
r.size.z=0;
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos);
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(0.3,0,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos);
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(0.0,0.3,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0)-Vector3(0.3,0,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0)+Vector3(0,0.3,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0)-Vector3(0,0.3,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0)+Vector3(0.3,0,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+r.size);
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+r.size-Vector3(0.3,0,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+r.size);
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+r.size-Vector3(0.0,0.3,0));
imgeom->end();
while(m->get_surface_count()) {
m->surface_remove(0);
}
if (poly.size()==0)
return;
Array a;
a.resize(Mesh::ARRAY_MAX);
DVector<Vector3> va;
{
va.resize(poly.size());
DVector<Vector3>::Write w=va.write();
for(int i=0;i<poly.size();i++) {
Vector2 p,p2;
p = i==edited_point ? edited_point_pos : poly[i];
Vector3 point = Vector3(p.x,p.y,depth);
w[i]=point;
}
}
a[Mesh::ARRAY_VERTEX]=va;
m->add_surface(Mesh::PRIMITIVE_POINTS,a);
m->surface_set_material(0,handle_material);
}
void CollisionPolygonEditor::edit(Node *p_collision_polygon) {
if (!canvas_item_editor) {
canvas_item_editor=CanvasItemEditor::get_singleton();
}
if (p_collision_polygon) {
node=p_collision_polygon->cast_to<CollisionPolygon2D>();
if (!canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
canvas_item_editor->get_viewport_control()->connect("draw",this,"_canvas_draw");
node=p_collision_polygon->cast_to<CollisionPolygon>();
wip.clear();
wip_active=false;
edited_point=-1;
p_collision_polygon->add_child(imgeom);
_polygon_draw();
set_process(true);
prev_depth=-1;
} else {
node=NULL;
if (canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
canvas_item_editor->get_viewport_control()->disconnect("draw",this,"_canvas_draw");
if (imgeom->get_parent())
imgeom->get_parent()->remove_child(imgeom);
set_process(false);
}
}
@ -405,13 +534,14 @@ void CollisionPolygonEditor::edit(Node *p_collision_polygon) {
void CollisionPolygonEditor::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_menu_option"),&CollisionPolygonEditor::_menu_option);
ObjectTypeDB::bind_method(_MD("_canvas_draw"),&CollisionPolygonEditor::_canvas_draw);
ObjectTypeDB::bind_method(_MD("_polygon_draw"),&CollisionPolygonEditor::_polygon_draw);
ObjectTypeDB::bind_method(_MD("_node_removed"),&CollisionPolygonEditor::_node_removed);
}
CollisionPolygonEditor::CollisionPolygonEditor(EditorNode *p_editor) {
canvas_item_editor=NULL;
editor=p_editor;
undo_redo = editor->get_undo_redo();
@ -439,7 +569,42 @@ CollisionPolygonEditor::CollisionPolygonEditor(EditorNode *p_editor) {
mode = MODE_EDIT;
wip_active=false;
imgeom = memnew( ImmediateGeometry );
imgeom->set_transform(Transform(Matrix3(),Vector3(0,0,0.00001)));
line_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
line_material->set_flag(Material::FLAG_UNSHADED, true);
line_material->set_line_width(3.0);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1));
handle_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
handle_material->set_flag(Material::FLAG_UNSHADED, true);
handle_material->set_fixed_flag(FixedMaterial::FLAG_USE_POINT_SIZE, true);
handle_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1));
handle_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
handle_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, false);
Ref<Texture> handle= SpatialEditor::get_singleton()->get_icon("Editor3DHandle","EditorIcons");
handle_material->set_point_size(handle->get_width());
handle_material->set_texture(FixedMaterial::PARAM_DIFFUSE,handle);
pointsm = memnew( MeshInstance );
imgeom->add_child(pointsm);
m = Ref<Mesh>( memnew( Mesh ) );
pointsm->set_mesh(m);
pointsm->set_transform(Transform(Matrix3(),Vector3(0,0,0.00001)));
}
CollisionPolygonEditor::~CollisionPolygonEditor() {
memdelete( imgeom );
}
@ -450,7 +615,7 @@ void CollisionPolygonEditorPlugin::edit(Object *p_object) {
bool CollisionPolygonEditorPlugin::handles(Object *p_object) const {
return p_object->is_type("CollisionPolygon2D");
return p_object->is_type("CollisionPolygon");
}
void CollisionPolygonEditorPlugin::make_visible(bool p_visible) {
@ -469,7 +634,7 @@ CollisionPolygonEditorPlugin::CollisionPolygonEditorPlugin(EditorNode *p_node) {
editor=p_node;
collision_polygon_editor = memnew( CollisionPolygonEditor(p_node) );
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor);
SpatialEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor);
collision_polygon_editor->hide();

View file

@ -31,7 +31,9 @@
#include "tools/editor/editor_plugin.h"
#include "tools/editor/editor_node.h"
#include "scene/2d/collision_polygon_2d.h"
#include "scene/3d/collision_polygon.h"
#include "scene/3d/immediate_geometry.h"
#include "scene/3d/mesh_instance.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/button_group.h"
@ -57,10 +59,17 @@ class CollisionPolygonEditor : public HBoxContainer {
ToolButton *button_create;
ToolButton *button_edit;
CanvasItemEditor *canvas_item_editor;
Ref<FixedMaterial> line_material;
Ref<FixedMaterial> handle_material;
EditorNode *editor;
Panel *panel;
CollisionPolygon2D *node;
CollisionPolygon *node;
ImmediateGeometry *imgeom;
MeshInstance *pointsm;
Ref<Mesh> m;
MenuButton *options;
int edited_point;
@ -69,9 +78,10 @@ class CollisionPolygonEditor : public HBoxContainer {
Vector<Vector2> wip;
bool wip_active;
float prev_depth;
void _wip_close();
void _canvas_draw();
void _polygon_draw();
void _menu_option(int p_option);
protected:
@ -81,9 +91,10 @@ protected:
public:
Vector2 snap_point(const Vector2& p_point) const;
bool forward_input_event(const InputEvent& p_event);
virtual bool forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event);
void edit(Node *p_collision_polygon);
CollisionPolygonEditor(EditorNode *p_editor);
~CollisionPolygonEditor();
};
class CollisionPolygonEditorPlugin : public EditorPlugin {
@ -95,7 +106,7 @@ class CollisionPolygonEditorPlugin : public EditorPlugin {
public:
virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); }
virtual bool forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event) { return collision_polygon_editor->forward_spatial_input_event(p_camera,p_event); }
virtual String get_name() const { return "CollisionPolygon"; }
bool has_main_screen() const { return false; }

View file

@ -690,10 +690,16 @@ void SpatialEditorViewport::_sinput(const InputEvent &p_event) {
case BUTTON_WHEEL_UP: {
cursor.distance/=1.08;
if (cursor.distance<0.001)
cursor.distance=0.001;
} break;
case BUTTON_WHEEL_DOWN: {
if (cursor.distance<0.001)
cursor.distance=0.001;
cursor.distance*=1.08;
} break;

View file

@ -2066,8 +2066,40 @@ CollisionShapeSpatialGizmo::CollisionShapeSpatialGizmo(CollisionShape* p_cs) {
/////
void CollisionPolygonSpatialGizmo::redraw() {
clear();
Vector<Vector2> points = polygon->get_polygon();
float depth = polygon->get_depth()*0.5;
Vector<Vector3> lines;
for(int i=0;i<points.size();i++) {
int n = (i+1)%points.size();
lines.push_back(Vector3(points[i].x,points[i].y,depth));
lines.push_back(Vector3(points[n].x,points[n].y,depth));
lines.push_back(Vector3(points[i].x,points[i].y,-depth));
lines.push_back(Vector3(points[n].x,points[n].y,-depth));
lines.push_back(Vector3(points[i].x,points[i].y,depth));
lines.push_back(Vector3(points[i].x,points[i].y,-depth));
}
add_lines(lines,SpatialEditorGizmos::singleton->shape_material);
add_collision_segments(lines);
}
CollisionPolygonSpatialGizmo::CollisionPolygonSpatialGizmo(CollisionPolygon* p_polygon){
set_spatial_node(p_polygon);
polygon=p_polygon;
}
///
String VisibilityNotifierGizmo::get_handle_name(int p_idx) const {
@ -2901,6 +2933,13 @@ Ref<SpatialEditorGizmo> SpatialEditorGizmos::get_gizmo(Spatial *p_spatial) {
return misg;
}
if (p_spatial->cast_to<CollisionPolygon>()) {
Ref<CollisionPolygonSpatialGizmo> misg = memnew( CollisionPolygonSpatialGizmo(p_spatial->cast_to<CollisionPolygon>()) );
return misg;
}
return Ref<SpatialEditorGizmo>();
}

View file

@ -46,6 +46,7 @@
#include "scene/3d/navigation_mesh.h"
#include "scene/3d/car_body.h"
#include "scene/3d/vehicle_body.h"
#include "scene/3d/collision_polygon.h"
#include "scene/3d/physics_joint.h"
@ -302,6 +303,21 @@ public:
};
class CollisionPolygonSpatialGizmo : public SpatialGizmoTool {
OBJ_TYPE(CollisionPolygonSpatialGizmo,SpatialGizmoTool);
CollisionPolygon* polygon;
public:
void redraw();
CollisionPolygonSpatialGizmo(CollisionPolygon* p_polygon=NULL);
};
class RayCastSpatialGizmo : public SpatialGizmoTool {
OBJ_TYPE(RayCastSpatialGizmo,SpatialGizmoTool);