Set real world position, not virtual world position!

This commit is contained in:
Bastiaan Olij 2017-11-28 23:28:35 +11:00
parent 95e7656a15
commit f00b60860c

View file

@ -344,7 +344,7 @@ void GDAPI godot_arvr_set_controller_transform(godot_int p_controller_id, godot_
tracker->set_orientation(transform->basis);
}
if (p_tracks_position) {
tracker->set_position(transform->origin);
tracker->set_rw_position(transform->origin);
}
}
}