mirror of
https://github.com/godotengine/godot
synced 2024-09-05 13:38:29 +00:00
Fix GCC -Wmaybe-uninitialized warnings
This commit is contained in:
parent
0308422f46
commit
efdff9cbc2
|
@ -44,8 +44,8 @@ protected:
|
|||
String _get_cache_path() { return cache_path; }
|
||||
struct FileCache {
|
||||
String path; // Local path (as in "folder/to/file.png")
|
||||
uint64_t server_modified_time; // MD5 checksum.
|
||||
uint64_t modified_time;
|
||||
uint64_t server_modified_time = 0; // MD5 checksum.
|
||||
uint64_t modified_time = 0;
|
||||
};
|
||||
virtual bool _is_configured() { return !cache_path.is_empty(); }
|
||||
// Can be re-implemented per platform. If so, feel free to ignore get_cache_path()
|
||||
|
|
|
@ -74,17 +74,17 @@ private:
|
|||
};
|
||||
|
||||
struct GLDisplay {
|
||||
GLDisplay() { context = nullptr; }
|
||||
GLDisplay() {}
|
||||
~GLDisplay();
|
||||
GLManager_X11_Private *context = nullptr;
|
||||
::Display *x11_display;
|
||||
XVisualInfo x_vi;
|
||||
::Display *x11_display = nullptr;
|
||||
XVisualInfo x_vi = {};
|
||||
};
|
||||
|
||||
// just for convenience, window and display struct
|
||||
struct XWinDisp {
|
||||
::Window x11_window;
|
||||
::Display *x11_display;
|
||||
::Display *x11_display = nullptr;
|
||||
} _x_windisp;
|
||||
|
||||
LocalVector<GLWindow> _windows;
|
||||
|
|
|
@ -423,6 +423,7 @@ TEST_SUITE("[Navigation]") {
|
|||
navigation_server->free(map);
|
||||
}
|
||||
|
||||
#ifndef DISABLE_DEPRECATED
|
||||
// This test case uses only public APIs on purpose - other test cases use simplified baking.
|
||||
// FIXME: Remove once deprecated `region_bake_navigation_mesh()` is removed.
|
||||
TEST_CASE("[NavigationServer3D][SceneTree][DEPRECATED] Server should be able to bake map correctly") {
|
||||
|
@ -470,6 +471,7 @@ TEST_SUITE("[Navigation]") {
|
|||
memdelete(mesh_instance);
|
||||
memdelete(node_3d);
|
||||
}
|
||||
#endif // DISABLE_DEPRECATED
|
||||
|
||||
// This test case uses only public APIs on purpose - other test cases use simplified baking.
|
||||
TEST_CASE("[NavigationServer3D][SceneTree] Server should be able to bake map correctly") {
|
||||
|
|
Loading…
Reference in a new issue