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https://github.com/godotengine/godot
synced 2024-09-05 10:18:51 +00:00
Add area_get_collision_layer
and area_get_collision_mask
This commit is contained in:
parent
15ac442247
commit
efd4dc20a3
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@ -53,6 +53,20 @@
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<description>
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</description>
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</method>
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<method name="area_get_collision_layer" qualifiers="const">
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<return type="int" />
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<param index="0" name="area" type="RID" />
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<description>
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Returns the physics layer or layers an area belongs to.
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</description>
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</method>
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<method name="area_get_collision_mask" qualifiers="const">
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<return type="int" />
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<param index="0" name="area" type="RID" />
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<description>
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Returns the physics layer or layers an area can contact with.
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</description>
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</method>
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<method name="area_get_object_instance_id" qualifiers="const">
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<return type="int" />
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<param index="0" name="area" type="RID" />
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@ -47,6 +47,18 @@
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<description>
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</description>
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</method>
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<method name="_area_get_collision_layer" qualifiers="virtual const">
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<return type="int" />
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<param index="0" name="area" type="RID" />
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<description>
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</description>
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</method>
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<method name="_area_get_collision_mask" qualifiers="virtual const">
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<return type="int" />
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<param index="0" name="area" type="RID" />
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<description>
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</description>
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</method>
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<method name="_area_get_object_instance_id" qualifiers="virtual const">
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<return type="int" />
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<param index="0" name="area" type="RID" />
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@ -40,6 +40,20 @@
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Creates an [Area3D].
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</description>
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</method>
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<method name="area_get_collision_layer" qualifiers="const">
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<return type="int" />
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<param index="0" name="area" type="RID" />
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<description>
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Returns the physics layer or layers an area belongs to.
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</description>
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</method>
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<method name="area_get_collision_mask" qualifiers="const">
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<return type="int" />
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<param index="0" name="area" type="RID" />
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<description>
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Returns the physics layer or layers an area can contact with.
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</description>
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</method>
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<method name="area_get_object_instance_id" qualifiers="const">
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<return type="int" />
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<param index="0" name="area" type="RID" />
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@ -34,6 +34,18 @@
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<description>
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</description>
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</method>
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<method name="_area_get_collision_layer" qualifiers="virtual const">
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<return type="int" />
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<param index="0" name="area" type="RID" />
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<description>
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</description>
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</method>
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<method name="_area_get_collision_mask" qualifiers="virtual const">
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<return type="int" />
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<param index="0" name="area" type="RID" />
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<description>
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</description>
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</method>
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<method name="_area_get_object_instance_id" qualifiers="virtual const">
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<return type="int" />
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<param index="0" name="area" type="RID" />
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@ -189,7 +189,10 @@ void PhysicsServer2DExtension::_bind_methods() {
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GDVIRTUAL_BIND(_area_get_transform, "area");
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GDVIRTUAL_BIND(_area_set_collision_layer, "area", "layer");
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GDVIRTUAL_BIND(_area_get_collision_layer, "area");
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GDVIRTUAL_BIND(_area_set_collision_mask, "area", "mask");
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GDVIRTUAL_BIND(_area_get_collision_mask, "area");
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GDVIRTUAL_BIND(_area_set_monitorable, "area", "monitorable");
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GDVIRTUAL_BIND(_area_set_pickable, "area", "pickable");
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@ -268,8 +268,11 @@ public:
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EXBIND2RC(Variant, area_get_param, RID, AreaParameter)
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EXBIND1RC(Transform2D, area_get_transform, RID)
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EXBIND2(area_set_collision_mask, RID, uint32_t)
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EXBIND2(area_set_collision_layer, RID, uint32_t)
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EXBIND1RC(uint32_t, area_get_collision_layer, RID)
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EXBIND2(area_set_collision_mask, RID, uint32_t)
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EXBIND1RC(uint32_t, area_get_collision_mask, RID)
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EXBIND2(area_set_monitorable, RID, bool)
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EXBIND2(area_set_pickable, RID, bool)
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@ -192,7 +192,10 @@ void PhysicsServer3DExtension::_bind_methods() {
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GDVIRTUAL_BIND(_area_get_transform, "area");
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GDVIRTUAL_BIND(_area_set_collision_layer, "area", "layer");
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GDVIRTUAL_BIND(_area_get_collision_layer, "area");
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GDVIRTUAL_BIND(_area_set_collision_mask, "area", "mask");
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GDVIRTUAL_BIND(_area_get_collision_mask, "area");
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GDVIRTUAL_BIND(_area_set_monitorable, "area", "monitorable");
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GDVIRTUAL_BIND(_area_set_ray_pickable, "area", "enable");
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@ -271,8 +271,11 @@ public:
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EXBIND2RC(Variant, area_get_param, RID, AreaParameter)
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EXBIND1RC(Transform3D, area_get_transform, RID)
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EXBIND2(area_set_collision_mask, RID, uint32_t)
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EXBIND2(area_set_collision_layer, RID, uint32_t)
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EXBIND1RC(uint32_t, area_get_collision_layer, RID)
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EXBIND2(area_set_collision_mask, RID, uint32_t)
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EXBIND1RC(uint32_t, area_get_collision_mask, RID)
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EXBIND2(area_set_monitorable, RID, bool)
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EXBIND2(area_set_ray_pickable, RID, bool)
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@ -485,6 +485,20 @@ void GodotPhysicsServer2D::area_set_monitorable(RID p_area, bool p_monitorable)
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area->set_monitorable(p_monitorable);
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}
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void GodotPhysicsServer2D::area_set_collision_layer(RID p_area, uint32_t p_layer) {
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GodotArea2D *area = area_owner.get_or_null(p_area);
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ERR_FAIL_COND(!area);
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area->set_collision_layer(p_layer);
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}
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uint32_t GodotPhysicsServer2D::area_get_collision_layer(RID p_area) const {
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GodotArea2D *area = area_owner.get_or_null(p_area);
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ERR_FAIL_COND_V(!area, 0);
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return area->get_collision_layer();
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}
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void GodotPhysicsServer2D::area_set_collision_mask(RID p_area, uint32_t p_mask) {
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GodotArea2D *area = area_owner.get_or_null(p_area);
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ERR_FAIL_COND(!area);
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@ -492,11 +506,11 @@ void GodotPhysicsServer2D::area_set_collision_mask(RID p_area, uint32_t p_mask)
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area->set_collision_mask(p_mask);
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}
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void GodotPhysicsServer2D::area_set_collision_layer(RID p_area, uint32_t p_layer) {
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uint32_t GodotPhysicsServer2D::area_get_collision_mask(RID p_area) const {
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GodotArea2D *area = area_owner.get_or_null(p_area);
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ERR_FAIL_COND(!area);
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ERR_FAIL_COND_V(!area, 0);
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area->set_collision_layer(p_layer);
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return area->get_collision_mask();
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}
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void GodotPhysicsServer2D::area_set_monitor_callback(RID p_area, const Callable &p_callback) {
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@ -151,8 +151,12 @@ public:
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virtual Variant area_get_param(RID p_area, AreaParameter p_param) const override;
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virtual Transform2D area_get_transform(RID p_area) const override;
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virtual void area_set_monitorable(RID p_area, bool p_monitorable) override;
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virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) override;
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virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) override;
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virtual uint32_t area_get_collision_layer(RID p_area) const override;
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virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) override;
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virtual uint32_t area_get_collision_mask(RID p_area) const override;
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virtual void area_set_monitor_callback(RID p_area, const Callable &p_callback) override;
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virtual void area_set_area_monitor_callback(RID p_area, const Callable &p_callback) override;
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@ -387,6 +387,13 @@ void GodotPhysicsServer3D::area_set_collision_layer(RID p_area, uint32_t p_layer
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area->set_collision_layer(p_layer);
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}
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uint32_t GodotPhysicsServer3D::area_get_collision_layer(RID p_area) const {
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GodotArea3D *area = area_owner.get_or_null(p_area);
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ERR_FAIL_COND_V(!area, 0);
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return area->get_collision_layer();
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}
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void GodotPhysicsServer3D::area_set_collision_mask(RID p_area, uint32_t p_mask) {
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GodotArea3D *area = area_owner.get_or_null(p_area);
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ERR_FAIL_COND(!area);
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@ -394,6 +401,13 @@ void GodotPhysicsServer3D::area_set_collision_mask(RID p_area, uint32_t p_mask)
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area->set_collision_mask(p_mask);
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}
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uint32_t GodotPhysicsServer3D::area_get_collision_mask(RID p_area) const {
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GodotArea3D *area = area_owner.get_or_null(p_area);
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ERR_FAIL_COND_V(!area, 0);
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return area->get_collision_mask();
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}
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void GodotPhysicsServer3D::area_set_monitorable(RID p_area, bool p_monitorable) {
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GodotArea3D *area = area_owner.get_or_null(p_area);
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ERR_FAIL_COND(!area);
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@ -148,8 +148,11 @@ public:
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virtual void area_set_ray_pickable(RID p_area, bool p_enable) override;
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virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) override;
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virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) override;
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virtual uint32_t area_get_collision_layer(RID p_area) const override;
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virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) override;
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virtual uint32_t area_get_collision_mask(RID p_area) const override;
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virtual void area_set_monitorable(RID p_area, bool p_monitorable) override;
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@ -652,7 +652,10 @@ void PhysicsServer2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("area_clear_shapes", "area"), &PhysicsServer2D::area_clear_shapes);
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ClassDB::bind_method(D_METHOD("area_set_collision_layer", "area", "layer"), &PhysicsServer2D::area_set_collision_layer);
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ClassDB::bind_method(D_METHOD("area_get_collision_layer", "area"), &PhysicsServer2D::area_get_collision_layer);
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ClassDB::bind_method(D_METHOD("area_set_collision_mask", "area", "mask"), &PhysicsServer2D::area_set_collision_mask);
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ClassDB::bind_method(D_METHOD("area_get_collision_mask", "area"), &PhysicsServer2D::area_get_collision_mask);
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ClassDB::bind_method(D_METHOD("area_set_param", "area", "param", "value"), &PhysicsServer2D::area_set_param);
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ClassDB::bind_method(D_METHOD("area_set_transform", "area", "transform"), &PhysicsServer2D::area_set_transform);
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@ -332,8 +332,11 @@ public:
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virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const = 0;
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virtual Transform2D area_get_transform(RID p_area) const = 0;
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virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) = 0;
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virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) = 0;
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virtual uint32_t area_get_collision_layer(RID p_area) const = 0;
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virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) = 0;
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virtual uint32_t area_get_collision_mask(RID p_area) const = 0;
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virtual void area_set_monitorable(RID p_area, bool p_monitorable) = 0;
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virtual void area_set_pickable(RID p_area, bool p_pickable) = 0;
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@ -156,8 +156,11 @@ public:
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FUNC2RC(Variant, area_get_param, RID, AreaParameter);
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FUNC1RC(Transform2D, area_get_transform, RID);
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FUNC2(area_set_collision_mask, RID, uint32_t);
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FUNC2(area_set_collision_layer, RID, uint32_t);
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FUNC1RC(uint32_t, area_get_collision_layer, RID);
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FUNC2(area_set_collision_mask, RID, uint32_t);
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FUNC1RC(uint32_t, area_get_collision_mask, RID);
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FUNC2(area_set_monitorable, RID, bool);
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FUNC2(area_set_pickable, RID, bool);
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@ -720,7 +720,10 @@ void PhysicsServer3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("area_clear_shapes", "area"), &PhysicsServer3D::area_clear_shapes);
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ClassDB::bind_method(D_METHOD("area_set_collision_layer", "area", "layer"), &PhysicsServer3D::area_set_collision_layer);
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ClassDB::bind_method(D_METHOD("area_get_collision_layer", "area"), &PhysicsServer3D::area_get_collision_layer);
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ClassDB::bind_method(D_METHOD("area_set_collision_mask", "area", "mask"), &PhysicsServer3D::area_set_collision_mask);
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ClassDB::bind_method(D_METHOD("area_get_collision_mask", "area"), &PhysicsServer3D::area_get_collision_mask);
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ClassDB::bind_method(D_METHOD("area_set_param", "area", "param", "value"), &PhysicsServer3D::area_set_param);
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ClassDB::bind_method(D_METHOD("area_set_transform", "area", "transform"), &PhysicsServer3D::area_set_transform);
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@ -364,8 +364,11 @@ public:
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virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const = 0;
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virtual Transform3D area_get_transform(RID p_area) const = 0;
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virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) = 0;
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virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) = 0;
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virtual uint32_t area_get_collision_layer(RID p_area) const = 0;
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virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) = 0;
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virtual uint32_t area_get_collision_mask(RID p_area) const = 0;
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virtual void area_set_monitorable(RID p_area, bool p_monitorable) = 0;
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@ -157,8 +157,11 @@ public:
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FUNC2RC(Variant, area_get_param, RID, AreaParameter);
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FUNC1RC(Transform3D, area_get_transform, RID);
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FUNC2(area_set_collision_mask, RID, uint32_t);
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FUNC2(area_set_collision_layer, RID, uint32_t);
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FUNC1RC(uint32_t, area_get_collision_layer, RID);
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FUNC2(area_set_collision_mask, RID, uint32_t);
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FUNC1RC(uint32_t, area_get_collision_mask, RID);
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FUNC2(area_set_monitorable, RID, bool);
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FUNC2(area_set_ray_pickable, RID, bool);
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