Propagate the keying state in the inspector

Toggling the keying state does not significantly change the structure
of the inspector. So it's ok to propagate the keying state and then
use `queue_redraw()` to update the keying icon.
This commit is contained in:
Rindbee 2022-12-29 12:58:58 +08:00
parent 7e1bd3f95a
commit ef2c3398e6
2 changed files with 6 additions and 1 deletions

View file

@ -3365,7 +3365,10 @@ void EditorInspector::set_keying(bool p_active) {
return;
}
keying = p_active;
update_tree();
// Propagate the keying state to its editor properties.
Array args;
args.append(keying);
main_vbox->propagate_call(SNAME("set_keying"), args, true);
}
void EditorInspector::set_read_only(bool p_read_only) {

View file

@ -4121,6 +4121,8 @@ void EditorPropertyResource::update_property() {
if (use_editor) {
// Open editor directly and hide other such editors which are currently open.
// The opened editor is the one that edits the sub-resource, so keying state will be toggled to false.
sub_inspector->set_keying(false);
_open_editor_pressed();
if (is_inside_tree()) {
get_tree()->call_deferred(SNAME("call_group"), "_editor_resource_properties", "_fold_other_editors", this);