Make sure PropertyHint matches in the VisualScript editor.

This commit is contained in:
K. S. Ernest (iFire) Lee 2018-01-13 18:13:15 +01:00 committed by Rémi Verschelde
parent 8dc1c0bda5
commit ef1c26a9a5
2 changed files with 3 additions and 1 deletions

View file

@ -86,6 +86,7 @@ enum PropertyHint {
PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base
PROPERTY_HINT_OBJECT_TOO_BIG, ///< object is too big to send
PROPERTY_HINT_MAX,
// When updating PropertyHint, also sync the hardcoded list in VisualScriptEditorVariableEdit
};
enum PropertyUsageFlags {

View file

@ -318,7 +318,8 @@ protected:
}
p_list->push_back(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, argt));
p_list->push_back(PropertyInfo(script->get_variable_info(var).type, "value", script->get_variable_info(var).hint, script->get_variable_info(var).hint_string, PROPERTY_USAGE_DEFAULT));
p_list->push_back(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,ExpRange,Enum,ExpEasing,Length,SpriteFrame,KeyAccel,BitFlags,AllFlags,File,Dir,GlobalFile,GlobalDir,ResourceType,MultilineText"));
// Update this when PropertyHint changes
p_list->push_back(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,ExpRange,Enum,ExpEasing,Length,SpriteFrame,KeyAccel,Flags,Layers2dRender,Layers2dPhysics,Layer3dRender,Layer3dPhysics,File,Dir,GlobalFile,GlobalDir,ResourceType,MultilineText,ColorNoAlpha,ImageCompressLossy,ImageCompressLossLess,ObjectId,String,NodePathToEditedNode,MethodOfVariantType,MethodOfBaseType,MethodOfInstance,MethodOfScript,PropertyOfVariantType,PropertyOfBaseType,PropertyOfInstance,PropertyOfScript,ObjectTooBig"));
p_list->push_back(PropertyInfo(Variant::STRING, "hint_string"));
p_list->push_back(PropertyInfo(Variant::BOOL, "export"));
}