[GDNative] cache API hashes

This commit is contained in:
karroffel 2018-01-13 21:21:05 +01:00
parent 5988ae6cda
commit ee8ee463c3

View file

@ -181,13 +181,23 @@ bool GDNative::initialize() {
godot_gdnative_init_fn library_init_fpointer;
library_init_fpointer = (godot_gdnative_init_fn)library_init;
static uint64_t core_api_hash = 0;
static uint64_t editor_api_hash = 0;
static uint64_t no_api_hash = 0;
if (!(core_api_hash || editor_api_hash || no_api_hash)) {
core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE);
}
godot_gdnative_init_options options;
options.api_struct = &api_struct;
options.in_editor = Engine::get_singleton()->is_editor_hint();
options.core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
options.editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
options.no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE);
options.core_api_hash = core_api_hash;
options.editor_api_hash = editor_api_hash;
options.no_api_hash = no_api_hash;
options.report_version_mismatch = &_gdnative_report_version_mismatch;
options.report_loading_error = &_gdnative_report_loading_error;
options.gd_native_library = (godot_object *)(get_library().ptr());