mirror of
https://github.com/godotengine/godot
synced 2024-09-16 01:20:26 +00:00
Custom ("visiblity") AABB support for CPUParticles
- Improves performance by reducing time spent on AABB generation. - Also adds an option to generate the AABB manually in the CPUParticles3D dropdown.
This commit is contained in:
parent
7ac8365e11
commit
ec6518d9cd
|
@ -309,6 +309,10 @@
|
||||||
<member name="tangential_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
|
<member name="tangential_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
|
||||||
Minimum tangent acceleration.
|
Minimum tangent acceleration.
|
||||||
</member>
|
</member>
|
||||||
|
<member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb" default="AABB(-4, -4, -4, 8, 8, 8)">
|
||||||
|
The [AABB] that determines the node's region which needs to be visible on screen for the particle system to be active.
|
||||||
|
Grow the box if particles suddenly appear/disappear when the node enters/exits the screen. The [AABB] can be grown via code or with the [b]Particles → Generate AABB[/b] editor tool.
|
||||||
|
</member>
|
||||||
</members>
|
</members>
|
||||||
<signals>
|
<signals>
|
||||||
<signal name="finished">
|
<signal name="finished">
|
||||||
|
|
|
@ -77,9 +77,62 @@ void CPUParticles3DEditor::_menu_option(int p_option) {
|
||||||
ur->commit_action(false);
|
ur->commit_action(false);
|
||||||
|
|
||||||
} break;
|
} break;
|
||||||
|
case MENU_OPTION_GENERATE_AABB: {
|
||||||
|
// Add one second to the default generation lifetime, since the progress is updated every second.
|
||||||
|
generate_seconds->set_value(MAX(1.0, trunc(node->get_lifetime()) + 1.0));
|
||||||
|
|
||||||
|
if (generate_seconds->get_value() >= 11.0 + CMP_EPSILON) {
|
||||||
|
// Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it.
|
||||||
|
generate_aabb->popup_centered();
|
||||||
|
} else {
|
||||||
|
// Generate the visibility AABB immediately.
|
||||||
|
_generate_aabb();
|
||||||
|
}
|
||||||
|
} break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CPUParticles3DEditor::_generate_aabb() {
|
||||||
|
double time = generate_seconds->get_value();
|
||||||
|
|
||||||
|
double running = 0.0;
|
||||||
|
|
||||||
|
EditorProgress ep("gen_aabb", TTR("Generating Visibility AABB (Waiting for Particle Simulation)"), int(time));
|
||||||
|
|
||||||
|
bool was_emitting = node->is_emitting();
|
||||||
|
if (!was_emitting) {
|
||||||
|
node->set_emitting(true);
|
||||||
|
OS::get_singleton()->delay_usec(1000);
|
||||||
|
}
|
||||||
|
|
||||||
|
AABB rect;
|
||||||
|
|
||||||
|
while (running < time) {
|
||||||
|
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
|
||||||
|
ep.step("Generating...", int(running), true);
|
||||||
|
OS::get_singleton()->delay_usec(1000);
|
||||||
|
|
||||||
|
AABB capture = node->capture_aabb();
|
||||||
|
if (rect == AABB()) {
|
||||||
|
rect = capture;
|
||||||
|
} else {
|
||||||
|
rect.merge_with(capture);
|
||||||
|
}
|
||||||
|
|
||||||
|
running += (OS::get_singleton()->get_ticks_usec() - ticks) / 1000000.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!was_emitting) {
|
||||||
|
node->set_emitting(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||||
|
ur->create_action(TTR("Generate Visibility AABB"));
|
||||||
|
ur->add_do_method(node, "set_visibility_aabb", rect);
|
||||||
|
ur->add_undo_method(node, "set_visibility_aabb", node->get_visibility_aabb());
|
||||||
|
ur->commit_action();
|
||||||
|
}
|
||||||
|
|
||||||
void CPUParticles3DEditor::edit(CPUParticles3D *p_particles) {
|
void CPUParticles3DEditor::edit(CPUParticles3D *p_particles) {
|
||||||
base_node = p_particles;
|
base_node = p_particles;
|
||||||
node = p_particles;
|
node = p_particles;
|
||||||
|
@ -117,9 +170,24 @@ CPUParticles3DEditor::CPUParticles3DEditor() {
|
||||||
|
|
||||||
options->set_text(TTR("CPUParticles3D"));
|
options->set_text(TTR("CPUParticles3D"));
|
||||||
options->get_popup()->add_item(TTR("Restart"), MENU_OPTION_RESTART);
|
options->get_popup()->add_item(TTR("Restart"), MENU_OPTION_RESTART);
|
||||||
|
options->get_popup()->add_item(TTR("Generate AABB"), MENU_OPTION_GENERATE_AABB);
|
||||||
options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
|
options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
|
||||||
options->get_popup()->add_item(TTR("Convert to GPUParticles3D"), MENU_OPTION_CONVERT_TO_GPU_PARTICLES);
|
options->get_popup()->add_item(TTR("Convert to GPUParticles3D"), MENU_OPTION_CONVERT_TO_GPU_PARTICLES);
|
||||||
options->get_popup()->connect("id_pressed", callable_mp(this, &CPUParticles3DEditor::_menu_option));
|
options->get_popup()->connect("id_pressed", callable_mp(this, &CPUParticles3DEditor::_menu_option));
|
||||||
|
|
||||||
|
generate_aabb = memnew(ConfirmationDialog);
|
||||||
|
generate_aabb->set_title(TTR("Generate Visibility AABB"));
|
||||||
|
VBoxContainer *genvb = memnew(VBoxContainer);
|
||||||
|
generate_aabb->add_child(genvb);
|
||||||
|
generate_seconds = memnew(SpinBox);
|
||||||
|
genvb->add_margin_child(TTR("Generation Time (sec):"), generate_seconds);
|
||||||
|
generate_seconds->set_min(0.1);
|
||||||
|
generate_seconds->set_max(25);
|
||||||
|
generate_seconds->set_value(2);
|
||||||
|
|
||||||
|
add_child(generate_aabb);
|
||||||
|
|
||||||
|
generate_aabb->connect("confirmed", callable_mp(this, &CPUParticles3DEditor::_generate_aabb));
|
||||||
}
|
}
|
||||||
|
|
||||||
void CPUParticles3DEditorPlugin::edit(Object *p_object) {
|
void CPUParticles3DEditorPlugin::edit(Object *p_object) {
|
||||||
|
|
|
@ -38,14 +38,19 @@ class CPUParticles3DEditor : public GPUParticles3DEditorBase {
|
||||||
GDCLASS(CPUParticles3DEditor, GPUParticles3DEditorBase);
|
GDCLASS(CPUParticles3DEditor, GPUParticles3DEditorBase);
|
||||||
|
|
||||||
enum Menu {
|
enum Menu {
|
||||||
|
MENU_OPTION_GENERATE_AABB,
|
||||||
MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
|
MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
|
||||||
MENU_OPTION_CLEAR_EMISSION_VOLUME,
|
MENU_OPTION_CLEAR_EMISSION_VOLUME,
|
||||||
MENU_OPTION_RESTART,
|
MENU_OPTION_RESTART,
|
||||||
MENU_OPTION_CONVERT_TO_GPU_PARTICLES,
|
MENU_OPTION_CONVERT_TO_GPU_PARTICLES,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
ConfirmationDialog *generate_aabb = nullptr;
|
||||||
|
SpinBox *generate_seconds = nullptr;
|
||||||
CPUParticles3D *node = nullptr;
|
CPUParticles3D *node = nullptr;
|
||||||
|
|
||||||
|
void _generate_aabb();
|
||||||
|
|
||||||
void _menu_option(int);
|
void _menu_option(int);
|
||||||
|
|
||||||
friend class CPUParticles3DEditorPlugin;
|
friend class CPUParticles3DEditorPlugin;
|
||||||
|
|
|
@ -31,11 +31,16 @@
|
||||||
#include "cpu_particles_3d_gizmo_plugin.h"
|
#include "cpu_particles_3d_gizmo_plugin.h"
|
||||||
|
|
||||||
#include "editor/editor_node.h"
|
#include "editor/editor_node.h"
|
||||||
|
#include "editor/editor_settings.h"
|
||||||
#include "editor/editor_string_names.h"
|
#include "editor/editor_string_names.h"
|
||||||
#include "editor/plugins/node_3d_editor_plugin.h"
|
#include "editor/plugins/node_3d_editor_plugin.h"
|
||||||
#include "scene/3d/cpu_particles_3d.h"
|
#include "scene/3d/cpu_particles_3d.h"
|
||||||
|
|
||||||
CPUParticles3DGizmoPlugin::CPUParticles3DGizmoPlugin() {
|
CPUParticles3DGizmoPlugin::CPUParticles3DGizmoPlugin() {
|
||||||
|
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/particles", Color(0.8, 0.7, 0.4));
|
||||||
|
create_material("particles_material", gizmo_color);
|
||||||
|
gizmo_color.a = MAX((gizmo_color.a - 0.2) * 0.02, 0.0);
|
||||||
|
create_material("particles_solid_material", gizmo_color);
|
||||||
create_icon_material("particles_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoCPUParticles3D"), EditorStringName(EditorIcons)));
|
create_icon_material("particles_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoCPUParticles3D"), EditorStringName(EditorIcons)));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -56,6 +61,48 @@ bool CPUParticles3DGizmoPlugin::is_selectable_when_hidden() const {
|
||||||
}
|
}
|
||||||
|
|
||||||
void CPUParticles3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
void CPUParticles3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||||
|
CPUParticles3D *particles = Object::cast_to<CPUParticles3D>(p_gizmo->get_node_3d());
|
||||||
|
|
||||||
|
p_gizmo->clear();
|
||||||
|
|
||||||
|
Vector<Vector3> lines;
|
||||||
|
AABB aabb = particles->get_visibility_aabb();
|
||||||
|
|
||||||
|
for (int i = 0; i < 12; i++) {
|
||||||
|
Vector3 a, b;
|
||||||
|
aabb.get_edge(i, a, b);
|
||||||
|
lines.push_back(a);
|
||||||
|
lines.push_back(b);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector<Vector3> handles;
|
||||||
|
|
||||||
|
for (int i = 0; i < 3; i++) {
|
||||||
|
Vector3 ax;
|
||||||
|
ax[i] = aabb.position[i] + aabb.size[i];
|
||||||
|
ax[(i + 1) % 3] = aabb.position[(i + 1) % 3] + aabb.size[(i + 1) % 3] * 0.5;
|
||||||
|
ax[(i + 2) % 3] = aabb.position[(i + 2) % 3] + aabb.size[(i + 2) % 3] * 0.5;
|
||||||
|
handles.push_back(ax);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3 center = aabb.get_center();
|
||||||
|
for (int i = 0; i < 3; i++) {
|
||||||
|
Vector3 ax;
|
||||||
|
ax[i] = 1.0;
|
||||||
|
handles.push_back(center + ax);
|
||||||
|
lines.push_back(center);
|
||||||
|
lines.push_back(center + ax);
|
||||||
|
}
|
||||||
|
|
||||||
|
Ref<Material> material = get_material("particles_material", p_gizmo);
|
||||||
|
|
||||||
|
p_gizmo->add_lines(lines, material);
|
||||||
|
|
||||||
|
if (p_gizmo->is_selected()) {
|
||||||
|
Ref<Material> solid_material = get_material("particles_solid_material", p_gizmo);
|
||||||
|
p_gizmo->add_solid_box(solid_material, aabb.get_size(), aabb.get_center());
|
||||||
|
}
|
||||||
|
|
||||||
Ref<Material> icon = get_material("particles_icon", p_gizmo);
|
Ref<Material> icon = get_material("particles_icon", p_gizmo);
|
||||||
p_gizmo->add_unscaled_billboard(icon, 0.05);
|
p_gizmo->add_unscaled_billboard(icon, 0.05);
|
||||||
}
|
}
|
||||||
|
|
|
@ -101,6 +101,12 @@ void CPUParticles3D::set_randomness_ratio(real_t p_ratio) {
|
||||||
randomness_ratio = p_ratio;
|
randomness_ratio = p_ratio;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CPUParticles3D::set_visibility_aabb(const AABB &p_aabb) {
|
||||||
|
RS::get_singleton()->multimesh_set_custom_aabb(multimesh, p_aabb);
|
||||||
|
visibility_aabb = p_aabb;
|
||||||
|
update_gizmos();
|
||||||
|
}
|
||||||
|
|
||||||
void CPUParticles3D::set_lifetime_randomness(double p_random) {
|
void CPUParticles3D::set_lifetime_randomness(double p_random) {
|
||||||
lifetime_randomness = p_random;
|
lifetime_randomness = p_random;
|
||||||
}
|
}
|
||||||
|
@ -141,6 +147,10 @@ real_t CPUParticles3D::get_randomness_ratio() const {
|
||||||
return randomness_ratio;
|
return randomness_ratio;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
AABB CPUParticles3D::get_visibility_aabb() const {
|
||||||
|
return visibility_aabb;
|
||||||
|
}
|
||||||
|
|
||||||
double CPUParticles3D::get_lifetime_randomness() const {
|
double CPUParticles3D::get_lifetime_randomness() const {
|
||||||
return lifetime_randomness;
|
return lifetime_randomness;
|
||||||
}
|
}
|
||||||
|
@ -520,6 +530,11 @@ bool CPUParticles3D::get_split_scale() {
|
||||||
return split_scale;
|
return split_scale;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
AABB CPUParticles3D::capture_aabb() const {
|
||||||
|
RS::get_singleton()->multimesh_set_custom_aabb(multimesh, AABB());
|
||||||
|
return RS::get_singleton()->multimesh_get_aabb(multimesh);
|
||||||
|
}
|
||||||
|
|
||||||
void CPUParticles3D::_validate_property(PropertyInfo &p_property) const {
|
void CPUParticles3D::_validate_property(PropertyInfo &p_property) const {
|
||||||
if (p_property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
|
if (p_property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
|
||||||
p_property.usage = PROPERTY_USAGE_NONE;
|
p_property.usage = PROPERTY_USAGE_NONE;
|
||||||
|
@ -1341,6 +1356,7 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) {
|
||||||
set_pre_process_time(gpu_particles->get_pre_process_time());
|
set_pre_process_time(gpu_particles->get_pre_process_time());
|
||||||
set_explosiveness_ratio(gpu_particles->get_explosiveness_ratio());
|
set_explosiveness_ratio(gpu_particles->get_explosiveness_ratio());
|
||||||
set_randomness_ratio(gpu_particles->get_randomness_ratio());
|
set_randomness_ratio(gpu_particles->get_randomness_ratio());
|
||||||
|
set_visibility_aabb(gpu_particles->get_visibility_aabb());
|
||||||
set_use_local_coordinates(gpu_particles->get_use_local_coordinates());
|
set_use_local_coordinates(gpu_particles->get_use_local_coordinates());
|
||||||
set_fixed_fps(gpu_particles->get_fixed_fps());
|
set_fixed_fps(gpu_particles->get_fixed_fps());
|
||||||
set_fractional_delta(gpu_particles->get_fractional_delta());
|
set_fractional_delta(gpu_particles->get_fractional_delta());
|
||||||
|
@ -1420,6 +1436,7 @@ void CPUParticles3D::_bind_methods() {
|
||||||
ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &CPUParticles3D::set_pre_process_time);
|
ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &CPUParticles3D::set_pre_process_time);
|
||||||
ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &CPUParticles3D::set_explosiveness_ratio);
|
ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &CPUParticles3D::set_explosiveness_ratio);
|
||||||
ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &CPUParticles3D::set_randomness_ratio);
|
ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &CPUParticles3D::set_randomness_ratio);
|
||||||
|
ClassDB::bind_method(D_METHOD("set_visibility_aabb", "aabb"), &CPUParticles3D::set_visibility_aabb);
|
||||||
ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "random"), &CPUParticles3D::set_lifetime_randomness);
|
ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "random"), &CPUParticles3D::set_lifetime_randomness);
|
||||||
ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &CPUParticles3D::set_use_local_coordinates);
|
ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &CPUParticles3D::set_use_local_coordinates);
|
||||||
ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &CPUParticles3D::set_fixed_fps);
|
ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &CPUParticles3D::set_fixed_fps);
|
||||||
|
@ -1433,6 +1450,7 @@ void CPUParticles3D::_bind_methods() {
|
||||||
ClassDB::bind_method(D_METHOD("get_pre_process_time"), &CPUParticles3D::get_pre_process_time);
|
ClassDB::bind_method(D_METHOD("get_pre_process_time"), &CPUParticles3D::get_pre_process_time);
|
||||||
ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &CPUParticles3D::get_explosiveness_ratio);
|
ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &CPUParticles3D::get_explosiveness_ratio);
|
||||||
ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &CPUParticles3D::get_randomness_ratio);
|
ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &CPUParticles3D::get_randomness_ratio);
|
||||||
|
ClassDB::bind_method(D_METHOD("get_visibility_aabb"), &CPUParticles3D::get_visibility_aabb);
|
||||||
ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &CPUParticles3D::get_lifetime_randomness);
|
ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &CPUParticles3D::get_lifetime_randomness);
|
||||||
ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &CPUParticles3D::get_use_local_coordinates);
|
ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &CPUParticles3D::get_use_local_coordinates);
|
||||||
ClassDB::bind_method(D_METHOD("get_fixed_fps"), &CPUParticles3D::get_fixed_fps);
|
ClassDB::bind_method(D_METHOD("get_fixed_fps"), &CPUParticles3D::get_fixed_fps);
|
||||||
|
@ -1461,6 +1479,7 @@ void CPUParticles3D::_bind_methods() {
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1,suffix:FPS"), "set_fixed_fps", "get_fixed_fps");
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1,suffix:FPS"), "set_fixed_fps", "get_fixed_fps");
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
|
||||||
ADD_GROUP("Drawing", "");
|
ADD_GROUP("Drawing", "");
|
||||||
|
ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_aabb", PROPERTY_HINT_NONE, "suffix:m"), "set_visibility_aabb", "get_visibility_aabb");
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,View Depth"), "set_draw_order", "get_draw_order");
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,View Depth"), "set_draw_order", "get_draw_order");
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
|
||||||
|
@ -1665,6 +1684,7 @@ CPUParticles3D::CPUParticles3D() {
|
||||||
|
|
||||||
set_emitting(true);
|
set_emitting(true);
|
||||||
set_amount(8);
|
set_amount(8);
|
||||||
|
set_visibility_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8)));
|
||||||
|
|
||||||
set_param_min(PARAM_INITIAL_LINEAR_VELOCITY, 0);
|
set_param_min(PARAM_INITIAL_LINEAR_VELOCITY, 0);
|
||||||
set_param_min(PARAM_ANGULAR_VELOCITY, 0);
|
set_param_min(PARAM_ANGULAR_VELOCITY, 0);
|
||||||
|
|
|
@ -138,6 +138,7 @@ private:
|
||||||
real_t randomness_ratio = 0.0;
|
real_t randomness_ratio = 0.0;
|
||||||
double lifetime_randomness = 0.0;
|
double lifetime_randomness = 0.0;
|
||||||
double speed_scale = 1.0;
|
double speed_scale = 1.0;
|
||||||
|
AABB visibility_aabb;
|
||||||
bool local_coords = false;
|
bool local_coords = false;
|
||||||
int fixed_fps = 0;
|
int fixed_fps = 0;
|
||||||
bool fractional_delta = true;
|
bool fractional_delta = true;
|
||||||
|
@ -210,6 +211,7 @@ public:
|
||||||
void set_pre_process_time(double p_time);
|
void set_pre_process_time(double p_time);
|
||||||
void set_explosiveness_ratio(real_t p_ratio);
|
void set_explosiveness_ratio(real_t p_ratio);
|
||||||
void set_randomness_ratio(real_t p_ratio);
|
void set_randomness_ratio(real_t p_ratio);
|
||||||
|
void set_visibility_aabb(const AABB &p_aabb);
|
||||||
void set_lifetime_randomness(double p_random);
|
void set_lifetime_randomness(double p_random);
|
||||||
void set_use_local_coordinates(bool p_enable);
|
void set_use_local_coordinates(bool p_enable);
|
||||||
void set_speed_scale(double p_scale);
|
void set_speed_scale(double p_scale);
|
||||||
|
@ -221,6 +223,7 @@ public:
|
||||||
double get_pre_process_time() const;
|
double get_pre_process_time() const;
|
||||||
real_t get_explosiveness_ratio() const;
|
real_t get_explosiveness_ratio() const;
|
||||||
real_t get_randomness_ratio() const;
|
real_t get_randomness_ratio() const;
|
||||||
|
AABB get_visibility_aabb() const;
|
||||||
double get_lifetime_randomness() const;
|
double get_lifetime_randomness() const;
|
||||||
bool get_use_local_coordinates() const;
|
bool get_use_local_coordinates() const;
|
||||||
double get_speed_scale() const;
|
double get_speed_scale() const;
|
||||||
|
@ -308,6 +311,8 @@ public:
|
||||||
|
|
||||||
void convert_from_particles(Node *p_particles);
|
void convert_from_particles(Node *p_particles);
|
||||||
|
|
||||||
|
AABB capture_aabb() const;
|
||||||
|
|
||||||
CPUParticles3D();
|
CPUParticles3D();
|
||||||
~CPUParticles3D();
|
~CPUParticles3D();
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in a new issue