mirror of
https://github.com/godotengine/godot
synced 2024-09-05 08:58:27 +00:00
Prevent non-smoothed face normals to participate to smoothed face normals
This commit is contained in:
parent
f94ada39b3
commit
ec2984f7c7
|
@ -303,17 +303,19 @@ void CSGShape3D::_update_shape() {
|
|||
ERR_CONTINUE(mat < -1 || mat >= face_count.size());
|
||||
int idx = mat == -1 ? face_count.size() - 1 : mat;
|
||||
|
||||
Plane p(n->faces[i].vertices[0], n->faces[i].vertices[1], n->faces[i].vertices[2]);
|
||||
if (n->faces[i].smooth) {
|
||||
Plane p(n->faces[i].vertices[0], n->faces[i].vertices[1], n->faces[i].vertices[2]);
|
||||
|
||||
for (int j = 0; j < 3; j++) {
|
||||
Vector3 v = n->faces[i].vertices[j];
|
||||
Vector3 add;
|
||||
if (vec_map.lookup(v, add)) {
|
||||
add += p.normal;
|
||||
} else {
|
||||
add = p.normal;
|
||||
for (int j = 0; j < 3; j++) {
|
||||
Vector3 v = n->faces[i].vertices[j];
|
||||
Vector3 add;
|
||||
if (vec_map.lookup(v, add)) {
|
||||
add += p.normal;
|
||||
} else {
|
||||
add = p.normal;
|
||||
}
|
||||
vec_map.set(v, add);
|
||||
}
|
||||
vec_map.set(v, add);
|
||||
}
|
||||
|
||||
face_count.write[idx]++;
|
||||
|
|
Loading…
Reference in a new issue