mirror of
https://github.com/godotengine/godot
synced 2024-09-05 17:49:51 +00:00
Improve ResourcePreloader description
This commit is contained in:
parent
5674fa04ae
commit
e9a659be5a
|
@ -1,10 +1,10 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="ResourcePreloader" inherits="Node" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
||||
<brief_description>
|
||||
Resource Preloader Node.
|
||||
Preloads a list of resources inside a scene.
|
||||
</brief_description>
|
||||
<description>
|
||||
This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader.
|
||||
This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader. You can add the resources using the ResourcePreloader tab when the node is selected.
|
||||
GDScript has a simplified [method @GDScript.preload] built-in method which can be used in most situations, leaving the use of [ResourcePreloader] for more advanced scenarios.
|
||||
</description>
|
||||
<tutorials>
|
||||
|
|
Loading…
Reference in a new issue