Fix incorrect name of Basis global scale getter

This commit is contained in:
Aaron Franke 2024-04-16 04:26:52 -07:00
parent 4728ff30c0
commit e83807ef85
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GPG key ID: 40A1750B977E56BF
3 changed files with 5 additions and 5 deletions

View file

@ -293,7 +293,7 @@ Vector3 Basis::get_scale_abs() const {
Vector3(rows[0][2], rows[1][2], rows[2][2]).length());
}
Vector3 Basis::get_scale_local() const {
Vector3 Basis::get_scale_global() const {
real_t det_sign = SIGN(determinant());
return det_sign * Vector3(rows[0].length(), rows[1].length(), rows[2].length());
}

View file

@ -103,7 +103,7 @@ struct _NO_DISCARD_ Basis {
Vector3 get_scale() const;
Vector3 get_scale_abs() const;
Vector3 get_scale_local() const;
Vector3 get_scale_global() const;
void set_axis_angle_scale(const Vector3 &p_axis, real_t p_angle, const Vector3 &p_scale);
void set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale, EulerOrder p_order = EulerOrder::YXZ);

View file

@ -109,7 +109,7 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
// Apply node transforms.
if (bool(p_options["retarget/rest_fixer/apply_node_transforms"])) {
Vector3 scl = global_transform.basis.get_scale_local();
Vector3 scl = global_transform.basis.get_scale_global();
Vector<int> bones_to_process = src_skeleton->get_parentless_bones();
for (int i = 0; i < bones_to_process.size(); i++) {
@ -674,7 +674,7 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
int bone_idx = src_skeleton->find_bone(bn);
if (bone_idx >= 0) {
Transform3D adjust_transform = src_skeleton->get_bone_global_rest(bone_idx).affine_inverse() * silhouette_diff[bone_idx].affine_inverse() * pre_silhouette_skeleton_global_rest[bone_idx];
adjust_transform.scale(global_transform.basis.get_scale_local());
adjust_transform.scale(global_transform.basis.get_scale_global());
skin->set_bind_pose(i, adjust_transform * skin->get_bind_pose(i));
}
}
@ -691,7 +691,7 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
}
ERR_CONTINUE(bone_idx < 0 || bone_idx >= src_skeleton->get_bone_count());
Transform3D adjust_transform = src_skeleton->get_bone_global_rest(bone_idx).affine_inverse() * silhouette_diff[bone_idx].affine_inverse() * pre_silhouette_skeleton_global_rest[bone_idx];
adjust_transform.scale(global_transform.basis.get_scale_local());
adjust_transform.scale(global_transform.basis.get_scale_global());
TypedArray<Node> child_nodes = attachment->get_children();
while (child_nodes.size()) {