From e7d0a2198bb575ef739c546b4ed37889b4a7c72a Mon Sep 17 00:00:00 2001 From: Silc Renew Date: Sat, 22 Oct 2022 02:56:16 +0900 Subject: [PATCH] Add a tutorial link to Retarget Classes --- doc/classes/BoneMap.xml | 1 + doc/classes/SkeletonProfile.xml | 1 + doc/classes/SkeletonProfileHumanoid.xml | 1 + editor/animation_track_editor.cpp | 2 +- 4 files changed, 4 insertions(+), 1 deletion(-) diff --git a/doc/classes/BoneMap.xml b/doc/classes/BoneMap.xml index f7a4845b7d27..7135406d3ca7 100644 --- a/doc/classes/BoneMap.xml +++ b/doc/classes/BoneMap.xml @@ -8,6 +8,7 @@ By assigning the actual [Skeleton3D] bone name as the key value, it maps the [Skeleton3D] to the [SkeletonProfile]. + $DOCS_URL/tutorials/assets_pipeline/retargeting_3d_skeletons.html diff --git a/doc/classes/SkeletonProfile.xml b/doc/classes/SkeletonProfile.xml index 55d21f32249e..57bdd52d9e5e 100644 --- a/doc/classes/SkeletonProfile.xml +++ b/doc/classes/SkeletonProfile.xml @@ -7,6 +7,7 @@ This resource is used in [EditorScenePostImport]. Some parameters are referring to bones in [Skeleton3D], [Skin], [Animation], and some other nodes are rewritten based on the parameters of [SkeletonProfile]. + $DOCS_URL/tutorials/assets_pipeline/retargeting_3d_skeletons.html diff --git a/doc/classes/SkeletonProfileHumanoid.xml b/doc/classes/SkeletonProfileHumanoid.xml index 11f05217180b..0dbd66d8d6c0 100644 --- a/doc/classes/SkeletonProfileHumanoid.xml +++ b/doc/classes/SkeletonProfileHumanoid.xml @@ -6,6 +6,7 @@ A [SkeletonProfile] as a preset that is optimized for the human form. This exists for standardization, so all parameters are read-only. + $DOCS_URL/tutorials/assets_pipeline/retargeting_3d_skeletons.html diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index 5c4ef35f1c09..8a2d23d32d9f 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -6204,7 +6204,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) { if (do_bake && !animation->track_is_compressed(i)) { Animation::InterpolationType it = animation->track_get_interpolation_type(i); if (it == Animation::INTERPOLATION_NEAREST) { - continue; // Nearest and Angle interpolation cannot be baked. + continue; // Nearest interpolation cannot be baked. } // Special case for angle interpolation.