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Fix C# docs to use the proper XML
Replaces some BBCode that was accidentally left in the C# documentation with the proper XML syntax.
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@ -239,7 +239,7 @@ namespace Godot
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/// <summary>
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/// Returns the basis's rotation in the form of Euler angles.
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/// The Euler order depends on the [param order] parameter,
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/// The Euler order depends on the <paramref name="order"/> parameter,
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/// by default it uses the YXZ convention: when decomposing,
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/// first Z, then X, and Y last. The returned vector contains
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/// the rotation angles in the format (X angle, Y angle, Z angle).
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@ -906,7 +906,7 @@ namespace Godot
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/// <summary>
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/// Returns a Vector4 transformed (multiplied) by the transpose of the projection.
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/// For transforming by inverse of a projection [code]projection.Inverse() * vector[/code] can be used instead. See <see cref="Inverse"/>.
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/// For transforming by inverse of a projection <c>projection.Inverse() * vector</c> can be used instead. See <see cref="Inverse"/>.
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/// </summary>
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/// <param name="proj">The projection to apply.</param>
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/// <param name="vector">A Vector4 to transform.</param>
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