Fix C# docs to use the proper XML

Replaces some BBCode that was accidentally left in the C# documentation
with the proper XML syntax.
This commit is contained in:
Raul Santos 2023-10-18 01:52:52 +02:00
parent dce1aab174
commit e6ebde8408
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2 changed files with 2 additions and 2 deletions

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@ -239,7 +239,7 @@ namespace Godot
/// <summary>
/// Returns the basis's rotation in the form of Euler angles.
/// The Euler order depends on the [param order] parameter,
/// The Euler order depends on the <paramref name="order"/> parameter,
/// by default it uses the YXZ convention: when decomposing,
/// first Z, then X, and Y last. The returned vector contains
/// the rotation angles in the format (X angle, Y angle, Z angle).

View file

@ -906,7 +906,7 @@ namespace Godot
/// <summary>
/// Returns a Vector4 transformed (multiplied) by the transpose of the projection.
/// For transforming by inverse of a projection [code]projection.Inverse() * vector[/code] can be used instead. See <see cref="Inverse"/>.
/// For transforming by inverse of a projection <c>projection.Inverse() * vector</c> can be used instead. See <see cref="Inverse"/>.
/// </summary>
/// <param name="proj">The projection to apply.</param>
/// <param name="vector">A Vector4 to transform.</param>